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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
  • posted a message on What's A Good Multiplayer Deck?
    This looks like a job for the infamous Multiplayer Rakdos

    Basically you can make everyone lose life and discard cards, and Auger Spree lets you pump opponents creatures to play the political game.
    Posted in: Budget (Modern)
  • posted a message on "What Deck Should I Play" thread
    Quote from Arkaedrian »
    Hi everyone,

    I currently have 2 complete decks; Burn and Infect. I also had a Wilted Abzan deck, which used to be good about 2 years ago, but it's no longer relevant and now I want to use the lands from that deck (along with some other cards) to build Abzan Company.

    Infect is not doing so well anymore (low tier 2 if that), and I seriously doubt Infect will ever come back to Tier 1, and will most likely fall back to tier 3.

    Having proxied Abzan Company, I feel like the deck is much better in the overall meta. I'm thinking of selling my Infect deck (along with most of Wilted Abzan), and buying the remaining cards for Abzan Company.

    Thoughts on if this is a good move?

    Merged with the "What deck should I play" thread - Torpf
    No I am just a little biased, but I think you should buy the deck. It has been flexible and playable in every metagame, and more so than Infect (where pump spells will always be printed), creatures are always going to be printed that randomly improve it. Best example is the Druid-Vizier combo. I also hope by Abzan Company you intend to include Druids, since that is the way to go these days.
    Posted in: Modern
  • posted a message on GWx Vizier Company
    Quote from ffeJ »
    Hey guys, could the deck run well with 4x Misty rainforest instead of the catacombs? I wanna play counters company but I don't want to get catacombs.
    Yeah you can. For shocks I play 2 Temple Gardens and 2 Overgrown Tombs. As long as your #5-8 fetchlands are G/x you are fine. That said, work to getting Catacombs if you ever want to play a Godless Shrine.

    Quote from Jeffisanhero »
    How are you guys sideboarding against Tron? I've read that the matchup is atrocious.
    You want to combo T3 before they can really play anything. Pridemage, Recsage, and Aven Mindcensor are all good (and the most common cards). Other things include Tidehollow Sculler & Abrupt Decay. What is your sideboard? I can help if I know it, and make better suggestions.
    Posted in: Tier 1 (Modern)
  • posted a message on Nissa, Steward of Elements
    She is played in the sideboard of Vizier Knightfall sometimes. Planeswalkers attack a unique angle that midrange decks trying to go 1-for-1 with removal have a hard time with. When that deck makes infinite mana she also becomes pretty insane outside of hard removal. She was in a few Bant Eldrazi sideboards for a while but other walkers are argubly better. Those are the only places I can think of that she is/was played.
    Posted in: Modern
  • posted a message on GWx Vizier Company
    I actually believe Evolution should have a higher priority than Chord in Company lists, if only because Company necessitates an Evolution-friendly build already.

    Currently I'm contemplating 8 to 10 Dorks out of 30 creatures, 4 Company, 3 Evolution, and 2 Chord out of a possible 10 Spells (10th is personal tech), and between 20 and 21 lands. Colors ranging between GW, GWb, GWr, and GWbr

    Chaining Chords with infinite mana is great and all, but unless we get that convoke for X = 2 secured (effectively five mana for us), Chording without the combo is extremely slow compared to the high-risk high-reward of Evolution.

    Also, and I swear I'm trying not to sound like a complete jerk here, but when does a combo deck care about disadvantage if it will win them the game?
    Playing a ton of dorks + Druids I've found I can go T1 Dork > T2 Druid + Dork, Untap turn 3 with anywhere from 5-8 mana available a huge percentage of the time. Having that 5 mana on turn 3 has never really been a problem for my build, especially with KotR in there acting as manadorks 13-16. Chording for 2 has never been a problem, meaning a T2 Druid that goes unanswered lets me win T2 I'd say ~80% of the time.

