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  • posted a message on So what killed Extended?
    Quote from crimhead »
    Well extended was cool as it was urza block.

    Later on however, it simply turned into standard again, as simply the best decks of the blocks battled it out, which is no fun at all.

    Extended got its big shake up with mirrodin again and then it just died as they shifted the format and without urza block extended was simply dead and bad.


    This. When extended went back to Tempest and Saga, it was a good chunk of the game's history. It was like half way between playing eternal and playing Standard. As time went on, two things happened.

    1. As the cool, old cards rotetaed out, many extended players moved into the newly branded Legacy format.
    2. Extended became a much smaller percent of the games history. Rather than half way between Standard and Eternal, it was just Standard plus a little. Not the idea that made it popular. To make a new format half way between Standard and Eternal, we now need a card pool going back roughly ten years. Enter Modern.


    ^Basically this.

    I don't think Extended died because they switched to 4 year rotations. They would only make such a change as a means to try and revive the format.

    The thing people keep forgetting is that there were far less people playing 7-8 years ago. And more specifically, the change in number of people playing from 20-10 years ago is much smaller compared to 10-0 years ago. And the result is... a lot of the new players didn't have the cardpool to play Extended and so the playerbase just doesn't grow as fast as Standard did.

    And then Modern comes along. People liked that the format didn't rotate, but it also wasn't as expensive an investment as Legacy.
    Posted in: Magic General
  • posted a message on Cheating on camera at SCG Open?
    Quote from Cathallex »

    To be fair though rules lawyering has been toxic for a long time now. How many game losses have there been lately from people not revealing morphs at the end of games, worse still people who actively wait until they shuffle up to get the free game, that's against the spirit of the game if you ask me.

    At least people being wary about cheating is at the expense of people with malicious intent.


    There actually aren't THAT many ways that you can just flatout scam a game loss away from people. But I've heard of stories where someone will have a game in the bag and his opponent will try to claim he drew an extra card, or that his life total is lower than it really is. And because the opponent kept good notes and the other guy didn't, a judge will usually side with the opponent. That's why they say you shouldn't rely on your opponent to keep track of life totals.

    In the case of claiming they are cheating via shuffling a weird way. You just aren't going to get punished for it unless there is a lot of evidence you are doing it. They aren't going to just DQ someone just because their opponent said so. And therefore... I don't think people have anything to worry about because no one is actually calling cheater on opponents. I think what most people would do if they suspected an opponent of cheating is they would get a judge to watch the game.
    Posted in: Magic General
  • posted a message on Cheating on camera at SCG Open?
    Quote from tchntm43 »
    At the TCG MaxPoint I went to this weekend, it seemed like a lot of people were going the extra mile to make it clear they weren't looking at their opponents' decks while shuffling them. While it's good that cheaters get caught, I am worried that the playing environment may become somewhat toxic as a result, with well-meaning players being afraid of doing something wrong that will lead to accusations of cheating.

    This whole business is just giving me another reason to stick to my decision not to shuffle my opponent's deck. I usually go with a 2-4 stack cut instead. If I don't shuffle my opponent's deck, I don't have to ever worry about doing something wrong in the shuffling process that leads to suspicion. This is on top of my previous reasons (I am clumsy when it comes to shuffling and I don't want to get a warning for accidentally spilling my opponent's deck on the table with cards landing face up, and also I don't want to completely mess up a mash-shuffle and damage my opponent's expensive cards).


    I would argue that what you are talking about is already happening. Rules lawyering is a thing. And that leads people to be extra careful about accidently drawing extra cards or somehow having an illegal deck... or all the little things they could get a game loss over. Something that the majority of people probably wouldn't make a big deal over if they knew it was completely innocent. But occasionally you run into guys that like to use any means necessary to win and because of those guys you have to be on guard.

    I think in the case of the shuffling thing, you have even less to worry about because it's really hard to catch that kind of cheating. It's only been caught on camera IIRC. And I don't think people are going to just openly accuse their opponents of cheating to their face.
    Posted in: Magic General
  • posted a message on Cheating on camera at SCG Open?
    Quote from Anteaterking »
    Quote from DarkRitual »

    I don't feel like this could work within a single tournament because of variance. But across multiple tournaments if you have one player forcing mulligans twice as often as is the average... then that should tell you something.

