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Aug 20, 2017I've kept playing the deck I played in Vegas, with +2 Myr Retriever, -1 Mind Stone, -1 Thoughtcast in the main. I fixed up the sideboard a bit and like it now. I went 6-2 in a MOCS Monthly qualifier, and recently won 19 straight matches in the Competitive Modern Leagues, which was silly.Posted in: Developing Competitive (Modern)
Jul 2, 2017Just went 6-2 in the MOCS Monthly, which is a decently competitive tournament. Here's a quick tournament report:Posted in: Developing Competitive (Modern)
Round 1 - Grixis Delver (2-0)
Game 1: Have a good start with opal and darksteel, am able to drop Trawler turn 2, with an EE on 1, have Academy Ruins and enough mana to keep recurring Trawlers. Go off on turn 8, casting EE with x=7 to fetch Trawlers and go infinite. Low on time so just make a giant hangarback and win the next turn.
Game 2: Drop a turn 2 Defense Grid after he plays Tasigur. A KCI eats a Ceremonious Rejection for 3U, but I have another and Trawler in hand. Not guaranteed to go off, but get there with another EE on 7. Him tapping out lets me use defense grid in my chains. Again win on a giant Hangarback because of time.
Round 2 - Humans Company (0-2)
This matchup is miserable
Game 1 - Turn 3 Company for 2/1 Thalia, my draw is too awkward to overcome that, deal lethal on turn 5.
Game 2 - Another awkward draw, have to Nature's Claim rest in peace, turn 4 Company hits Kambala and Meddling Mage, which is very difficult to beat.
Round 3 - Eldrazi Tron (2-0)
Game 1 - Have Mox, but land light. They don't find a chalice and I have enough eggs that I probably won't miss turn 4. I don't miss, despite a Relic (Relic is seldom a problem).
Game 2 - They side in Ratchet Bomb, which does little. They cast chalice on turn 4, but I have KCI, 2x Trawler, a Mox, and Inventors' Fair, so I'm able to fetch EE and go off. End up killing them with Aether Grid, which is fun.
Round 4 - Eldrazi Tron (2-0)
Game 1 - Turn 2 Chalice from them, but I've dropped 2 rocks and have EE in hand, so it isn't a problem. Plays another turn 3, but my Scrap Trawler lets me get it back. Have a hard time finding KCI so trade trawler with with a Matter Reshaper to get back two eggs (had double trawler). This let me get enough mana to Inventors' Fair into KCI and try to go off. I crack two sanctums to get the infinite mana creatures, but don't have any eggs, so have to pass with 2x trawler, KCI up. Game goes on for a couple more turns, he casts Karn, Reality Smasher, and TKS. Eventually resolve hangarback for X=14, which gives just enough to win over several turns and another Karn. At this point my clock was down to 6:22, so I'd have to win the next game more quickly.
Game 2 - 1 lander with Emrakul, but it has Stirrings and EE plus rocks, so I keep. Opponent Pithing Needles KCI, not knowing how cards work. Have time to EOT Fair for KCI, cast Emrakul on turn 5.
Round 5 - Affinity (1-2)
Game 1 - have a fast Mox/Darksteel start, combo him on turn 3 while at 19.
Game 2 - He clocks me with Cranial Plating, dealing lethal on turn 4.
Game 3 - Mulligan to 5, keep hand with Stirrings and Thoughtcast. Have to pop EE on 0 to not die on turn 3, and can't get there on my turn 4.
Round 6 - Burn (2-1)
Game 1 - Keep a slow hand that needs something to turn on my double Mox. He puts me to 5 before I untap, play KCI, and cast the Emrakul in hand.
Game 2 - He has a fast start and hits me with Eidolon when I'm at 4. Don't have a ton going on my side and quickly lose.
Game 3 - Keep a hand that'll let me turn three TKS, he's boarded in Rest In Peace, which seams like a bad idea, since it slows them. TKS provides enough resistance for me to try to go off on turn 5. I'm able to academy back my KCI and draw in response to Destructive Revelry, but pass the turn with KCI and Trawler at 11. He bolts my trawler, I get back Retriever, and he concedes.
