I have a theory that pretty much every standard/type 2 environment has been fundamentally broken, and that it was only because sets rotated in/out fast enough for people to figure it out in time. Because we live in a world where information availability and Magic resources are increasing at an exponential rate, they are solved before rotations can solve the problem. The average Magic player is also so much better than before. I think that if the current level of sophistication and information existed before, we would have had bannings in pretty much every Standard environment ever.
As for the current Standard and bannings, I think that Energy was just plain executed wrong. By giving players an additional resource to use and not making them spend any other resources to create it and giving players no way to interact with it, you are just asking for trouble. If they actually made players invest cards, mana, life, etc. into creating energy, the mechanic could never be broken the way it was. For a game that is fundamentally about resource management, I’m surprised that this didn’t manifest itself during development.
I will say this in defense of Kaladesh: the draft format was excellent.
- Forgotten One
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Jan 21, 2018Forgotten One posted a message on Remember when bans in standard were a rare occurrence?Posted in: Magic General
Jan 21, 2018Forgotten One posted a message on Gisela, Blade of Goldnight - You always double-down on 11...Doing another update, I've had some interesting cards to look at for this deck.Posted in: Multiplayer Commander Decklists
Angrath's Marauders - So the effect is exactly the kind of thing that this deck wants theme-wise, but the 7-mana CMC is an issue. I've been trying to keep everything in the deck to 6 mana or less with Gisela herself being the only 7-drop, but perhaps I might need to relax that restriction to include this.
Primal Amulet/Primal Wellspring - I'm a fan of everything this card can do for this deck. It acts as a mana rock, then turns into mana+spell copier, I think I need to find a way to keep this card in the deck.
Rampaging Ferocidon - Shutting down lifegain is a nice touch, but I like punishing players for putting creatures into play.
Repeating Barrage - I mention this only to point out to people that Hammer of Bogardan exists and it is better, but still not good enough.
Star of Extinction - Again, 7 mana would be the only thing holding me back from running this. The LD is relatively incidental, but 20 damage to each creature is amazing. I may have to extend the 'dealing damage to my creatures' theme again and put Repercussion back into the deck and find room to add in Stuffy Doll.
Sunbird's Invocation - I really want to find a home for this card, but I'm not sure that this is the place.
Vance's Blasting Cannons/Spitfire Bastion - I'm considering this as a potential replacement for either Outpost Siege or [c]Mind's Eye[c/] as a way to generate card advantage.
Rivals of Ixalan
Path of Mettle/Metzali, Tower of Triumph - I briefly considered how I could make this work and decided that it really wasn't worth it.
Pirate's Pillage - I like the package of card filtering with a little mana production.
Jan 20, 2018Street Spasm with Overload fits your criteria. Perhaps Hammerfist Giant, Jaya Ballard, Task Mage, Martyr of Ashes, and Wolf of Devil's Breach will also fir what you are trying to do.Posted in: Commander (EDH)
Jan 18, 2018Cards I'm considering putting in from Ixalan and Rivals of IxalanPosted in: Multiplayer Commander Decklists
Conqueror's Galleon/Conqueror's Foothold: I have little interest in Conqueror's Galleon, but Conqueror's Foothold would be great. I'm just wondering if one is worth the other.
Growing Rites of Itlimoc/Itlimoc, Cradle of the Sun: Seems like a slam dunk for a deck that love's Gaea's Cradle.
Vanquisher's Banner: Card draw plus Anthem effect is probably a slum dunk here.
Rivals of Ixalan
Path of Discovery: I'm always looking for cheaper ways to generate card advantage and/or virtual card advantage, and getting to Explore for each creature seems like it could be really good. It's at least worth testing out in my opinion.
The Immortal Sun: So the deck runs 2 planeswalkers (Karn Liberated and Freyalise, Llanowar's Fury), but it would love the other three abilities.
So I'e decided to go with the following:
+1 Vanquisher's Banner, +1 Growing Rites of Itlimoc/Itlimoc, Cradle of the Sun: These two seem like the highest impact cards of the two.
-1 Nissa's Revelation: I really like this card, but I think my other options are cheaper and better.
-1 Kindred Summons: I was going to put Garruk, Primal Hunter back into the deck as it is just better than Kindred Summons on whole, but I think I'm going to try a few other things before going back.
Path of Discovery is on the shortlist of things to try if something doesn't seems to work out.
Jan 16, 2018If you are committed to going down the resource denial route, I would consider Kamahl, Fist of Krosa for the Commander. Turning opposing lands into creatures and then gunning them down can be the backbone of a brutally strong and effective land destruction strategy.Posted in: Commander (EDH)
Jan 14, 2018Some updates from Rivals of IxalanPosted in: Multiplayer Commander Decklists
+1 Vona's Hunger, -1 Mutilate: Mutilate is sometimes underwhelming and Vona's Hunger seems pretty perfect for replacing it. I also think that this deck should have no issue getting to 10 permanents to enable Ascend.
+1 Pitiless Plunderer, -1 Magus of the Coffers: I like Magus, but I expect that I'm going to like Twilight Prophet even more for producing mana.
+1 Twilight Prophet, -1 Attrition: As much as I like having another sac outlet in the deck, I really didn't need more creature control. Twilight Prophet gives the deck another source of card advantage and a potential source of repeating damage.