    Honestly though, I think the correct way to handle something like this is to either "enforce" a specific type of shuffling. Maybe at the end of all the shuffling, your opponent MUST cut the deck into two roughly even stacks and then you get the option of which stack you want on top. That should make it virtually impossible for either player to stack either deck.

    And there actually is precedent for them to "enforce" procedure like that. They made the rule about no electronics, or the rules about note taking... or the rule where once you get to the top 8 you have access to everyone's decklist so that people can't gain an advantage by having sat next to a guy by chance one round that you ended up playing in the top 8.


    I don't think this solves it. Let's say I'm playing 20 lands (just for computation sake). Normally, 1/3 of my cards are lands. If you stack my deck to put seven lands on top, when you offer me the cut, either I take the seven land hand OR I reduce my opening hand to being from a set with ~24% lands.


    Well, it certainly lowers the odds of getting the 7 land hand. If someone is able to do this trick seven times, and because of this new rule change the result is you are working with slightly less lands than average... that's pretty good considering what you would've gotten before.

    And I feel the need to point out.... I'm just throwing my idea out there. If there is a better idea that's easy to implement, then that should be what gets used.

    Posted in: Magic General
  • posted a message on What do you guys do with all your extra commons?
    Honestly... the best thing to do IMO is just go through and pick out cards that could potentially be worth anything in the long term and then dump the rest. Usually it's like 2-3 cards per pack. If you draft and play standard enough you'll quickly get an eye for what cards are going to be garbage. If it's a vanilla card like Alabaster Kirin or an effect that has been printed many times like Kill Shot... no use in keeping them around. Sometimes there will be fringe situations where it's useful in standard or EDH for some reason, but those times are rare for cards like Kill Shot and if it does happen, you have to realize that you can still go to basically any LGS and buy said cards for 10 cents.

    Honestly this goes for uncommons and a lot of rares. You would think that EDH would have raised the price dramatically on some of these rares that get a lot of play in these EDH decks, but if you go look at the value of the cards in those decks and a lot of the rares are maybe a few bucks tops. It's stuff like Sylvan Library or Vampiric Tutor that cost a lot of money.
    Posted in: Magic General
  • posted a message on Cheating on camera at SCG Open?
    Quote from jshrwd »
    If large tournaments required competitors to report the number of mulligans they took, it would provide enough data to bubble up people who have a disproportionately high number of mulligans against them (mulligans by their opponent). While that would not be sufficient for guilt, it would be useful in driving potential investigations.


    I don't feel like this could work within a single tournament because of variance. But across multiple tournaments if you have one player forcing mulligans twice as often as is the average... then that should tell you something.

    Honestly though, I think the correct way to handle something like this is to either "enforce" a specific type of shuffling. Maybe at the end of all the shuffling, your opponent MUST cut the deck into two roughly even stacks and then you get the option of which stack you want on top. That should make it virtually impossible for either player to stack either deck.

    And there actually is precedent for them to "enforce" procedure like that. They made the rule about no electronics, or the rules about note taking... or the rule where once you get to the top 8 you have access to everyone's decklist so that people can't gain an advantage by having sat next to a guy by chance one round that you ended up playing in the top 8.
    Posted in: Magic General
  • posted a message on Must read article on Umbrella Revolution, combo, the Pro Tour and MTG 'Journalism'
    Interesting article.

    The deckname thing IMO is a non-issue. Wizards (and SCG for that matter) have had the policy on deck names for a long time. Usually it's just to make decks easier to talk about. Although... even if the political aspect were true, they have every right to change the name in an effort to not make an entire country mad.

    But there is a point to be made about the lack of a good 3rd party news that covers stuff like this. A story like this would've been a cool thing to see during Pro-Tour coverage. They do these kinds of things for major poker tournaments that are televised as well. It's just another way to connect the fans with the players.
    Posted in: Standard Archives
  • posted a message on [primer] RW control
    Guys, keep it on topic.
    Posted in: Standard Archives
  • posted a message on Primer: UWR Control
    Rotation talk probably not a good idea in the competitive forum. The best place to talk about rotation is in New Card Discussion or Standard Deck Creation
    Posted in: UW/x Control
  • posted a message on Big Changes Coming - Rosewater Announces the New Standard Structure
    Quote from pr0teus »
    Quote from boomershadow »
    Very not happy with this change. The Standard environment wouldn't get so stale if there weren't 8-9 obviously OP cards (out of a possible 250) that are bound to be staples of Standard decks, and a whole set full of absolute garbage to go with them. A bit more equality in power level throughout the set would allow innovative deck-builders to really make fun decks that would be competitive against Tier 1 decks.

