The key interaction is that during the resolution of the activation of a Star/Sphere/Terrarion you can activate any number of mana abilities in an attempt to pay for the colorless mana cost. So you can tap and sac a sphere, then sac a Trawler and a Myr to KCI along with say, your mox, and then all the triggered abilities wait to go on the stack till you are done fully resolving the mana ability of the sphere.
In this way you can get Trawler trigger returning the myr and the myr returning the trawler, trawler trigger from myr sac also returns the sphere, and trawler trigger from sphere returns mox... recasting is free and you are +1 card, and repeat....
When Galina, Empress of New Vodalia enters or leaves the battlefield, put a 2/2 blue Lord of Vodalia merfolk creature token with "Other merfolk get +1/+1 and islandwalk" onto the battlefield.
Sacrifice a merfolk: Search your library for a merfolk card and reveal it. Shuffle your library and put it in your hand.
On MTGO I find myself in the attack step then unable to animate Mutavault anymore.
You probably don't have a stop set in your Beginning of Combat step. If you don't set a stop there, you won't get priority back with an empty stack, the game will just move you to the next step where you have a stop. (In this case declare attackers)
I have stops on both steps by default but never receive priority back anymore. I think there's merit to what Hefaistos suggested, I'll re-evaluate my in-game settings to see what's going on.
Yeah, that is very strange if the stops are set. I don't know of any "global" setting that would overwrite the stops. I found a video of it where priority goes back to active player after CC is cast so IDK!
On MTGO I find myself in the attack step then unable to animate Mutavault anymore.
You probably don't have a stop set in your Beginning of Combat step. If you don't set a stop there, you won't get priority back with an empty stack, the game will just move you to the next step where you have a stop. (In this case declare attackers)
As an experiment I thought I would record a Competitive League using Smugglers Copter. At this point I don't even know if I will post the videos because I got demolished and ended up going 0-5.
Lost to RG Tron, Death's Shadow, Martyr Prison, Abzan and Dredge. I think I maybe won 1 game out of all that, though I did make a bunch of mistakes vs Dredges because I just didn't care at that point!
There were a few points in some games where Copter was "ok", but I felt it to be either a dead card in hand or a card I didn't want to topdeck in almost every other instance.
I have just recently started playing this deck, and I just had a quick question about tuning the deck for one meta or another.
Looking at tournament lists from the past few months it seems like the primary adjustments from the baseline deck are:
-1 Drowner
-1 Displacer
-1 Reshaper
-1 Explosives
-1 Spellskite
With the following possible additions:
+1 Birds
+1-2 Dismember
+1 Skyspawner
I am looking for some basic advice about what types of metas warrant going towards some of those additional cards, but more importantly what cards can come out.
The adjustments are only a few cards, but sometimes I will see one list with a bird and a dismember added in for a skite and a drowner, and then another list with birds and dismember but no explosives and -1 displacer. I guess TLDR is that I am looking for what tier decks those specific cards are strong or weak against.
(Also to clarify... I run 19 lands, and board vials out and lands in vs Jund and feel like its always the right move, and honestly like our matchup vs jund)
I remember when Hunter Nance was in the finals at an SCG Open against Jund and left his vials in after sideboarding.
I'm fairly certain that he later said he was on 19 lands with no lands in SB so he left them in?
The 1% that I don't agree with is Majors evaluation of Whelming Wave. That card has saved my sorry ass so many times it's not even funny, but I truly feel like Send to Sleep is just better. Maybe I'll replace the one in the sideboard with more Encase in Ice or make that my slot for Keranos.
Still on the folk in modern.. soo.... some more fishiesss...
Skyfolk Castaway Creature - Merfolk Shaman
When Skyfolk Castaway comes into play you may reveal a land card from your hand. Target land becomes a copy of the revealed land.
1/1
Rootwater Voidrider Creature - Merfolk
When Rootwater Voidrider enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
, Exile Rootwater Voidrider : Counter target spell with the same name as the card exiled with Rootwater Voidrider.
1/1
Benthic Sodality Instant
Reveal a Merfolk or Basic Island from your hand.
If you revealed a Merfolk, draw cards equal to the number of Merfolk you control.
If you revealed a Basic Island, draw cards equal to the number of Basic Islands you control.
Vodalian Salvager | Creature - Merfolk Wizard
When Vodalian Salvager comes into play, you may reveal a Merfolk or Wizard card from your hand. If you do, you may search your library for an artifact with converted mana cost 1 or less, reveal that card and put it into your hand. If you do, shuffle your library. "And the sea will grant each man new hope."
2/2
Saprazzan Conjurer | Creature - Merfolk Wizard
Creatures you control that have Islandwalk also have Hexproof. "Their trophy was gone, but their sea remained."
