Squirrel Human Creature
Whenever Rescue Ranger enters the graveyard from anywhere, shuffLe your graveyard into your deck.
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Last active Sun, Oct, 22 2017 02:12:10
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Oct 20, 2017Simpering Heights 5RPosted in: Custom Card Contests and Games
Legendary Enchant World
Whenever a player casts a spell, their opponent may copy it X times. X is the number of cards the player who casts the spell has discard this turn. The player copying the spell may choose new targets for the copy.
"The Court fawns over each new idea and abandons them just as quickly."
Oct 18, 2017Icon of Hospitality 1Posted in: Custom Card Contests and Games
Sacrifice Icon of Hospitality: Return all cards your opponent controls from exile to their graveyard, gain 1 life for each card.
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Oct 16, 2017So we all know four piece combos are bad, but what if you could run 8+ cards for each piece.Posted in: Paper Pauper and Peasant
Enter UR Cheerios
- Banishing knack
- Retraction helix
- Nettle sentindl
- Mirran spy
- Impact tremors
- Reckless fireweaver
- Shield sphere
Get 1 of each category and you combo off, plus both the colors and artifact theme are inherently strong.
- Banishing knack
Oct 16, 2017Tvtyrant posted a message on If Frontier Became Official - Where Should it Start?Commander and MTGO vintage have proven that Wizards is not immune to popular demand. If Frontier suddenly became popular, they would eventually support it (on MTGO). MTGO prizes are free for them, so its pure profit for them to run things like Pauper, Momir and Vintage online.Posted in: Frontier
That being said, I don't think Frontier is going to make it. Modern seems to have calmed down for the moment, and Standard isn't doing as badly as it was a year ago.
Oct 11, 2017Tvtyrant posted a message on Esper Flicker is back!? Prosperous Pirates too good for Pauper?I like PP, but I don't think it is Drake. Drake was basically Splinter Twin in pauper, giving you a deck which could simply tempo out a win or combo in the face of aggro decks. PP lacks evasion and generates less mana, so it is less likely to win through pure tempo, and needs more combo parts to win.Posted in: Paper Pauper and Peasant
I think it will be a good t2 card, like Tortured Existence.
Oct 10, 2017Posted in: Casual & Multiplayer Formats
Happy to help. Misdirection has never been a common, confound isn't very good, disrupt is alright. Take Arcane Denial to hard counter + draw.
You have several cards that don't help your combo. You want peregrine drake because it can win with and without the combo, whereas this deck only wins with combo. Take out Oonas grace, ideas unbound, and brainstorm. You are neither storm nor control, you don't need to draw a ton of cards to win. Capsize is great, you can bounce your own stuff to reset or you can bounce everything off of the opponents board.
Oh I see, you want "help."
Oct 2, 2017Standstill is out of my experience area, sady. I believe it was traditionally combined with Lands decks or phyrexian Dreadnought.Posted in: Casual & Multiplayer Formats
For beaters for mono U delver you want cheap, hard to kill beaters. For the monetarily cheap I like Rattlechains.
Oct 2, 2017Posted in: Casual & Multiplayer FormatsQuote from the_baron_2112 »Thanks. That's very helpful. Especially that rule of thumb of 1 land for every 2 cantrips.
Anyway, on another note, what's a good fit for Cryptic Command? I've got 2 of them, and I want to shoehorn them into a deck. Obviously mono-U is the best fit. But what shell?
I have an idea for a Standstill/Manland type deck. But it isn't well formed yet.
In terms of other threats, what sort of more budget options might do well? TNN and Cliques are out of my price range.
Cryptic Command is the consummate control spell, in that it counters a spell and then draws a card. That deck style is often draw-go, an archetype that combines blue with a splash for removal and focuses on delay and card advantage until you have locked your opponent out, then drops a single threat to ride to a win.
Your splash colors are going to be red, black or white. Red is weaker but has better early game, white is better midgame, black is the ultimate end game control option. Draw-Go is very unpopular to play against, because like a prison deck is sucks the fun out of the game.
Typical draw-go deck:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 4 swords to plowshares
4 wrath of god
4 control magic
1 Dragonlord Ojutai
4 cryptic command
2 sphinx's revelation
3 think twice
Oct 1, 2017Tempo decks are a kind of aggro deck which seeks to stick a threat and then cast spells that deny your opponent movement until you die, usually by trading away card advantage.Posted in: Casual & Multiplayer Formats
Control is the opposite. It seeks to grind the game to a halt by 1v1ing opponents cards and casting draw cards or bulk discard for advantage. A tempo deck cares less about relative hand sizes and more about life, control is all about card advantage. That having been said, tempo decks with broken card draw add to their end game and become more powerful.
You have most of a good tempo deck with a few bad cards added. You also lack the threats to be a tempo deck. What you need to do is take out cryptic, which this deck will never cast, drop to 16 islands (you can cut 1 for every two cantrips you run), Also cut brainstorm and echoing truth. Add in 4 Snap, 3 treasure cruise, and then 5 threats. Blue lacks anothe delver (thank god), but snapcaster could work, or lots of things with prowess.
Edit: if you are rich some split of true name nemesis aND vendillion clique is your addionline threats.
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