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    posted a message on How many decks are too many?
    As others have said you can have whatever you want as far as deck quantity, nobody cares - 20 EDH decks in my house

    That said, if new sets and products are coming out with for example Zombie cards and you're not combing them for your Zombie EDH, that in my opinion is a good sign that you've got too many decks going. You should be consistently updating everything you have without it feeling overwhelming, or like a chore.
    Posted in: Commander (EDH)
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    posted a message on What is stopping us from....
    The big thing is that house rules are called that because they're meant for kitchen table games. If your meta is you and your girlfriend and you guys decide that you're not gonna play with Protean Hulk and you're going to keep your 2000$ Leovold deck intact, Papa Sheldon isn't going to kick your door down and make you play his way. But for roaming players or big metas it's a significant complication.

    For example, I play 90% of my EDH at home with my girlfriend, but the other ten percent is split up across four cities and about a hundred different players representing maybe three hundred EDH decks. If her and I say "yeah let's play with Primeval Titan" that's okay but when we stop in at the card store or the next town overs' store, what's to be done? Do we just tell everybody see to join the revolution and let the rules be forgotten? Do we carry around a spare RC-friendly stand-in like Verdurous Gearhulk? There's fixes but the vast majority of people are going to feel that it's way too much effort just to get access to a card that makes their performance illegitimate anyway.
    Posted in: Commander (EDH)
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    posted a message on Best decks and strategies to play AGAINST kids.
    Typically with younger players or newer players, going the tribal route is a good way to make things simpler and more visual - I've got an elf, I can see the picture of the elf on the card and right under that it says "Creature - Elf", he wants to be with his elf friends - using the narrative and the flavour is a good way to explain the structure of the game to people who don't yet see the bones underneath.
    Posted in: Commander (EDH)
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    posted a message on EDH Banned Cards
    Do yourself a favour and don't go the route of "make something even ruder to put him in his place" - there's always a reckoning for petty behaviour.

    That said, yeah it's essentially majority rules. WotC isn't going to kick down the card shop door and Taser this kid for playing Banrakul, and you're not playing for cash in a sanctioned event, so you can't exactly make the guy put it away. That said, if he's playing a banned card in matches where no one else is using banned cards, his wins are illegitimate and he's using a crutch in order to keep up. Either keep that information to yourself as reassurance when you annihilator sixed, or present it to him (politely) and see if he's willing to try to ride without the training wheels
    Posted in: Commander (EDH)
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    posted a message on What's the Point?/In It Just to Get A Win
    There's kind of a convenient cycle that toxic EDH players get to spin through when it comes to stuff like this, and I actually just finished discussing it last night. If they get a quick, easy win then they're all "tch, nothin personnel kid.." but if they get blown out, they ride the high road of "you're such a tryhard!! EDH is meant to just be fun!" and thusly they get to dodge actually learning and developing as a player because they've got a 1-2 combo of "you're the problem here"

    Any cards that aren't on the banlist are legal for a reason - if they've got Armageddon or Winter Orb then you should have ample access to counters and removal to keep yourself in the game. Some games you won't draw into an answer and that's fine, but if a trend of losses establishes itself then it can't be blamed on luck, tryhards, cheese cards, RNGesus or the day of the week anymore - it's time to either get better or play tables that are of a similar skill level.

    Just as it would be toxic to bring Legacy Miracles down to a learn-to-play night and mop up kids, it's also toxic to take a casual deck and skillset, sit at a table with people who play competitively, and expect them to all slow down so you get to keep up. This guy bought the cards, studied the strats, wrote the list, practiced and earned every bit of the wins he's getting, but he's supposed to, what, keep Orb in his hand and take hits because you don't like losing?

    I know it's not a nice opinion but it's, in my opinion, a fair one.
    Posted in: Commander (EDH)
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    posted a message on Is it considered bad form to...
    This is another thread where the definitive answer is "ask your friends" because every playgroup is different, and it's really them and not us you should be OKing your strats with.

    That said, you've kind of found the paradox of convenience that toxic EDH players bring to the table. If they blow you out early with a Krenko machine gun or something they're all "nothin personnel kid.." but if you lay the hurt down on them, the tune changes to "hey! EDH is just for fun, you're a douchey tryhard!" - if you notice a person behaving like that, take your game time elsewhere.

