So I came up with this idea for a format. You can run cards from any magic set as long as they cost 1 cmc or less. The other specifics include a 40 Life total, 80 card decks, and allows 4 copies of each card. The higher deck size dissuades aggro/burn as they won't be focused and the 1 cmc limit will make card advantage vs card disadvantage a real struggle that requires deck building to keep that in mind.
I'm trying to figure out what vampires really give a lot in comparison to their cmc. One of the most efficient vampires I can think of would be Vampire Nighthawk. Any others?
So my question I have resides on this. In the text of Prototype Portal is states "you may exile an artifact card from your hand".
Since it does not say "artifact spell" but in fact says "Artifact Card", Does this mean that I could use this on Darksteel Citadel and tap Prototype Portal each turn for 0 and place a token of Darksteel Citadel? And if this works,
my next question is would it count as my turn's land play even if it's coming in as token from an ability?
Yeah I see what you are saying. I have since revised my entire deck. I think it can stand much much more now.
Comparing the first deck with this new form I think much progress has been made. It's not much of a tribal I
agree with that. I kinda had the idea of focusing on wizard tribal, but I think I have an interesting idea.
I've also replaced a couple Fallowsages with Enclave Cryptologists because they don't have
to attack in order to be tapped for their card draw, but however are a bit more expensive in the long run.
To make sure I'm getting the cards I need, I am using Archmage Ascension so that every one of my draws is completely
my choice of any card in the deck. This way I can easily begin making sure Sturmgeist is out with both Aqueous Form
and Empyrial Plate. Effectively making it nearly impossible to beat when their things are being countered with repetitive Spell Burst or if their favorite spells were exiled from Quash.
Cyclonic Rift and Ætherize are great spells for clearing the opponents board if you're falling into
a very tight situation. Such as if you missed a turn of countering some big spells because you were out of mana.
Jin-Gitaxias, Core Augur is a key player in this deck as it extremely limits your opponent's hand and lets you draw
7 cards into your infinite hand. With Archmage Ascension, all 7 of those cards will be your choice.
I want to use Sage's Dousing more than Mana Leak just for the extra card draw. Which is extremely
important in this deck.
Telepathy is one of the greatest single mana blue cards there is in my opinion. Using it will award you with valuable information
and put a good scare into you opponent.
Lastly, Laboratory Maniac is very important in case you run out of cards and you gain your win condition in this sense.
So what do you guys think of my changes and strategies? Any really big weaknesses or do my counterspells take care of most of it? Especially
the Spell Burst and Controvert that rebound back. I'm looking for honest input about my newly redone deck. Thanks
so much for the help so far!
The idea is to run out of cards in your library and win the game with Laboratory Maniac or
if you even can before that with Aeon Chronicler being really powerful due to Reliquary Tower
giving you an infinite hand size. Arcanis the Omnipotent is the big guy when it comes to taking
the cards from the library and Fallowsage is a cheaper way to get the cards in your hand. I'm
still kind of new to the whole deck building, but anyone have any solid ideas that could be taken
into consideration for this?
I'd love to hear honest feedback of what I did right and what I did wrong.
I want to improve my deck building skills and my understanding of what magic cards are out there.
Question,
How does Tezzeret, Agent of Bolas effect Inkmoth Nexus? He can't pull him out
of the library and if you use his ability, he is already an artifact creature?
Hey, I know I'm a little late to this whole magic scene. But I just recently picked it up
and I'm addicted. I want to learn as much as I can about the meta and learn more about
creating my own synergy between cards I see. I think this is going to be a lot of fun and
I'm definitely looking for some cool people to meet who know much more about the game than I.
I would love to immerse myself in to this magic community and learn what makes it tick. I want
to in part of the fun. Haha, hopefully I'll see you all around!
Hello, I'm really new to the whole deck building thing and I was looking at maybe making an
artifact deck using March of the Machines and I don't really know about where to
start with making a deck. Such as:
How do I get synergy going?
How do I build a good mana curve?
When do I know if I need to put in some land acceleration?
When do I know if I need to put in some land acceleration?
What is a good price range for a casual or budget deck?
What should my Ratio of creatures/sorceries/instants/enchantments/artifacts/land be like?
Where even do I start?
I could really use some good beginner advice on deck building that
hopefully covers most of this. And maybe a few ideas on a March of the Machines deck. Because I'm
kinda liking the idea.
Do you think that Matt's deck might benefit from a Twilight Drover? Because I personally like that card
quite a bit as a way to sort of manufacture more and more spirit tokens. And with Intangible Virtue, the
spirits would have vigilance and be ready to be sacrificed at any second.
I replaced the Drogskol Reaver with Teysa, Envoy of Ghosts. I thought that it was
definitely a good choice. What do you think on my ideas? I did this in a rough matter of a few minutes.
