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  • posted a message on Sliver EDH Deck
    Thanks, I appreciate the input
    Posted in: Commander (EDH)
  • posted a message on Help me pick an Esper Commander please.
    Oloro is good but really annoying to play against, my vote is to run a Zur the Enchanter deck, that will easily lock down any opponent in 1v1 and I've been successful in multiplayer as well, just know that with Zur you have to have enchantments that can deal with different problems which is easy to come by since he tutors almost everything in your deck, also load it with plenty of counter spells and removal
    Posted in: Commander (EDH)
  • posted a message on Sliver EDH Deck
    So I play a fairly mean standard sliver deck, and I also enjoy playing EDH (my normal commander is Zur the Enchanter, yes I know I'm a terrible person) so I decided why not make a sliver EDH deck. Obviously my commander is going to be Sliver Overlord and I've been going through cards and have a good idea of what's going in my deck except for one thing-land. I know I need to have more land than the average commander deck but I was wondering if you guys knew roughly how much land I should have in my deck. i.e. 50 land, or 45 land, or 60 land, or whatever you say. I can do the calculations for which colors should have more mana and whatnot, I am just trying to get an idea of how much land I'm going to need, thanks.
    Posted in: Commander (EDH)
  • posted a message on Zur deck
    I understand now, I had the phasing rules mixed up, but thank you, I really appreciate this
    Posted in: Commander (EDH)
  • posted a message on Zur deck
    Quote from Victrix »
    Vanishing Every highly competitive zur deck I have ever played against fetches that first.
    Couldn't I just use Teferi's Curse on Zur then slap Vanishing onto my opponents commander for some serious pain
    Posted in: Commander (EDH)
  • posted a message on Zur deck
    Thanks
    Posted in: Commander (EDH)
  • posted a message on Zur
    Alright thanks, that helps a lot
    Posted in: Magic Rulings Archives
  • posted a message on Zur deck
    I made a post the other day asking for some tips on making my Zur deck more competitive. One of the things that I never really took advantage of while playing Zur the Enchanter was counterspells. I was wondering if anyone knew of a list online or if they could post a bunch because I've been looking on the gatherer but whenever I search it doesn't show a whole lot of spells.
    Posted in: Commander (EDH)
  • posted a message on Zur
    I play a now decently competitive Zur the Enchanter commander deck. But what has my curiosity is if I pull an ennchantment, say Steel of the Godhead and attach it to Zur via his ability, during the fight sub-phase is he now a 3/6 with lifelink and unblockable? I would like to think so since the card came in and resolved affects him before the declare blockers step, but I was wondering if anyone knew the official ruling on that one.
    Posted in: Magic Rulings Archives
  • posted a message on Zur vs Kaalia
    Thanks for the great ideas guys, I really appreciate it.
    Posted in: Commander (EDH)
  • posted a message on Zur vs Kaalia
    I know right? It's bogus especially since that's really the only way to win with Zur plus one of my other friends plays Oloro... So I'm definitely adding the cards Slarg suggested and I'm gonna play test Phyresis
    Posted in: Commander (EDH)
  • posted a message on Zur vs Kaalia
    Awesome thanks. I'll definitely be making some changes to my deck, but what's your opinion of adding Phyresis to even the playing field?
    Posted in: Commander (EDH)
  • posted a message on Zur vs Kaalia
    So I play a casual Zur the Enchanter deck but it does have a competitive edge to it. Unfortunately my friend plays Kaalia of the Vast deck which contains a lot of overpowered demons, dragons, and angels. On top of that my friends don't like to play with commander damage claiming that it ends the game too quickly. In the early game I do well giving Zur Diplomatic Immunity, Aqueous Form, and then I pull Aegis of the Gods and Greater Auramancy to pretty much lock out his only destroy enchantment and his Worst Fears. But once he gets going with Kaalia and he starts putting creatures like Rakdos the Defiler or Iona, Shield of Emeria it's game over for me. He quickly outnumbers me with creatures and the only way I can do anything would be to give Zur Spirit Mantle so he can block but then I'm no longer pulling more enchantments. And Propaganda and Ghostly Prison only work for so long because he'll get enough mana. So what I'm asking is what to add or change in my deck or play style to have a chance of winning?
    Posted in: Commander (EDH)
  • posted a message on Unstoppable Sliver Combo?
    Okay, I just lumped it as deathtouch since they did the same thing, that's my mistake, well thank you for clearing that up.
    Posted in: Magic Rulings Archives
  • posted a message on Unstoppable Sliver Combo?
    So I was playing a 5 man free-for-all the other day with a bunch of friends and I was playing my Sliver deck. I had Megantic Sliver, Thorncaster Sliver, Bonescythe Sliver, Galerider Sliver, Manaweft Sliver, Toxin Sliver, and 2 Predatory Slivers out on the battlefield. I was easily dominating at first with a strategy where I would declare that I was attacking someone, then use the 1 damage from each creature, because of Thorncaster, to get rid of any defending creatures my opponents had. Since they all had deathtouch and the ruling for Thorcaster's ability says that whenever the creature attacks IT does 1 damage to target creature or player, I'd theoretically wipe the board. My friends said that it wasn't legal to do that since deathtouch only counted during combat, I was wondering that since the creatures have deathtouch and they're doing damage to an opponent creature, wouldn't that creature technically be destroyed unless it had shroud, hexproof, or was indestructible?
    Posted in: Magic Rulings Archives
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