    The reason we want Sphinx's Revelation to go away isn't because it's been around 6 months longer than its welcome, it's because it's so freakin' good that within a two year period no matter what else is in print, there's really just no reason to run ANY other option but that one, and THAT is what makes things stale and also what makes those OP cards so expensive.


    I think this comment really cuts to the heart of the whole issue. A slight flattening of power levels would, in my opinion, go a long way toward keeping standard fresh AND keeping prices on the secondary market in check. This issue has actually come the forefront of my mind very recently, as I've been doing a bit of belated spring cleaning, and have begun to notice how many cards I own that are virtually worthless.

    Keeping with your Sphinx's Revelation example, I, as, primarily, a control player, have felt limited by how absurdly powerful this card is. There have been plenty of instances in which I've wanted to experiment with control brews that don't include blue and white, but, in the end, I always have trouble justifying not including absurdly overpowered cards such as Sphinx's Revelation. Sure, I know that there's nothing keeping me from brewing without these two colors, but I'm sure that most everyone can understand what I'm trying to get at here.

    In short, if Wizards wants to continue getting my money, they need to work on making more of what they print playable. If nothing else, it's just sort of wasteful to print so many cards that will never see the light of day.


    This is faulty logic though. Because no matter how big the card pool gets, there's always going to be the best cards in the format being played. You look over at Modern, a format in which you have like 10 years of blocks legal in... but at the end of the day the best cards for that format are going to get played. Sphinx's Rev, Pack Rat, Elspeth, Domri, Xenagos, Mutavault aren't even really played in Modern because there are cards that are far better.

    I echo what a lot of people are on the board are saying about the lands and the price of standard in general. This was an issue before this change even. And that's just that it's hard to play at a semi-competitive level without being really committed to playing this game money-wise. I got to the point where I was comfortable spending probably 500 dollars a year between FNMs and singles playing Standard and would mostly play the same types of decks and it allowed me to get away with buying fewer staples to build some of these different decks. And it always bothered me that most of the cards I bought would be worth 10% of their current value in a year or two. So it feels like unless you are really into the competitive scene, this is always going to be an issue.

    It's a legit complaint IMO. And the solution is to either invest in Modern (probably costs more money up front, but far less over 3-4 years) or play a format like EDH where you can get away with spending far less money and get potentially as much enjoyment out of it.

    Posted in: Standard Archives
  • posted a message on Big Changes Coming - Rosewater Announces the New Standard Structure
    I think it's fair criticism to look at this and go "well, we're going to have to spend more money". People have pointed out that the faster rotation will make things cost more. I don't think that's the issue. The issue is when a rotation happens, the metagame drastically changes. And even the cards that don't rotate are effected. Cards like Pack Rat and Desecration Demon were in standard for a year and saw no play, then Theros happens and they are big parts of the format. Boros Reckoner was once a 20 dollar card, now not nearly as impactful. So now every 6 months, the best cards in the format can be come just mediocre and vice versa. I remember during INN-RAV standard I dropped like 400 dollars on all the stuff for a Jund deck, and basically played that deck for the whole year. And I always had a decent shot of winning because that archetype was always oscillating between solid and awesome the entire season. There's no way to really do that with these changes.

    But at the same time, I understand from the profesional play point of view, it kind of sucks when the same 3 decks are basically a big part of the meta for a good 12 months. The format gets figured out after a couple of months, and a new set in April doesn't do enough to fix that.

