I just picked up Eternal Bargain yesterday and immediately started playing around with swapping cards out.I'm mainly a standard player but have a few modern cards from grab bag packs and such. I'm thinking of adding the following cards in... Underworld Connections - Commander ability negates the life cost, so basically a 1 mana card draw every turn (since you won't be able to tap the land for mana). Dark Prophecy - Again, commander ability negates life loss, additional card draw and devotion for Gary. Gray Merchant of Asphodel - Obvious choice being that he's a standard staple in black decks. Plus the potential combo with Sanguine Bond is nuts. Tavern Swindler - Commander ability basically takes the life cost down to 1 for a 50/50 chance of a net gain of 5 life. I've been wanting to make this card work since I pulled it from a RTR pack and getting Eternal Bargain yesterday finally gave me an outlet to do so Fall of the Gavel - I'm aware the general consensus is that this is a terrible card, but again, I'm working with what I have, and it fits the lifegain theme. Path of Bravery - Lifegain and creature buffs in one? Yes please. Abattoir Ghoul - Turns chump blockers into delicious life. Angelic Accord - 4/4 Angel almost every turn. Sunbond - Transforms lifegain into creature pump. Whip of Erebos - MORE Lifegain, plus the ability to whip back creatures for "enters the battlefield/dies" ability shenanigans. Crypt Incursion - Graveyard hate + Lifegain makes me happy. Would be even better with mill cards, so if I ever pull a Phenax, God of Deception I know what I'm doing. Debt to the Deathless + Crypt Ghast - Death Grasp's big brother, who takes performance enhancing drugs provided by his creepy spirit friend. Dramatic Rescue - Spot Removal Bounce + lifegain = Purge the Profane - Card advantage + lifegain also = Search Warrant - If a player has a full hand it's basically a U/W Heroe's Reunion, plus I know what's coming. Servant of Tymaret + Springleaf Drum - Drum gives him a good tap outlet, and if nothing else he's a solid T3 blocker.
Underworld Connections - Commander ability negates the life cost, so basically a 1 mana card draw every turn (since you won't be able to tap the land for mana).
Dark Prophecy - Again, commander ability negates life loss, additional card draw and devotion for Gary.
Gray Merchant of Asphodel - Obvious choice being that he's a standard staple in black decks. Plus the potential combo with Sanguine Bond is nuts.
Tavern Swindler - Commander ability basically takes the life cost down to 1 for a 50/50 chance of a net gain of 5 life. I've been wanting to make this card work since I pulled it from a RTR pack and getting Eternal Bargain yesterday finally gave me an outlet to do so
Fall of the Gavel - I'm aware the general consensus is that this is a terrible card, but again, I'm working with what I have, and it fits the lifegain theme.
Path of Bravery - Lifegain and creature buffs in one? Yes please.
Abattoir Ghoul - Turns chump blockers into delicious life.
Angelic Accord - 4/4 Angel almost every turn.
Sunbond - Transforms lifegain into creature pump.
Whip of Erebos - MORE Lifegain, plus the ability to whip back creatures for "enters the battlefield/dies" ability shenanigans.
Crypt Incursion - Graveyard hate + Lifegain makes me happy. Would be even better with mill cards, so if I ever pull a Phenax, God of Deception I know what I'm doing.
Debt to the Deathless + Crypt Ghast - Death Grasp's big brother, who takes performance enhancing drugs provided by his creepy spirit friend.
Dramatic Rescue - Spot Removal Bounce + lifegain =
Purge the Profane - Card advantage + lifegain also =
Search Warrant - If a player has a full hand it's basically a U/W Heroe's Reunion, plus I know what's coming.
Servant of Tymaret + Springleaf Drum - Drum gives him a good tap outlet, and if nothing else he's a solid T3 blocker.