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The World of Kamigawa
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from spawnofhastur »
    I'm not sure what kind of standard environment would be able to produce a Stifle reprint, especially considering the closest thing they've done is Disallow. Then again, Stifle in modern would hose an insane amount of stuff, and I'm not sure the impact on the meta would be altogether positive.


    They printed nimble obstructionist, and I have to say I'm sad it did not see play. 3 flash evasive power with the ability to stifle while drawing a card for 3 mana. (And the stifle is not counterable without another stifle.) I honestly thought jeskai control would pick it up. I guess it had to be a 2/1 for 2 with 2 mana cycling to see play?

    (I did buy a playset recently, just in case it picks up steam.)
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Both Jund and GDS win by CA, mostly, out-grinding until something is un-answered, while answering or pre-emptively disrupting. BBE is all about the question if it is better than snapcaster. BBE would be disruptive to the metagame because it is different enough and would bring other things in its wake. For one, it's bigger and hit immediately (although snap flash is mostly equivalent), it's built-in CA is different enough (not dependent on GY, not counterable, not restricted to instants, more random), and playing green instead of blue, IMO, would bring back abrupt decay, which does impact the meta. There may be other cards that are under the radar because BG is under-played.
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from LeoTzu »

    I think BBE is a safe unban, but I’ve always found the argument that BBE can whiff inadequate because the situations in which BBE general whiffs are in situations where you’re already ahead (generally).


    Yep, that's the point people forget.

    BBE can also hit bolt (always relevant), kolaghan's command (2 or 3 for 1, counting the elf); add to that that BBE inclusion in a deck will shape the deck content to optimize it. Finally, people constantly overlook that cascade is a cast trigger, so unlike CoCo, you are guaranteed the extra spell, unlike CoCo where a counter negates everything.
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Reading this forum, I think hate-bears must be a great meta call. Smile
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    After yesterday's daily update linked to a ban-related article, I was afraid it reflected their stance. Thankfully, common sense prevailed. Wizards announced no change, the usual suspects voiced their usual opinions.

    As far as the meta goes, going over a few pages...

    1. Tagging linear, linear, linear does not make it a dirty word and does not make it true. (What's linear? Having a decent synergistic design?) SCG modern pre-top-8 matches and top-8 matches showed storm (and affinity, and GDS) winning by fully interacting with their opponents. Listen to twitch instead of just reading top-8 deck lists.
    2. If you expect to lose to chalice on 1, then bring hate on 2. Duh. Sideboard choices are sideboard choices and you can't build a sideboard that address every single possible matchup. If you really think ETron is the overplayed unholy beast, then target it post SB.
    3. Banning past in flames doesn't address storm, it out right kills the deck in its current form. It implicitly gets rid of gifts ungiven, because GU was played due to PiF. Suddenly, the deck relies solely on chaining cantrips up to an impossible number if you can't flashback. I would not be surprised if they ban opt though. Or maybe serum visions to avoid looking silly.
    4. Yeah, you don't like Eldrazi (I mean, Tron. No! Storm. Or was that affinity?) We got it.
    Posted in: Modern
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    The player-as-PW (or PW-as-player, but I prefer the former) can be made to work by having true player be a special type of PW. so you'd have playing PW and non-playing PW. That way, only a few cards need errata to target only playing PW. (Like Balance.)

    The benefit is that it's easy to explain:

    1. Cards that say "player" now say "planeswalker".
    2. Cards that say "player" and make no sense for non-playing PW now say "playing planeswalker".

    Done. Easy to grasp. The list of things that do not make sense for non-playing PW are easy to understand: they don't have hand, library, graveyard, they don't own or control permanents, they have no life total, etc
    Posted in: The Rumor Mill
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    I wish they'd errata cards targeting players to target PW instead and have players be indestructible PW. (Sure, make my Chandra discard two cards if you want to...)

    PS: also, errata creature cards bck to summon. Currently, new players are confused that creatures are spells.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Modern Prices Discussion
    The the scarab god is heavily played in standard and is one of the best card of the format. hostage taker, one of the best card of Ixalan is in the same colors and props it up.
    Posted in: Modern
  • posted a message on Clodflare blocking mtgsalvation
    Using another browser without javascript, Cloudflare won't let me access mtgsalvation. Is this permanent or because you're under some DDoS attack?
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on [XLN] Prerelease experience, overperformers and underperformers
    My pool was good on the back of the ripjaw and the two great uncommon dinos. (It was unfortunately quite a bit removal-light.)
    Both the priest of the wakening sun and the daring saboteur are not rares that entice you to play their colors. This is not a first pick in a draft where you can pick other card to match. I was talking about my pre-release seal pool.

