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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from kjsharp »
    Are you looking for a maindeck card, IcariiFA, or is a sideboard card acceptable as well?
    I'll make it more clear in my description of the fictitious standard, but this should be a card the makes midrange decks viable where before they would not be. If you feel that a sideboard card qualifies, youre more than welcome to design with that in mind. But Judges may or may not agree.
    Posted in: Custom Card Contests and Games
  • posted a message on January MCC 2018 Round 3 - Mid-Ranged Hole



    January MCC 2018 Round 3 - Mid-Ranged Hole

    Welcome to the first MCC of the new year! Prepare for a month of challenges that will test your metal as you fill in cards late into a sets development! Be ready to try and tie your design and development skills.

    Playtesting for the newest set has gone pretty well. Overall the cards and archetypes feel pretty well balanced, but development is concerned there isn't enough variety in the meta. They want to create a last minute addition, a card to give midrange decks more presence. It needs to be strong enough to be played and adhere to what mid range values.

    Main Challenge: Design a creature card for this fictitious standard that uses EXACTLY three keyword abilities. Those keywords abilities MUST be from the following:

    • Lifelink
    • Reach
    • Prowess
    • Haste
    • Menace
    Subchallenge 1 : Your card has a converted mana cost of 4. (Right in the middle of the curve!)
    Subchallenge 2: Your card has a single color identity. (Development wants this card to be flexibly included, offering a lot of deck building directions.)


    If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!


    Main Challenge
    • Your card CANNOT have additional keyword abilities beyond the 3 to fulfill the challenge. They must be from the list.
    • Your card must have these abilities baseline on them. The keyword abilities cannot be gained as part of a triggered ability, activated ability, static ability, or otherwise. Those do not count.

    Design Deadline: All submissions are to be final and submitted by January 23th 11:59 PM EST

    Judging Deadline: All judgements are to be final and completed by January 26th 11:59 PM EST

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    Judges:
    IcariiFA
    Raptorchan
    Flatline

    Contestants:
    bravelion83
    Forestsguy
    Jimmy Groove
    kjsharp
    RickyRister
    Sub_Silentio


    A helpful tip for those formatting their cards:
    Quote from bravelion83 »
    A reminder to everyone:
    In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
    Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
    Posted in: Custom Card Contests and Games
  • posted a message on January CCL 2018 Top 8 - The Annual Counter
    Submission time is over! Judging all your peers time is now!
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from Conntroll »
    Before you say something about me bearing old grudges, IcariiFA, you did tell me that judges should be called out by participants when they are objectively wrong about something.

    Quote from IcariiFA »

    TheDrB
    Testing Grounds 1GW
    Enchantment (R)
    Whenever a creature attacks or blocks, it loses all abilities until end of combat.
    Everything falls away, and your true strength is revealed.


    (3/3) Quality: Looks good.


    It is objectively impossible for this card to receive a 3/3 in Quality. Because of the way the rules of Magic work with Characteristic Defining Abilities, it is impossible for a spell or ability to make a creature lose its abilities without also setting its base power and toughness at the same time. Cards like Aeon Chronicler and Tarmogoyf make it so.
    True, skipped my mind judging.

    Though your preface was totally unnecessary.
    Posted in: Custom Card Contests and Games
  • posted a message on The Great Designer Search 3
    I'm signed up of course.
    Posted in: Custom Card Creation
  • posted a message on January MCC 2018 Round 2 - Fixing Standard
    Judgements. Solid round over all. This challenge required a lot of mental playtesting, which is a very difficult skill to develop. While a lot of entries where solidly designed cards, most lost a point over whether they would hold up against a deck of cards versus just Spell-Rider in a vacuum.

    Bravelion83
    Sigil of the Sun 1WW
    Artifact (R)
    T: Target creature you control gets +1/+1 until end of turn.
    W, T: Prevent all combat damage that would be dealt to you by target attacking creature this turn.
    WW, T: Exile all cards from all graveyards.
    The sun has many different rays, each following its own path.

    Design -
    (2/3) Appeal: All the effects are kinda small for timmy, though there may be some interest in preventing damage every turn. The free tap effect in particular gives johnny something to think about. This is really a spike card in terms of a swiss army knife of repeatable options.
    (3/3) Elegance: Three simple and clean effects make this card easy to grok. Creates a decent amount to track during combat, but for a rare this is acceptable.

