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  • posted a message on Set boosters (yet another new type of booster)
    Quote from Cereberus632 »
    If they wanted too do this. I’d drop commons almost entirely from the pack sense bulk of chaff is tbere. 8 Cards
    3 Commons
    2 Uncommons
    1 Uncommon/Rare Land (25% chance to upgrade).
    1 Uncommon/Rare (10% chance to upgrade. 100% chance if Mythic)
    1 Rare/Mythic (5% chance to be mythic. If Mythic one of rares/uncommon are garunteed Rares)


    What would you charge a pack?

    For what is listed I wouldn't pay over $4 like a Draft Booster for 8 cards and only one guaranteed rare. Needs to have at least 2 guaranteed rares.


    5-6 Dollars Maybe. Also you mean your not buying packs to draft? The argument that wizards makes draft sells packs. Because of that they design packs for draft.

    These “play” packs be ***** for drafting because you wouldn’t ger enough engine cards or filler to play. So clearly folks who love drafting and clearlt are primary movers of packs would stick with there amazing 4 Dollar draft experience pack.


    (if it wasn’t obvious I am oozing sarcasm)
    Posted in: The Rumor Mill
  • posted a message on Set boosters (yet another new type of booster)
    If they wanted too do this. I’d drop commons almost entirely from the pack sense bulk of chaff is tbere. 8 Cards
    3 Commons
    2 Uncommons
    1 Uncommon/Rare Land (25% chance to upgrade).
    1 Uncommon/Rare (10% chance to upgrade. 100% chance if Mythic)
    1 Rare/Mythic (5% chance to be mythic. If Mythic one of rares/uncommon are garunteed Rares)
    Posted in: The Rumor Mill
  • posted a message on [M21] Eliminate
    Why would eternal/non rotating formats play this over abrupt? (I guess in other words, what b/x deck wouldn’t also be green and be playing abrupt/have a good enough mana base to not play abrupt).
    Posted in: The Rumor Mill
  • posted a message on [IKO] - Weekly MTG Spoilers - Tricycle Lands!
    Taplands 100% have there place in comp or efficient decks. Scry Lands see play in Modern as did the Cycle lands. Its proper tool for proper deck
    Posted in: The Rumor Mill
  • posted a message on Run more interaction! Run more fast mana! Or: The death of interesting edh deckbuilding
    So, by the sounds of it, you would like


    Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, arcane signet, The ten signets, the ten talismans, darksteel ingot, chromatic lantern, Trinket Mage, Seething Song, Caged Sun, Gauntlet of Might, Gauntlet of Power, Kodama’s Reach, Cultivate, Harrow, Circuitous Route, Explosive Vegetation, Sakura-Tribe Elder, Nature’s Lore, Farseek, Three Visita, Boreal Druid, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Birds of Paradise, Noble Hierarch, Land Tax, Tithe, High Tide, Bubbling Muck, Cabal Coffers, Nykthos, Ancient Tomb, City of Traitors, Expedition Map, Thaumatic Compass, Exploration, Mul Daya Oracle, Azusa, Coiling Oracle, Gitaxian Probe, Preordain, Ponder, Serum Visions, Brainstorm, Time Spiral, Timetwister, Wheel of Fate, Rhystic Study, Consecrated Sphinx, Sylvan Library, Smothering Tithe, Windfall, Necropotence, Phyrexian Arena, Yawgmoth’s Will, Toxic Deluge, Cyclonic Rift, Wrath of God, Damnation, Chaos Warp, Generous Gift, Beast Within, Harmonize, Blasphemous Act, Skullclamp, Grasp of Fate, Swan Song, Force of Will, Force of Negation, Cryptic Command, Pongify, Rapid Hybridization, dreamstone hedron, Hedron Archive, Brainstone, carpet of Flowers, Perilous Vault, Nevinyrral’s Disk, Sylvan Scrying, Crop Rotation, Enlightened Tutor, Idyllic Tutor, Sterling Grove, Open the Armory, Steelshaper’s Gift, Mystical Tutor, Merchant’s Scroll, Worldly Tutor, Tooth and Nail, Chord of Calling, Eldritch Evolution, bloom tender, Natural Order, Vampiric Tutor, Demonic Tutor, Beseech the Queen, Mastermind’s Acquisition, Diabolic Tutor, Increasing Ambition, Gamble, Imperial Recruiter, Curse of Swine, diabolic intern, Recruiter of the Guard...


