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  • posted a message on Preview Thread for Requiem (Custom Set)
    Quote from wamyc

    *********Wednesday Update*****************

    Horia RB
    Orien GW
    Styre WG
    Zither U
    Goz-Lauter R


    You have made me a very happy man. We are still missing Ceior and Midloth though so I'm not sure where they will fit in. And with Orien and Styre both being green white, I want to see what happens next. The color order is obviously important. Will Orien be GWU or GWB? Or will it only be GW period.

    Also, Popeclone did not tell me anything about the clue you texted him. maybe he will post it here now...
    Posted in: Custom Card Creation
  • posted a message on Preview Thread for Requiem (Custom Set)
    I guess Wamyc forgot today was Monday and didn't post the next spoiler. Boo.

    Quote from KHANanaphone
    Okay every time I see this thread it annoys me more. Is this some sort of joke? All you guys are doing in inflating your post count or something. It's the custom card creation forum and there are zero custom cards in 72 posts.


    We're having a good time here, sorry it's been annoying you. Maybe Wamyc can have the thread name changed once cards start getting spoiled. Something like "Preview Thread for Requiem (Now with Cards!)"
    Posted in: Custom Card Creation
  • posted a message on [SoM] Name and Number Crunch
    Quote from chaosakita
    Not so much space between Memoricide and Plague Stinger. I guess not so many cards will be named"Phryexian..." I guess they want to keep it a secret.


    And there's still room between Palladium Myr (190) and Silver Myr (202) for Phyrexian cards...
    Posted in: The Rumor Mill
  • posted a message on The Havenwood Resistance
    Havenwood Guerilla seemed great and then I saw Forestwalk tacked on. Aside from the theme in this list of cards, on it's own, Forestwalk seems really out of place. Less is often more.

    I like Havenwood Guile, but again it is overcomplicated and Forestwalk could be easily removed to simplify it. Also, the ability to bounce it back will not be as good as those sorts of spells were back when combat damage used the stack.

    Havenwood Dryad finally explains why Forestwalk was added onto all those cards and I get it! Since there's no activation cost to the tap ability, it doesn't need the "May remain tapped" clause. It's a good uncommon.

    Ystane, the Eyes of Havenwood is needlessly complex and its abilties work well within this sebset of cards (since all your unblockable deathtouchy guys untap to block) but I wouldn't enjoy playing it. Rather than all the landwalking abilities and its tap ability it could just have troll-shroud. It needs some work.
    Posted in: Custom Card Creation
  • posted a message on Landscope X (draw x cards then put x lands into play)
    Have you thought about doing it from the opposite angle:

    Landmark 1G
    Sorcery
    Landscope 1 (You may put a land from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)

    Or

    Slipstream 2GU
    Sorcery
    Landscope 2 (You may put up to two lands from your hand onto the battlefield tapped. For each land put onto the battlefield this way, draw a card.)

    And I do think they should enter the battlefield tapped for balance.
    Posted in: Custom Card Creation
  • posted a message on Magic 2012! (Seeking for designers)
    Quote from netn9
    After a long break from this set, I'm fully coming beck!
    People, in order to complete this set, we need more green cards! I need to see at least 10 cards for each slot to complete my top 3 list. It may seems hard, but if each of you guys would give my 2~3 cards for each slot, we could do this. Who with me?


    Coming up with 2-3 cards per slot is a lot to ask, especially since you only presented 5 cards yourself. I'm going to put up another 20, but it looks like this thread is over.


    CG01 - Creature Small - Vanilla
    Elvish Ranger
    2G
    Creature – Elf Warrior
    4/1 (Reprint)

    CG02 - Creature Small - Provoke
    Forest Trapper
    2G
    Creature – Elf Warrior
    Provoke
    2/3

    CG03 - Creature Small - ETB

    Cartography Scout
    1G
    Creature – Elf Scout
    When Cartography Scout enters the battlefield, you may search your library for a nonbasic land card, reveal it, put it into your hand, then shuffle your library.
    1/1

    CG04 - Creature Small - mana producer
    Spring Dancer
    G
    Creature – Dryad
    T: Add G to your mana pool.
    Sacrifice Spring Dancer: Add G to your mana pool.
    0/1

    CG05 - Creature Small
    Oaken Ascetic
    2G
    Creature – Treefolk Warrior
    Reach
    3: Sacrifice Oaken Ascetic: Target creature gets +3/+3 until end of turn.
    1/4

    CG06 - Creature Small

    Needle Elemental
    4G
    Creature – Elemental
    When Needle Elemental enters the battlefield, it deals 1 damage to each creature with flying.
    Deathtouch.
    1/1

    CG07 - Creature Medium - Provoke
    Hunting Walla
    2GG
    Creature – Lizard
    Provoke
    G: Hunting Walla gets +2/+2 until end of turn. Activate this ability only once each turn.
    3/3

    CG08 - Creature Medium - Vanilla
    Troll Chieftain
    3G
    Creature – Troll Warrior
    4/4

    CG09 - Creature Medium
    Wingreaver Spider
    4G
    Creature – Spider
    Reach
    3/5

    CG10 - Creature Large
    Old Growth Avenger
    3GG
    Creature – Treefolk Shaman
    3GG: Destroy target noncreature permanent.
    5/5

    CG11 - Creature Large
    Primitive Wurm
    4GG
    Creature – Wurm
    When Primitive Wurm is put into your graveyard, you may put it on the top or bottom of your library.
    6/4

    CG12 - Instant - Artifact and/or enchantment removal
    Return to Nature
    2G
    Instant
    Destroy target artifact or enchantment. Add GGG to your mana pool.