    Development -
    (3/3) Viability: Looks on point to me.
    (2.5/3) Balance: The first thing that came to mind was Scepter of Dominance and thinking about how much play that had in the (jund) standard of it’s time. It definitely made some control lists and saw fringe play, though I don’t think it’s fair to say it was huge. I feel your card fills a similar zone. Each effect it has is weaker than the scepters but often relevant. Now for our fictitious standard I think this card certainly would be tried, but would probably be insufficient. That’s ok for the cards balance in a vacuum, but will affect the main challenge. It’s also still very limited relevant, and might find some homes in EDH lists since it offers a suite of counters at a low mana cost.

    Creativity -
    (2/3) Uniqueness: None of these effects are unique, and I feel similar white artifacts have been done before (Scepter of Dominance, Spear of Heliod) but the suite of options feels fresh and different from say, staff of dominance.
    (2.5/3) Flavor: The flavor is solid and fair, though the flavor text feels a bit abstract in describing this as an artifact. It almost feels more enchantment-like.

    Polish -
    (3/3) Quality: On point.
    (1.0/2) *Main Challenge: This card does hose both major attributes of Brakeon Spell-Rider, but probably won’t be an effective counter to the standard environment. It is still a notable mana investment to prevent the damage every turn (at least against a RDW clock) and is less versatile in stopping RDW that I think Scepter of Dominance would be. It is also an artifact, with RDW could side against.
    (2/2) Subchallenges: All good here.

    Total: 21/25
    *An entry with 0 points here is subject to disqualification.
    Forestsguy
    Bishop of the Beyond 2W
    Creature - Human Cleric (U)
    Lifelink (Damage dealt by this creature also causes you to gain that much life)
    Whenever a card is exiled, untap Bishop of the Beyond. It gets +1/+1 until end of turn.
    "Yet another beleiver enters the beyond. I must not waver"

    2/4
    Design -
    (1.5/3) Appeal: Timmy will pass this over. Johnny has some interesting in abusing the untap clause and/or growing power since the trigger is free. Spike would play this in limited for sure, standard perhaps.
    (2.5/3) Elegance: I think many people will pass over the fact that it cares about cards regardless of where it’s exiled from or by whom. But otherwise fine.

    Development -
    (3/3) Viability: Seems about on point. It actually pushes towards being rare, but that would weigh heavily on what cards were available to exile things.
    (2.5/3) Balance: Four toughness is a big but for an uncommon with decent, potentially growing stats. Though it probably needed that extra point, otherwise it would of been too easy for RDW to work around. Most standards have some 3 damage spell at 2CC that would of picked this off before it was relevant. The power of this card in most standard environments would be fair, but certain mechanics would push this more into rare territory (like madness or delve.) Strong in limited even before the trigger.

    Creativity -
    (2.5/3) Uniqueness: I don’t believe there is a card that triggers off of exiling like this. Despite how simple this is, it’s quite new and potentially lenticular.
    (2.5/3) Flavor: I do like how the flavor text ties into the mechanics of the card. A little on the nose of exiling/beyond.

    Polish -
    (2.5/3) Quality: Believer is spelled wrong.
    (1.0/2) *Main Challenge: This does stop spell-rider in a vacuum, and gains life on offense and defense doing it which makes it a must answer to RDW. However, it will likely still be killed on block by the spell riders first strike damage plus a shock. So it often will be answered by RDW and not net life doing so.
    (2/2) Subchallenges: Done and done.

    Total: 20/25
    *An entry with 0 points here is subject to disqualification.
    StonerOfKruphix
    Archive Sanctifier 1WU
    Creature - Human Wizard (R)
    When Archive Sanctifier enters the battlefield, exile all instant and sorcery cards from all opponents' graveyards. You gain 1 life for each card exiled this way.
    Your opponents can’t cast spells with the same name as a card exiled with Archive Sanctifier.
    "The past belongs to those who will respect it."
    ¼

    Design -
    (1.5/3) Appeal: Timmy likes the potential big surger of life gain he can get. Johnny might have some fun setting it up too, but it isn;t really his style. Spike appreciates how this can powerfully hose certain decks.
    (2.5/3) Elegance: The mechanics of the card are easy enough to understand though include enough caveats that I think some folks might stumble. If anything the flavor concept of the card is the most confusing.