Round 7 - Scapeshift (2-1)
Game 1 - knew I could wait until turn 4, so just setup with KCI and Trawler. He Titans turn 4, I go off in response.
Game 2 - I keep a terrible hand, watching the replay. I guess I thought TKS would be useful? He has turn 4 Titan, and I've got nothing, dying the next turn.
Game 3 - Mulligan to 5, scry KCI to the top. He pacts for Reclamation Sage on my Mox, which was annoying, since I could've KCI'd th next turn. He misses a land drop, giving me time. Turn 6 he resolves Titan, I combo in response.
Round 8 - Eldrazi Tron (2-0)
Game 1 - He is on the play and has tron into Reality Smasher and Chalice. I have EE, KCI, 2x Trawler in hand, so just blow his chalice and combo off. I Can't find a mana rock except spheres, and end up passing with a Trawler and 5/5 Hangarback. Next turn I draw another Trawler, eventually get Emrakul and win.
Game 2 - He has turn 2 chalice, but not much of a clock. I resolve KCI turn 3 and pass. Turn 4, use Inventor's Fair for EE, have a ton of rocks and go off.
Sad the next MOCS thing isn't Modern, but I think I'll try to dance in the next weekend thing. I'm pretty happy with the deck, and feel like it is well positioned in the online metagame. I only saw white once, and counters once.
Jun 24, 2017Went 7-2 on Day One of GP Vegas. There were at least two other people that made Day Two with me, where I played terribly and went 1-5. However, one thing I found is that you can often beat Grixis Death Shadow with just creatures, given how low they tend to go on life. I added a third Hangarback Walker to the board and would side in Walker and 3 Defense Grids, taking out 1 KCI and a couple of spheres. I found you want to build up your mana base so you can spend 6 on a Walker. It's possible that if they know you're on the creature plan they'll play more conservatively, but they tend to live in fear of the combo.Posted in: Developing Competitive (Modern)
Feb 14, 2015Decided to take a shot at building a deck around Monastery Mentor. I took a stock UR Delver list from VSL, removed the red and Delvers, then got to brewing. Artifacts are good at triggering Mentor, so I brought in Sol Ring and Vault/Key. Top is another cheap artifact, so I through that in. That gave room for tinker and Blightsteel. Added a couple Jaces to make it more controlly as well as upped the count to 3 Dig Through Times. I've gone 5-1 in the 2-mans, and the list seems solid. You've got 3 angles of attack in Mentor, Tinker and Vault key, and you get to play a ton of counters and draw. The UR Delver matchup is really solid. Pyromancer does basically nothing on the board with a Mentor out. Would love to hear thoughts on the main or the board.Posted in: Blue-Based Control Decks
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures:
3 Monastery Mentor
1 Blightsteel Colossus
3 Gitaxian Probe
1 Time Walk
1 Treasure Cruise
3 Dig Through Time
1 Ancestral Recall
4 Force of Will
4 Mental Misstep
2 Swords to Plowshares
1 Black Lotus
1 Mox Sapphire
1 Mox Pearl
1 Time Vault
1 Voltaic Key
1 Sensei's Divining Top
1 Sol Ring
2 Jace, the Mind Sculptor
3 Polluted Delta
1 Strip Mine
1 Library of Alexandria
4 Flooded Strand
2 Tormod's Crypt
4 Rest in Peace
1 Hurkyl's Recall
2 Kataki, War's Wage
1 Mana Drain
2 Energy Flux
May 23, 2014jnewhouse posted a message on [[VMA]] Full Vintage Masters set released! (plus some CNS spoilers!)Posted in: The Rumor MillQuote from Monopoman »
Already the format has shifted to combat True-Name bro. Cards like Golgari Charm, and other -x/-x global effects are popping up in Sb's. This card can get rid of a true-name nemesis though so that is a plus, but I think vindicate in a vacuum is more powerful. Especially since you can really color screw opponents with Vindicate backed up by Wasteland in Legacy.
