Great analysis there. I don't have anything to add to your analysis except prosperity becomes a win con, drawing from one to another until you mill out the table.
There are a lot of things wrong with the deck from an optimization point of view, but what is the goal of it as a starter deck? Introduce as many mechanics as possible, be simple, be cheap? It is easier to help if we know the goal.
In general want it to have 60 cards exactly, have as few 1 ofs as possible, and be relatively cheap and easy. I added a cheap deck that does that below, but if you want it standard only or have some other restrictions mention it and I will be happy to help.
The deck can very rapidly get out of control with 1/1 counters, it has one of the biggest 2 drops in the game with Avatar of the Resolute, and Maulfist is a lord that pumps all of your guys going in and out.
I know, that this thread is 3 years old now. But is there still anybody out there using this kind of build? On my quest on building a good MTG Multiplayer Deck for each color combination I am still struggling with Jeskai.
Did you ever deck yourself with the Swans?
I brewed something very similar and I am open to suggestions
I don't think it is likely, as they will be dead from reckoner damage by then.
Star doesn't work in this deck AFAIK though. You lack the ramp for it, all of the traditional spells in the deck top out at CMC4 and you are adding a 7 mana spell into the mix without accounting for that.
In standard U can make them unblockble or black can make them all cost 1, so pauper has some disadvantages for rats. I like the DD plan, it makes the deck recover from being fragile.
Looking at a budget mass land destruction RG goodstuff deck. It uses Devastating Dreams and Impending Disaster to bin everyone's lands, then throws down good stuff cards to keep ahead.
I don't think I would want to run either. Grave hate and removal are foundational to pauper due to WotC seeing them as safe, and so many pauper decks running Gurmag Angler. TE is possibly the best or second best control deck except hating it out is so easy (spore frog combo kills aggro for instance.)
So a big creature that everyone has both maindeck and sideboard answers to seems bad.
In general want it to have 60 cards exactly, have as few 1 ofs as possible, and be relatively cheap and easy. I added a cheap deck that does that below, but if you want it standard only or have some other restrictions mention it and I will be happy to help.
4 Crackling Drake
4 Delver of Secrets
2 Desolate Lighthouse
4 Hieroglyphic Illumination
9 Island
4 Izzet Boilerworks
5 Lightning Strike
4 Mission Briefing
4 Mizzium Mortars
9 Mountain
3 Niv-Mizzet, the Firemind
4 Portent
2 Ral, Caller of Storms
2 Treasure Cruise
4 Bramblewood Paragon
4 Experiment One
22 Forest
4 Greenwheel Liberator
4 Kraul Harpooner
2 Maulfist Revolutionary
4 Narnam Renegade
4 Nettle Sentinel
4 Pelt Collector
4 Skarrgan Pit-Skulk
The deck can very rapidly get out of control with 1/1 counters, it has one of the biggest 2 drops in the game with Avatar of the Resolute, and Maulfist is a lord that pumps all of your guys going in and out.
I don't think it is likely, as they will be dead from reckoner damage by then.
Star doesn't work in this deck AFAIK though. You lack the ramp for it, all of the traditional spells in the deck top out at CMC4 and you are adding a 7 mana spell into the mix without accounting for that.
I like evoking it into undying evil or supernatural stamina.
4 Taurean Mauler
4 Terravore
4 Sudden Demise
3 Impending Disaster
4 Burning Wish
4 Devastating Dreams
4 Faithless Looting
4 Wall of Roots
4 Talisman of Impulse
1 Sol Ring
10 Forest
Any thoughts on how I can improve this without adding a ton of monetary costs to it? Are there better creatures to be thrown in?
Burglar Rat is good, and actually works pretty well with Severed Strands. 2/1 tribal go!
My online tests with the GB version found it was very weak to sweepers, but death denied can help with that.
So a big creature that everyone has both maindeck and sideboard answers to seems bad.