    That is over a hundred cards I just listed and that is likely the tip of the iceberg. While some of them aren’t competitive right now, you need to nuke almost everything to get rid of the auto-picks. Even if all of the top rate tutors in black were banned, for example, it would still be better to run Diabolic Tutor rather than running yet another token creator in your Endrik deck.


    This is why I don’t get the complaint. You want to get those deck slots “back” but the simple fact is that you likely never had them to begin with. What most likely happened is that you (and/or your gaming group) gained more knowledge of the card game and got better cards. The game didn’t magically change overnight.

    Beyond that, the request doesn’t make sense when you get down to it. When I’m crafting Toshiro Umezawa, he wants me to use kill spells. If any of those kill spells are decent, however, I will feel pressured to use them in my Endrek deck to interact and follow the template. If there are enough awesome token makers for Endrek that it’s worth not using that kill spell, however, then Toshiro is pressured to use those token spells. I don’t know what sort of artificial silos you want between commanders but that is fundamentally not how this game works.

    I guess that I should ask what type of cards you actually want. It seems that you oppose generic good cards and cards that are so great for the archetype that they are obvious. When building an Orzhov Enchantment Deck, you would be against Land Tax and necropotence (which are generically powerful) along with cards like Enlightened Tutor (which is an auto-include for enchantment decks). That just seems to leave us with middle-ground cards like Extinguish Hope or Three Dreams. If you banned tutor/necro/tax, however, we would be having this exact same conversation about how cards like Extinguish Hopes, by being the best available tier of enchantment support, forces you to include it and robs you of your deck slots.


    I don’t know, maybe I’m wrong. Could you give me an example of the sort of synergy cards you wish could be played that would not risk becoming autoincludes if all of the better cards were banned? That just seems like a problem of infinite regression from where I’m standing.



    I don’t disagree with Carthage core premise; too many decks I have seen I felt always are same variation of cards; in my current meta, artifacts and ramp. Lesser extent unrelenting graveyard recursion, always via very similar methods.

    Some of this is meta specific, and I have my thoughts on other reasons for this. But you know of those 100 cards you just listed; I’ll be blunt 70%-80% of those I am just fine getting dodo’d. Only ones I don’t, I can basically list as; 1 CMC Manadorks, Wrath of God, Chord of Calling, Diabolic Tutor, Wrath of God, I am indifferent to Kodoma’s Clone (if not the biggest fan of their existence), Ingot and Archive, Toxic Deluge and lesser extent Damnation.

    If your list was meant to prove how many cards are ubitigous and everyone play those not removed from the cardpool, from me it did the exact opposite.
    Posted in: Commander (EDH)
  • posted a message on Pioneer Banned List Speculation
    Narrow because Enchantment/Sorcery Speed or White Cost requiring a Mountain? Only shocklands in pioneer. But if your in a third color shock + tango (the Akmonet Cycle). Through if Tango and Cycle were enemy, I suppose that be a better argument.


    Honestly I hope those two cycles will be completed more than anything.
    Posted in: Pioneer
  • posted a message on World's most obvious combos
    Underworld Cerberus and Tymaret, The Murder King

    Both being rakdos colored, Tym being a returned and graveyard effect. I felt it was blatantly obvious Tym and Cerberus were meant to interact how they did
    Posted in: Magic General
  • posted a message on Pioneer Banned List Speculation
    Yeah; I meant Galvanic Bombardment Prime. So we have 1CMC answers, they are not as good as Path/Bolt. But atleast in terms of Anti-Aggro, they function
    Posted in: Pioneer
  • posted a message on Klothys, God of Destiny
    In Pioneer; if Enchantment Grave becomes a viable theme she competes most directly role wise with Pharika.

