@iphanx: Wording changed.
@mondu_the_fat: Type changed.
@Guesswork: It's white to make it more of a non-elemental, and because the water/ice Robot Masters.
Mega Man, Super Fighting RobotWWW
Legendary Creature -- Mega Man Robot
First Strike
XW: When Mega Man is blocked, it gets +X/+0 until the end of combat.
Variable Weapon System (when Mega Man defeats another creature, attach the defeated creature to this creature as an aura. Mega Man copies the abilities of that aura, with the specific color mana costs for that creature’s abilities replaced with an equal number of W) “I’ll keep on fighting for peace for both humans and robots!”
―Mega Man
3/3
Mega Man, Super Fighting Robot WWW
Legendary Creature -- Robot
First Strike
XW: Mega Man gets +X/+0 until the end of combat, activate this ability only when Mega Man is attacking and is blocked.
Whenever a creature dealt damage by Mega Man this turn dies, exile it.
Mega Man has all the activated abilities of creature cards exiled with it, you may spend white mana as though it were mana of any color to activate those abilities.
“I’ll keep on fighting for peace for both humans and robots!”
―Mega Man
3/3
Preferably with post-rotation in mind, and something in the $20 range or lower since I need to be tight with money right now.
Does anyone have a decklist?
4 Mardu Scout
4 Ire Shaman
2 Kolaghan Aspirant
4 Monastery Swiftspear
4 Lightning Berserker
4 Kolaghan Stormsinger
4 Lightning Strike
4 Wild Slash
4 Searing Blood
Sorcery: 6
3 Magmatic Chasm
3 Roast
Enchantments: 3
3 Impact Tremors
17 Mountain
4 Rending Volley
4 Mardu Scout
4 Monastery Swiftspear
4 Foundry Street Denizen
4 Akroan Crusader
4 Satyr Hoplite
4 Lightning Strike
4 Wild Slash
2 Collateral Damage
4 Titan's Strength
2 Coordinated Assault
2 Blinding Flare
Enchantments: 6
2 Break Through the Line
4 Hammerhand
Lands: 16
16 Mountain
@mondu_the_fat: Type changed.
@Guesswork: It's white to make it more of a non-elemental, and because the water/ice Robot Masters.
Mega Man, Super Fighting Robot WWW
Legendary Creature -- Mega Man Robot
First Strike
XW: When Mega Man is blocked, it gets +X/+0 until the end of combat.
Variable Weapon System (when Mega Man defeats another creature, attach the defeated creature to this creature as an aura. Mega Man copies the abilities of that aura, with the specific color mana costs for that creature’s abilities replaced with an equal number of W)
“I’ll keep on fighting for peace for both humans and robots!”
―Mega Man
3/3
Legendary Creature -- Robot
First Strike
XW: Mega Man gets +X/+0 until the end of combat, activate this ability only when Mega Man is attacking and is blocked.
Whenever a creature dealt damage by Mega Man this turn dies, exile it.
Mega Man has all the activated abilities of creature cards exiled with it, you may spend white mana as though it were mana of any color to activate those abilities.
“I’ll keep on fighting for peace for both humans and robots!”
―Mega Man
3/3
It's my own art.
3 Akroan Hoplite
4 Monastery Swiftspear
4 Foundry Street Denizen
4 Akroan Crusader
4 Satyr Hoplite
4 Lightning Strike
3 Feat of Resistance
4 Gods Willing
3 Coordinated Assault
4 Hammerhand
4 Ordeal of Heliod
Lands: 19
3 Wind-Scarred Crag
10 Mountain
6 Plains
60 cards.
Saw this a few pages back, and updated it for Standard.
3 Hornet Queen
2 Soul of Zendikar
4 Arbor Colossus
1 Nylea, God of the Hunt
4 Nylea's Disciple
4 Boon Satyr
2 Reverent Hunter
4 Genesis Hydra
1 Reclamation Sage
4 Voyaging Satyr
4 Elvish Mystic
1 Time to Feed
Enchantments: 2
2 Font of Fertility
Lands: 24
24 Forest
Will get Red later on.