    What I don't like about Evolution is that it also opens us up to sorcery speed removal. If you are sacing your dork for a Druid through Evolution you are still open to sorcery stuff like Collective Brutality, Liliana Of The Veil, Karn & Ugin, Anger of the Gods, Reflector Mage, or any Instant speed removal on your endstep allowing them to untap and get ahead. I guess since I've never had a problem with Chord (X=2) I like to play on their turn forcing them to have instant speed answers or risk losing. To me the instant speed cuts down so many more random threats that it is worth it.
    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    Quote from DSTROOT »
    Ok, please hear me out on a potential way we might change things up. I am trying to think of ways to more reliably hit my Devoted Druid
    Vizier of Remedies combo. How many times have we all played our Collected Company EoT and whiffed or found a creature that isn't what we need or sent a land or Chord to the bottom of the library?

    This may be flat-out crazy talk but rather than 4 Collected Company and 4 Chord of Calling to fuel hitting the combo, what if we played 4 Aether Vial backed up with some number of Eldritch Evolution and Chord of Calling? Maybe 4 Aether Vial 2 Eldritch Evolution and 4 Chord of Calling? Or 4, 4, 2?

    I played a guy several months back who was running this sort of build and in talking with him, he said that he liked the Eldritch Evolution to be able to simply pick the creature that he needed. Our dorks are all CMC that allows us to hit the rest of our combo creatures. The down side of course is that it is sorcery speed... Aether Vial is a card that we could still use to drop Devoted Druid EoT. The biggest downside to trying this out is the price tag of Vial - $35 right now on SCG.

    I know that we have been identified and named as a "Collected Company" or "Counters Company" deck but I truly feel that the combo version of our deck could be more reliable behind Aether Vial and Eldritch Evolution.
    People have looked into this deck, and although on paper it may look good, in practice it doesn't fix the flaws that you are talking about. Playing Aether Vial you have to have the cards in hand to begin with. This deck doesn't have any problems generating a lot of mana, so the only reason to play Aether Vial is so that you can 'flash' in a Druid EoT then untap with it. If you are trying to "more reliably hit [the] Devoted Druid Vizier of Remedies combo" then having to naturally draw the cards is not where you want to be at. Say a Druid is the 5th card from the top of your library, would you rather stall for 5 turns, draw it, then Vial it in; or just cast Collected Company and put it into play? Sure wiffing on Company feels bad, but drawing Aether Vial in the late game and waiting 3 turns for it to do anything feels wayyyyyy worse. Company is the best topdeck we can get so you can't only dwell on its downside.

    Eldritch Evolution has similar problems. It does not synergise with Eternal Witness, you can't chain them together and build a board from nothing or dig through your deck and find a Duskwatch Recruiter for the win with infinite G mana. When facing couterspells, Evolution is card disadvantage, where Company can be cast on their turn, causing them to tap out to counter it which allows us to freely resolve stuff on our following turn. Since it's such high threat potential they will counter it pretty much all of the time so you can bait them that way. When looking at Chord of Calling with the other cards, Aether Vial doesn't add to Convoke so that's -1 'mana'. Evolution is net 0 'mana', and Company can range from 0 to +2 'mana'. They simply work better together.

    Overall it is not worth replacing Company with something else. It really does completely change the deck. I can see playing Aether Vial if Stoneforge Mystic is ever unbanned, but that's not talk for this thread. You can PM me if you want to talk about that, or go back in this thread a bit and find my Vial side-thought post.
    Posted in: Tier 1 (Modern)
  • posted a message on GWx Vizier Company
    Quote from DSTROOT »
    I am almost certainly oversimplifying here and making some generalizations, but I think we are, to a certain extent, discussing two variants of the CoCo/Chord Deck.

    bfitz88 seems to be more reliant or focused on a Plan A mid-range creature beats strategy on the back of Knight of the Reliquary with the Devoted Druid Vizier of Remedies combo almost as a second option or Plan B? I haven't played this so I am not as well versed on the ins and outs of it.

    The alternative that I run is the Plan A Devoted Druid Vizier of Remedies combo with a secondary or Plan B of creature beats with Kitchen Finks with a light combo element that could also happen.

    I don't think either has asserted itself as "better" or more reliable yet.

