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The Magic Market Index for Oct 20, 2017
 
The Magic Market Index for Oct 13, 2017
 
The World of Kamigawa
  • posted a message on Inverse Arena
    Rescue Ranger 2R
    Squirrel Human Creature
    Whenever Rescue Ranger enters the graveyard from anywhere, shuffLe your graveyard into your deck.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Inverse Arena
    More 2URW
    Instant
    Choose a creature type. Copy this for each time a creature of that type entered the battlefield under your opponents control this turn.
    Cascade.
    Posted in: Custom Card Contests and Games
  • posted a message on Inverse Arena
    Simpering Heights 5R
    Legendary Enchant World
    Whenever a player casts a spell, their opponent may copy it X times. X is the number of cards the player who casts the spell has discard this turn. The player copying the spell may choose new targets for the copy.
    "The Court fawns over each new idea and abandons them just as quickly."
    Posted in: Custom Card Contests and Games
  • posted a message on Inverse Arena
    Icon of Hospitality 1
    Artifact
    Sacrifice Icon of Hospitality: Return all cards your opponent controls from exile to their graveyard, gain 1 life for each card.
    "By hitting continue you agree to our terms of service."
    Posted in: Custom Card Contests and Games
  • posted a message on Inverse Arena
    Big Fish 3U
    Creature Fish
    Islandhome
    As long as Big Fish is on the battlefield, all creatures have Islandhome.
    "Hold your breath."
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on UR Cheerios
    So we all know four piece combos are bad, but what if you could run 8+ cards for each piece.

    Enter UR Cheerios


    Get 1 of each category and you combo off, plus both the colors and artifact theme are inherently strong.
    Posted in: Paper Pauper and Peasant
  • posted a message on If Frontier Became Official - Where Should it Start?
    Commander and MTGO vintage have proven that Wizards is not immune to popular demand. If Frontier suddenly became popular, they would eventually support it (on MTGO). MTGO prizes are free for them, so its pure profit for them to run things like Pauper, Momir and Vintage online.

    That being said, I don't think Frontier is going to make it. Modern seems to have calmed down for the moment, and Standard isn't doing as badly as it was a year ago.
    Posted in: Frontier
  • posted a message on Esper Flicker is back!? Prosperous Pirates too good for Pauper?
    I like PP, but I don't think it is Drake. Drake was basically Splinter Twin in pauper, giving you a deck which could simply tempo out a win or combo in the face of aggro decks. PP lacks evasion and generates less mana, so it is less likely to win through pure tempo, and needs more combo parts to win.

    I think it will be a good t2 card, like Tortured Existence.
    Posted in: Paper Pauper and Peasant
  • posted a message on BW-BEES
    How often is skulduggery an actual 2x1? Does it often change combat math for you?
    Posted in: Paper Pauper and Peasant
  • posted a message on Commons only high tide
    Happy to help. Misdirection has never been a common, confound isn't very good, disrupt is alright. Take Arcane Denial to hard counter + draw.

    You have several cards that don't help your combo. You want peregrine drake because it can win with and without the combo, whereas this deck only wins with combo. Take out Oonas grace, ideas unbound, and brainstorm. You are neither storm nor control, you don't need to draw a ton of cards to win. Capsize is great, you can bounce your own stuff to reset or you can bounce everything off of the opponents board.


    Oh I see, you want "help."
    Posted in: Casual & Multiplayer Formats
  • posted a message on Inverse Arena
    I am calling reboots, we have hit the bottom.

    Filth 1
    Artifact Creature
    Flash, Hexproof
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Spike, Competative Player
    Spike, Lord of the Netdeck
    Creature
    4, Pay your opponent $20: switch decks with them.
    "On second thought, I think that one did better at the last invitational."
    1/1
    Posted in: Speculation
  • posted a message on Casual Mono-U Deck Help
    Standstill is out of my experience area, sady. I believe it was traditionally combined with Lands decks or phyrexian Dreadnought.

    For beaters for mono U delver you want cheap, hard to kill beaters. For the monetarily cheap I like Rattlechains.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Casual Mono-U Deck Help
    Thanks. That's very helpful. Especially that rule of thumb of 1 land for every 2 cantrips.

    Anyway, on another note, what's a good fit for Cryptic Command? I've got 2 of them, and I want to shoehorn them into a deck. Obviously mono-U is the best fit. But what shell?
    I have an idea for a Standstill/Manland type deck. But it isn't well formed yet.


    In terms of other threats, what sort of more budget options might do well? TNN and Cliques are out of my price range.


    Cryptic Command is the consummate control spell, in that it counters a spell and then draws a card. That deck style is often draw-go, an archetype that combines blue with a splash for removal and focuses on delay and card advantage until you have locked your opponent out, then drops a single threat to ride to a win.

    Your splash colors are going to be red, black or white. Red is weaker but has better early game, white is better midgame, black is the ultimate end game control option. Draw-Go is very unpopular to play against, because like a prison deck is sucks the fun out of the game.

    Typical draw-go deck:



    Posted in: Casual & Multiplayer Formats
  • posted a message on Casual Mono-U Deck Help
    Tempo decks are a kind of aggro deck which seeks to stick a threat and then cast spells that deny your opponent movement until you die, usually by trading away card advantage.

    Control is the opposite. It seeks to grind the game to a halt by 1v1ing opponents cards and casting draw cards or bulk discard for advantage. A tempo deck cares less about relative hand sizes and more about life, control is all about card advantage. That having been said, tempo decks with broken card draw add to their end game and become more powerful.

    You have most of a good tempo deck with a few bad cards added. You also lack the threats to be a tempo deck. What you need to do is take out cryptic, which this deck will never cast, drop to 16 islands (you can cut 1 for every two cantrips you run), Also cut brainstorm and echoing truth. Add in 4 Snap, 3 treasure cruise, and then 5 threats. Blue lacks anothe delver (thank god), but snapcaster could work, or lots of things with prowess.

    Edit: if you are rich some split of true name nemesis aND vendillion clique is your addionline threats.
    Posted in: Casual & Multiplayer Formats
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