In my Titania deck I will usually float mana, sac all my lands, play Natural Balance (the new lands come into play untapped!), then tap the new lands for even more mana. You get a ton of 5/3s + mana and your opponents lose a bunch of lands
Normally I say you play the deck your manabase lets you play, but your mana fixing and powerful cards are completely displasced from one another.
I think you have to go Temur, since that's where your powerful cards are. Here's the Temur core. There's really nothing you want to plash in W or B. Last cut: 1x Wetland Sambar
I see you fell into the trap of playing the green amna fixers despite the fact that you aren't heavily enough green to be able to reliably fix yoru mana on curve. I went for more consistent 3 and 4-drop plays with my green reduced to the 'splash'.
Thanks for the advice!
It seems like your version is a bit low on creatures though-- I've found Ainok Beastmaster to be amazing so far in limited. Gore Swine also seems like an iffy pick that dies to pretty much everything
On his home plane of Fiora, Daretti was known as a goblin of uncommon intellect, talent, and ambition. His goal was both simple and audacious: to become a master artificer at the Academy in the High City of Paliano. As he rose through the ranks, the city’s mage elite tittered, then scoffed, then protested. In the end, it was not their plotting but Daretti’s own experiments that proved his downfall.
One of Daretti’s famed creations exploded, apparently killing him. In reality, the shock ignited Daretti’s latent Planeswalker spark, and he planeswalked to relative safety.
His legs were gone, but he was alive—and now had many worlds of knowledge and artifice to explore. He built himself an elaborate cogwork conveyance and continued his experiments in artifice, both on Fiora and beyond.
I think that you have the right colours, although I would try to make it base UG and reduce the WR to more of a splash. So with that in mind I would make the following tweaks:
Would you really play See the Unwritten? It seems like most of the time I'm paying 6 mana for a creature that isn't worth 6 mana, and in the best case scenario, am paying 6 mana for 2 creatures that might be worth 7 mana together max.
I think I'll probably take out a 2nd treasure cruise for something like Bring Low. Am I missing anything in black? I think Red & blue seem to be the strongest colors at a glance
Yeah as I said I had terrific luck drawing the right lands in most of my games. It helped that basically all my b/u cards only had 1 colored symbol in their mana cost (sans Shrike Harpy), so with 5 lands on average I'd be able to grab a particular color by turn 4.
I definitely was skewed to keep hands with 4-5 lands way more often with this deck, since I could count on drawing removal or a flyer to help stabiliZe a slow start or get some damage going. Luckily sealed is a far more forgiving format for clunky decks like this than draft
Basically it was Esper evasive creatures and a large amount of removal / tempo. I also got pretty lucky with my draws throughout the games (like drawing wingsteed rider and necrobite almost every game)
Is there a reason you're playing Forsaken Drifters? Just because he's a warm body? The mill seems like a detriment since we have no recursion effects and it could mill out splash lands
This pool is really scattered and I'm having trouble building any semblance of a decent deck. My inkling is R/W heroic aggro since most of my colors are pretty shallow. Maybe I'd splash blue for the two griptides
Would love any advice, or even ideas about possibly going 3 colors (I have a Burnished Hart, Nylea's Presence, 2 of the dual lands)
The BGu list is probably still better, since going red means running a heroic theme without enough buffs to really support it.
The red cards in my original pool list + the red cards I opened in the latest booster are sadly my only red cards.
Apart from the Stoneshock Giant, 2 Labyrinth champions, 5 Portent of Betrayal, and 1 Titan's Strength, there doesn't seem to be much in red (though funny enough I can target my own champion with portent to trigger heroic)
In my Titania deck I will usually float mana, sac all my lands, play Natural Balance (the new lands come into play untapped!), then tap the new lands for even more mana. You get a ton of 5/3s + mana and your opponents lose a bunch of lands
Thanks for the advice!