    So yeah, this move is likely going to be awesome for the people that really like the competitive aspect of the format, probably not so stellar for players that just want to casually play tournaments.
    Posted in: Standard Archives
  • posted a message on Mono Blue Aggro
    I'll move this to New Card Discussion then
    Posted in: Standard Archives
  • posted a message on The Death of Original Deck Names
    Quote from Mild Wongrel »

    I agree that there are great things about the "boring" naming of decks. They make the format more approachable to new players. And sometimes makes it easier to understand. The issue is going to arise if in 10 years, people are like "hey remember that awesome standard deck from back in the day? You know the one called Jund midrange or that other cool one, the GW aggro deck?" I would have no idea what deck they meant. But like I said, most new bland decks in standard these are not going to be remembered in 10 years anyways so I don't think the issue I described will even come up.

    This is not an issue in legacy or vintage as much, but I guess I just miss when new decks were worth giving a cool memorable name to because the deck was cool and memorable.


    First of all, I can't think of any deck in current standard that you would remember 3-4 years down the road. The issue with giving an interesting name to Jund Midrange or UW control or GW aggro is there really isn't anything unique about it that sets it apart from other decks with the same name in previous standard formats.

    The only standard lists that would be worth remembering a few years from now would be named after a card or mechanic. Mono Blue Devotion for example. A unique enough deck compared to other blue aggro decks. But with those decks, once again, the name is a big clue as to what the deck is about. If 3-4 years from now someone is talking about Mono blue devotion, it's highly unlikely that there was another devotion deck from a different standard format. So people aren't going to confuse it with a different standard deck.
    Posted in: Magic General
  • posted a message on The Death of Original Deck Names
    Quote from Mild Wongrel »
    Quote from DarkRitual »
    I disagree with the notion that all names are just stuff like [color][archetype]. It's actually pretty common to name a deck after a prevelant mechanic. Jund Monsters is named after the monstrosity mechanic. They could've just as easily called it Jund Beatdown. Or Jund Planesalkers could've easily have been called Jund Control. So while it's not a highly original name, there is some room for creativity in naming some of these decks.

    Those are not creative names. They are just Color-Description of the deck. Jund Monsters is no better than Jund Beatdown. Like I said early, I think part of the issue is there has not been a memorable deck even worth given a creative name. Is anyone going to have fond memories of the pile of goodstuff mythic rares that is Jund Monsters in, I dont know, 5 years? I don't think so. Its a super boring, generic deck with nothing of interest about it.


    Ok that's fair that those names aren't creative, but can't you see the issue that is created if we go back making deck names that don't give you any clue of what is in the deck? "Check out this new deck, it's called 'The Hangover 2 staring Bradley Cooper'" "What? What does that do?" "It's a Jund deck with Planewalkers".

    The game has gotten really big over the past few years. You can't have Starcitygames writing articles with the headline "The Hangover took 2 of the top 8 at pro tour Portland" and confuse everyone the first time they hear about the deck.

    It kind of sucks the creativity is lacking, but again... no reason you can't come up with your own names for the decks that you joke about with your LGS, or names for individual cards even.
    Posted in: Magic General
  • posted a message on The Death of Original Deck Names
    I disagree with the notion that all names are just stuff like [color][archetype]. It's actually pretty common to name a deck after a prevelant mechanic. Jund Monsters is named after the monstrosity mechanic. They could've just as easily called it Jund Beatdown. Or Jund Planesalkers could've easily have been called Jund Control. So while it's not a highly original name, there is some room for creativity in naming some of these decks.

    But the biggest reason is why the majority of people prefer this convention has nothing to do with new players and familiarity. It's simply to avoid confusion. We saw at Pro Tour a deck that was called Jund Planeswalkers get popularized with two decks in the top 8. I didn't see any of the Pro Tour coverage, but if I hear people talk about Jund Planeswalkers... I don't have to ask what kind of deck it is, because the description is in the name. If instead they called it "The Illuminati" or something like that... the first question people are going to ask is "what kind of deck is that?" "it's a Jund deck that plays a bunch of Planeswalkers" "well, let's just call it Jund Planeswalkers and stop wasting peoples time explaining what the name means."

    I think there is something of value in being able to be creative with names. I'm not saying we shouldn't be allowed to have fun. But why can't you let the official name be "Jund Planeswalkers" and then between your friends come up with cool nicknames for the deck to joke about? In professional sports this sort of thing happens all the time. Players have "regular" names, but then in some cases can garner other nicknames over their careers.
    Posted in: Magic General
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