1/2
What kinds of things are you wanting searched up with the first one?
Vodalian Salvager | Creature - Merfolk Wizard
When Vodalian Salvager comes into play, you may reveal a Merfolk or Wizard card from your hand. If you do, you may search your library for an artifact with converted mana cost 1 or less, reveal that card and put it into your hand. If you do, shuffle your library. "And the sea will grant each man new hope."
2/2
Saprazzan Conjurer | Creature - Merfolk Wizard
Creatures you control that have Islandwalk also have Hexproof. "Their trophy was gone, but their sea remained."
1/2
No... trawler returns an artifact with a lower CMC than the one that went to the grave...
In this way you can get Trawler trigger returning the myr and the myr returning the trawler, trawler trigger from myr sac also returns the sphere, and trawler trigger from sphere returns mox... recasting is free and you are +1 card, and repeat....
Legendary Creature - Merfolk
Islandwalk
When Galina, Empress of New Vodalia enters or leaves the battlefield, put a 2/2 blue Lord of Vodalia merfolk creature token with "Other merfolk get +1/+1 and islandwalk" onto the battlefield.
Sacrifice a merfolk: Search your library for a merfolk card and reveal it. Shuffle your library and put it in your hand.
3/3
Yeah, that is very strange if the stops are set. I don't know of any "global" setting that would overwrite the stops. I found a video of it where priority goes back to active player after CC is cast so IDK!
You probably don't have a stop set in your Beginning of Combat step. If you don't set a stop there, you won't get priority back with an empty stack, the game will just move you to the next step where you have a stop. (In this case declare attackers)
I should have mentioned, all I did was take Nikachu's SCG Indy decklist and -1 TBM -1 Reej and +2 Smugglers.
Lost to RG Tron, Death's Shadow, Martyr Prison, Abzan and Dredge. I think I maybe won 1 game out of all that, though I did make a bunch of mistakes vs Dredges because I just didn't care at that point!
There were a few points in some games where Copter was "ok", but I felt it to be either a dead card in hand or a card I didn't want to topdeck in almost every other instance.
Right, right. I should have also included the -1 land for an extra slot. Also, I think there are people that do -1 Yavi Coast for +1 Ghost Quarter.
Looking at tournament lists from the past few months it seems like the primary adjustments from the baseline deck are:
-1 Drowner
-1 Displacer
-1 Reshaper
-1 Explosives
-1 Spellskite
With the following possible additions:
+1 Birds
+1-2 Dismember
+1 Skyspawner
I am looking for some basic advice about what types of metas warrant going towards some of those additional cards, but more importantly what cards can come out.
The adjustments are only a few cards, but sometimes I will see one list with a bird and a dismember added in for a skite and a drowner, and then another list with birds and dismember but no explosives and -1 displacer. I guess TLDR is that I am looking for what tier decks those specific cards are strong or weak against.
SCGCHAR - Modern - Finals - Joe Herrera vs Hunter Nance
(Also to clarify... I run 19 lands, and board vials out and lands in vs Jund and feel like its always the right move, and honestly like our matchup vs jund)
I'm fairly certain that he later said he was on 19 lands with no lands in SB so he left them in?
I did notice people removing 1 Whelming Wave for 1 Pyromancer's Goggles in many of the London builds.
Skyfolk Castaway
Creature - Merfolk Shaman
When Skyfolk Castaway comes into play you may reveal a land card from your hand. Target land becomes a copy of the revealed land.
1/1
Rootwater Voidrider
Creature - Merfolk
When Rootwater Voidrider enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
, Exile Rootwater Voidrider : Counter target spell with the same name as the card exiled with Rootwater Voidrider.
1/1
Benthic Sodality
Instant
Reveal a Merfolk or Basic Island from your hand.
If you revealed a Merfolk, draw cards equal to the number of Merfolk you control.
If you revealed a Basic Island, draw cards equal to the number of Basic Islands you control.
I've always loved toolbox in aggro control. You could search up anything from Chalice of the Void, to Relic of Progenitus, Grafdigger's Cage, Pithing Needle or even things like Darksteel Citadel, Engineered Explosives and Æther Vial if you missed.
Creature - Merfolk Wizard
When Vodalian Salvager comes into play, you may reveal a Merfolk or Wizard card from your hand. If you do, you may search your library for an artifact with converted mana cost 1 or less, reveal that card and put it into your hand. If you do, shuffle your library.
"And the sea will grant each man new hope."
2/2
Saprazzan Conjurer |
Creature - Merfolk Wizard
Creatures you control that have Islandwalk also have Hexproof.
"Their trophy was gone, but their sea remained."
1/2