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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
 
Word of Command: Un-believable
  • posted a message on Merfolk
    I would be shocked too if I didn't know packages of foils are coming and going from his house on close to daily basis, like he has special access to a cult foil society the rest of plebs don't Smile
    My WhatsApp history with him is full of pictures of envelops filled with foils, which is ironic since I don't like them at all.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Some anecdotes from the GP Madrid.

    My teammate switched from Burn to UWR Geist the day before the GP because his foil Monastery Swiftspear playset haven't arrived on time (the only thing missing to have allfoil deck, the only "kind" of decks he plays).
    The same guy goes and buys his fifth foil Snapcaster from the dealers because he forgot the fourth one at home.
    If there was ever a guy dealers prepare red carpet for, he was it.

    Burn opponent flings Boros Charm at my 10 life, I activate Vial and Adept draws me a lifesaving Spell Pierce. Won that game at 1 life. So excited to had the topdeck that I slammed the card on the table and laughed like a maniac.

    At 4:0, we played against Luis Salvatto's team. He was joined by other South American Magic Cup players that stayed in Europe from week before. He was my opponent and then I saw he was playing Devoted Elves, my nightmare matchup. That deck crushes us on so many levels: quicker to go wide, has combo elements in Overruns from Ezuri or Devoted Druid + Vizier infinite mana to do anything, stable mana, awesome tutors like Company and Chord... He double Overruned me in game1, but then I managed to control him with counterspells and Gut Shots, while slowly building my board and go to face with Spreading Seas. The match felt awesome and I was very happy to win. Unfortunately, this is the round where their Lantern player draws with our ETron, Karn was near the top to clear the Bridge but time went out. Their team finished day1 at 7-0-2 and lost in the finals, and all that time we talked with them, and how they kept winning while we coughed on dust (my words, they are great guys, happy for them).

    Round 9, playing for day2, I am paired against UW Ctrl with creatures as control elements (Geist, Clique, Snapcaster, Queller, Restoration). Our ETron won against Affinity while our UWR Geist lost to Junk. I lead 1:0 against UW and game2 looks promising: Imaged his Geist and have 3 more creatures plus Muta out, he is at 5 life and only Geist as blocker, many untapped mana. I didn't want him to survive with Path-Snap-Path or similar combination so I attacked with everything. Several seconds later I had 6 more Islands in play (Cryptic, Supreme, Wrath and other removal was expected, but Settle the Wreckage was NOT on my radar; I almost high fived my opponent). Game3, I was more relaxed about mass removal since he was also playing creatures, so I was chipping in for small dmg every turn, without overextending. He played Cryptic with 5 mana to play aroung Cursecatcher but I had Pierce. Next turn he had Snap-Cryptic with 7 mana but I againt had the Pierce and we are in day2 Smile

    Start of day2, my hand is 2 Islands, Vial, CC, 2 Atlantis and Spreading Seas. Nice keep. But opponent played fetch, shock, Kumena's Speaker. Funny how hand turns from solid to bad in a second. Luckilly, I won the die roll and kept initiative so I killed him turn 4 before his ultrapumped dudes could have another attack step. Game2 he steamrolled me. Game3 I kept very loose 7-card hand, mostly on behalf of having nice conversation with fellow Merfolk player and not being focused at all. That was dumb and I let my team down, for no good reason.

    Round 11, kept solid hand and started with Island, CC. Opponent swears loudly and starts talking with his teammate, showing 3 cards. I was like: ?
    It turned out he kept lands, 2 Spreading Seas, Blood Moon hand (he was on Blue Moon). It felt like playing Modern against Draft deck Smile Whole match was easy mode as it gets.

    We dropped at 6:3:3, sideevents were waiting for us.

    My teammates stopped Reid Duke for an autogram on their playmat and a selfie. That was the highlight of their weekend. I could do the same but Reid once said Merfolk is bad Grin

    At happy hour 8-man sideevent (double the prizes) I am playing against Boggles. I was crushed game1 and then screwed him with chaining Spreading Seas, so he never has double white for Coronet, or Mana Leaked his relevant auras, both games. The same thing happened in the next round, another Boggles. Game 3 he assembled 8/8 first strike, vigilance lifelink dude while there is no Seas in sight. I attacked with all my creatures and Dismembered the one that was blocked, for the win. That was enough for a box and a half, even when I lost to Affinity in the finals.

    Our plan was to go to Santiago Bernabeu stadium and watch Real Madrid vs Sevilla, but the match was at the same time as GP on Saturday Frown
    It was even more sad when we heard the game finished 5:0.

    At the airport, our flight is cancelled because of bad weather in Amsterdam, so we stayed in Madrid for another day. I saw three guys in a hotel, provided for free from our airlines, and heard them talking about D&T and Legacy so I assumed they were there for the same reason. I asked them how they finished. They told me they remember me clearly since my Merfolk dispatched them from day2 (they were our win and in matchup, UW Ctrl and Settle the Wreckage). I am SO BAD with faces that not recognizing them was insult to injury, so we had to team draft against them the same day. Crushed us like bugs Smile
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Welcome to the pond!

