We've had Solemnity spoiled. I can think of a bunch of cards that that works super well with, especially enchantments. Specifically, Elephant Grass and Mystic Remora, and Phyrexian Unlife. Is this direction something worth exploring? Or is it just not as good as the current lists.
We've had Solemnity spoiled. I can think of a bunch of cards that that works super well with, especially enchantments. Specifically, Elephant Grass and Mystic Remora, and Phyrexian Unlife. Is this direction something worth exploring? Or is it just not as good as the current lists.
I'm guessing by the time you hit 3 mana you would be at Solitary Confinment anyways. I think it's situational solely for Elephant grass
Won my bye to Grand Prix New Jersey with this Faerie deck, but sadly don't think I'll make it there its so far away. I'll probably bring this to my next Grand Prix though.
Not sure if you guys saw, but I took everyone's advice and added the deltas just thought I could get away with not using them because I saw other faerie decks not playing them
[quote from="BlogBoy »" url="http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/542105-ub-x-faeries?comment=8136"][QUOTE]Please, put some more effort in formatting your decklist, the next time you post one. I dislike your chances of either playing a hand disruption spell (5 Island, 4 mutavault) or an ancestral vision (4 mutavault, 4 River of Tears, 1 swamp). Your list requires deltas. 4 AV + 6x 4 drops may lead to clunky draws.
Your current list is too clunky to perfor well, in my opinion. You should consider altering your mana base and your curve. Otherwise, it is pretty standard.
Are you certain that the Deltas are obligatory? I've seen many Faerie decks play none probably because the deck has such an awesome 2 colored land mana base already and I don't play any delve cards to get more value out of it. Turn one for Ancestral Vision I got 13 Lands: 5 Island, 4 Darkslick Shores, 4 Secluded Glen. Then for Turn One Discard I have 13 as well 1 Swamp, 4 Darkslick Shores, 4 Secluded Glen, 4 River of Tears. Faeries also have more then average land count so it can get away with 4 drops. Isn't 3 Mistbinds and 3 Cryptic Command standard?
This hand made me shed a tear. There are no profitable angles to capture an advantage. The only saving grace of the hand is that mistbind can be a card on turn 5 if you stress over keeping the mutavault alive. There is no avenue to suspend visions till turn 6 also which means that turns 1-4 are spent playing whackamole with your manabase to accurately cast cryptic on turn 4. This is why most of us play only 1 river of tears right now (river is only good when you need to beat merfolk consistently)
@BlogBoy 4 ancestral visions is too many. 3 is the sweet spot for many players. I know calcano got away with it but right now the format requires more answers and less awkward draws, which is also why the question of 2 vs 3 mistbind and cryptic is a consideration (I play 3 clique 2 cryptic because clique can be a plumeveil, with MAJOR upside, that can attack under the right situation)
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Yeah I kinda had doubts of River of Tears myself decided it was time to trim it down to 2, but I think ancestral visions is so good if you get it turn one which is why I try and keep 4 in my builds also did my best to make turn one blue mana more likelier.
[quote from="BlogBoy »" url="http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/542105-ub-x-faeries?comment=8136"][QUOTE]Please, put some more effort in formatting your decklist, the next time you post one. I dislike your chances of either playing a hand disruption spell (5 Island, 4 mutavault) or an ancestral vision (4 mutavault, 4 River of Tears, 1 swamp). Your list requires deltas. 4 AV + 6x 4 drops may lead to clunky draws.
Your current list is too clunky to perfor well, in my opinion. You should consider altering your mana base and your curve. Otherwise, it is pretty standard.
Are you certain that the Deltas are obligatory? I've seen many Faerie decks play none probably because the deck has such an awesome 2 colored land mana base already and I don't play any delve cards to get more value out of it. Turn one for Ancestral Vision I got 13 Lands: 5 Island, 4 Darkslick Shores, 4 Secluded Glen. Then for Turn One Discard I have 13 as well 1 Swamp, 4 Darkslick Shores, 4 Secluded Glen, 4 River of Tears. Faeries also have more then average land count so it can get away with 4 drops. Isn't 3 Mistbinds and 3 Cryptic Command standard?
Warrens help get out my more costlier goblins in hand. Warchief is great, but conflicts with hooligan. Goblin settler for more land destruction. I didn't think this was an established deck since I'm taking tips and suggestions and I'm new to these forums
I'm guessing by the time you hit 3 mana you would be at Solitary Confinment anyways. I think it's situational solely for Elephant grass
4x Spellstutter Sprite
3x Vendilion Clique
3x Mistbind Clique
NON-CREATURE SPELL
4x Ancestral Vision
2x Spell Snare
3x Thoughtseize
2x Inquisition of Kozilek
1x Fatal Push
2x Mana Leak
4x Bitterblossom
2x Collective Brutality
2x Go for the Throat
3x Cryptic Command
1x Muderous Cut
4x Secluded Glen
4x Darkslick Shores
4x Polluted Delta
4x Mutavault
2x Creeping Tar Pit
1x Watery Grave
4x Island
1x Swamp
2x Collective Brutality
2x Countersquall
1x Damnation
1x Doom Blade
1x Flaying Tendrils
2x Ghost Quarter
2x Hurkyl's Recall
2x Sower of Temptation
2x Surgical Extraction
Link to deck @ TappedOut.net
Won my bye to Grand Prix New Jersey with this Faerie deck, but sadly don't think I'll make it there its so far away. I'll probably bring this to my next Grand Prix though.