    Development -
    (3/3) Viability: The colors, rarity, and rules are on point.
    (2.5/3) Balance: This card will be a powerful hoser in the right environment, so long as it can net some cards in the graveyard. Though it seems very fair in doing so. It’s effect can be very interesting and quite strong or almost irrelevant. Swingy. Is it fast enough to stop RDW since it needs spells in their graveyard first though? It almost feels better versus control. Super EDH card though.

    Creativity -
    (2.5/3) Uniqueness: Reminds me of meddling mage, but is clearly distinct with it’s own niche.
    (1.5/3) Flavor: This is where I’m most confused. It sanctifies archives… by getting rid of them? I don’t understand the flavor concept here. I think there is a serious disconnect between the name and the mechanics, as well as the name and the flavor text.

    Polish -
    (3/3) Quality: Looks good.
    (1/2) *Main Challenge: As stated, I think this card almost does better against a control deck then RDW. Especially a goblin aggro variant. The fact that this triggers on ETB means it needs to hit the relevant instant/sorceries on that first cast or otherwise the Spell-Rider will be cast, attacking into it, and win with the help of a shock. This feels a little to easy to play around if you’re trying to stabalize against RDW.
    (2/2) Subchallenges: Both yes.

    Total: 19.5/25
    *An entry with 0 points here is subject to disqualification.
    TheDrB
    Testing Grounds 1GW
    Enchantment (R)
    Whenever a creature attacks or blocks, it loses all abilities until end of combat.
    Everything falls away, and your true strength is revealed.

    Design -
    (1.5/3) Appeal: timmy ignores cards like these. Johnny looks into creatures that normally have drawbacks that this would negate. Spike sees potential sideboard material.
    (3/3) Elegance: Quite simple to understand

    Development -
    (2/3) Viability: I could almost see this as mono colored though. It still works a WG. Sadly, you can't have a creature lose all abilities and not set it's P/T, since cards like Maro would cease to have a P/T and that isn't allowed in the game rules.
    (2/3) Balance: This is a total sideboard card that will only be relevant in specific environments with key cards this needs to hamper. That said, it feels fair. Dead weight in limited. Probably won’t stop RDW.

    Creativity -
    (2.5/3) Uniqueness: The name and colors feel like a reference to dueling grounds, though the effects and triggers are quite different. Conditional humility hasn’t been done like this before.
    (3/3) Flavor: I quite like the flavor. It ties well into the mechanics as well as well as gives the card character.

    Polish -
    (2/3) Quality: As stated above, the ability doesn't work. It needs to set a P/T somewhere.
    (1.5/2) *Main Challenge: This does hose the spell-rider pretty well, though it’ll still get to attack with haste before it’s abilities are negated, and a ¾ nonability creature is still relevant against your also ability negated creatures. RDW would have trouble siding against it, maybe have to go straight burn. This card would have to be used in combination with a deck that played bigger bodied creatures and/or vigilance to out maneuver the RDW. It’s possible, but it feels more like “Anti RDW” and would do poorly against any other deck in a standard format. It be an affinity environment all over again if that makes sense.
    (2/2) Subchallenges: Both done.

    Total: 19.5/25
    *An entry with 0 points here is subject to disqualification.
    Posted in: Custom Card Contests and Games
  • posted a message on January MCC 2018 Round 2 - Fixing Standard
    Time is up! Brackets are as follows:

    IcariiFA

    bravelion83
    Forestsguy
    StonerOfKruphix
    TheDrB

    Raptorchan

    Controll
    Jimmy Groove
    Orenj_Deuce
    RickyRister

    Flatline

    kjsharp
    picnic_bomber
    Sub_Silentio
    void_nothing
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Quote from kjsharp »
    @IcariiFA: these counters for the next round..need they be "essential" counters and not "nominal" counters? Id est, need they be similar to +1/+1, -1/-1, time, poison, and loyalty counters, or can they be something that depends more heavily on stated rules text on the card like Spore counters,divinity counters, and prey counters?

    Another way to ask the question is: "Are we designing a new type of counter that has wide application, or are we designing a new type of counter that is more card-specific in its utility?"

    Interpret as you will. All I asked was for a new type counter.
    Posted in: Custom Card Contests and Games
  • posted a message on January CCL 2018 Top 8 - The Annual Counter



    January CCL 2018 Top 8 - The Annual Counter

    Welcome to the Card Creation League! This round is for the top 8 only! Feel free to watch and comment in the CCL discussion thread!