    You won't play white and you won't play dinosaurs due to the priest. You will play the priest if you end-up playing white and have playable dinosaurs. Otherwise, it won't make the cut in your deck. As such, it is a bad rare to open in sealed. It's a card on the level of commune with dinosaurs: you play it if the rest of your pool commands it, not because it's an exciting card, not because it a dominating card. I think I'd prefer the commune over the priest because it smooths out your early game. Similarly, I found drover of the mighty to be one amazing card that will be format-defining. I can assure you I'd pick drover over priest every single time in draft. A rare that is lower pick than a uncommon is a crap rare in my book.

    It's the same thing about the saboteur. It's a 2/1 for 2, which is a fine card, but not a compelling rare. (Its 1-toughness is a real liability though.) Everything you said confirms my opinion and what I stated. Saying it can block early is pretty damning praise. That's not what I look for in my rares. It's okay if your opponent stumbles and for some reason can't block a 2/1 on turn 3, but again, I I don't think that's a good rare to open in seal.

    Edit: on re-reading my post, sure, I should have said "my two good rares" instead of "my two playable rares", if that is what struck you.
    Posted in: Limited (Sealed, Draft)
  • posted a message on [XLN] Prerelease experience, overperformers and underperformers
    Quote from DirkGently »
    Those are totally fine rares. The dino searching 1-drop is pretty solid (2 life per turn counters 2 power hitting you in the face every turn, and tutor is a nice boost in the late game - it almost certainly should have been in your deck if you were committed to running white, though I'm not convinced you should have) and the "worse than a magpie" guy is quite strong, both as a goblin piker when necessary early, and a card filterer, inevitability-generator, and raid enabler late-game. It's even a pirate to boot(y). Sure, magpie is a solid card, but it's blockable, costs twice as much, and fails hard on the vanilla test. It also hasn't been printed in ten years.

    There are plenty of much less playable rares in this set. Both of those cards are very playable in the decks that want them - B-level cards if ever there were any. Lsv gave priest a 3.5 and saboteur a 3.0, and I'm inclined to agree with him. Both quite good, though not at the level of raptor or blasting cannons. Your pool sounds quite strong.


    For my pool, it was bad because I don't want a white 1-drop when white is a splash and its ability requires double white.

    I never heard of goblin piker as "quite strong". The looter is extremely blockable, much more than a flyer. (If your opponent can't block a 2/1 on turn 3, you're already winning.) Requiring 3 mana to make it unblockable is extremely bad mana investment until the very late stages. You will never drop him turn two and start looting, unless your hand or your opponent hand is very bad. I'd very much rather pay 4 for a flyer that draw cards. It has only 1 toughness, dying to everything. Multiple sets have free looters or looter than only require some mana. It's an okay 2-drop, it fills your curve, but it's an awfully weak card to be a rare. The concept of it being a 3 (i.e. pulling you into drafting the color) is overrated.

    Posted in: Limited (Sealed, Draft)
  • posted a message on [XLN] Prerelease experience, overperformers and underperformers
    I finished a virtual 4-0,with an actual 2-2. The reasons are sad.

    First, my deck. Upon opening my pool, I was sad at the level of rares I got. I had two playable rares among 7. Got plenty of crap, like the white 1-drop that gain you life by showing a dino, a dual land in unplayable colors, that stupid not-even-close-to-magpie blue looter that need to hit to loot, stuff like that.

    Thankfully, my two playable were dozies: cannons and ripjaw raptor. I also had both the good (insane?) 5-drop dinos: charging monstrosaur and raging swordtooth. A few other R and G dino, but not enough so it was complemented with a few white spells. I had a lot of two and three drops, many with haste. Plus double the hasty, exploring red pirates, which is very good to curve out.



    My first win was against UBw, which had mana trouble, but it did not matter much as I consistently curved out. My second against UG, which had bounce and freeze (and the combo with the unblockable merfolk which bounces the freezing merfolk), but my beef was fast enough and I had enough hasty dude to always win the damage race.

