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    posted a message on Moxen
    Quote from osieorb18 »

    Thusly, while I don't expect that the seeming inconsistency of banning the Moxen but not banning Sol Ring or Mana Crypt will change any time soon, maintaining and expanding the discussion and hearing from more people will increase the likelihood that the format will go one way or the other. I enjoy the format as is. I also enjoy Vintage, so a banlist that does not include cards restricted in Vintage would be fine with me as well. I also have enjoyed playing in formats such as Legacy and Duel Commander in which the cards are all banned, and I personally feel that may be the best solution in the long term for the EDH banlist, while removing some number of cards, and ending up with a similar number of banned cards. But in the meantime, discussion of the banning and unbanning of any Power 20 cards (Power 9 + Library of Alexandria, Sol Ring, Mana Crypt, Time Vault, Yawgmoth's Bargain, Necropotence, Mishra's Workshop, Mana Drain, Demonic Tutor, Vampiric Tutor, Imperial Seal) also seems reasonable. (Maybe not Time Vault; that card is dumb even in Vintage.)

    I don't think it needs to be an all or nothing thing. Just because you lump all 20 cards into a 'Power 20' doesn't mean that they are all on the same power level and that the banning/unbanning of one should mean the banning/unbanning of all of them. Sometimes, just limiting the number of available cards that produce the same kind of effect can be enough to make an issue into a non-issue. From this persepctive, banning Moxen and Black Lotus limits the number of fast mana rocks to just Sol Ring, Mana Crypt, Mana Vault, Mox Diamond, Chrome Mox, and maybe Mox Opal and/or Grim Monolith. Having 5-7 options is probably fine where having 11-13 options most definitely would not. Along these lines, I actually think it would be fine to ban Mana Crypt and leave Sol Ring alone; some people will scream about consistency, but it should just be about that. It is better to keep context in mind when banning cards rather than just take each card in a vacuum.

    Let me put this another way. WotC keeps standard away from having too many counterspells or too many good land destruction spells for a reason; once you hit a critical mass of counters, decks like Draw-Go end up dominating, and once you have a critical mass of LD spells/disruption, LD decks like Ponza will arise. Having a critical mass of the particular kind of spell will lead players to want to put them all in a deck and ride their inherent synergy to victory. We can treat fast mana in EDH the same way; some is okay, but too much is probably not.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Where to go, after MtGSalvation?
    Interesting news that it looks like MTG Salvation has found a buyer... of course, it also looks like the MTG Nexus website project is also well on its way. I was a little torn on which way to go, but then I looked at the Nexus site to check on progress and it has Fblthp on the 'coming soon' page. Fblthp!!!. Yeah, totally going over to Nexus now.... probably still lurk here somewhat, but I'm looking forward to a new beginning. Fblthp FTW.
    Posted in: Commander (EDH)
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    posted a message on Random Card of the Final Day: Maelstrom Nexus
    It's cards like this that make me wonder if it's possible to theme a deck around onomatopoeia/nonsense words. There's a few good candidates:

    Thud
    Kaboom!
    Shenanigans
    Bamboozle


    It's looking like an Izzet build, so as a bonus you could definitely fit Grozoth in there, and Vizzerdrix if you're desperate Grin

    You also get Crash, Crush, Boom // Bust, Zap, Flash, and Snap for more onomatopoeia, and for the nonsense/silly names I would add Twiddle, Twitch, Discombobulate, Runeboggle, Befuddle, Trickbind, Bewilder, Hoodwink, Jinx, Ovinize, Pongify, and Turn to Frog. Sounds like a horrible deck... fun, but horrible.

    As for Bamboozle, I think that there are much better ways to self-mill or screw with the top of an opponent's deck and its just not worth the mana or the card for the effect, but if you needed to go really deep on this kind of effect then maybe (big maybe) this could see play.
    Posted in: Commander (EDH)
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    posted a message on Where to go, after MtGSalvation?
    Quote from 3drinks »
    I'm gonna miss having that decade of history..... sniff

    From what I have seen, the MTGS site will be archived. If this is true, you can link the archived thread to your new thread on the new site so that there is easy access to the history.

    I admire the amount of effort everyone is already putting into making sure that important things like Primers get moved over to the new site. It is encouraging to know that the new site is already in good hands even if it hasn't even been announced yet... you guys are awesome.
    Posted in: Commander (EDH)
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    posted a message on Token and artifacts GW Commander Deck
    Golems sound interesting. Its also interesting that the Golem generating cards are actually in Bant colors (Blade Splicer, Master Splicer, Sensor Splicer, Vital Splicer, Maul Splicer, Wing Splicer. Makes me wonder if something like Roon of the Hidden Realm might be a good fit. This way you can also run your token doublers like Doubling Season, Parallel Lives, etc., and you can use Roon to blink all those Splicers and other Golems with good ETB abilities (like Solemn Simulacrum, Meteor Golem, and Precursor Golem).

    Otherwise, I totally see running Sydri, Galvanic Genius as you get tons of artifact synergy in Esper.
    Posted in: Commander (EDH)
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    posted a message on Where to go, after MtGSalvation?
    First the MCU, then Big Bang Theory, then Game of Thrones, and now MTG:Salvation... I at least knew the first three were coming to an end well beforehand, but I am rather surprised to see this happen. I guess the curse of Curse finally caught up to the site.

