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  • posted a message on Horseys and lifegain
    I made a deck like this once before the Mare came out. I really like the idea but since you mentioned some struggles I have a couple thoughts. I think you should replace Liliana and Never to End with copies of Gifted Aetherborn a 2/3 deathtouch lifelink will contend with any creature even if it dies to abrade and fatal push. I also think Cast Out and Filigree Familiar are odd, they're expensive for their metagame value. I recommend instead just better removal like Blessed Alliance is really great.
    Posted in: Standard Archives
  • posted a message on Ramunap Christmas Land
    Been testing a new deck idea and it has been really fun. Here is my decklist:
    (Jund)

    X4 Jaddi Offshoot
    X2 Dragonmaster Outcast
    X3 Fatal Push
    X4 Sylvan Advocate
    X4 Grapple with the Past
    X2 Cryptolith Rite
    X1 Ulvenwald Captive
    X2 Nissa, Voice of Zendikar
    X4 Ramunap Excavator
    X4 Tireless Tracker
    X2 Mina and Denn, Wildborn
    X2 The Gitrog Monster

    Land
    X6 Forest
    X4 Sheltered Thicket
    X3 Evolving Wilds
    X3 Hostile Desert
    X2 Game Trail
    X2 Hissing Quagmire
    X2 Blooming Marsh
    X2 Mountain
    X2 Swamp

    Deck plays pretty consistently despite the wild nature, but as a synergy deck there are dead draws you need to mulligan away if possible. Grapple with the Past is excellent for a lot of situations, Jaddi can gain a lot of life as getting 2-3 land drops per turn is pretty common. Late gate animation lands is a real thing in particular Hostile Desert is easier to turn on than you would think. The Gitrog Monster is a powerhouse in a lot of board states. It suffers against high removal matchups but there is so much synergy that a few preferred pieces being snuffed away from you isn't that big of a deal usually. The manabase has a couple hiccups sometimes but it's still very good for a three color deck that needs a lot of basic lands.
    Posted in: Standard Archives
  • posted a message on AUGUST 26TH, 2015
    Vote for Hemlock and Flatline

    For flatline's, I like that it plays on black's sometimes but exclusive trope on stealing creatures' abilities.

    for hemlock, I would like it better if it was black & red, because it really feels black and red, but I appreciate enough creative one-drops that can grow in power and using red's flavor in chaos / randomness to feed upon.
    Posted in: Monthly Contests Archive
  • posted a message on January 6, 2015
    Rudyard, gameworldleader

    Soldier of Advanced Training 3W
    Creature - Soldier {R}
    When Soldier of Advanced Training enters the battlefield, choose one:
    -3/2
    -2/5
    Then, choose another one:
    -First Strike
    -Vigilance
    Soldier of Advanced Training has the chosen power and toughness, and the chosen ability.
    */*
    Posted in: Monthly Contests Archive
  • posted a message on January 5, 2015
    Groovelord, Rudyard


    Hero of Stone-Skin 3WG
    Creature - Monk {R}
    When Hero of Stone-Skin enters the battlefield, you may put a stone counter on it.
    Creatures with stone counters are no longer creatures and are artifacts in addition to their types.
    1W: Put a stone counter on target creature you control.
    1G: Remove a stone counter from target creature you control.
    4/4
    "We can last as long and as sturdy as the earth."
    Posted in: Monthly Contests Archive
  • posted a message on January 4, 2015
    bravelion83, figurative

    Voiding Power 2BB
    Enchantment {R}
    Creatures with power more than three have power three instead.
    1B, Sacrifice a creature you control: Destroy target creature with toughness four or greater.
    "The idea of negative numbers was first conceived by Mage Scholars with dark ambitions."
    Posted in: Monthly Contests Archive
  • posted a message on January 2, 2015
    Figurative, Rudyard



    Chagrin of the Woods2GG
    Sorcery - {M}
    Choose one:
    - Creatures you control get +3/+3 until end of turn
    - Creatures you control gain trample until end of turn
    - Creatures you control gain deathtouch until end of turn
    - Creatures you control must be blocked if able this turn
    Multi-pick - 1G (as you cast this spell, you may pay its multi-pick cost any number of times. If you do, choose an additional separate choice for each time the multi-pick cost was paid)
    Posted in: Monthly Contests Archive
  • posted a message on January 1, 2015
    Happy New Year

    Cryozenith, Flatline

    Sorin's Resolve 2WB
    Enchantment {R}
    At the beginning of your upkeep, choose a life total that target player's life total is not equal to. At the end of that turn, if that player's life total is equal to the amount you chose, deal two damage to target creature or player and you gain two life.
    "To better yourself, take a step forward; to achieve greatness, leap!"
    Posted in: Monthly Contests Archive
  • posted a message on December 31, 2014
    Flatline bravelion83

    Spell Preparation 1 U/R
    Instant (U)
    Choose one:
    - until the end of turn, the next non-instant spell you play has flash.
    - until the end of turn, the next spell you play has split second.
    - until the end of turn, you may look at and play the top card of your library.
    Multi-pick UR - As you play this spell, you may pay it's Multi-pick cost any number of times. You may choose an additional separate choice for each time you do.
    Posted in: Monthly Contests Archive
  • posted a message on December 30, 2014
    Aliasbot, Groovelord

    Drilling Machine 1
    Artifact {U}
    T: Put a dirt counter on Drilling Machine.
    T: Target creature is unblockable this turn. Activate this ability only if Drilling Machine has five or more dirt counters on it.
    Posted in: Monthly Contests Archive
  • posted a message on December 29, 2014
    Highlander, Sagharri

    Brewery of the Militia 2R
    Enchantment - Aura {U}
    Enchant Plains
    Enchanted Plains has, "T: Target creature must attack this turn if able, and cannot block this turn."
    "Two silvers for a pint, five silvers for a pint and a brawl."
    Posted in: Monthly Contests Archive
  • posted a message on December 28, 2014
    Rudyard, highlander

    Bait out B
    Instant {U}
    Destroy target creature and all creatures blocking or blocked by it.
    You should have stayed home today.
    Posted in: Monthly Contests Archive
  • posted a message on December 25, 2014
    Scradthewanderer, indigenous

    Lord of Cinder 1RR
    Creature - Cinder(R)
    When Lord of Cinder enters the battlefield, put a cinder counter on each creature your opponents control.
    At the beginning of each upkeep, each creature with a cinder counter takes one damage.
    Cinders you control have first strike.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on December 24, 2014
    aliasbot, indighost

    (Split Card)
    Short 4UU
    Instant {M}
    End the Turn
    Split Second
    /////////////////////////
    Sweet 4UU
    Instant {M}
    Take an extra turn after this one
    Fuse (you may play both spells for their combined costs)
    Posted in: Monthly Contests Archive
  • posted a message on December 23, 2014
    Rudyard, groovelord

    Oracle of Separate Fates 1UU
    Creature - Wizard{R}
    Suspend X - XUU (X can't equal 0)
    While Oracle of Separate Fates is suspended, you may look at the top card of any opponent's library.
    While Oracle of Separate Fates is in play, you may look at the top card of your library.
    1/3
    "We hold the future within us all; To see it, we must look within ourselves."
    Posted in: Monthly Contests Archive
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