    I have a few other "out there" thoughts that I may pose to the group once I can organize them and have a bit more time to theory-craft things.
    The deck should 99% of the time try to combo off as fast as possible for Plan A, and if you can't seem to assemble it, then beat down with creatures and Gavony for plan B. Plan A always wins the game and Plan B doesn't. Things like the Todd Stevens GW Company deck has a plan of beating down and blowing up the opponents lands, but it doesn't include the Druid-Vizier combo. Just because bfitz88 is playing some KotR doesn't mean he's trying to slowly attack for the win. KotR gets Kessig which still wins with infinite mana. Courser could be some other slots like a 4th Vizier or 4th EWit, but that's his choice. If anything it helps dig towards better company hits and combo pieces. Comboing as Plan A is better than trying to beat down with a backup combo plan. If you average it out, every iteration of this deck ever has had that gameplan.
    Posted in: Tier 1 (Modern)
  • posted a message on Bant Spirits
    Bant Spirits is moved to Developing Competitive. Sorry that I missed this when moving around the threads a few days ago. For everything you can see the Metagame Update here.
    Posted in: Developing Competitive (Modern)
  • posted a message on Phyrexian Devotion Surprise Party
    Kindof a bad Land on its own, but Arena would be hilarious with Phyrexian Obliterator. You could Urborg, Tomb of Yawgmoth to make it actually produce B so you can still cast your cards on time.

    Your biggest threat is going to be Path to Exile, Fatal Push, and Terminate (people don't really play Bolt that much any more, all though it is making a comeback). You 100% need protection against them or you won't be winning any games. As D90Dennis14 already said, Blossoming Defense and Vines of Vastwood are going to be your best bets. Play Twilight Mire and Urborg, Tomb of Yawgmoth to help cast everything. Also play 4 Verdant Catacombs.
    Posted in: Deck Creation (Modern)
  • posted a message on Deck of Exiling
    Instead of cards that are some of the worst things ever printed like Search the City, why not play Delve cards like Logic Knot or Set Adrift ( or outside of blue there is Gurmag Angler, Hooting Mandrills, Murderous Cut, Tasigur, the Golden Fang) It would let you exile your cards while still playing something meaningful. Snapback would be a good one too.

    Also in order to discard cards you may want to Splash red or Black. If not then things like Thirst for Knowledge are better than Tragic Lesson because you can discard extra Serum Powders, and Chart a Course will discard stuff at a cheaper cost. Monastery Siege could let you discard every turn and dig for all 4.

    I don't think you'll ever be activating Shelldock Isle, and since it exiles face down you can't win if you exile a Hedron Alignmentt, so it probably shouldn't be in your deck. The interaction with Tragic Lesson just isn't worth it.

    Posted in: Deck Creation (Modern)
  • posted a message on Modern Sub Forum Updates (Last Update: 03/12/17)
    Lots of changes!

    • Tron, Druid/Vizier Company, , Jeskai Control/Queller moved to Tier 1 from Tier 2, Humans moved to Tier 1 from Developing Competative
    • UW Control moved to Tier 2 from Tier 1, Mardu, Infect, Elves, Bogles, Knightfall/Bant Company, UR Breach/Blue Moon moved to Tier 2 from Developing Competative
    • Bant Eldrazi, Jeskai Copycat, RW Prison, Ad Naus, 8Rack, Grishoalbrand moved to Tier 3 (pinned in Developing Competative)
    • Bant Spirits, B/W Smallpox Control, UB/x Faeries, Esper Draw-Go, unpinned in Developing Competative

    Sorry for the long time since updates. Since the MTGO data changes and multiple tierlists falling apart we have turned to using this tierlist by Lejoon (Reddit thread here, also check out his Twitter!).
    Posted in: Modern
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    UR Breach/Blue Moon moved to Tier 2. To see the full changes to the tierlist, check out the subforum update log.
    Posted in: Tier 2 (Modern)
  • posted a message on Knightfall/Bant Company
    Knightfall & Bant Company moved to Tier 2. To see the full changes to the tierlist, check out the subforum update log.
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Infect
    Infect moved to Tier 2. To see the full changes to the tierlist, check out the subforum update log.
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] G/W Auras (Bogle)
    Bogles moved to Tier 2. To see the full changes to the tierlist, check out the subforum update log.
    Posted in: Tier 2 (Modern)
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