That's the only weakness for this deck and I stated my FNM record on Friday. I went 3-1 and only lost to UR Control. I had nothing for that matchup. I 2-0'd everything else. Anyone have any suggestions?
i run 3 belchers on the main and one on the SB if one gets in, the are in a lot of trouble.
Also beign marvel and control are the main issues, im thinking that playing 6 or 8 discards spells on the SB
isnt a bad idea at all.
As a long-time fan of the Golgari guild, it's a little sad that I can't think of a good reason to run G/B zombies
I'm chewing over a U/B version (and even an Esper version). I like how the mana for Dimir is a little better than B/W- Choked Estuary is generally as good as Concealed Courtyard and Sunken Hollow comes down untapped 100% more often than Shambling Vent, with Fetid Pools as potential nonbasics 9-12.
I think that your route is the best one. The manabase of 24 lands - 8 duals - is the more consistent.
Playing counters in the maindeck "fells" like more tempo based, so i would cut one land, remove the 3 masterys and add 4 belchers. I like the evasion and a lower curve.
I think it would perhaps be best Surrak, the Hunt Caller than Tasigur, the golden fang. It is more aggressive, and if turn 2 frost walker, turn 3 krasis, turn 4 surrak and these hitting 12, and the next craitura will enter in a hurry. I see Tasigur more than sideboard
i´m triying 2 surrak instead of woodland wanderer and a storm fury.
I haven´t been in love with a deck of my own in long time, but this deck did it.
Card choices
frost walker: i think there is no more punishing card in standard right now. On the draw it´s just nuts. It will always die so it serves for delve. Against abzan slow start or esper slow start 8 points of damage are common.
Bound Krasis: My favorite game plan is; frost walker, 4 dmg, land pass. Oponnent plays a creature, krasis, tap creature. Land shaman in for 11 dmg and frost walker is now a 5/2, krasis a 4/4 and shaman a 5/3.
Surrak, OMG.; this guy should be a staple. It´s a combat trick against blocking tokens, it´s a bomb against control, it´s a trap block.
Temur charm; every mode it´s so relevant and allow us to play a more tempo game.
those are the one i think need some explanation.
Please leave your comments.
surrak (the 5/4 green) is under heavy consideration.
Anyone have any thoughts on the matchup with Esper Dragons? I have found it winnable, but iffy, and I'm wondering how including Surrak Dragonclaw and Crater's Claws in the list might help.
bounding krasis, surrak dragonclaw and counters made the game easy for me.
I also want to point out that i´m playing a fairly more agressive build than the ones posted in here.
i run 3 belchers on the main and one on the SB if one gets in, the are in a lot of trouble.
Also beign marvel and control are the main issues, im thinking that playing 6 or 8 discards spells on the SB
isnt a bad idea at all.
I think that your route is the best one. The manabase of 24 lands - 8 duals - is the more consistent.
Playing counters in the maindeck "fells" like more tempo based, so i would cut one land, remove the 3 masterys and add 4 belchers. I like the evasion and a lower curve.
Do you have any other input about the matchups?. Im really interested in this deck.
played the deck yesterday in a pptq. It has insane value but you need liliana and never forget that kalitas exists.
4 Insolent Neonate
4 Heir of Falkenrath
4 Lightning Axe
4 Fiery Temper
4 Bloodhall Priest
3 Olivia, Mobilized for War
4 Olivia's Bloodsworn
3 Stensia Masquerade
4 Asylum Visitor
4 Smoldering Marsh
8 Mountain
6 Swamp
4 Duress
4 Transgress the Mind
4 Ravenous Bloodseeker
i´m triying 2 surrak instead of woodland wanderer and a storm fury.
4 heir of the wild
4 bounding krasis
4 savage knucleblade
2 tasigur, the golden fang
3 shaman of the great hunt
3 woodland wanderer
2 surrak dragonclaw
3 stubborn denial
3 temur charm
3 murderous cut
4 bloodstained mire
3 polluted delta
4 wooded foothills
1 smoldering marsh
2 sunken hollow
1 lumbering falls
2 forest
1 island
2 mountain
1 swamp
2 yavimaya coast
3 infinite Obliteration
3 duress
3 roast
3 trangress the mind
1 den protector
I haven´t been in love with a deck of my own in long time, but this deck did it.
Card choices
frost walker: i think there is no more punishing card in standard right now. On the draw it´s just nuts. It will always die so it serves for delve. Against abzan slow start or esper slow start 8 points of damage are common.
Bound Krasis: My favorite game plan is; frost walker, 4 dmg, land pass. Oponnent plays a creature, krasis, tap creature. Land shaman in for 11 dmg and frost walker is now a 5/2, krasis a 4/4 and shaman a 5/3.
Surrak, OMG.; this guy should be a staple. It´s a combat trick against blocking tokens, it´s a bomb against control, it´s a trap block.
Temur charm; every mode it´s so relevant and allow us to play a more tempo game.
those are the one i think need some explanation.
Please leave your comments.
surrak (the 5/4 green) is under heavy consideration.
bounding krasis, surrak dragonclaw and counters made the game easy for me.
I also want to point out that i´m playing a fairly more agressive build than the ones posted in here.