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  • posted a message on [Primer] DredgeVine
    Quote from DrWorm » »
    I have tried a bunch of cards in my build similar to this deck (actually more similar to pizzap's build) and I have been really shocked at how consistent HM is to cast really cheaply and often more than once per game.

    Yep. With a decent draw, it's very reasonable to have Mandrills and Vengevine out on T3.

    Quote from GreenPowerNow » »
    I haven't read all the pages of the thread, for which I apologize, but I wanted to ask you, what are your thoughts on Sultai Dredgevine? I'm aware we would lose Faithless Looting, which proved very good the other night, but Sidisi, Brood Tyrant seems great too, even in Modern, as well as Sultai Charm.

    I'm playing BUG - I really wanted Sidisi to work in this deck, but IMO she is just a tad too slow. If she cost 3 I think she could be solid, but at 4 it's just not quite what we need. At 4 CMC, we need things that impact the board immediately.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] DredgeVine
    Quote from creamy99 » »
    The problem you're going to run into is speed. Modern is a very fast format. Without both cards you mentioned, you have no T1 enablers. That reduces your speed and lowers consistency drastically. I would avoid doing this.


    True that. I think a T1 enabler is big for this deck. I'm playing BUG, and fetchlands work beautifully for color fixing + the double-landfall on Hedron Crab.

    I started with a Jund list. I do miss Faithless Looting, and all things equal I would rather run Tymaret than Skaab Ruinator (although Ruinator is solid in this deck), but IMO Crab + fetches have been worth it.

    Thinking about going -1 Golgari Thug & -1 Stinkweed Imp for a couple of Satyr Wayfinders.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] DredgeVine
    I'd love to be able to run this deck with just B/G, but I can't imagine playing without either Hedron Crab or Faithless Looting.

    Grisly Salvage might do the trick, though. Less fixing does sound appealing.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] DredgeVine
    Quote from kawalimit » »
    Quote from jackad7 » »
    I don't think pack rat will work well. By the time you can start using its ability, you should be playing creatures to bring out your vines, and if you cant your probably going to lose.


    I think it needs to be seen as an alternate win condition (in some way, similar than Lotleth Troll). If you don't have creatures for triggering Vengevine form the graveyard and Rat is in play, you simply spend 3 mana, discard a card (ideally a dredger), put a +1/+1 in your first rat and create a 2/2 new creature. The opponent is forced to deal with the rat the turn it enters the battlefield 90% of the time, or in a couple of turns the game is ended. This definitely would buy us time while "finding" our Vengevines and/or Gravecrawlers. I'm going to try as soon as I get a playset of them.


    This was my experience with Pack Rat when I tried playing it in place of Lotleth Troll - it tended to be kinda all-or-nothing. It can win you the game if you pump a few cards into it, but otherwise it just sits there being an inferior Troll. Better win condition, worse enabler.
    Posted in: Modern Archives - Deck Creation
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