I can't seem to find an SCD or discussion of any sort of this card, so I thought this would be a good place to talk about it.
It's a card I've eyed for a bit of a while, but I'm having some trouble evaluating its power and playability.
How good would this card be in a cube environment? And what sort of situations and types of cubes would it be good in (i.e. regular, themed etc)?
That explains it. I saw a few more of these amongst a box of foils, so I'd imagine whoever used to own it was playing around with acetone or some other tools. It was only a couple of dollars like the rest of the foils so I had a feeling it wasn't super special.
On another note, I've been meaning to turn this particular cube into a low-power cube instead of just a peasant cube. As much as I love drafting peasant cube, I've been more than eager to draft some personal favourites that aren't even that powerful (i.e. Hound of Griselbrand, Char, Precinct Captain etc).
Below were some thoughts I had for additions and swaps. Comments and suggestions are more than welcome.
From what I remember the board state was quite small when the UR wanted to cast Jilt, potentially because of using the other burn and counter spells that he had in the deck to control the overall board presence or something along those lines.
I plan to keep Jilt around for a bit longer, as I too believe it can do wonders.
I'm also tossing up what to replace Nemesis of Mortals with, as it's been a little bit underwhelming lately. I'm not sure whether to go replace it with something else graveyard related (i.e. Hooting Mandrills or Deadwood Treefolk) or place another big creature in its place (i.e. Ancient Silverback, Great Oak Guardian etc). :s
Jilt saw a bit of action in the UR Burn deck, but unfortunately it was played mostly unkicked in most circumstances.
Behemoth Sledge was perhaps a little too powerful, in the sense that whenever GW Midrange would play it, the game would be over pretty quickly. I’m considering swapping this out for another Selesnya card.
Planning to replace Behemoth Sledge and Jilt some time soon, but I’m not sure with what.
At the moment a lot of things look fine in my cube, bar Hymn and Hammer.
I guess when it comes to stuff being out of balance, a potential concern would be whether some of the removal would be too powerful in some circumstances?
(i.e. things like Go for the Throat acting as a 1B version of Murder, maaaybe Bolt being a popular pick etc)
I've also heard some concern from others about Bloodbraid, but should I eventually replace it I'm not sure what I would do so with. :S
Hey all! It's been a while. Apologies for not updating for so long. I was previously busy with assignments and all a couple of months back. :s
Recently I've been meaning to iron out the power level of my cube, so that it allows for a more healthier draft and cube environment instead of a 'best of' kind of peasant cube.
Cuts made thus far: + Stasis Snare, - Soltari Champion
As much as I was anticipating this card, it was quite scary and overpowered for the cube environment to see on the board without an answer. It was essentially near impossible to get rid of Champion, so the playgroup and I agreed that it should go ASAP.
+ Nantuko Husk, - Demonic Tutor
While Demonic Tutor is a very good card, I too felt that maybe it was a little bit too unfair and unhealthy for the cube, being an unconditional tutor and all. Rather than replace it with something lesser like Diabolic Tutor, I decided to make a small addition to the R/B Sacrifice archetype.
+ Spawning Bed, - Ancient Tomb
This cut/swap is more of an experimental one. Tomb might make a comeback.
+ Jace's Ingenuity, - Gush
I felt as though Gush was a bit lacklustre for me in cube. As amazing as it is in constructed, I don't think it sits well here.
+ Brave the Elements, - Banishing Light
Wasn't too much of a fan of Onion Ring and Banishing Light redundancy. Should the cube get bigger, it might return. For now, I wanted to add a little thing for Mono-W and W/x weenie strategies.
+ Shelter, - Feat of Resistance
Feat of Resistance is pretty cool, but I sorta prefer the card advantage over the +1/+1 counter shindig.
+ Drana's Emissary, - Tithe Drinker
Really want to try out Emissary in cube. c:
+ Search for Tomorrow, - Vines of Vastwood
Slowly trying to improve ramp in the cube. Also not fussed with cutting Vines.
+ Overrun, - Blessings of Nature
Watchlist: Hymn to Tourach
Quite devastating in draft, but hasn't seen much play. Might need to test it out more, but it's the card I'm most likely to cut next. Loxodon Warhammer
Starting to hate seeing this card every time it hits the battlefield. Enlightened Tutor and Worldly Tutor
A little skeptical about these cards, but might leave them in for a while to see how they perform. :s
I'm also considering if I should reduce the amount of Naturalize effects in my green section and replace them with other dudes or some non-creature stuff.