    Out Top 8:

    kjsharp
    void_nothing
    willows
    Flatline
    Hemlock
    Sheoldred
    TheDrB
    Antiantiserum

    Theme

    It's a brand new year, so everything this month will require you to do something new! Start those resolutions and get ready, because you'll have to wind your gears around for that fresh take on card design!

    Challenge
    Design a card that uses a new type of counter.

    • Counter as in +1/+1, -1/-1, Time, Experience, etc... NOT a counterspell.
    • Make sure to include a rarity.

    Stay tuned for Decembers's CCL Final Poll. Anyone who votes will receive 2 bonus points for Januarys's CCL!

    PLEASE NOTE: This month will continue the use of the "Mandatory Top 3 Rule." For this month, you must submit a Top 3 during a round's critique period in order to receive any points for the round. Submitting critiques as well will be worth 2 bonus points in the round.

    Your submissions are due Thursday, January 18th, 23:59 EST.

    Schedule

    • Round 1 — Open to Everyone (December 31th-January 5th)
    • Round 2 — Open to Everyone (January 6th–11th)
    • Rounds 1 and 2 Critiques (Due January 14th)
    • Top 8 — Open to top 8 finishers (January 15th–18th)
    • Top 8 Critiques (Due January 21th)
    • Top 4 — Open to top 4 finishers from last round (January 22st–25th)
    • Top 4 Critiques (Due January 27th)
    • Final (End of month, winner determined by public poll)
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Top 8 Determined! Congrats to the following:

    kjsharp
    void_nothing
    willows
    Flatline
    Hemlock
    Sheoldred
    TheDrB
    Antiantiserum

    Scoring Notes:
    • Quite a few people where kicked out/lost points for lack of top three and/or critiques.
    • Each round was scored independently, then averaged together.
    • There was one round of critiques where one critiqued the wrong individuals. While I gave them credit for doing crits/top 3 to avoid disqualification, I did not count whom they would of awarded points to.
    Posted in: Custom Card Contests and Games
  • posted a message on January CCL Round 2 - Does This Make Me Look Fat?
    Top 8 Determined! Congrats to the following:

    kjsharp
    void_nothing
    willows
    Flatline
    Hemlock
    Sheoldred
    TheDrB
    Antiantiserum

    Scoring Notes:
    • Quite a few people where kicked out/lost points for lack of top three and/or critiques.
    • Each round was scored independently, then averaged together.
    • There was one round of critiques where one critiqued the wrong individuals. While I gave them credit for doing crits/top 3 to avoid disqualification, I did not count whom they would of awarded points to.

    Next round will be up shortly!
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Last day for critique for the preliminary rounds! Also, how can I tell who voted in the poll? Need to know that for scoring.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from Flatline »
    Just for clarity's sake....Are we only subtracting points in the main challenge category for cards that aren't deckable in Standard, or should we also be weighing Standard more heavily in balance?
    If their entry does a good job of hosing Brackeon Spell-Rider, then it should get full points in the main challenge. But, despite the fact it may hose Brackeon effectively, if you feel that it wouldnt really be in the main or sideboard despite stoping brackeon, then take off points in balance. If their entry doesn't do a good job of stoping Brackeon, is too easy to play around, wouldn't really stop the archetype, etc... deduct in the main challange.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from ManyCookies »
    A 4/4 vanilla base creature is not a good representation of the “greatest of these beast” regardless of the pack she comes with.

    Have you watched a Saturday Morning Cartoon and/or Shounen anime!? Friendship is the greatest power of them all.

    I like this next challenge, I hope you take off points for overly narrow hosers that couldn't actually be sideboarded or maindecked.

    You're Right! That's why your card would be part of a 5 card cycle! Grin

    And yes, you can expect cards that wouldn't be deckable for standard to be penalized in some way even if they do weaken the target card.
    Posted in: Custom Card Contests and Games
  • posted a message on January CCL Round 2 - Does This Make Me Look Fat?
    Time is up! Please Judge the six names ABOVE yours, skipping anyone who did not submit for the round. You must include a top three at minimum but please try to provide critiques as well.

    void_nothing
    mirrodin71
    Ruggley
    willows
    Sheoldred
    Jimmy Groove
    Ava
    kjsharp
    TheDrB
    netn10
    Hemlock
    RaikouRider
    Antiantiserum
    Flatline
    Subject16
    Posted in: Custom Card Contests and Games
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