I'm also on a budget. Preferably in the $20 range, but I'm willing to go up to around $35 if I have to.
I'm looking for a deck that uses low-cost Reds like Mountain Bandit and Monastery Swiftspear or Greens like Elves like Fyndhorn Elves and the similar ones, or White.
Maybe even Red/Green, or Red/White.
Or Green. Or Green/anything.
Though, if these ideas aren't good in Commander, I'm flexible with anything else that's fast and budget-friendly.
-3 Defiant Strike
+3 Hero of Iroas
+3 Feat of Resistance
Based on this list.
3 Battlewise Hoplite
3 Hero of Iroas
3 Akroan Skyguard
4 Favored Hoplite
3 Lagonna-Band Trailblazer
3 Feat of Resistance
4 Gods Willing
3 Ajani's Presence
Enchantments: 13
2 Ordeal of Heliod
4 Ordeal of Thassa
4 Stratus Walk
3 Aqueous Form
3 Tranquil Cove
10 Plains
8 Island
EDIT:
-3 Soldier of the Pantheon
-3 Defiant Strike
+3 Hero of Iroas
+3 Feat of Resistance
Because, I bought stuff for Sligh earlier, and saw all the neat White stuff from Takir.
Rough idea. Going for something cheap ($20-ish.)
Though, I've never built a deck with more than one color, so I'm unsure about the number of Lands.
3 Chief of the Edge
2 Chief of the Scale
4 Phalanx Leader
4 Cavalry Pegasus
4 Herald of Anafenza
4 Soldier of the Pantheon
4 Ruthless Ripper
2 Bloodsoaked Champion
4 Raise the Alarm
4 Feat of Resistance
4 Gods Willing
4 Defiant Strike
Enchantments: 3
3 Oppressive Rays
4 Sandsteppe Citadel
10 Plains
5 Swamp
3 Sightless Brawler
4 Phalanx Leader
4 Cavalry Pegasus
4 Herald of Anafenza
4 Soldier of the Pantheon
4 Selfless Cathar
4 Raise the Alarm
4 Feat of Resistance
4 Gods Willing
4 Defiant Strike
3 Oppressive Rays
Lands: 18
18 Plains
4 Valley Dasher (Khans of Takir) (replaces Ash Zealot)
4 Firedrinker Satyr (Theros)
4 Monastery Swiftspear (Khans of Takir) (Replaces Rakdos Cackler)
4 Akroan Crusader (Theros)
4 Foundry Street Denizen (M15)
3 Frenzied Goblin (M15)
Instants: 8
4 Lightning Strike (M15)
4 Titan's Strength (Theros)
2 Hordeling Outburst (Khans of Takir)
3 Tormenting Voice (Khans of Takir)
Enchantments: 8
4 Hammerhand (M15) (replaces Madcap Skills)
4 Dragon Mantle (Theros)
Lands: 16
16 Mountain
60 cards
3 Act of Treason (Khans of Takir)
3 Magma Jet (Theros)
3 Shatter (Khans of Takir)
4 Valley Dasher (Khans of Takir) (replaces Ash Zealot)
4 Firedrinker Satyr (Theros)
4 Monastery Swiftspear (Khans of Takir) (Replaces Rakdos Cackler)
4 Akroan Crusader (Theros)
4 Foundry Street Denizen (M15)
3 Frenzied Goblin (M15)
Instants: 11
4 Lightning Strike (M15)
4 Titan's Strength (Theros)
3 Coordinated Assault (Theros)
2 Blinding Flare (Journey Into Nyx)
Enchantments: 8
4 Hammerhand (M15) (replaces Madcap Skills)
4 Dragon Mantle (Theros)
Lands: 16
16 Mountain
60 cards
3 Act of Treason (Khans of Takir)
3 Magma Jet (Theros)
3 Shatter (Khans of Takir)