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  • posted a message on Just Desserts, (Warning, Clown inside)
    Quote from Bedford »
    If it help, Pi as a fraction is 22/7


    22 / 7 = 3.142857..., which is not pi.
    Posted in: The Rumor Mill
  • posted a message on Announcing Magic The Gathering: Arena
    Quote from BryanMd »
    WotC could put a hundred dollar bill in each booster and people would complain


    Incorrect. A hundred dollars can be used for something and might still exist three years from now.

    There should only be one official Magic The Gathering client. It could have a small stream of free product. It could have a single player Shandalar style campaign. There's no reason to fragment their product and player base like this. None.

    All this because some guy in a suit saw the $ Blizzard was making with Hearthstone. Should've been a new game designed for the digital space. Should've been an investment into developing Wizards Digital's reputation and brand.


    If there is ever a single digital MTG client, it will be because they phase out MTGO, not because they stop making Duels/Arena. Duels has been too successful of a new player acquisition tool for them.
    Posted in: The Rumor Mill
  • posted a message on Spike, Competative Player
    I feel like it's going to be something simple; the first two cards both had simple effects that work just fine in normal magic, but that let players of their archetype do the thing they wanted to do most. Something like:

    Spike, Tourney Winner
    2BB
    Cycling 0
    1/1
    Posted in: Speculation
  • posted a message on 6/23 Mothership Spoils: Cycle of Torment
    Quote from MadMarquis »
    Am I reading Hail fire right that it would bypass the protection from sacrifice effects from sigarda, host of herons? Or are they just unable to prevent the life loss aside from discarding?


    They can't choose to sacrifice permanents thanks to Sigarda, so they have to lose the life unless they discard a card.
    Posted in: The Rumor Mill
  • posted a message on 6/23 Mothership Spoils: Cycle of Torment
    If the first sentence (repeat X times) was last, you would end up doing it a total of X+1 times, which is not what the card currently does.
    Posted in: The Rumor Mill
  • posted a message on 6/23 Mothership Spoils: Cycle of Torment
    Quote from orlouge82 »
    C'mon guys, basic English. Repeat means do something again. If the spell is cast for 0, you REPEAT the process 0 times. You ALWAYS do the action the first time.


    "C'mon guys, basic English. Return means put something back where it was. If the creature was never in a hand, you can't RETURN it to a hand."


    Magic terminology doesn't always match exact English usage in edge cases.


    EDIT: An open question: If you were writing a card that worked like I am claiming this card works (X=0 means 0 iterations), how would it be worded other than how this card is worded?
    Posted in: The Rumor Mill
  • posted a message on 6/23 Mothership Spoils: Cycle of Torment
    I would put serious money on X=0 being 0 effect. They're clearly meaning "iterate" when they're saying "repeat"; people are getting hung up on the implication that you can't repeat something that you haven't done already. That same logic would lead to the conclusion that you can't Unsummon a creature put into play by Collected Company -- how can I return something to your hand that was never in your hand in the first place? But we all know the answer to that one.
    Posted in: The Rumor Mill
  • posted a message on Hour of Devastation Promo Materials and New Cards
    Quote from AnImAr_ »
    I'm betting eternalize is: cost, exile this card from your graveyard: search your library for a copy of this card and put it on the battlefield.


    Better be instant speed.


    If that's what it is, it's not going to be at instant speed. Current design philosophy shies away from hard to notice onboard tricks, like instant blockers from the graveyard. From hand is fine, because that's a hidden zone, but from the graveyard makes a really negative play experience for the person who walks into something they "should" have been aware of, 12 cards deep in your graveyard.
    Posted in: The Rumor Mill
  • posted a message on Announcement Day moved to June
    Quote from hateradio »
    So when will the article be published, exactly?


    Exactly 27 hours and 32 minutes from the time I made this post.
    Posted in: The Rumor Mill
  • posted a message on Is there some ruling on this situation with Hive Mind?
    You don't need any unofficial way to resolve the scenario. When multiple control of facts are affecting the same thing at the same time, the most recent one wins. Someone cast crew entertainment, hive mind as each other player cast a copy of cool entertainment in player order, then assuming nobody responds to all of those, the last one cast (which would be the one sitting to the right of the player who cast crew entertainment, I think) resolves first. That copy's controller chooses the two players to control each other for their next turns. Then the next copy resolves, of the player to their right. They choose two players. Either or both of those players could be players chosen by the first copy. All you really need to keep track of is, for each player, who is the last player to be chosen as a pair with them, and that Player will be in control of them on their next turn.
    Posted in: Magic Rulings
  • posted a message on Mothership Spoilers 9/12
    Quote from SonofaBith »
    "Many other trading card games do higher rarities than Magic, and we've always avoided those because we didn't want it to get in the way of the game. Cards should be attainable." Mark Rosewater, pissing on our heads and telling us it's raining again. If you want to make them "attainable", don't make them 1 copy per 4 boxes.


    He's talking about cards in the "unique game component" sense, not in the "unique piece of cardboard" sense. Printing an Expedition Gearhulk doesn't make the regular Gearhulk less attainable -- it actually makes it (very slightly) more attainable, and the battlefield doesn't care how shiny your Gearhulk is when you beat someone in the face with it.
    Posted in: The Rumor Mill
  • posted a message on Kaladesh is going to be insane.
    For something to be a permanent, it has to be on the battlefield. If it counted permanent cards from anywhere, not just from battlefield, it would have to say "permanent card", not "permanent".
    Posted in: Multiplayer
  • posted a message on Caller of the Untamed (Gathering Magic)
    For all my grumpyness caused by this set (why is Leovold not a cool named female fan service elf???) if have to defend this card as having sliiight out-of-draft applications e.g. with Kumano's Blessing.


    Sorry, that's not how linked abilities work, unfortunately.
    Posted in: The Rumor Mill
  • posted a message on New Planeswalker - Kaya, Ghost Assassin
    Quote from Morphling »
    I would guess U/B.

    If so, I will bet money one of her abilities will involve the new keyword 'Skulk'.

    They just can't help themselves. Rolleyes


    Skulk isn't evergreen -- I'd be surprised if they include it in Conspiracy 2.
    Posted in: The Rumor Mill
  • posted a message on Stromkirk Condemned
    Quote from Guesswork »
    Templating on this is a little funky. Shouldn't it say Vampire CREATURES?

    I'm not saying it's fake or anything, but is it a typo? A new template? Or are other cards worded this way, and I'm being a moron?


    They recently decided to ignore the defunct Tribal card type when templating new cards. In Standard, there's no difference between the two effects, and they save a word on the card.
    Posted in: The Rumor Mill
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