4x Stoneforge Mystic
3x Snapcaster Mage
2x True-Name Nemesis
2x Vendilion Clique
NON-CREATURE SPELL
4x Brainstorm
4x Ponder
2x Spell Pierce
1x Spell Snare
4x Swords to Plowshares
1x Counterspell
1x Umezawa's Jitte
1x Council's Judgment
2x Jace, the Mind Sculptor
1x Supreme Verdict
4x Force of Will
1x Batterskull
4x Flooded Strand
4x Polluted Delta
4x Tundra
3x Wasteland
1x Karakas
1x Riptide Laboratory
4x Island
2x Plains
2x Containment Priest
1x Disenchant
2x Ethersworn Canonist
2x Flusterstorm
2x Meddling Mage
1x Nahiri, the Lithomancer
1x Path to Exile
1x Pithing Needle
1x Ratchet Bomb
2x Rest in Peace
Link to deck @ TappedOut.net
My deck tell me what you guys think
4x Spellstutter Sprite
3x Vendilion Clique
3x Mistbind Clique
NON-CREATURE SPELL
4x Ancestral Vision
2x Spell Snare
3x Inquisition of Kozilek
2x Thoughtseize
1x Fatal Push
2x Mana Leak
4x Bitterblossom
2x Collective Brutality
2x Go for the Throat
3x Cryptic Command
1x Muderous Cut
4x Secluded Glen
4x Darkslick Shores
4x Polluted Delta
4x Mutavault
2x Creeping Tar Pit
1x Watery Grave
4x Island
1x Swamp
2x Collective Brutality
2x Countersquall
2x Damnation
1x Doom Blade
2x Ghost Quarter
2x Hurkyl's Recall
2x Sower of Temptation
2x Surgical Extraction
Link to deck @ TappedOut.net
Thoughts on this decklist?
Not sure if you guys saw, but I took everyone's advice and added the deltas just thought I could get away with not using them because I saw other faerie decks not playing them
Yeah I kinda had doubts of River of Tears myself decided it was time to trim it down to 2, but I think ancestral visions is so good if you get it turn one which is why I try and keep 4 in my builds also did my best to make turn one blue mana more likelier.
4x Spellstutter Sprite
3x Vendilion Clique
3x Mistbind Clique
Non-Creature Spells
4x Ancestral Vision
2x Spell Snare
1x Slaughter Pact
3x Inquisition of Kozilek
2x Thoughtseize
2x Disfigure
2x Mana Leak
4x Bitterblossom
1x Go for the Throat
3x Cryptic Command
1x Murderous Cut
4x Secluded Glen
4x Darkslick Shores
4x Polluted Delta
2x River of Tears
2x Creeping Tar Pit
1x Watery Grave
4x Mutavault
3x Island
1x Swamp
1x Batterskull
2x Countersquall
1x Damnation
2x Duress
2x Ghost Quarter
2x Hurkyl's Recall
1x Pithing Needle
2x Sower of Temptation
2x Surgical Extraction
Link to deck @ TappedOut.net
Ok I fixed it up
Are you certain that the Deltas are obligatory? I've seen many Faerie decks play none probably because the deck has such an awesome 2 colored land mana base already and I don't play any delve cards to get more value out of it. Turn one for Ancestral Vision I got 13 Lands: 5 Island, 4 Darkslick Shores, 4 Secluded Glen. Then for Turn One Discard I have 13 as well 1 Swamp, 4 Darkslick Shores, 4 Secluded Glen, 4 River of Tears. Faeries also have more then average land count so it can get away with 4 drops. Isn't 3 Mistbinds and 3 Cryptic Command standard?
4x Bitterblossom
3x Creeping Tar Pit
3x Cryptic Command
4x Darkslick Shores
2x Disfigure
1x Doom Blade
1x Go for the Throat
3x Inquisition of Kozilek
5x Island
2x Mana Leak
3x Mistbind Clique
4x Mutavault
4x River of Tears
4x Secluded Glen
1x Slaughter Pact
2x Spell Snare
4x Spellstutter Sprite
1x Swamp
2x Thoughtseize
3x Vendilion Clique
1x Batterskull
2x Countersquall
1x Damnation
2x Duress
2x Ghost Quarter
2x Hurkyl's Recall
1x Pithing Needle
2x Sower of Temptation
2x Surgical Extraction
Link to deck @ TappedOut.net
What does everyone think?
4x Goblin Lackey
1x Skirk Prospector
3x Goblin Piledriver
1x Mogg War Marshall
1x Stingscourger
1x Tin Street Hooligan
4x Goblin Matron
3x Gempalm Incinerator
3x Goblin Warchief
2x Goblin Chieftain
1x Goblin Sharpshooter
4x Goblin Ringleader
1x Siege-Gang Commander
1x Grenzo, Dungeon Warden
4x Aether Vial
2x Tarfire
1x Warren Weirding
Lands
4x Cavern of Souls
4x Wasteland
3x Rishadan Port
3x Bloodstained Mire
3x Wooded Foothills
2x Badlands
1x Taiga
3x Mountain
4x Mindbreak Trap
2x Magus of the Moon
2x Red Elemental Blast
2x Pyrokinesis
1x Tin Street Hooligan
1x Krosan Grip
2x Relic of Progenitus
1x Grafdigger's Cage
This is my goblin deck I'm willing to listen people's tips and suggestions. Trying to make this high level tournament competitive.