Rampaging Mob 2RW
Creature- Human
Creatures you control attack each turn if able
Whenever ~ attacks, put X 2/1 creatures onto the battlefield tapped and attacking.
X is equal to the number of creatures you control.
0/X
Also, would this templating work, or would it need two separate abilities to define its toughness and its triggered ability?
Trying to apply "objective" morality to an argument about real life is a faulty tactic at best. Trying to apply it to an argument about a fantasy world just causes it to fall apart.
Dromoka thinks necromancy is wrong, just as many Westerners view polygamy as wrong; objectively, neither concept is truly
Ojutai, for all his tyrrany, is at least slightly less ambiguous. "An eye for an eye," while considered barbaric today, was a valid moral ground to stand upon for most of human history.
I was bored and watching films with family because it's Thanksgiving in the US of A.
Elsa Tormented U(U/R)(G/U)
Planeswalker- Elsa [MR]
[+1] Add UR to your mana pool. Spend this mana only on instant, sorcery or enchantment spells.
[0] Tap up to five creatures chosen at random. They don’t untap during their controllers’ next untap step.
[-2] Until your next upkeep, whenever a spell is cast, flip a coin. If you win the flip, counter that spell. If you lose the flip, copy that spell. Choose the copy’s targets at random.
[-7] Permanents don’t untap during their controllers’ untap steps. Whenever a permanent becomes untapped, end this effect and transform Elsa Tormented. (I hope this templating is correct)
{{4}}
-----
Elsa, Winter's Mistress
(U/R/G) Planeswalker- Elsa [MR]
[+3] Add URG to your mana pool. Spend this mana only on activated abilities or instant, sorcery or enchantment spells. Draw a card.
[-2] Put a 3/3 green and blue Elemental creature token with trample and “(G/U): This creature gets +1/-1 until end of turn” onto the battlefield.
[-5] Tap up to six untapped creatures. They don't untap during their controllers' two next untap steps.
[-10] You get an emblem with “instant and sorcery spells you cast have storm” and “whenever an enchantment enters the battlefield under your control, you may put a token onto the battlefield that’s a copy of that enchantment.
The difference in the comparison is something like "versatility in effect" versus "versatility in casting". Perhaps a better comparison would be (assuming you're in black/white in a format that has both of these cards, which doesn't exist in any sanctioned world but hey, thought experiments break some rules) between Flesh to Dust and Kill Shot. Maybe. I dunno, I think the value of versatility is something that's really hard to pin down.
I don't think "unspecified format" makes this meaningless. If you're sitting down at a new table to an entirely unknown draft and see these six cards in your first pack, what's the pick?
Skipping the preamble, because the discussion should be obvious (blah blah creature push nerfed everything else blah).
What's the better card in a normal limited environment (let's say a random mix of the past 6 core sets, if we NEED a fixed cardpool), Shock or Lightning Strike? Not Shock and Bolt, mind, because that's obvious, but... Shock or LS? What's actually better in an unspecified environment, holding all else equal?
Same two cards, but... Which one's more "fun"? Which contributes more to the positive aspects of the game?
You can do the same thing with Doom Blade and Murder, or some pair of blue spells that have a similar relationship, or with Giant Growth and Titanic Growth, etm., the question's the same? Better card? Which would you rather open day one of an untested, unspecified format? What's more "fun"?
New list I'm considering, I focused a fair bit on draw smoothing. Considering cutting the Akroan Crusader for Monastery Swiftspear, because they serve similar interaction roles (although Swiftspear lacks the synergy with Foundry Street Denizen), and Swiftspear has haste, which might be relevant.
That kinda defeats the purpose of the alternate cost, IMO, because XXUR and XUR don't look THAT different and with casting cost XXUURR it would never be hardcast. I'd almost rather it be XX with suspend of X, and have an "only spend U or R to cast or suspend Timefire." clause, but that'd still allow either colour to cast it. Hmm.
Hybrid gets some bleed (and more at rare). Would an "If was payed, do one, if was payed, do the other. If :symu::symr: was payed, do both" clause help? Or does that conflict with suspend, too? I'd assume it does.
Creature- Human
Creatures you control attack each turn if able
Whenever ~ attacks, put X 2/1 creatures onto the battlefield tapped and attacking.
X is equal to the number of creatures you control.
0/X
Also, would this templating work, or would it need two separate abilities to define its toughness and its triggered ability?
Narrowed it down to two (and a half) possible decks.
Vaguely considering going to four colour (NoBlue), with all dem red lands, but there's not much to splash you, so meh.
That's Dromoka. Not a "paragon," assurely, but not a devilish villain.
Trying to apply "objective" morality to an argument about real life is a faulty tactic at best. Trying to apply it to an argument about a fantasy world just causes it to fall apart.
Dromoka thinks necromancy is wrong, just as many Westerners view polygamy as wrong; objectively, neither concept is truly
Ojutai, for all his tyrrany, is at least slightly less ambiguous. "An eye for an eye," while considered barbaric today, was a valid moral ground to stand upon for most of human history.
Elsa Tormented U(U/R)(G/U)
Planeswalker- Elsa [MR]
[+1] Add UR to your mana pool. Spend this mana only on instant, sorcery or enchantment spells.
[0] Tap up to five creatures chosen at random. They don’t untap during their controllers’ next untap step.
[-2] Until your next upkeep, whenever a spell is cast, flip a coin. If you win the flip, counter that spell. If you lose the flip, copy that spell. Choose the copy’s targets at random.
[-7] Permanents don’t untap during their controllers’ untap steps. Whenever a permanent becomes untapped, end this effect and transform Elsa Tormented. (I hope this templating is correct)
{{4}}
-----
Elsa, Winter's Mistress
(U/R/G) Planeswalker- Elsa [MR]
[+3] Add URG to your mana pool. Spend this mana only on activated abilities or instant, sorcery or enchantment spells. Draw a card.
[-2] Put a 3/3 green and blue Elemental creature token with trample and “(G/U): This creature gets +1/-1 until end of turn” onto the battlefield.
[-5] Tap up to six untapped creatures. They don't untap during their controllers' two next untap steps.
[-10] You get an emblem with “instant and sorcery spells you cast have storm” and “whenever an enchantment enters the battlefield under your control, you may put a token onto the battlefield that’s a copy of that enchantment.
What's the better card in a normal limited environment (let's say a random mix of the past 6 core sets, if we NEED a fixed cardpool), Shock or Lightning Strike? Not Shock and Bolt, mind, because that's obvious, but... Shock or LS? What's actually better in an unspecified environment, holding all else equal?
Same two cards, but... Which one's more "fun"? Which contributes more to the positive aspects of the game?
You can do the same thing with Doom Blade and Murder, or some pair of blue spells that have a similar relationship, or with Giant Growth and Titanic Growth, etm., the question's the same? Better card? Which would you rather open day one of an untested, unspecified format? What's more "fun"?
4 Foundry Street Denizen
4 Akroan Crusader
4 Frenzied Goblin
4 Borderland Marauder
4 War-Name Aspirant
4 Goblin Rabblemaster
4 Titan's Strength
2 Dragon Mantle
3 Lightning Strike
3 Magma Jet
4 Stoke the Flames
Lands-
20 Mountain
4 Firedrinker Satyr
4 Eidolon of the Great Revel
3 Searing Blood
1 Lightning Strike
2 Dragon Mantle
1 Magma Jet
XXUURR/XUR seems the only way to go. Sigh.