Snake Oil3
Artifact (R)
When Snake Oil enters the battlefield, you gain 3 life, the you lose 3 life.
When Snake Oil leaves the battlefield, create a 3/3 green Snake creature token, then sacrifice it. "A marvelous medicine for all!"
A fixed(?) version of paincast I've been tinkering with:
Nazira Charioteer1R
Creature - Human Berserker (C)
Conquer R(You may cast this card for its conquer cost if an opponent lost life this turn.)
"For honor! For power! For the Eternal Flame!"
2/1
Ramunap, Desert Refuge
Legendary Land - Desert (R) T: Add C to your mana pool.
As long as you control three or more creatures, Ramunap, Desert Refuge has "t: Add one mana of any color to your mana pool" and isn't a Desert. Not all of Amonkhet was destroyed.
Sunplague2BB
Enchantment (R)
Whenever a player attacks with a creature, casts a spell, draws a card, or activates an ability of a permanent he or she controls, that player loses 1 life.
At the beginning of your end step, if no creature attacked you since your last turn, sacrifice Sunplague. When summer comes on Jamuraa, you can't do anything. The heat crushes and chokes you, and you must wait for the sweet release of night.
Infectious Parasite3
Creature - Germ (U)
Emerge 3BB
Infectious Parasite enters the battlefield with two +1/+1 counters on it if you cast it for its emerge cost. Every plague needs something to feed upon.
2/3
I'll really miss your designs, flatline. You always were super creative and positive. I hope to see you again at some point!
Encroaching Wilds
Land (R) t, Sacrifice Encroaching Wilds: Destroy target land you control and target land an opponent controls. That player may search his or her library for a basic land card and put it onto the battlefield tapped, then shuffle his or her library. You may search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Moment to Relax1UU
Sorcery (M)
Take an extra turn after this one. You can't cast spells or attack with creatures during thst turn. "Catch your breath. Rest. Don't engage in rigorous activity."
Intrepid Reoprter1WW
Creature - Human (U)
Prevent all damage that would be dealt to Intrepid Reporter by green creatures.
Intrepid Reporter can't be the target of blue spells.
2/3
Mausuleum Liege3BB
Creature - Zombie Wizard (R)
When Mausoleum Liege enters the battlefield, exile all cards from target opponent's graveyard.
When Mausoleum Liege leaves the battlefield, put all creature cards exiled with it onto the battlefield under your control.
4/4
Explosives Smuggler1RR
Creature - Goblin Rogue (R)
When Explosives Smuggler enters the battlefield, separate all creatures you control into two face-down piles and shuffle those piles. Target opponent chooses one of those piles, then you reveal both piles. If Explosives Smuggler was in the chosen pile, sacrifice it and it deals 4 damage to each creature in that pile.
4/4
Struggle for Survival1BG
Sorcery (U)
Target creature gets -2/-2 until end of turn. At the beginning of the next end step, if that creature is still on the battlefield, put two +1/+1 counters on it. What doens't kill you makes you stronger.
Punisher of Complacency1BB
Creature - Demon (M)
Flying, lifelink
As long as you have 10 or more life, you can't win the game and your opponents can't lose the game. He'll grant you eternal life, but at what cost?
5/5
Snake Oil 3
Artifact (R)
When Snake Oil enters the battlefield, you gain 3 life, the you lose 3 life.
When Snake Oil leaves the battlefield, create a 3/3 green Snake creature token, then sacrifice it.
"A marvelous medicine for all!"
A fixed(?) version of paincast I've been tinkering with:
Nazira Charioteer 1R
Creature - Human Berserker (C)
Conquer R (You may cast this card for its conquer cost if an opponent lost life this turn.)
"For honor! For power! For the Eternal Flame!"
2/1
Netn10, void_nothnnig
Ramunap, Desert Refuge
Legendary Land - Desert (R)
T: Add C to your mana pool.
As long as you control three or more creatures, Ramunap, Desert Refuge has "t: Add one mana of any color to your mana pool" and isn't a Desert.
Not all of Amonkhet was destroyed.
Sunplague 2BB
Enchantment (R)
Whenever a player attacks with a creature, casts a spell, draws a card, or activates an ability of a permanent he or she controls, that player loses 1 life.
At the beginning of your end step, if no creature attacked you since your last turn, sacrifice Sunplague.
When summer comes on Jamuraa, you can't do anything. The heat crushes and chokes you, and you must wait for the sweet release of night.
Hang BG
Sorcery (U)
As an additional cost to cast Strangle, tap two untapped creatures you control.
Destroy target creature.
Infectious Parasite 3
Creature - Germ (U)
Emerge 3BB
Infectious Parasite enters the battlefield with two +1/+1 counters on it if you cast it for its emerge cost.
Every plague needs something to feed upon.
2/3
I'll really miss your designs, flatline. You always were super creative and positive. I hope to see you again at some point!
Encroaching Wilds
Land (R)
t, Sacrifice Encroaching Wilds: Destroy target land you control and target land an opponent controls. That player may search his or her library for a basic land card and put it onto the battlefield tapped, then shuffle his or her library. You may search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle your library.
Moment to Relax 1UU
Sorcery (M)
Take an extra turn after this one. You can't cast spells or attack with creatures during thst turn.
"Catch your breath. Rest. Don't engage in rigorous activity."
Planar Barrier 1W
Enchantment (R)
Planeswalker spells can't be cast.
Loyalty abilities can't be activated.
Home, sweet home!
Intrepid Reoprter 1WW
Creature - Human (U)
Prevent all damage that would be dealt to Intrepid Reporter by green creatures.
Intrepid Reporter can't be the target of blue spells.
2/3
Mausuleum Liege 3BB
Creature - Zombie Wizard (R)
When Mausoleum Liege enters the battlefield, exile all cards from target opponent's graveyard.
When Mausoleum Liege leaves the battlefield, put all creature cards exiled with it onto the battlefield under your control.
4/4
Explosives Smuggler 1RR
Creature - Goblin Rogue (R)
When Explosives Smuggler enters the battlefield, separate all creatures you control into two face-down piles and shuffle those piles. Target opponent chooses one of those piles, then you reveal both piles. If Explosives Smuggler was in the chosen pile, sacrifice it and it deals 4 damage to each creature in that pile.
4/4
Walk the Plank 1B
Sorcery (U)
Destroy target creature without flying.
"You'll need wings to get out of this one!" - Migal Bloodtooth, Pirate captain
Struggle for Survival 1BG
Sorcery (U)
Target creature gets -2/-2 until end of turn. At the beginning of the next end step, if that creature is still on the battlefield, put two +1/+1 counters on it.
What doens't kill you makes you stronger.
Punisher of Complacency 1BB
Creature - Demon (M)
Flying, lifelink
As long as you have 10 or more life, you can't win the game and your opponents can't lose the game.
He'll grant you eternal life, but at what cost?
5/5