It seems like your version is a bit low on creatures though-- I've found Ainok Beastmaster to be amazing so far in limited. Gore Swine also seems like an iffy pick that dies to pretty much everything
Deck:
1x Aven Surveyor
1x Crippling Chill
1x Glacial Stalker
1x Lotus Path Djinn
1x Mindscour Dragon
1x Mistfire Weaver
1x Monastery Flock
Colorless (17)
7x Forest
4x Island
5x Mountain
1x Swiftwater Cliffs
1x Bear's Companion
1x Ethereal Ambush
1x Shu Yun, the Silent Tempest
1x Winterflame
1x Yasova Dragonclaw
Red (5)
1x Arrow Storm
1x Bathe in Dragonfire
1x Bloodfire Enforcers
1x Mardu Heart-Piercer
1x Sarkhan, the Dragonspeaker
1x Abzan Beastmaster
2x Ainok Guide
2x Savage Punch
1x Whisperer of the Wilds
Total pool:
1x Aven Surveyor
1x Crippling Chill
1x Embodiment of Spring
1x Glacial Stalker
1x Jeskai Elder
1x Jeskai Sage
1x Lotus Path Djinn
1x Mindscour Dragon
1x Mistfire Weaver
1x Monastery Flock
1x Quiet Contemplation
1x Weave Fate
1x Wetland Sambar
White (10)
1x Abzan Advantage
1x Aven Skirmisher
1x Defiant Strike
1x Dragon Bell Monk
1x End Hostilities
1x Firehoof Cavalry
1x Jeskai Student
1x Mardu Hordechief
1x Rush of Battle
1x Sage-Eye Harrier
Colorless (10)
1x Bloodstained Mire
1x Blossoming Sands
1x Dismal Backwater
1x Jungle Hollow
1x Lens of Clarity
1x Nomad Outpost
1x Scoured Barrens
1x Swiftwater Cliffs
2x Tranquil Cove
1x Alesha's Vanguard
1x Bellowing Saddlebrute
1x Dead Drop
1x Debilitating Injury
1x Despise
1x Dutiful Return
1x Grave Strength
1x Mer-Ek Nightblade
2x Shambling Attendants
3x Sidisi's Pet
1x Sultai Runemark
1x Throttle
1x Typhoid Rats
Green (12)
1x Abzan Beastmaster
2x Ainok Guide
1x Arashin War Beast
1x Archers' Parapet
1x Dragonscale Boon
1x Frontier Mastodon
2x Savage Punch
1x Scout the Borders
1x Tusked Colossodon
1x Whisperer of the Wilds
Red (13)
1x Ainok Tracker
1x Arrow Storm
1x Bathe in Dragonfire
1x Bloodfire Enforcers
2x Defiant Ogre
1x Friendly Fire
1x Gore Swine
1x Mardu Heart-Piercer
1x Sarkhan, the Dragonspeaker
1x Shatter
1x Trumpet Blast
1x Valley Dasher
1x Abzan Banner
1x Bear's Companion
1x Ethereal Ambush
1x Grim Contest
1x Jeskai Banner
1x Kin-Tree Invocation
1x Shu Yun, the Silent Tempest
1x Smoke Teller
1x Sultai Ascendancy
1x Winterflame
1x Yasova Dragonclaw
My other option was straight g/b but that felt weaker (though less prone to manascrew). Most of my color fixing lands were white. Thoughts?
This card doesn't make anyone sacrifice creatures. No suit neccesary.
Spoiled from http://mtgcommander.net/rules.php
On his home plane of Fiora, Daretti was known as a goblin of uncommon intellect, talent, and ambition. His goal was both simple and audacious: to become a master artificer at the Academy in the High City of Paliano. As he rose through the ranks, the city’s mage elite tittered, then scoffed, then protested. In the end, it was not their plotting but Daretti’s own experiments that proved his downfall.
One of Daretti’s famed creations exploded, apparently killing him. In reality, the shock ignited Daretti’s latent Planeswalker spark, and he planeswalked to relative safety.
His legs were gone, but he was alive—and now had many worlds of knowledge and artifice to explore. He built himself an elaborate cogwork conveyance and continued his experiments in artifice, both on Fiora and beyond.
Would you really play See the Unwritten? It seems like most of the time I'm paying 6 mana for a creature that isn't worth 6 mana, and in the best case scenario, am paying 6 mana for 2 creatures that might be worth 7 mana together max.
2x Abzan Banner
1x Abzan Guide
1x Deflecting Palm
1x Efreet Weaponmaster
1x Highspire Mantis
1x Icefeather Aven
1x Jeskai Banner
1x Mardu Ascendancy
1x Mardu Hateblade
1x Ponyback Brigade
1x Ride Down
1x Savage Knuckleblade
1x Smoke Teller
1x Snowhorn Rider
1x Temur Ascendancy
1x Temur Banner
1x Temur Charm
1x Winterflame
Green (9)
1x Alpine Grizzly
1x Archers' Parapet
1x Feed the Clan
1x Hooting Mandrills
1x Naturalize
1x Scout the Borders
1x See the Unwritten
1x Tusked Colossodon
1x Tuskguard Captain
2x Cancel
1x Crippling Chill
1x Embodiment of Spring
1x Force Away
1x Jeskai Elder
1x Jeskai Windscout
1x Mistfire Weaver
1x Monastery Flock
1x Scion of Glaciers
1x Stubborn Denial
2x Treasure Cruise
Colorless (10)
1x Blossoming Sands
1x Dismal Backwater
1x Frontier Bivouac
1x Heart-Piercer Bow
1x Mystic Monastery
1x Scoured Barrens
1x Thornwood Falls
1x Tomb of the Spirit Dragon
