How did blackcleave cliffs hit $50? After bloodbraid elf unbanning, i figured I'd make the deck.. i have all the "power cards" except.. 4 lands.. So, I hit up eBay, thinking.. ,i'll drop $20 and complete the deck... and it's looking more like $200 for 4 lands..
Guess i'm mnot getting back into modern after all, sigh.
Copied a deck from somewhere (sorry, I can't remember) and trying to adapt it to add red. (Electrolyze is pretty decent, and allows better sideboard options)
Can anyone advise me on any changes you would make, in order to play this in modern?
It's reasonable to assume that not EVERY card in a deck is a land.
so, eventually - by playing a land every turn, (and assuming a mirror match, with one player playing Karoo's, and the other player NOT playing Karoos) - it's safe to assume that both players run out of land in hand. at a similar point in time...
except the karoo player has a land in his/her hand (the one they bounced).
I would argue that in the first case IF sam was still holding the bloodghast while his opponent was searching his library there is a misrepresentation there. The bloodghast should be in the graveyard, not in his hand, not off to the side, not on the stack, in his graveyard. If he was actively holding it while the player searched his graveyard, hand, and library I would argue that his intent was cheating.
100% this.
At your end of turn I activate Expedition Map grabbing Urza's Tower.
On my turn I play a forest instead of my third piece of urzatron. Should I be allowed to play the third tron piece instead? I clearly want to play that third piece, why else would I have searched for it last turn?
Guess i'm mnot getting back into modern after all, sigh.
3 Blighted Fen
4 Caves of Koilos
4 Polluted Delta
1 Ruins of Oran-Rief
4 Sea Gate Wreckage
6 Swamp
3 Unknown Shores
//Spells
4 Ghostfire Blade
2 Transgress the Mind
3 Warping Wail
2 titan's presence
4 Bearer of Silence
4 Matter Reshaper
2 Reality Smasher
4 Reaver Drone
4 Sludge Crawler
2 Thought-Knot Seer
4 Wasteland Strangler
1 Tomb of the Spirit Dragon
3 Duress
4 Self-Inflicted Wound
1 Ob Nixilis Reignited
2 Ultimate Price
2 titan's presence
2 transgress the mind
4 Bloodstained Mire
4 Wooded Foothills
4 Cinder Glade
1 Forest
8 Mountain
//Spells
4 Wild Slash
4 Atarka's Command
4 Dragon Fodder
4 Hordeling Outburst
4 Exquisite Firecraft
1 Become Immense
4 Monastery Swiftspear
3 Zurgo Bellstriker
4 Mardu Scout
4 Abbot of Keral Keep
2 Chandra, Fire of Kaladesh
1 Goblin Heelcutter
3 Blighted Gorge
3 Sarkhan, the Dragonspeaker
2 Outpost Siege
3 Fiery Impulse
4 Outnumber
Current build, considering the option to side in 3 Blighted Gorge, 3 Sarkhan, the Dragonspeaker, 2 Outpost Siege, and become big red, when needed - just to make opp's sideboarding less useful.
Still working on this a lot, it's super fun, and because of the speed, can get a LOT of games in in testing.
1 Bojuka Bog
1 Marsh Flats
1 Polluted Delta
14 Swamp
1 Mikokoro, Center of the sea
//Creatures
1 Dark Confidant
1 Hangarback Walker
1 Liliana's Specter
1 Nantuko Shade
1 Toshiro Umezawa
//Spells
1 Bile Blight
1 Black Sun's Zenith
1 Consume Spirit
1 Cremate
1 Culling Scales
1 Darkblast
1 Disfigure
1 Dismember
1 Douse in Gloom
1 Drown in Sorrow
1 Elixir of Immortality
1 Funeral Charm
1 Go for the Throat
1 Grasp of Darkness
1 Hero's Downfall
1 Hideous End
1 Inquisition of Kozilek
1 Liliana of the Veil
1 Night's Whisper
1 Pharika's Cure
1 Ratchet Bomb
1 Read the Bones
1 Sign in Blood
1 Skeletal Scrying
1 Smallpox
1 Soul Burn
1 Tragic Slip
1 Slay
1 Execute
1 Lifebane Zombie
1 Duress
1 Thoughtseize
1 Hymn to Tourach
1 Sadistic Sacrament
1 Nihil Spellbomb
1 Headstone
1 Pithing Needle
Is my current version. Still tweaking.
Geth's verdict will replace Douse in Gloom. (when i find one). and trying to wedge Vampire Nighthawk in somewhere.
Opinions on Imp's Mischief ?
LSV added 3 Nullify, to stop siege rhino, and Hushwing to prevent the cip ability.
4 Lightning Strike
3 Magma Jet
4 Jeskai Charm
3 Stoke the Flames
3 Dig Through Time
4 Seeker of the Way
4 Hushwing Gryff
4 Mantis Rider
2 Ashcloud Phoenix
2 Sarkhan, the Dragonspeaker
4 Flooded Strand
3 Island
1 Mana Confluence
4 Mystic Monastery
2 Plains
4 Shivan Reef
2 Temple of Enlightenment
2 Temple of Epiphany
1 Reprisal
4 Suspension Field
1 Banishing Light
2 Brimaz, King of Oreskos
2 Disdainful Stroke
2 Negate
1 Nullify
2 Magma Spray
/edit fixed spelling errors.
Further changes i would make, if i was to play this. i'd drop the 2 phoenix's, for an additional Sarkhan, and a 4th Dig through time.
-2 Ashcloud Phoenix
+1 Sarkhan, the Dragonspeaker
+1 Dig Through Time
+1 absolutely LOVE stasis.
Can anyone advise me on any changes you would make, in order to play this in modern?
4 Disfigure
4 Dark Confidant
4 Serum Visions
4 Delver of Secrets
4 Snapcaster Mage
4 Cryptic Command
3 Repeal
4 Electrolyze
1 Reflecting Pool
4 Tectonic Edge
4 Darkslick Shores
3 Watery Grave
4 Creeping Tar Pit
4 Scalding Tarn
2 Steam Vents
Thank you in advance
so, eventually - by playing a land every turn, (and assuming a mirror match, with one player playing Karoo's, and the other player NOT playing Karoos) - it's safe to assume that both players run out of land in hand. at a similar point in time...
except the karoo player has a land in his/her hand (the one they bounced).
so, they play it.
then they have an advantage. - but not til then.
100% this.
nope, the card has passed through a hidden zone.
If opponent Charlie (in a 3+ player game) threatens her (but doesn't activate her ability).
where will she go then?
Giving strategy advice is not allowed in Magic Rulings. ~parinoid
Midnight Guard
Village Bell-ringer
(But both are CMC 3)
By the end of the opponents turn, all your lands were tapped, and every resource you had was used. - ready for use again.
Later generations replaced the orcish cannoneers (trading life for card advantage) with ball lightnings - speeding up the game by one turn.
My particular favorite part of the deck was the orcish librarian - which ensured that you drew business spells EVERY turn.
Familiar's Ruse + Snapcaster Mage