I'm not sure if he wants to use black in his deck. The deck has a high creature base that mostly consists of
Spirit creature which Drogskol Captain aims to buff and hexproof. Rendering them invulnerable to the many
removal spells out there. If removal spells have no effect on your creature, then there really is almost no
need to use hand disruption. I wouldn't be convinced that replacing Drogskol Captain with Intangible Virtue
just to make the deck work with white and black instead of having any reliance on blue.
So I think the current choice of cards is good in that manner. But I'm pretty sure there are other places for
this deck to be improved, but I am pretty new to this whole deck building thing and I may be wrong. I just think
that the current set would be objectively better now than to replace many cards so we can use Lingering Souls.
The current banlist I've come up with is:
Serra Ascendant
Chalice of the Void
I've made this example blue deck that follows the current rules.
26 Island
//Spells
4 Ancestral Vision
4 Condescend
4 Dream Twist
4 Evanescent Intellect
2 Gitaxian Probe
4 Memory Sluice
4 Tome Scour
4 Visions of Beyond
4 Wind Zendikon
4 Cathartic Adept
4 Jace's Phantasm
4 Phantasmal Bear
4 Sage of Epityr
4 Triton Shorestalker
I really would love honest feedback on ways to improve this format and maybe some other decklists/deck ideas you can come up with. Thanks!
Deck Stats Info
4 Azorius Guildgate
8 Island
10 Plains
//Spells
4 Aqueous Form
4 Curiosity
4 Defiant Strike
4 Ethereal Armor
4 Hidden Strings
3 Battlewise Hoplite
1 Daxos of Meletis
2 Eidolon of Countless Battles
4 Favored Hoplite
4 Lagonna-Band Trailblazer
4 Meletis Astronomer
Some basic synergies would include:
Cipher Hidden Strings on any aggro heroic creature in here(ex. Favored Hoplite, Lagonna-Band Trailblazer, and Battlewise Hoplite) and whenever it attacks, use the ciphered copy to untap your creature and heroic should take affect.
Aqueous Form and Curiosity will make any of your creatures become a good draw when it attacks.
Defiant Strike is good when you can use it on one of your creatures as it's attacking so it can activate it's heroic and let you draw a card.
Ethereal Armor is just a nice inexpensive aura in general and activates heroic.
So my question I have resides on this. In the text of Prototype Portal is states "you may exile an artifact card from your hand".
Since it does not say "artifact spell" but in fact says "Artifact Card", Does this mean that I could use this on Darksteel Citadel and tap
Prototype Portal each turn for 0 and place a token of Darksteel Citadel? And if this works,
my next question is would it count as my turn's land play even if it's coming in as token from an ability?
Comparing the first deck with this new form I think much progress has been made. It's not much of a tribal I
agree with that. I kinda had the idea of focusing on wizard tribal, but I think I have an interesting idea.
22 Island
4 Reliquary Tower
//Spells
3 Sage's Dousing
2 Oppressive Will
3 Quash
1 Condescend
1 Spell Burst
1 Controvert
2 Countermand
2 Vapor Snag
2 Unsummon
1 Ætherize
1 Cyclonic Rift
1 Telepathy
1 Archmage Ascension
1 Aqueous Form
//Equipment
1 Empyrial Plate
//Creatures
2 Sturmgeist
1 Fallowsage
2 Enclave Cryptologist
2 Laboratory Maniac
1 Lighthouse Chronologist
1 Archaeomancer
1 Jushi Apprentice
1 Jin-Gitaxias, Core Augur
The idea here is similar to the first one. Keep the opponent from casting anything and begin drawing.
This time though, we have better cover.
Sturmgeist is much better than Aeon Chronicler for two reasons:
to attack in order to be tapped for their card draw, but however are a bit more expensive in the long run.
Jushi Apprentice, Enclave Cryptologist, Fallowsage, Lighthouse Chronologist, and Jin-Gitaxias, Core Augur
are all part of my card ramp of drawing when I have my infinite hand size, which should be pretty early on.
I'm using two Vapor Snags so in case I don't have the mana to counter a creature spell one turn, I can
just make them replay it and I'll just counter it then. I am also using two Unsummon So that I may use it on
the Archaeomancer and retrieve some of my counters back later.
To make sure I'm getting the cards I need, I am using Archmage Ascension so that every one of my draws is completely
my choice of any card in the deck. This way I can easily begin making sure Sturmgeist is out with both Aqueous Form
and Empyrial Plate. Effectively making it nearly impossible to beat when their things are being countered with repetitive
Spell Burst or if their favorite spells were exiled from Quash.
Cyclonic Rift and Ætherize are great spells for clearing the opponents board if you're falling into
a very tight situation. Such as if you missed a turn of countering some big spells because you were out of mana.