    My first loss was against UBg. He won by stalling the ground a lot, bouncing and fatty blockers and... by using blight keeper repeatedly. He misread teh card and did not noticed (and neither did I) that he needed to sacrifice it... so he drained me twice, with the menace of activating it another time... I'd have won without the extra drains. We discovered his error at the end and he claimed he'd would have won anyway and I didn't want to fight for a single booster so let him have it (and have people making fun of him for "cheating").

    My second loss was again RGw in the mirror. We raced and exchanged blows over three games. What happen in the end, and I only realized the day after, was that he cheated on his life total. After one attack on him he told me that I should have attacked with everything and won, but I pointed out to him he would not have died. In reality, I had forgotten to reduce his life two turn before. After I told him so he fiddled with his life pad (which was mostly hidden behind his deck box). After the game he reiterated that I should have just attacked with everything to win and again, confused, I told him that he'd survived and his back swing would kill me, and he said "oh right!, oh right!". Once again I did not pick up the clues. Only by going over the game the next day did I realized what he had done. I then remembered seeing a 11 crossed into a 14 on his life pad after the game.

    So, two real wins, two false losses.

    Oh well. I really need to crank up my game and make sure to read the card and write down life totals correctly.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Fatal Push and 5-toughness creatures definitely is shaping the format and in particular pushed out lightning bolt. I think a different bolt could shake up the meta. This is what I have i mind:

    Ragged Bolt R
    Sorcery
    Choose one:
    • Ragged Bolt deals 2 damage to target player.
    • Ragged Bolt deals 5 damage to target creature.

    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Quote from cfusionpm »
    The problem isn't Temple, it's stuff like TKS, Reality Smasher, and all the other low-cost hyper-value Oath Eldrazi creatures being powered out several turns early with incredible reliability. They have been a cancer on the format for nearly two years, and will continue to be so as long as they (and Temple) are legal.


    You are overstating how often people get double-temple hands. While I agree TKS into smasher is a powerful one-two punch, but usually that happens turn 3 and 4. If you're not setup by this time and play zero disruption (discard or counter), then I'm sorry to say your deck is not competitive.

    (Now, I agree there is a lack of purely reactive deck, but the format does not have the cards necessary for it and people have expressed multiple times they don't want another FoW format. As long as that is true, there won't ever be a purely reactive deck in modern.)

    Quote from gkourou »
    Field of Ruin v2.0
    Land
    T: Add 1 to your mana pool.

    1, T, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffle his or her library.
    [/quote]

    Let me laugh a bit. A mana-producing, hardly counterable, 1 mana LD that fixes your colors and give you immediate untapped mana? I think this may well be better than wasteland. It does cost 1 to activate, but you immediately get paid back with mana. It would be wasteland 5-8 in legacy and be a 4-of in all modern decks. It would immediately kill tron and eldrazi.

    Quote from -LeoTzu »

    Tasigur/Tarmogofy don't protect themselves, which is the primary difference when it comes to comparing these threats.


    Tasigur can cost 1 mana. I rarely cast it for more to keep mana open. Tarmo always costs only 2 and can rumble with TKS and Smasher. TKS is good, but so was vendillon clique. Smasher is good, but so was Thrun. TKS and Smasher are only playable because they can come down turn 3 and 4. Play them turn 4 and 5 in modern means the deck is dead.
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    I'm not too enthusiastic about this recent discussion.

    For starter, like many, I think the speculation of what would happen without the current tier-1 is both mostly hot air and entirely pointless. It's not that I mind people shooting from the hip and giving their opinion, but that I find the discussion to be a symptom of a lack of mental rigor. Any meta has a tier one, every tier set will have its detractor, every deck has its lover and hater. You'd replace one set of dissatisfied players with another. I'd rather read people discuss how to make some decks better than how to destroy the ones that exist. I find the current displayed hate for the existing tier-1 a bit tasteless.

    Furthermore, the discussion seems to take for granted two things. One, that the current tier-1 suite is dominating. It's not true. Multiple recent results have shown other decks taking the crown in a given tournament. There is no huge gulf between tier-1 and tier-2. So why want to change the tier-1? It does not extinguish variety, that's just not true. Two, history bears this out, a single new card can push tier-2 deck into tier-1. Look at Baral making storm better for example. So, I would much prefer to see people speculating on new cards (even made up ones) that would help change the meta rather than bashing tier-1 decks you think are no-fun.

    Posted in: Modern
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