Well, I stopped being able to draft when they went to local prereleases, so this is just making it official. I miss the old, big prereleases. More players, more types of events, more opportunities to trade. Two consecutive weekends of one event per day sealed deck is of no interest to me.
the problem in general with planeswalkers in multiplayer is that normally people are spreading out their attacks. but planeswalkers give them a clear target. its like oh theres no one i particularly want to attack right now? might as well swing at the planeswalker as long as there arent any unfavorable blocks.
How about I rephrase the question a bit to illicit a different kind of response - would YOU personally run Jace in your blue decks? And give a real answer please, not one based on whether you own or can afford one!
First of all, I do own a playset of JtMS. No, I do not have him in any of my EDH decks. Generally, planeswalkers are fragile and fairly low-impact in the multiplayer environment. They almost always die the turn they come out to a random couple of tokens or some such. I do play Garruk for the Overrun in my Hazezon Tamar, but I fully expect him to be killed most of the time. The only other walker I run is Nicol Bolas in my Progenitus simply because he _does_ have a huge impact even if he is killed immediately.
The reason to run mono-blue is Sanity Grinding.
I suggest the following upgrades: Wall of Frost to Plumeveil (Better for Grinding) Mind Spring to Blue Sun's Zenith (it can hit your opponent, better for Grinding)
Add more fetches/Terramorphics if you want to keep Hedron Crab
Drop a few of the Traumitize/Keening Stone as they are too slow and Traumitize is not all that effective at finishing
Actually, I think you're light on milling effects. Things like Aether Adept are ok, but they only help you not lose instead of winning. Mulldrifter could become Vision Skeins. Mana Leak becomes Broken Ambitions.
Try running Mesmeric Orb. This thing can mill a stupid amount of cards every turn.
Anyway, that's all the ideas I have for now. Hope this is helpful!
Wizards basically killed the regional prereleases in my area when they allowed stores to start having them. They dwindled and then died months ago. I had already accepted that I'll never draft at a prerelease again, so this is no additional pain. I am happy to see more GPs. With some luck I can get to a few of those. We'll see what the geographic distribution looks like when they start announcing them.
Mine was in a 1-1 game (asking for trouble just by playing it really) with my Bladewing the Risen vs. his something mono-blue, I forget to be honest. The game basically went with me playing dragons and other things while he ramped some mana, drew cards. His first relevant plays were Mindslaver and Academy Ruins. I'm pretty sure I'll never play him again.
So after this disaster, who else is ready for DD: Dwarves vs. Walls?
I suggest 4x Dwarven Demolition Team. On a more serious note, at least some of the reports suggest that the gameplay isn't the complete disaster that was predicted. Still, it's not motivating me to buy it.
Anyway, what he's doing is downright broken. He either cheats it into play with eldrazi spawn + Pattern of Rebirth or, for the unquestionably broken option, cast it with Channel.
Against the Channel plan, I suggest the timeless combo of Lightning Bolt + Lightning Bolt for a dead opponent. Sometimes simpler is better. Bolt also works well in response to the Pattern of Rebirth. In fact, any instant speed removal seems great against this plan.
Juxtapose and Tariff seem good for LOLZ, but unfortunately are sorceries.
How about some Fevered Convulsions? Probably no more than 2 as they require a lot of mana. I also like the idea of Arena as a 1-of since you can wear down bigger creatures with any of yours.
+1
First of all, I do own a playset of JtMS. No, I do not have him in any of my EDH decks. Generally, planeswalkers are fragile and fairly low-impact in the multiplayer environment. They almost always die the turn they come out to a random couple of tokens or some such. I do play Garruk for the Overrun in my Hazezon Tamar, but I fully expect him to be killed most of the time. The only other walker I run is Nicol Bolas in my Progenitus simply because he _does_ have a huge impact even if he is killed immediately.
I suggest the following upgrades:
Wall of Frost to Plumeveil (Better for Grinding)
Mind Spring to Blue Sun's Zenith (it can hit your opponent, better for Grinding)
Add more fetches/Terramorphics if you want to keep Hedron Crab
Drop a few of the Traumitize/Keening Stone as they are too slow and Traumitize is not all that effective at finishing
Actually, I think you're light on milling effects. Things like Aether Adept are ok, but they only help you not lose instead of winning.
Mulldrifter could become Vision Skeins.
Mana Leak becomes Broken Ambitions.
Try running Mesmeric Orb. This thing can mill a stupid amount of cards every turn.
Anyway, that's all the ideas I have for now. Hope this is helpful!
Sage Owl is just inferior to Augury Owl.
Ogre Marauder seems worse than Inkfathom Infiltrator, Looter il-Kor, or Dimir Infiltrator
Veiling Oddity seems like a possibility to make your whole team unblockable
Writ of Passage could help supplement Distortion Strike
+1
Wizards basically killed the regional prereleases in my area when they allowed stores to start having them. They dwindled and then died months ago. I had already accepted that I'll never draft at a prerelease again, so this is no additional pain. I am happy to see more GPs. With some luck I can get to a few of those. We'll see what the geographic distribution looks like when they start announcing them.
I think it's a tie between Titan and Time Stretch for my personal hatred, though Warp World and Obliterate elicit the most concessions.
I suggest 4x Dwarven Demolition Team. On a more serious note, at least some of the reports suggest that the gameplay isn't the complete disaster that was predicted. Still, it's not motivating me to buy it.
Here's a nice app that you might find useful for similar future situations:
http://mcgees.org/magic-land-chooser/
Against the Channel plan, I suggest the timeless combo of Lightning Bolt + Lightning Bolt for a dead opponent. Sometimes simpler is better. Bolt also works well in response to the Pattern of Rebirth. In fact, any instant speed removal seems great against this plan.
Juxtapose and Tariff seem good for LOLZ, but unfortunately are sorceries.