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  • posted a message on Anti.. graveyard hate..?
    Bitterroot was dead on with Ground Seal. But Sedris the entertainer doesn't have that color.
    Posted in: Commander (EDH)
  • posted a message on bribery.
    Everyone already said most of what I was going to say. Things like Clone and Vesuvan Shapeshifter work as well.
    Posted in: Commander (EDH)
  • posted a message on Intet, the Dreamcrusher.
    Honestly, the only reason I don't run time stretch is because I currently only own one. If I had another, I would likely just cut stroke of genius for it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Primer-Jund]
    The problem comes when you keep a hand of removal or draw it when there are no targets. That specific build is ripe with removal, often uselessly. Against the mirror, RDW and even most naya builds, its okay, but I think it's better kept in the board.
    Posted in: Standard Archives
  • posted a message on [Deck Discussion] Brian Kibler/Sam Black/Martin Juza Tap-out U/W Control
    Seagate seems really slow and not worthwhile. It dies to removal that is too often dead card in their hands. Why give them a target?
    Posted in: Standard Archives
  • posted a message on The Definitive Series - An Idea for the EDH Community
    The problem with this is that all of the "definitive series" things would be recommendations, and in the long run, just be another more argued about primer. For instance, I don't even run Vanishing in my build and I'm glad I don't. The point is, there doesn't need to be a lot of discussion on it because its a matter of play style and opinion. I think Flickerform is much better than Vanishing and even easier to get. I doubt everyone would agree with that, so my recommendation is to try both and decide for yourself.

    Anyway, it's a neat enough idea, but all of the information and arguments are already there. It's easier to just post a discussion on specific cards in specific decks or just compare and contrast the decks that other people have already posted.
    Posted in: Commander (EDH)
  • posted a message on [Primer-Jund]
    Craig's build is fine for an aggro meta, but it loses most of the time to control variants, even bad ones.
    Posted in: Standard Archives
  • posted a message on Am I the only one that thinks that NOT following the recommended banlist hurts EDH?
    Yeah, I recently got killed by a 13 year old playing Sorrin in a big multiplayer EDH game. I was pretty pissed, going and I'm thinking the specific life changers needs to go. You know who they are and they're really not fun. I dont know who in R&D thought that was a neat idea, but I hate it.
    Posted in: Commander (EDH)
  • posted a message on Sharuum the Hegemon
    WOW, this IS really old. Well, you might as well post how your deck has evolved since then.
    Posted in: 1 vs 1 Commander
  • posted a message on Sharuum the Hegemon
    Decks don't go here. Read the sticky about it called "Decks don't go here. Decks posted here will be Deleted".

    Also, I would cut the Artifact Lands. They expose you to easy, more meta'ed land destruction and were only ever in the build to fuel stupid Tolarien Academy, which is now healthily banned. Also, Tormod's Crypt seems like a much better idea than it is.


    Warning for backseat modding.
    Posted in: 1 vs 1 Commander
  • posted a message on Worth playing fetches without duals?
    There's no reason NOT to run fetches.
    Posted in: Commander (EDH)
  • posted a message on Mono Blue Win Cons
    Can't believe this thread is here again already....

    Mind over Matter + Arcanis the Omnipotent:
    This allows you to draw your entire deck. Playing with Emrakul ensures you never Mill to death. This effectively also gives you infinite mana with which to cast every spell in your deck as many times as you wish. As mentioned, Capsize is a great way to spend this mana or the table will scoop as soon as you get this combo going. I recommend Thousand-Year elixir as well..
    Posted in: Commander (EDH)
  • posted a message on Am I the only one that thinks that NOT following the recommended banlist hurts EDH?
    The cards that are banned are banned BECAUSE they take fun away. Selfishly deciding to continue to run them only hurts everyone else.
    Posted in: Commander (EDH)
  • posted a message on Am I the only one that thinks that NOT following the recommended banlist hurts EDH?
    The way I see it is why are we here trying to promote the playing of EDH to more players if many of us aren't willing ourselves to agree and conform to what's happening to the format on a grander scale. I see so many people recently saying, "my playgroup have decided to ignore the recent bans", and it's just about the most frustrating thing I can imagine.

    They may be "recommended bans" but the more and more you and your playgroup ignore the banlists, the longer the continued ignorance of the rules will be rampant. So please, feel free to ban ADDITIONAL cards in your group, but don't play with things that are generally accepted as banned by the entire community.
    Posted in: Commander (EDH)
  • posted a message on June 20th EDH Bannings - Changes!
    Put it on the Reserve list and watch terrible Star City games sell out of them at $25. God, that place is ruining MTG...
    Posted in: Commander (EDH)
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