Jan 13, 2018Champion's Battle WGPosted in: Custom Card Contests and Games
Until end of turn, creatures you control gain Trample and " : Target creature gets +1/+1 until end of turn."
Draw a card.
Next - Nazahn, Revered Bladesmith
Jan 10, 2018Bishop of Binding - Will likely go into Edgar Markov VampiresPosted in: Commander (EDH)
Forerunner of the Legion - Will definitely go into Edgar Markov
Riverwise Augur - I'm going to try this in both Brago, King Eternal Blink and Ni-Mizzet, the Firemind
Champion of the Dusk - Edgar Markov
Pitiless Plunderer - Will go into Enrek Sahr, Master Breeder as a way to turn Thrulls into mana.
Twilight Prophet - Edgar Markov
Tendershot Dryad - I have a small Saproling theme in my Ghave, Guru of Spores deck and this plays well into all that deck's other themes as well.
Wayward Swordtooth - Will be a good addition to Damia, Sage of Stone, mostly due to the additional land drop.
Angrath, the Flame-Chained - Perfect for Nicol Bolas discard deck.
Azor, the Lawbringer - Might be perfect for Brago, King Eternal
Elenda, the Dusk Rose - Would be very good in Ghave
Legion Lieutenant - Edgar Markov
Journey to Eternity - Seems like a fun card to try out in Jarad, Golgari Lich Lord
Azor's Gateway - Definitey going into Niv-Mizzet, the Firemind, but I'm going to try it in any deck that runs Paradox Engine.
Jan 6, 2018Posted in: Commander (EDH)
I was also going to say Tamanoa. I like the unique effect and the name even sounds like it should have been a Legend.
Some that I would like would be Adarkar Valkyrie (cool effect to build around and it would make it tutorable with Sisay), Immerwolf (Wolf/Werewolf tribal), and Siege-Gang Commander (its even got Commander in the name).
Jan 2, 2018Cabal Coffers, Gaea's Cradle, Serra's Sanctum, Nykthos, Shrine to Nyx, Maze of Ith, Academy Ruins, Eye of Ugin, The Tabernacle at Pendrell Vale, etc. are all very dangerous if left unchecked. You should have some minimal ability to destroy lands in your deck just in case. It just makes strategic sense.Posted in: Commander (EDH)
If someone wants to run mass-LD, I just want to know ahead of time. That way, I can make deck and/or play choices accordingly.
Jan 1, 2018Forgotten One posted a message on How many token generators do you need before including Anointed Procession?My general rule of thumb for synergy cards like this is that you need about 14 cards minimum that interact with it in order to make it worthwhile. This is what I follow for cards like Strionic Resonator, Rings of Brighthearth, etc., and it has been a good rule of thumb.Posted in: Commander (EDH)
Of course, if the card in question synergizes with your Commander then I would play a synergy card with as few as 5 or 6.
Dec 31, 2017Forgotten One posted a message on What cards do you think are overrated in terms of power level?Rune-Scarred Demon: I get that it is a Demonic Tutor stapled to a 6/6 Flyer, but at 7 mana the card is just too expensive for most decks to take advantage.Posted in: Commander (EDH)
Stonehewer Giant: For a very similar reason, Stonehewer is often overplayed due to its tutoring effect. It’s better than a lot of other options, but it isn’t worth it just to tutor up equipment.
Abrupt Decay: For a card that is indispensable in a format like Modern, this is really not very good in multiplayer EDH. The casting cost restriction is worth saving one mana in other formats, but it is rarely worth it in this one.
Dec 31, 2017Seal of Doom is a fairly niche card, but it has a lot of places where it shows up (especially in B/W). Enchantment decks love recurring this, and it can be recurred with Sun Titan. I also like that even though this is relatively old-school black removal, it can still hit artifact creatures.Posted in: Commander (EDH)
Dec 31, 2017Too boring/linearPosted in: Commander (EDH)
Arcum Dagsson: You basically have two classes of cards in the deck and the non-creature artifacts worth jumping through hoops to put into play on the cheap are mostly stax or lockdown pieces.
Better on paper than in practice:
Grand Arbiter Augustin IV: So I originally thought that this would be a perfect place to play a bunch of tax effects and control cards to slow the game down. It was so boring to play against and just painted a big target on my head.
Rosheen Meanderer: I figured an “X-spells matters” deck would be fun, but it turned out horrible. It had a similar problem to Arcum in that you essentially have two classes of cards (ramp and X-spells) and drawing too much of one or the other makes for uphill sledding too often.
Not good enough to sustain:
Zedruu the Greathearted: So I haven’t yet given up on Zedruu, but the deck really took a wrong turn at some point and I haven’t had the desire to really dig into it and fix it. I really wanted to avoid the really dumb combos and I’ve stuck to those guns, but other than that the deck just lacks focus.
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Aug 15, 2017I'm starting to think that this was an April Fool's joke.... the cake is a lie.Posted in: Articles
In all seriousness, I had just opened up a TO account with the intention of putting all my decks there when this announcement came out. I held off doing anything with the hopes of just keeping everything here on MTGS. 4-1/2 months since the announcement, we don't even have any information about what is going on. Even bad news would be better than no news at this point.
Feb 3, 2014Posted in: Announcements
There are no limits set for sigs.
The sig editor is telling me there is a 512 character limit, so it won't let me "fix" the mana tags in my signature. Furthermore, it must also be counting the url in each link as part of the character limit.
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