    CG13 - Instant - p/t boost
    Primitive Regression
    G
    Instant
    Target creature gets +2/+2 until end of turn.
    When Primitive Regression is put into your graveyard, you may put it on the top or bottom of your library.

    CG14 - Instant/Sorcery - Anti-flier effect
    Treesize
    1G
    Instant
    Target creature gets +5/+0 and gains reach until end of turn.
    (From my Homelands Remake.)

    CG15 - Sorcery - Land search
    Wander Wild
    1G
    Sorcery
    Search your library for up to three basic land cards, reveal them, put one into your hand, the rest into your graveyard, then shuffle your library.

    CG16 - Sorcery - Lifegain
    Accolades
    4G
    Sorcery
    Gain life equal to twice the amount of combat damage creatures have dealt this turn.

    CG17 - Sorcery

    Primitive Summons
    2G
    Sorcery
    Put a 2/2 green Wolf creature token onto the battlefield.
    When Primitive Summons is put into your graveyard, you may put it on the top or bottom of your library.

    CG18 - Sorcery

    Supremacy Strike1G
    Sorcery
    Creatures you control get +1/+1 and gain trample until end of turn.


    CG19 - Enchantment - Aura land
    Awakening Marker
    G
    Enchantment – Aura
    Enchant land
    Enchanted land has “X: Untap this land and it becomes an X/X creature until end of turn. It is still a land.”

    CG20 - Enchantment - Aura creature

    Storming Gait
    3G
    Enchantment – Aura
    Enchant creature
    Enchanted creature gets +3/+3 and “Whenever this creature deals damage to an opponent, you may draw a card.”
    Posted in: Custom Set Creation and Discussion
  • posted a message on Preview Thread for Requiem (Custom Set)
    Quote from void_nothing
    Or Goz-Lauter is the capital city of Horia or something.

    Yeah, they all sound like the names for places. I would be surprised if they were people or objects. I can't wait to see what other new names we might get next week.
    Posted in: Custom Card Creation
  • posted a message on Preview Thread for Requiem (Custom Set)
    Quote from popeclone
    Zither kinda came out of nowhere... unless we're not talking about color factions.

    "Today's Twitter spoiler, posted by Wamyc at 2:34pmEST “Tellus – Styre, Ceior, Horia, Goz-Lauter, and Midloth!”"

    Styre W
    Ceior U
    Horia R
    Goz-Lauter B
    Midloth G

    This was the original thought based on the Tweet... That's what we assumed, right Excise? When did we learn that these were tricolored color associations? Maybe I am just being left out.


    When I first put up my reaction to the intial Tweet I commented that these may be hub (or shards).

    Quote from Excise
    The fact that Tellus is seperated from the other five makes me assume that it is the Plane the set takes place on and the other five are locations or shards within it. The fact that the others aren't in alphabetical order is very interesting. I would guess that they are in color order (WUBRG) where the color is the focus of the named place. So Styre, for example is a White hub. It may be WB or WBR or GWU or WU, but White is the focus. it has a WB sound to it. I wonder if the others sound like enemy color locations?

    Ceior - UR,
    Horia - BG,
    Goz-Lauter - RW,
    Midloth - GU

    It seems possible. But i also don't assume that they aren't shards. They could really be three color locals. Whatever the truth is, I like the names a lot. How do you pronounce Ceior? See-or? Sear?


    So basically I always thought they could be 3 color hubs. We already know Wamyc has tri-lands of sort in this set from what he told us when he first saw the Shards of Alara partial spoiler years ago. And because he told me that he'd be spoiling the colors of these 5 things over 3 weeks it's seemed to be clear.

    Quote from wamyc
    A twist!

    Horia R
    Orien G
    Styre W
    Zither U
    Goz-Lauter R

    Spoilers continue monday!


    I am not sure what to make of these extra names but they do seem to be planets or planes or locations. And where is Black's representation?
    Posted in: Custom Card Creation
  • posted a message on Preview Thread for Requiem (Custom Set)
    Quote from wamyc

    Today's spoiler:
    Horia R
    Orien G


    Quote from void_nothing
    I'd say it's RWU and the mana symbol refers to the center color, but Orien doesn't seem like a GUB name... so maybe not...