You can't play Vindicate in Death and Taxes, and one of the main stumbling blocks for D&T has been an inability to deal with TNN. This will definitely see play in D&T and should make the deck more competitive. It's not a 4 of in Esper or anything, but definitely changes the meta.
May 23, 2014jnewhouse posted a message on [[VMA]] Full Vintage Masters set released! (plus some CNS spoilers!)Well, Rishidan Port and Wasteland didn't make it in. Wasteland especially seems like a good pickup, given that it is a four of in most Vintage Stax decks, which otherwise look to be very well-supported.Posted in: The Rumor Mill
May 22, 2014jnewhouse posted a message on [[VMA]] Vintage Masters Spoiler (90/325 cards, updated May 21st)Armageddon is in, per MTGO Personal Summary.Posted in: The Rumor Mill
May 21, 2014jnewhouse posted a message on [[VMA]] What cards will or won't be reprinted in Vintage Masters?Any reason, CorruptDictator? I don't post here much, but thought it was a topic worthy of speculating on. Let me know if I broke a rule.Posted in: Speculation
May 20, 2014jnewhouse posted a message on [[VMA]] What cards will or won't be reprinted in Vintage Masters?I've got a hunch that Rishadan Port won't be reprinted. Anyone want to go ahead and speculate? This is a good list for Legacy staples: http://www.mtggoldfish.com/index/LEGACY#onlinePosted in: Speculation
May 14, 2014jnewhouse posted a message on Request for a Vintage Masters 'official' spoiler threadThat sounds great TK-421, just some place we can keep updated. I think there's a start at the top of http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/557610-vintage-masters-info-from-mothership-12-may. But it'd be great to have just a list of links to gatherer pages of all the cards, maybe with their new rarities. If it were organized in order of reveal it'd help keep upto date.Posted in: Community Discussion
May 13, 2014jnewhouse posted a message on [[MTGO]] Vintage Masters info from mothership 12 MayAny possibility of having an official "Vintage Masters Spoiler" page like we do for physical sets? It'd be nice to be able to check that. Sorry if I just couldn't find it.Posted in: The Rumor Mill
Mar 21, 2013jnewhouse posted a message on [[MM]] Modern Masters - Modern Legal Booster Product Announced at Pro Tour RtRWhat do people see the effect of modern masters being on mtgo? Assuming that there are drafts with reasonable payouts, a lot of packs will be opened. Without redemption to channel cards offline, I think prices will drop a lot. Anyone else have thoughts?Posted in: The Rumor Mill
Sep 6, 2012jnewhouse posted a message on [[RTR]] DailyMTG Previews 9/6: Supreme Verdict, Collective Blessing & Abrupt DecayAnyone want to comment on the Modern implications of the two can't be countered spells? Seems like Abrupt Decay is well placed to be a maindeckable card that happens to answer splinter twin completely. Supreme verdict is the type of thing that was missing from solar flare like control viable, as Wrath/Day of Judgement were dead against merfolk and UWR tempo.Posted in: The Rumor Mill
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Sep 1, 2015jnewhouse posted a message on The Magic Street Journal: Glitter, Gimmicks, and Glamours - Wizards' Reprint ShenanigansSales increase by continuing to grow the player base.Posted in: Articles
Aug 31, 2015jnewhouse posted a message on The Magic Street Journal: Glitter, Gimmicks, and Glamours - Wizards' Reprint ShenanigansI disagree with almost everything in here. There's no bubble. Wizards decided that there should be something ultra rare, and it is something that doesn't actually give an in game advantage. Magic continues to grow. That isn't because of new gimmicks, but because more people are playing then ever. I have friends who maybe learned the rules 15 years ago who now buy boxes just to draft because the game is fun. The kids that were playing in 2000 are now adults with jobs that allow them to spend money. This is some chicken little stuff, which I suppose has always been endemic in the MTG community. For instance look at the declarations of doom that preceded the introduction of Play Points on MODO.Posted in: Articles
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