    In my personal opinion? If you get torn up T3 then you were set up poorly or your deck sucks, I'll call it a lucky play if it's a rare occasion, but if it keeps happening then it's your fault for bringing a deck that can't compete and not my fault for playing what I draw. In fact, it's a waste of my time to sit in front of games like that all night long and a waste of your time to bring an unprepared list to play against someone who you know isn't going to hold your hand.

    To a lot of people, that probably sounded really rude and terrible and how-dare-I, but being competitive is not being toxic. We all paid the ticket so we all get to take the ride, right? The important thing is being up-front about what type of person you are. I'm a very competitive person - my girlfriend asked me to teach her the game and I crushed her for six straight months until she started taking wins. Now she's probably better than me! I've got friends who just wanna try to make Monk tribal work, and I just don't play with those friends.

    What's truly toxic, as in, a threat to the integrity of the game, is to pick your pace and expect everybody else to dance along. If you've got Sneak Attack + Blightsteel Colossus and you pull up a chair with Monk guy and you're there to make grass, you're being toxic. And if you bring your cheesy precon-with-two-extra-rares-out-of-the-freebie-bin deck to a table full of tournament grinders and then whine when you get taken to church, well, unpopular opinion, you're being toxic there too.

    It boils down to knowing what kind of player you are and playing with likeminded people. If you get murdered, pull your pants up and earn your place at the table or find a new table. I'll chat Magic with anyone who knows what a "mana" is because I love everyone out there who plays, but I always let people know what kind of game I play when they offer a match. If I draw a quick win, guess what, I'm winning quick! And you'd better do the same. You will never catch me with cards and mana ready to go, taking hits I don't need to, because the other guys need me to bend down to catch me on the chin. It would be a disrespect to the game.

    tl;dr - if they can't take the heat they need to go to an ice cream parlour instead
    Posted in: Commander (EDH)
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    posted a message on Dark Ritual and friends
    In EDH, typically I'll add Ritual effects if they directly correlate to getting my general out early, for example, I'd run Dark Ritual in a Liliana, Heretical Healer EDH because then having Dark Rit and a land in my opener means I can T1 Liliana.

    Obviously I'm being kinda vague by just saying "if extra mana lets me play my general early I do it" but it's kind of a personal opinion thing. Is it worth running Bubbling Muck in order to T3/T4 your Sheoldred, Whispering One general? I'd say by T4 there's enough moving parts that it won't matter anymore, but others would disagree. On the case of Muck specifically, I do run High Tide in my Talrand, Sky Summoner so I can either Isochron Scepter it or tutor it out when I'm trying to crank up a good Mind's Desire. Obviously that's a blue example, but Sceptre, Muck and Tendrils of Agony are all legal in EDH and would set up a similar, although less effective shell
    Posted in: Commander (EDH)
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    posted a message on Serum Visions (Unc + New art - GatheringMagic)
    Going from the art I would've expected this to be Gitaxian Probe - I wonder if there was a point in development where this art was meant to be on Probe but got shuffled over to this
    Posted in: The Rumor Mill
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    posted a message on I need advice for my Rune-Tail Kitsune Ascendant deck--(My playgroup doesn't play with commander damage)
    First off thanks for providing a Tapped Out link, it makes seeing the analytics a lot easier then just staring at a hundred names

    Second you're probably better off using Platinum Angel, Avacyn, Angel of Hope type stuff to lock out your opponents then pillow forting up because at least you'll wind up with a way to win yourself.

    Third, I think it'd be more constructive for you and your playgroup if you just explained to them why commander damage exists and why it's so important, rather than build an entire deck for the sole purpose of busting their balls, right?

    Fourth though, yeah I'll give you some suggestions. Get Soul's Attendant and Soul Warden as well as a Soul Foundry, (soul, soul, soul, I know) to go find with your Enlightened Tutor and then focus the token angle. If you're open to switching generals, Oloro and Karlov both provide more infrastructure in my opinion, while still giving you a way to actually wrap up the game and go home. Really consider what I said about just discussing with your playgroup though, I feel you're handling this the wrong way.
    Posted in: Commander (EDH)
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