Admittedly my brother and I really like Familiar, so I think cutting it for Plated Crusher was not an ideal thing to do. I'm hoping I can bring Familiar back into the cube shortly. Either that or I'll see if I can put it back and swap out something else for Cruhser, but I'm not sure what. :s
Pilgrim's Eye, on the other hand, is a card I've been contemplating on trying for a while. Probably not the best option, but I'll see how it plays out in draft.
After not playing this cube in ages, I decided it was time to freshen things up, alongside updating it with some new BFZ stuff. Hopefully I can test out these new changes some time soon.
Hey all! I might link my peasant cube here too. It's not necessarily new, but I haven't been able to draft it in a long time (even though the only time's I've drafted it so far were 1v1 quilts, which have been fun). And after looking at and re-evaluating my list, I feel it could do with a bit of a change-up of sorts, including repairs of archetypes, parts of the cube and the addition of new BFZ cards.
The cube plans to support tokens, reanimator/graveyard tech, aggro strategies, u/w flyers and some ramp (I think).
Any kinds of critique and suggestions for changes/adds/cuts are more than welcome. I've been meaning to change quite a few things in this cube.
Hey all! Sorry for the inactivity as of late. University assignments have been eating up a lot of time, but I'm trying my very best to get to everyone as soon as I can.
Hopefully everything will be fine, but I might go on hiatus for a while if things become hectic in terms of school work and so on. Sorry for any inconvenience.
@skeet70, sorry about that. :S
Managed to fix it up, so it's all good now.
@VashBismark, here's what I've managed to create thus far, alongside some variants...
I felt that Aurelia would be great on the left side of the sig, but I can fix that up if it doesn't work out too much.
I'm also considering working on variants with Aurelia from Warleader's Helix or Aurelia's Fury if you'd like.
If there are any other details or fixes needed, do let me know.
I can't seem to find an SCD or discussion of any sort of this card, so I thought this would be a good place to talk about it.
It's a card I've eyed for a bit of a while, but I'm having some trouble evaluating its power and playability.
How good would this card be in a cube environment? And what sort of situations and types of cubes would it be good in (i.e. regular, themed etc)?
Still looks pretty funky though. c:
Body Double
+ Reflector Mage, - Deputy of Acquittals
+ Baloth Null, - Pharika’s Mender
+ Stormchaser Mage, - Spellheart Chimera
+ Akoum Stonewaker, - Gore-House Chainwalker
+ Great Oak Guardian, - Nemesis of Mortals
+ Tajuru Pathwarden, - Nessian Asp
+ Scythe Leopard, - Young Wolf
+ Embodiment of Fury, - Bloodfray Giant
+ Relief Captain, - War Oracle
+ Firemantle Mage, - Pyreheart Wolf
+ Paragon of New Dawns, - Master Splicer
On another note, I've been meaning to turn this particular cube into a low-power cube instead of just a peasant cube. As much as I love drafting peasant cube, I've been more than eager to draft some personal favourites that aren't even that powerful (i.e. Hound of Griselbrand, Char, Precinct Captain etc).
Below were some thoughts I had for additions and swaps. Comments and suggestions are more than welcome.