    But still, it is good to know that people like Cryogen and Feyd Ruin are in charge of putting together a new site. Although I am nowhere near as close to people here as I was at MTG:News, its still my de facto MTG home and its good to know that it will live on in some fashion (as opposed to rather undignified ending News had...).
    Posted in: Commander (EDH)
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    posted a message on Pondering Mage
    Magus of Ponder U
    Creature - Human Wizard
    tap symbol , sacrifice Magus of Ponder: Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
    Draw a card.
    1/1

    That would be Magus of Ponder. Pondering Mage is unplayable, especially given that we already had an ETB Brainstorm in Riverwise Augur at 4 mana and that sees zero play.

    EDIT: Added "sacrifice Magus of Ponder" to the activation cost....
    Posted in: The Rumor Mill
  • 3

    posted a message on Non-Legendary Creatures that you wished to be Commander/Legendary.
    Tamanoa was something that I felt would have been a great Commander and it even felt like it should have been a Legend.

    Posted in: Commander (EDH)
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    posted a message on When your deck is perfect and you realize it is terribly unfun for opponents
    This is kinda happening with my Jalira, Master Polymorphist and Captain Sisay decks that seem to always win via Annihilating Eldrazi (as opposed to my Karn, Silver Golem and Bosh, Iron Golem decks that don't tutor them up), so I'm actively moving them out and going with different win-cons. This way, the deck is salvaged and it will just have a different feel to it (avoiding the sarcastic "Hmm, look at that. Another Eldrazi. How exciting and new..." My unhealthy love of creatures with Annihilator is well documented.)

    The one deck that was un-salvageable was my Gran Arbiter Agustin IV "Tax Everything" deck (list can be found here), which was far from "perfect" but it was well on its way to being the kind of deck that I envisioned. The only problem was that the deck I envisioned didn't play out the way I envisioned...
    Posted in: Commander (EDH)
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    posted a message on Wishes
    Quote from MRHblue »
    Quote from Forgotten One »
    2) Games of Commander are unsanctioned, so I don't know why the RC has to have any rulings on what a sideboard is. The concept of a sideboard is unnecessary for Commander play. The idea of people revealing their commanders and people siding in cards before a game starts seems awfully unnecessary and kinda lame, so I understand why people wouldn't want sideboards. But you don't need a sideboard for a wish to work; you just need to define the parameters that a player must follow to get a cards from "outside the game". I will repeat this again; if calling it a Wishboard is somehow problematic because of a Wishboard's association with a sideboard for sanctioned, competitive play, then call it something different.
    I seriously doubt it has anything to do with the name. And without a set number of cards, you slide right back into 'how do wishes work outside known groups?'

    Except when people are purposefully misleading others into thinking that a Wishboard is anything other than something to make a Wish work as intended without holding up the game. It has been suggested that allowing sideboards for a Wish somehow implies that people will then be allowed to sideboard before and/or between games, and even though that was the intent of the old "House Rule" or "optional" sideboard rule (that has since been eliminated), that is just not the case here. Either people act confused to intentionally derail the conversation or they really are confused that the two are different. I'm just trying to reiterate that they are two different things.

    3) The biggest reason that I am opposed to the concept of "If you don't like Rule 13, then see Rule 0 and ask your playgroup" is that for every other class of cards that might come up under Rule 0, the default is that they are legal and allowed. We don't have a rule that says "Cards that destroy more than two lands do nothing in a game of Commander.", we ask before we start whether people are playing Mass-LD or not and go from there. We could do the same thing with Stax cards, infinite combos, extra turn cards, or whatever players might find objectionable, but the default is that these cards are legal and do exactly what they say they do. For some reason, Wishes are treated differently.
    There is also no confusion about how those cards work. Wishes work differently depending on what kind of game it is. Banned cards also do not fall under a separate class.

    So once the confusion is cleared up, then we should be all good, right? So let's clear up the confusion. It's not that hard.

    4) The biggest reasons why Wishes are treated differently has nothing to do with most of the reasons people bring up in this thread. The biggest reason is that the Oracle Card Rulings for Wishes are totally wishy-washy on what "outside the game" should mean for non-sanctioned play. The more I think about it, the more it makes a certain degree of sense for the RC to be equally vague on the subject. I just think that we have enough smart people in the room to figure this out so that we can fix this issue. And if it comes down to all the smart people coming together and saying that this issue is either not worth solving, unsolvable, or the issue are insurmountable, then so be it. I just haven't heard anything that is a true deal-breaker yet.
    That discussion has clearly been had by the RC, and a decision was made. A certain faction will never like that idea. Much like Hybrid, or Extort.

    There at least are very good reasons for why Hybrid and Extort behave the way they do in Commander; it is based firmly on the rules of the game. The rules state that a Hybrid card is both colors, not one color or the other. The rules state that reminder text has no function. For a format that was created by and is currently run by former judges, I would expect nothing less. People who don't like Hybrid or Extort rulings in Commander are basically asking for format-level errata to allow the cards to work differently than they do (not functionally, but within the rules of Commander which I concede is slightly different). What we are asking for with Wishes is that if they need format-level errata, then let's do it such that they act like their current printed intent.

    With all that said, maybe the RC isn't the people we need to be talking to. Perhaps a better way to solve this is to petition WotC to provide a "real" Oracle card ruling for non-sanctioned play. I doubt that the powers-that-be at WotC would directly override to RC, but perhaps there is a way for the Oracle card rulings to be written to solve the problem in a way that doesn't require Rule 13.
    Posted in: Commander Rules Discussion Forum
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