    It's weird also since Orien isn't one of the 5 names. Wait, hold on. Phonetically it's:

    R=HO RE AH

    G=O RE AN

    Could the next name be W and start RE AN? Would Wamyc really use phonetic tricks to name 3-color groups?
    Posted in: Custom Card Creation
  • posted a message on [SoM] Wurmcoil Engine - Prerelease Promo
    Quote from Ostrakon
    Nor can I think of a single white creature with deathtouch, if we're talking mechanically. Deathtouch is both black and green, whereas lifelink has been seen a lot in black lately.


    No one is suggesting it could be a mono white creature, but that it could be a Chinese Menu Style creature, either:

    G for Deathtouch
    W for Lifelink

    or

    W for Lifelink
    B for Deathtouch

    or

    B for Lifelink and Deathtouch

    I would be really surprised if this card and colored artifacts existed in the same set or block. R&D are really much more disciplined than that.
    Posted in: The Rumor Mill
  • posted a message on Preview Thread for Requiem (Custom Set)
    The original clue was just this:

    Quote from Excise
    Today's Twitter spoiler, posted by Wamyc at 2:34pmEST “Tellus – Styre, Ceior, Horia, Goz-Lauter, and Midloth!”


    These are the names of our 3 color locations, though probably not planes like in Shards.

    Horia is going to be either RWU, URG or WBR. We'll see what the next clue is...
    Posted in: Custom Card Creation
  • posted a message on Great Designer Search 2!
    I am very excited about GDS2. I hope I can personally move past the multiple choice test this time though, because i feel some of those questions were poorly written and I misunderstood what they were asking for. (This is a problem with a lot of standardized tests.) I also hope that there will be fan support so people can play along even if they aren't in the contest. Things are very different than they were 4 years ago and I fully expect Facebook and Twitter support for this to make it a bigger event.
    Posted in: Magic General
  • posted a message on Preview Thread for Requiem (Custom Set)
    Quote from popeclone


    Question 10 What is the name of the card you want an art assignment for?

    Tal'rasha's Jewelbox


    Yeah, I want to get second set "starring" art for the cards "Jugan's Apprentice" or "Battle for Horia."
    Posted in: Custom Card Creation
  • posted a message on Flux Lands

    Flux Land A
    Land (R)
    Flux (At the beginning of your upkeep, put a flux counter on this. If this has a flux counter on it, instead remove a flux counter.)
    T: Add W to your mana pool. Activate this ability only if Flux Land A has no flux counters on it.
    T: Add U to your mana pool. Activate this ability only if Flux Land A has one or more flux counters on it.


    I am worried that it would be 1 of 5 or 10 lands in a cycle all asking me to remember to add or remove flux counters every single turn. Talk about busy work. Flux as a keyword isn't a good idea. The upkeep trigger is just too much to track if there are 3-4 of them on the table at a time. I can see a lot of confused gamestates or cheating going on.

    And having both sides provide mana right off the bat does make it better than basic (River of Tears nonwithstanding.)

    Here's an idea.

    Flux Land B
    Land
    T: Add 1 to your mana pool. put a flux counter on Flux Land B.
    T, Remove a flux counter from Flux Land B: Add W or U to your mana pool.

    It's hard to compare this directly to Calciform Pools and friends, but Flux Land B might even need to enter the battlefield tapped.
    Posted in: Custom Card Creation
  • posted a message on Devils' Auction and Friends
    Devils' Auction - 2BR
    Sorcery (R)
    Each player secretly bids life, then all bids are revealed simultaneously. The highest bidder who can lose the amount of life he or she bid loses that much life, then chooses a player to draw that many cards.


    My favorite of the bunch. drawing cards for life is very black, and random auctions are very red. I think you can probably. say "Each player secretly bids an amount of his or her life total, then all bids are revealed simultaneously. The highest bidder loses that much life and choses a player to draw that many cards." It's much more exciting than Pain's Reward.

    Boon Saboteur - 2W
    Artifact Creature -- Construct (R)
    Modular 1
    Creatures with +1/+1 counters on them can't attack or block.
    0/0


    This is a good card design since I imagine it would be the silver bullet in a counter heavy format. The only problem is that you risk a lot when it dies. Do you put its +1/+1 counter on an opponent's creature hoping to tie it up with the next Saboteur you cast, or do you put it on your own creature as a happy ending and potentially shoot yourself in the foot when you draw your next saboteur? I would hate to play with this card because the decisions it asks me to make are too hard.

    Pontiff's Bull - 1WB
    Sorcery (U)
    Choose any number of target players. Put a +1/+1 counter on each creature controlled by the chosen players. Put a -1/-1 counter on all other creatures.


    I think this card is undercosted especially since it allows you to target yourself and your buddies in a two-headed giant or multiplayer game. This wouldn't come out of development costing less than 4 or 5.

    Agony Prism - 4B
    Instant (U)
    Distribute X -1/-1 counters among any number of target creatures, where X is the number of colors of mana spent to play this spell.


    Nice limited fodder. Reminds me a bit of ContaGion. Also, I assume this is one of many such cards in a format, because Black is least likely of any color to want to reward you for playing multiple colors.
    Posted in: Custom Card Creation
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