    Anyway, my team day2-ed GP Madrid this weekend with 5-1-3 Grin

    ETron, UWR Geist and U Merfolk combo.
    In those 3 draws we would win all three if there was more time (we locked Lantern opponent under Chalice and were waiting for Karn to clear the Bridge (Ballistas were locked under Needle); we had several Cryptics and Snapcasters for BW Taxes but lack of time; and we had Elspeth tokens and random Snappys, Clique and full control over white Procession Forecast deck but he had 50+ life and Ghostly Prison so time killed us again.

    Not saying it wasn't also our fault, but team rounds do tend to drag out because of all the talk.

    Writing this from our free hotel room since our flight back was canceled, central Europe is having Snowstorms.

    Maybe more details later.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    I wish I did, sharing is not a problem, but I don't.
    At this moment my focus is on a GP with handicapped list, which doesn't help any of you who can still play Relics and Caverns, so most advices from that are irrelevant. If my team doesn't crush and burn I will be more than happy to answer any Qs.
    In any case, I will have 20+ more matches at GP level next weekend, hopefully I beat 20th place from GP Lille or, at least, learn something.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Today, I managed to win a yearlong Modern League, second year in a row!

    I chose some stuff from the prize wall:
    http://i256.photobucket.com/albums/hh161/FANAttIC123/20171203_214251_zpsmjcxyzdy.jpg

    We have Masters tournament (24 best players from final standings) at the beginning of next year, where we fight for the second half in the prize pool (I lost to ETron in the finals last year, quick 0:2).

    Until then, I am probably picking U folk for Team Modern Unified GP Madrid, next weekend. Good thing is that we have 3 practice tournaments, 4 rounds each, on Friday before the GP. 12 rounds will tell us what needs to change, if anything, regarding our deck and card choices. I have to give up Caverns and Relics for unified rules, but as a Merfolk player I am used to handicap Grin
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Why is he playing 3 Crypt and 0 Relic?
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Our (sea)horse at SCG Invi tournament, AJ Kerrigan, is fourth in the standings, 7:1 after day 1.
    He lost 1:2 to Jund in round 5. Regular monoU with Waves.dec.
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    So far, 3 Watertraps is ideal for me too. With 4 Reej, 4 Weavers could get clunky.
    Posted in: Tier 2 (Modern)
  • posted a message on [Deck]Merfolk
    I KNEW this was going to happen, just knew it: http://www.hareruyamtg.com/en/k/kD09644W/
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Stage 1: Kopala seems nice, Merfolk gets nice utility and figths with Kira for slot.
    Stage 2: Speaker and Branchwalker are aggressive, let's switch to UG.
    Stage 3: Watertrap Weaver looks like a bulk crap, and that wins Pro Tours in Modern (Cloudfin Raptor, Frostburn Weird, Judge's Familiar, Eldrazi Skyspawner, Pestermite; what a fine lineage to be a part of!).
    Stage 4: UG dies to Moon, back to U, Weavers will save us, Captain! Let's ditch Master of Waves for that.
    Stage 5: Profit! at GP Madrid with 15 Lords and Weavers, mono U version!

    Hopefully.

    Posted in: Tier 2 (Modern)
  • posted a message on [Idea] Grand Architect
    There is no reason to play 0 Copters, the card is too powerful in our deck.
    Splash white for those 2 cards seems bad.
    In general, our Affinity and Lantern matches are ok, no need for Stony. Stony wrecks so much in our deck, I would not waste space in my sideboard.
    He won despite of splash, not because of.

    IMO, I would never play this list.
    Posted in: Deck Creation (Modern)
  • posted a message on Merfolk
    This person qualified for Pro Tour: https://www.mtggoldfish.com/deck/840387#paper
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    Who says we are tier 2? We can obviously win with any random card.
    People wanted Bantfolk, there it is: http://www.hareruyamtg.com/en/k/kD38505S/
    Posted in: Tier 2 (Modern)
  • posted a message on Merfolk
    We have Natural State and that could be catastrophic for Bogles in combat. We even have a possibility to run EE if Bogles ever become a menace.
    For Titanshift we have more speed than U and equal chance to run needed counterspells, if pilot so desires.
    I would rather skip Counters Company and Blood Moon decks.
    Posted in: Tier 2 (Modern)
  • posted a message on [Idea] Grand Architect
    Maybe we need more tutors to assemble Ballista + Collar asap, to shoot all those creatures. More Trinket Mages in the main comes to mind.
    Other than that we could introduce Dismembers, we ignored other creatures for too long. Baral, Devoted Druid, Elvish Archdruid, etc just need to die.
    Posted in: Deck Creation (Modern)
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