Jin-Gitaxias, Core Augur is a key player in this deck as it extremely limits your opponent's hand and lets you draw
7 cards into your infinite hand. With Archmage Ascension, all 7 of those cards will be your choice.
I want to use Sage's Dousing more than Mana Leak just for the extra card draw. Which is extremely
important in this deck.
Telepathy is one of the greatest single mana blue cards there is in my opinion. Using it will award you with valuable information
and put a good scare into you opponent.
Lastly, Laboratory Maniac is very important in case you run out of cards and you gain your win condition in this sense.
So what do you guys think of my changes and strategies? Any really big weaknesses or do my counterspells take care of most of it? Especially
the Spell Burst and Controvert that rebound back. I'm looking for honest input about my newly redone deck. Thanks
so much for the help so far!
far all I have is this:
22 Island
4 Reliquary Tower
//Spells
4 Sage's Dousing
4 Oppressive Will
4 Counterbore
4 Condescend
4 Countermand
4 Vapor Snag
2 Aeon Chronicler
4 Fallowsage
2 Laboratory Maniac
1 Lighthouse Chronologist
1 Arcanis the Omnipotent
The idea is to run out of cards in your library and win the game with Laboratory Maniac or
if you even can before that with Aeon Chronicler being really powerful due to Reliquary Tower
giving you an infinite hand size. Arcanis the Omnipotent is the big guy when it comes to taking
the cards from the library and Fallowsage is a cheaper way to get the cards in your hand. I'm
still kind of new to the whole deck building, but anyone have any solid ideas that could be taken
into consideration for this?
I'd love to hear honest feedback of what I did right and what I did wrong.
I want to improve my deck building skills and my understanding of what magic cards are out there.
How does Tezzeret, Agent of Bolas effect Inkmoth Nexus? He can't pull him out
of the library and if you use his ability, he is already an artifact creature?
and I'm addicted. I want to learn as much as I can about the meta and learn more about
creating my own synergy between cards I see. I think this is going to be a lot of fun and
I'm definitely looking for some cool people to meet who know much more about the game than I.
I would love to immerse myself in to this magic community and learn what makes it tick. I want
to in part of the fun. Haha, hopefully I'll see you all around!
artifact deck using March of the Machines and I don't really know about where to
start with making a deck. Such as:
I could really use some good beginner advice on deck building that
hopefully covers most of this. And maybe a few ideas on a March of the Machines deck. Because I'm
kinda liking the idea.
Your help is much appreciated! Thanks!
The mana curve on Matt's deck is pretty good.
1 cost - 6 cards
2 cost - 14 cards
3 cost - 12 cards
4 cost - 1 card
Do you think that Matt's deck might benefit from a Twilight Drover? Because I personally like that card
quite a bit as a way to sort of manufacture more and more spirit tokens. And with Intangible Virtue, the
spirits would have vigilance and be ready to be sacrificed at any second.
to the whole deck building scene.
7 Swamp
17 Plains
//Spells
1 Ajani's Mantra
2 Duress
2 Genju of the Fields
1 Beacon of Unrest
1 Spectral Procession
2 Lingering Souls
1 Spirit Loop
1 Bloodghast
1 Angel of Flight Alabaster
4 Angelic Page
1 Aurora Eidolon
2 Doomed Traveler
3 Ghost-Lit Redeemer
1 Ghost-Lit Stalker
1 Benevolent Ancestor
1 Twilight Drover
2 Celestial Crusader
1 Crypt Ghast
4 Intangible Virtue
1 Teysa, Envoy of Ghosts
2 Geist-Honored Monk
1 Nether Traitor
I replaced the Drogskol Reaver with Teysa, Envoy of Ghosts. I thought that it was
definitely a good choice. What do you think on my ideas? I did this in a rough matter of a few minutes.
Spirit creature which Drogskol Captain aims to buff and hexproof. Rendering them invulnerable to the many
removal spells out there. If removal spells have no effect on your creature, then there really is almost no
need to use hand disruption. I wouldn't be convinced that replacing Drogskol Captain with Intangible Virtue
just to make the deck work with white and black instead of having any reliance on blue.
The use of Lingering Souls is good, but to sacrifice good cards such as Drogskol Captain, Ribbons of the Reikai,
Kaijin of the Vanishing Touch, etc for use of Lingering Souls might not be too great. Especially when Lingering Souls
has a total cost of 4WB and it will only place 4 white flying 1/1 spirit tokens
into play, whereas Spectral Procession costs WWW and puts 3 1/1 flying white spirit tokens.
So I think the current choice of cards is good in that manner. But I'm pretty sure there are other places for
this deck to be improved, but I am pretty new to this whole deck building thing and I may be wrong. I just think
that the current set would be objectively better now than to replace many cards so we can use Lingering Souls.
I do really enjoy your whole Mistveil Plains with Squadron Hawk synergy. It seems like it'd be a lot of fun
when put into play.