+ Precinct Captain
+ Glorious Anthem or Pianna, Nomad Captain
+ Linvala, the Preserver, Geist-Honored Monk or Captain of the Watch
+ Mobilization or Kjeldoran Outpost
+ Talrand, Sky Summoner
+ Wake Thrasher
+ Mahamoti Djinn, Thousand Winds or Keiga, the Tide Star
+ Stroke of Genius
+ Silumgar Assassin
+ Skeletal Vampire
+ Hythonia the Cruel or Ink-Eyes, Servant of Oni
+ Living Death
+ Siege-Gang Commander or Zealous Conscripts
+ Starstorm
+ Stromkirk Noble
+ Sulfuric Vortex
+ Kazandu Tuskcaller
+ Quirion Dryad
+ Arachnogenesis
+ Genesis Hydra or Silvos, Rogue Elemental
+ Solemn Simulacrum
+ Tendo Ice Bridge
+ Runechanter’s Pike
+ Erratic Portal
+ Scuttling Doom Engine
+ Char, - Brimstone Volley
+ Ire Shaman, - Altac Bloodseeker
+ Prophetic Flamespeaker or Scab-Clan Berserker, - Suq’Ata Lancer
+ Hound of Griselbrand, - Beetleback Chief or Keldon Champion
+ Disciple of Bolas, - Vulturous Aven
+ Master of Pearls, - Banalish Cavalry
+ Shadowmage Infiltrator, - Far//Away
+ Mystic Snake, - Fleetfeather Cockatrice
+ Slayer Stronghold, - Truefire Paladin
+ Adarkar Wastes, - Tranquil Cove
+ Underground River, - Dismal Backwater
+ Sulfurous Springs, - Bloodfell Caves
+ Karplusan Forest, - Rugged Highlands
+ Brushland, - Blossoming Sands
+ Caves of Koilos, - Scoured Barrens
+ Llanowar Wastes, - Jungle Hollow
+ Yavimaya Coast, - Thornwood Falls
+ Shivan Reef, - Swiftwater Cliffs
+ Battlefield Forge, - Wind-Scarred Crag
+ Glacial Fortress
+ Drowned Catacomb
+ Dragonskull Summit
+ Rootbound Crag
+ Sunpetal Grove
+ Isolated Chapel
+ Woodland Cemetery
+ Hinterland Harbor
+ Sulfur Falls
+ Clifftop Retreat
Still practising a bunch of things here and there, so comments and critique are more than welcome!
I plan to keep Jilt around for a bit longer, as I too believe it can do wonders.
I'm also tossing up what to replace Nemesis of Mortals with, as it's been a little bit underwhelming lately. I'm not sure whether to go replace it with something else graveyard related (i.e. Hooting Mandrills or Deadwood Treefolk) or place another big creature in its place (i.e. Ancient Silverback, Great Oak Guardian etc). :s
Unfortunately I didn't get to record the exact decklists, but I do remember the archetypes that were played somehow. :s
UR Burn
RG Aggro
GW Weenie
WB Aggro
GW Midrange (brother)
BR Painful Aggro (me)
Notes
Fire Covenant is perhaps one of my favourite cards in the entire cube.
Orc Sureshot + Lingering Souls w/ flashback in the same turn = absolute gravy.
Jilt saw a bit of action in the UR Burn deck, but unfortunately it was played mostly unkicked in most circumstances.
Behemoth Sledge was perhaps a little too powerful, in the sense that whenever GW Midrange would play it, the game would be over pretty quickly. I’m considering swapping this out for another Selesnya card.
Planning to replace Behemoth Sledge and Jilt some time soon, but I’m not sure with what.
I’ve also had suggestions for a potential anthem effect, such as Paragon of New Dawns or Celestial Crusader. What would be some other suggestions?
Additionally I’ve considered the somewhat uncommon Arachnogenesis in cube, so hopefully it works out. :s
Also, I'm considering adding in some landfall cards into my cube. What would be some good suggestions for adds and/ or cuts?
+ Reflector Mage, - Deputy of Acquittals
+ Baloth Null, - Pharika’s Mender
+ Stormchaser Mage, - Spellheart Chimera
+ Akoum Stonewaker, - Gore-House Chainwalker
+ Tajuru Beastmaster, - Nemesis of Mortals
+ Tajuru Pathwarden, - Nessian Asp
+ Scythe Leopard, - Young Wolf
+ Embodiment of Fury, - Bloodfray Giant (I don't mind the giant, but I do think that it is replaceable)
+ Relief Captain, - War Oracle or Master Splicer
+ Firemantle Mage, - Pyreheart Wolf
+ Weapons Trainer, - Truefire Paladin (I want this to work, but I know deep down that it might be a dud in draft )
Overall the draft and cube as a whole was a blast to play! Hoping to draft it again some time soon.
I guess when it comes to stuff being out of balance, a potential concern would be whether some of the removal would be too powerful in some circumstances?
(i.e. things like Go for the Throat acting as a 1B version of Murder, maaaybe Bolt being a popular pick etc)
I've also heard some concern from others about Bloodbraid, but should I eventually replace it I'm not sure what I would do so with. :S
Recently I've been meaning to iron out the power level of my cube, so that it allows for a more healthier draft and cube environment instead of a 'best of' kind of peasant cube.
Cuts made thus far:
+ Stasis Snare, - Soltari Champion
As much as I was anticipating this card, it was quite scary and overpowered for the cube environment to see on the board without an answer. It was essentially near impossible to get rid of Champion, so the playgroup and I agreed that it should go ASAP.