    Pharika primary advantages over her are well she makes Enchantments:
    Doomwake
    Strength From Fallen
    Vs
    Kytheos life gain and ramp. Kytheos is a viable early play due to ramp. ESPACIALLY sense means Terramorphic & Evolving no longer means a missed drop. And can turn Cycle duals into value/1CMC cycles.
    Posted in: The Rumor Mill
  • posted a message on Klothys, God of Destiny
    If feels like something for MidRange Control like Jund. Ramp out T2. Then starting Ping and start building inevitability. Sense you now have 5 Drop potentially T3. Or you keep regular curving out.

    In a format like Modern or Pioneer where it can be often Fetch-Shock or Shock in early turns. You are playing at give or take 14-15 Not 20. In that case, this is even only in 3 turns 1/3 of your opponents life.

    Additionally it also gives you life. So vs Aggro you wipe on 3-4 then play this on 4-5. You start bring yourself up to a healthy life total.

    Is a metaphorical Grave-Matters enchantment deck. With cards like Nighthowler, Brain Maggot, Pharika, Strength from Fallen and Nyx Weaver. One of the big things the deck lack in Jund Colors (had to go Abzan) was Lifegain outside Courser.

    The three cards it would compete with are Courser, Pharika and Nyx Weaver. So I think it has a potential as 0-2.
    Posted in: The Rumor Mill
  • posted a message on Pioneer Banned List Speculation
    So just to put this out there; we have Chained To The Rocks (admittedly only really Playable as counter to an aggro t1 if going second and Boro’s). And to a far lesser extent Isolate and Blazing Hope.

    And Red has various 1CMC 2 Damage Spells, and Galvanic Blast. And then stuff like Shivan Fire and Rending Volley. Rending Volley espacially.


    And Black we have Fatal Push and Ulcerate. These 1CMC cards aren’t as good but the answers do exist
    Posted in: Pioneer
  • posted a message on Blood Dredge - Reborn
    Quote from rob_zed »
    Really dig the concept! I'm uncertain about some of your card choices, but im going to try running it as is and then workshop my own version. How has it been working out for you?


    It worked very well last time I tried it back in Khans-Theros standard but I haven’t gotten a chance to play it yet! So tell me how it goes
    Posted in: Pioneer
  • posted a message on Sideboard Tech
    Hence my confusion about its lack in the OP
    Posted in: Pioneer
  • posted a message on Sideboard Tech
    Doesn’t Thalia Heretic Cathar also stop Cat Combo?
    Posted in: Pioneer
  • posted a message on Blood Dredge - Reborn
    Blood Dredge was RTR-Theros standard deck built to defeat Mono Block Devotion, it’s got its name because it was a callback to Dredge from original Ravnica. And the second aspect was relationship of these cards in the metagame



    Flesh allowed alongside cards like Lotleth Troll, and Nylea a way to circumvent Elspeth Tokens and Rat armies. While Howler blanked traditional 1 for 1 removal, and boardwipes like Verdict while turning every 1/1 into a threat.



    The sidedeck will be another work in progress, but Radiant Flames, Abrupt Decay, statline dependent the new constellation lifegain, and some other spells. As well Eidolon of Endless Revel, and Extenquish all Hope.

    The card that is really my personal touch and gives me late game is:


    Easily one of my favorite cards in the game, using Tym, I can sacrifice rebuild hand, then Maggots to break Symnetry. I have several interactions, many on foe’s turn in form of Murderous Rider which was not an option in that standard. Whose effect can both break symmetry and give me some lifegain later in game.

    Posted in: Pioneer
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