1x Tranquil Cove
1x Wind-Scarred Crag
White (7)
2x Defiant Strike
2x Feat of Resistance
1x Jeskai Student
2x Siegecraft
1x Bitter Revelation
1x Disowned Ancestor
2x Dutiful Return
1x Grim Haruspex
2x Kheru Bloodsucker
1x Mardu Skullhunter
1x Mer-Ek Nightblade
2x Rakshasa's Secret
2x Rotting Mastodon
1x Throttle
2x Unyielding Krumar
Red (10)
1x Ainok Tracker
1x Arrow Storm
1x Barrage of Boulders
1x Bloodfire Expert
1x Bring Low
1x Leaping Master
1x Mardu Warshrieker
1x Swift Kick
1x Tormenting Voice
1x War-Name Aspirant
Here's what I built:
1x Ainok Tracker
1x Efreet Weaponmaster
1x Embodiment of Spring
1x Highspire Mantis
1x Hooting Mandrills
1x Icefeather Aven
1x Jeskai Elder
1x Jeskai Windscout
1x Mistfire Weaver
1x Monastery Flock
1x Savage Knuckleblade
1x Smoke Teller
1x Snowhorn Rider
1x Tuskguard Captain
1x War-Name Aspirant
1x Blossoming Sands
3x Forest
1x Frontier Bivouac
4x Island
3x Mountain
1x Mystic Monastery
1x Plains
1x Thornwood Falls
1x Tranquil Cove
1x Wind-Scarred Crag
2x Feat of Resistance
1x Force Away
1x Ride Down
1x Temur Charm
1x Winterflame
Sorcery (2)
2x Treasure Cruise
I think I'll probably take out a 2nd treasure cruise for something like Bring Low. Am I missing anything in black? I think Red & blue seem to be the strongest colors at a glance
I definitely was skewed to keep hands with 4-5 lands way more often with this deck, since I could count on drawing removal or a flyer to help stabiliZe a slow start or get some damage going. Luckily sealed is a far more forgiving format for clunky decks like this than draft
1x Baleful Eidolon
1x Blood-Toll Harpy
1x Cavern Lampad
1x Lash of the Whip
2x Necrobite
1x Odunos River Trawler
1x Servant of Tymaret
1x Shrike Harpy
1x Cavalry Pegasus
1x Chosen by Heliod
1x Excoriate
1x Favored Hoplite
1x Mortal's Ardor
1x Phalanx Leader
1x Scholar of Athreos
1x Wingsteed Rider
2x Chorus of the Tides
2x Griptide
1x Thassa's Emissary
Artifact
1x Burnished Hart
Lands
7x Plains
5x Swamp
5x Island
Basically it was Esper evasive creatures and a large amount of removal / tempo. I also got pretty lucky with my draws throughout the games (like drawing wingsteed rider and necrobite almost every game)
Is there a reason you're playing Forsaken Drifters? Just because he's a warm body? The mill seems like a detriment since we have no recursion effects and it could mill out splash lands
Would love any advice, or even ideas about possibly going 3 colors (I have a Burnished Hart, Nylea's Presence, 2 of the dual lands)
1x Baleful Eidolon
1x Blood-Toll Harpy
1x Cavern Lampad
1x Dark Betrayal
1x Disciple of Phenax
1x Felhide Brawler
1x Forsaken Drifters
1x Lash of the Whip
2x Loathsome Catoblepas
1x Marshmist Titan
2x Necrobite
1x Odunos River Trawler
2x Scourgemark
1x Servant of Tymaret
1x Shrike Harpy
Colorless (6)
1x Anvilwrought Raptor
1x Burnished Hart
1x Colossus of Akros
1x Flamecast Wheel
1x Temple of Mystery
1x Temple of Triumph
Gold (3)
1x Akroan Hoplite
1x Destructive Revelry
1x Karametra, God of Harvests
1x Cavalry Pegasus
1x Chosen by Heliod
1x Excoriate
1x Favored Hoplite
1x Heliod, God of the Sun
2x Last Breath
1x Mortal's Ardor
1x Phalanx Leader
1x Scholar of Athreos
1x Setessan Griffin
1x Silent Artisan
1x Sunbond
1x Wingsteed Rider
Green (14)
1x Culling Mark
1x Graverobber Spider
1x Nessian Courser
1x Nessian Demolok
2x Nylea's Presence
1x Pheres-Band Centaurs
2x Satyr Hedonist
1x Satyr Wayfinder
1x Savage Surge
1x Swordwise Centaur
1x Time to Feed
1x Warriors' Lesson
1x Akroan Conscriptor
1x Arena Athlete
1x Boulderfall
1x Cyclops of One-Eyed Pass
1x Fearsome Temper
2x Kragma Butcher
1x Messenger's Speed
1x Minotaur Skullcleaver
1x Peak Eruption
1x Satyr Rambler
1x Scouring Sands
2x Spark Jolt
1x Wild Celebrants
Blue (13)
1x Annul
1x Breaching Hippocamp
2x Chorus of the Tides
2x Griptide
1x Mnemonic Wall
1x Nullify
1x Perplexing Chimera
1x Sudden Storm
1x Thassa's Emissary
1x Triton Shorethief
1x Voyage's End
The red cards in my original pool list + the red cards I opened in the latest booster are sadly my only red cards.
Apart from the Stoneshock Giant, 2 Labyrinth champions, 5 Portent of Betrayal, and 1 Titan's Strength, there doesn't seem to be much in red (though funny enough I can target my own champion with portent to trigger heroic)
Losing black does lose out on my 2 Lash of the Whips though
I'm also wondering if it's worth playing some of my many Portent of Betrayals