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  • posted a message on Blue/White Heroic
    Alright so here is a modification of the deck I have been brewing up and testing on cockatrice and against some friends in BG for the last week.

    Creatures (15)
    4 Battlewise Hoplite
    4 Favored Hoplite
    3 Nivmagus Elemental
    4 Lagonna-Band Trailblazer

    Spells (27)
    4 Aqueous Form
    4 Ordeal of Thassa
    4 Ajani's Presence
    4 Gods Willing
    4 Mizzium Skin
    4 Hidden Strings
    3 Trait Doctoring

    Lands (18)
    4 Island
    4 Plains
    4 Hallowed Fountain
    4 Mana Confluence
    2 Temple of Enlightenment

    Sideboard
    2 Mortal Obstinacy
    4 Ordeal of Heliod
    1 Rootborn Defenses
    3 Celestial Flare
    1 Swift Justice
    2 Triton Tactics
    2 Detention Sphere

    There are some cards that I have been thinking about trying out in the main or sideboard possibly:

    Bioshift- helps against heavy removal decks in which I wouldnt care if they were to kill a creature. It would target both creatures, netting 2 additional counters on the creature I switch it to. Also, allowing me to save a protection spell for the larger creature.

    Fabled Hero (would need to add an additional land if added I believe):
    Cons: would slow down the deck, meaning I would have to cut lagonna possibly, making aggro a worse matchup.
    Pros:
    --Fabled Hero + Hidden Strings When Fabled Hero does double strike damage to a play you may cast 2 copies of Hidden Strings couple that with --Aqueous Form and you should win the game.
    Fabled Hero + Bioshift Keep all your counters on one creature then swing with both, move them over to Fabled Hero and win the game.

    Phalanx Leader (SB only probably): Against deck where removal isnt really a threat Phalanx leader allows me to play all my creaures out and allow them to get huge with each trigger, allowing cipher to truly become more busted than I thought possible.

    Artisan of forms (SB only probably): Would allow me to deal with pesky creatures in the metagame that I have a trouble dealing with sometimes. The bad thing is that it doesn't get counters, making my aggro shell...well...slower haha

    Brave the Elements:
    Pros:
    --Allows me to get through all my damage against decks that I can not find a aqueous form and the game is stalling
    --Allows me to get through the last points of damage to win the game
    Cons:
    --Does not target any of my creatures
    --Does not affect Nivmagus
    --Only would be used against green based decks as far as I could imagine

    Dispel: **** Revelations! Oh, yeah....thought seize too

    Swan Song: Deals with Enchantment creatures that are hard to get off the board without any removal besides D-sphere. Comes with a price with giving them an extra blocker.

    Glare of Herasy: Deals with Oblivion Ring spells and unflinching courage. Beating unflinching courage is a pain in the ass.

    Stratus Walk: Another enchantment that gives me evasion, but comes with a price when I cant block ground lethal. Draws me an extra card which is always nice. I could also target Stormbreath, allowing me to swing past that son of a ***** without aqueous form.

    Additional Rootborn against control (ajani's presence may just be good enough to not worry though)

    Ajaini, Caller of the Pride (need additional lands so probably not): Obvious reasons.

    Thassa, God of the Sea:
    --Would only be good with bioshift and if creatures stick.
    --Scrying each turn would be fantastic
    --Downside, would need to be played on turn 4 at the earliest to save protection spells for my creatures.
    --Would Hardly be online
    Posted in: Standard Archives
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