+ Nantuko Husk, - Demonic Tutor
While Demonic Tutor is a very good card, I too felt that maybe it was a little bit too unfair and unhealthy for the cube, being an unconditional tutor and all. Rather than replace it with something lesser like Diabolic Tutor, I decided to make a small addition to the R/B Sacrifice archetype.
+ Spawning Bed, - Ancient Tomb
This cut/swap is more of an experimental one. Tomb might make a comeback.
+ Jace's Ingenuity, - Gush
I felt as though Gush was a bit lacklustre for me in cube. As amazing as it is in constructed, I don't think it sits well here.
+ Brave the Elements, - Banishing Light
Wasn't too much of a fan of Onion Ring and Banishing Light redundancy. Should the cube get bigger, it might return. For now, I wanted to add a little thing for Mono-W and W/x weenie strategies.
+ Shelter, - Feat of Resistance
Feat of Resistance is pretty cool, but I sorta prefer the card advantage over the +1/+1 counter shindig.
+ Drana's Emissary, - Tithe Drinker
Really want to try out Emissary in cube. c:
+ Search for Tomorrow, - Vines of Vastwood
Slowly trying to improve ramp in the cube. Also not fussed with cutting Vines.
+ Overrun, - Blessings of Nature
Watchlist:
Hymn to Tourach
Quite devastating in draft, but hasn't seen much play. Might need to test it out more, but it's the card I'm most likely to cut next.
Loxodon Warhammer
Starting to hate seeing this card every time it hits the battlefield.
Enlightened Tutor and Worldly Tutor
A little skeptical about these cards, but might leave them in for a while to see how they perform. :s
I'm also considering if I should reduce the amount of Naturalize effects in my green section and replace them with other dudes or some non-creature stuff.
Current Naturalize buds:
Reclamation Sage
Wickebough Elder
Acidic Slime
Conclave Naturalists
Additionally, what other suggestions/cuts should I add to my cube to help balance out the draft environment?
Pilgrim's Eye, on the other hand, is a card I've been contemplating on trying for a while. Probably not the best option, but I'll see how it plays out in draft.
+ Catacomb Sifter, - Spider Spawning
+ Plated Crusher, - Druid’s Familiar
+ Undercity Troll, - Hermit Druid
+ Behemoth Sledge, - Travel Preparations (Travel Prep was okay, but I'll see how the [card[Behemoth Sledge[/card] goes.
+ Blighted Cataract, - Sleep
+ Eldrazi Skyspawner, - Illusory Angel
+ Trophy Hunter, - Sylvok Replica
+ Carrier Thrall, - Necromantic Summons
+ Hordeling Outburst, - Impact Tremors
+ Expedition Envoy, - Cloudshift
+ Lyev Skynight, - Skymark Roc
+ Custodi Squire, - Ornitharch
+ Eldrazi Devastator, - Ulamog’s Crusher
+ Pilgrim's Eye, - Darksteel Ingot
+ Sarcomancy, - Buried Alive
+ Cloudfin Raptor, - Phantasmal Bear
+ Augury Owl, - Frost Walker
+ Goblin Glory Chaser, - Shockmaw Dragon
+ Bane of Bala Ged, - Wayfarer's Bauble
+ Murder of Crows, - Peregrine Drake (I considered Air Elemental, but I feel Storm Crow Army was slightly better in this regard)
The cube plans to support tokens, reanimator/graveyard tech, aggro strategies, u/w flyers and some ramp (I think).
Any kinds of critique and suggestions for changes/adds/cuts are more than welcome. I've been meaning to change quite a few things in this cube.
http://www.cubetutor.com/viewcube/13037
Hopefully everything will be fine, but I might go on hiatus for a while if things become hectic in terms of school work and so on. Sorry for any inconvenience.
@skeet70, sorry about that. :S
Managed to fix it up, so it's all good now.
@VashBismark, here's what I've managed to create thus far, alongside some variants...
I felt that Aurelia would be great on the left side of the sig, but I can fix that up if it doesn't work out too much.
I'm also considering working on variants with Aurelia from Warleader's Helix or Aurelia's Fury if you'd like.
If there are any other details or fixes needed, do let me know.
@skeet70, here's what I've managed to craft up so far, alongside some variants...
I've also made a minimal version with only the Lantern of Insight in the picture.
If there are any changes necessary, feel free to let me know.