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The Magic Market Index Amonkhet Set Review
 
The Magic Market Index for April 21, 2017
 
The Magic Market Index for April 14, 2017
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    posted a message on [Deck] Sunnyside Up
    Quote from bganns
    What you guy's think of Bitter Ordeal i'have ben using and showed to be quiete a good win con.


    Theres no real point to play a win con that isn't a Spellbomb.
    Posted in: Modern Archives
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    posted a message on Kamigawa underrated cards///12post hate?
    Pretty much all the cards you mentioned are terrible.
    Posted in: Modern Archives
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    posted a message on [Deck] Sunnyside Up
    Quote from Raalic
    Can't imagine this deck could be that great without the actual eggs and tendrils. It's a concept that I tinkered around with in casual, and it was pretty effective at the time. Slant


    The traditional Eggs(Sunny Side Up) deck won in the exact same manner as this, drawing its deck and recurring Second Sunrise. I would have thought the main piece this deck is missing compared to previous incarnations is Cunning Wish. Having only 4 Second Sunrise is kind of lame. That being said I wouldn't be surprised if this deck steals a PT or GP. If you have the finger on the pulse of the meta and the guts to play it the pay off can be pretty intense(just like original Sunny Side Up).
    Posted in: Modern Archives
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    posted a message on [Modern] Time Sieve Combo
    Needs more Reshape Lotus Bloom.
    Posted in: Modern Archives
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    posted a message on [Primer/Deck] Hulk Combo
    Only just noticed now that you have a splash of black in your land base. I feel this is being a little greedy. If you played 2 Mogg Fanatic and only have Islands, Mountains, Scalding Tarn and Steams Vents you now lose the ability to play your 2-of black Seer, however, you take. less pain from your lands and it opens up the very powerful sideboard option of Bloodmoon. You can get screwed by drawing both Seers into hand out of your deck, but the chances of that happening are very low. Again I think the benifits outweigh the negatives.
    Posted in: Modern Archives
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    posted a message on [Primer/Deck] Hulk Combo
    Quote from ShinyFirefly
    As long as troll/worship is in the format, ill play urchin.


    Not only can you play actually cast Mogg Fanatic, but it has incredible utility in that in can kill Bob, Hierarch, Lotus cobra etc. Not to mention, it can block. Worship seems pretty like a weak argument as I doubt its going to be a big time player in this format.
    Posted in: Modern Archives
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    posted a message on [Primer/Deck] Hulk Combo
    Why play Bile Urchin or Death Cultist over Mogg Fanatic?
    Posted in: Modern Archives
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    posted a message on Dragon Soul
    I think this deck is awful, casting and activating Soul Conduit costs a million mana. You invest 6 mana to timewalk your opponent when you cast Conduit. You might catch a few games off a goldfish, but they would be close games. You are playing too few lands
    Posted in: Standard Archives
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    posted a message on Crowd sourcing a Computer Science Hoodie Logo
    My computer science class are interested in getting some class hoodies this year. But we can't decide what, if anything, we want to get on the back of them.

    Somebody in the class came up with this.


    Overall, I think the idea is sound but the execution in pretty poor.

    Is there any talented individual that can help us out and bring this logo up to a back-of-a-hoodie standerd?

    Help is greatly appreciated.
    Posted in: Non-Magic-Related Artwork
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    posted a message on New Keyword: Proliferate - Really?
    There will be a creature that will costs ~4 and has decent stats. It will Proliferate when it CIP. It will be busted.
    Posted in: New Card Discussion
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    posted a message on [Developing] U/R Pyromancer Ascension
    You should have absolutely called a judge.
    Posted in: Standard Archives
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    posted a message on Ajani Goldmane's Avatar Token + Lifelink : Good to Rely On?
    If your going to base a combo on a walker getting his ultimate off, it should be Jace.
    Posted in: Standard Archives
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    posted a message on [Developing] R/x Neo Wildfire
    Is anyone surprised to see no Khalini gems whatsoever?
    Posted in: Standard Archives
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    posted a message on Valakut Ramp
    Quote from Redirus91
    played 10 matches against RDW with my new list without sideboarding (I dont think I would SB anything anyway, RDW included) and the deck won 8-2!
    Surprisingly.
    The only games the deck was on the play were after the 2 loses.
    Now take it for what its worth but I was impressed.
    Also the old ramp package IS the real deal. Sorry fobos but I think its back to heart for you.
    T2 heart with a T3 harrow with RG or explore on the end of it ramped us to avenger, titan or SGC T4. Thats too good!
    I look forward to bashing and testing today for tomorrows main event.
    Wish me the best.


    This is hard to believe! Was it bog standard rdw? Players of equal skill?
    Posted in: Standard Archives
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    posted a message on [Primer-Jund]
    As your opponent has not spent a card on spreading seas'in your land, answering it without spending a card of your own it good, enter Prism.

    Back to Nature may be more versatile, but it doesn't replace itself like prism. When you sideboard it to counter Spreading Seas, most of the time all it will do is counter spreading sea's, which is bad.

    Also, you can play prism before they spreading sea's, which is pretty stellar. Back to Nature might not be very good if they don't happen to draw Sea's.
    Posted in: Standard Archives
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    posted a message on Fauna Jund
    What if you don't draw Fauna Shaman?
    Posted in: Standard Archives
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    posted a message on [Developing] R/x Neo Wildfire
    Quote from Burritoman
    Hey, I have a few questions for this deck.

    1) What is the best color combination for it? I really don't feel like sorting through 23 pages lol.
    2) Aside from blowing up there lands what win-more or win-cons are best?
    3) How well does it hold up against top tier decks like Jund and Super Friends?


    1) Naya imo

    2) Something that stays on the board after a D force. Titans, plainswalkers, Knight Of the Reliquary, manlands.

    3) I would say the MU is very favorable against any of those Midrange aggro decks like jund, naya vengevine or nlb. The worst MUs would be decks like Super Friends or Grixis(or anything playing maindeck counter magic). Depending on your build and sb RDW might give you problems.

    Overall I think the archtype is very strong in the current meta. This is the perfect window to play this deck.
    Posted in: Standard Archives
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    posted a message on [Developing] R/x Neo Wildfire
    I am completely sold on Rolling Terrain now. That card is an absolute beating after Destructive Force and mops up any Planeswalkers that are still around.

    Walking Atlas is my hero after tonight.


    It's a bit win more at that stage.
    Posted in: Standard Archives
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    posted a message on [Developing] R/x Neo Wildfire
    I've tested Gem, and I think it's horrible. It's a bad turn 4 play. It's awful tempo even if it doesn't get destroyed. It's a loss if if does. It's pretty sweet if you Dforce, but your deck will feel like a bad sealed pool if you don't happen to have one.

    My advice would be to just take out gem (and voltic key) and play more borderposts. Borderpost are by no means a bad card on there own and have great synergy within the deck.
    Posted in: Standard Archives
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    posted a message on Makeshift Emrakul
    You can Mannequin in response to the trigger.
    Posted in: Decks for Critique
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    posted a message on [Developing] R/x Neo Wildfire
    Does anybody think they can actually recover from something bad happening to there t4 gem?
    Posted in: Standard Archives
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    posted a message on [Developing] R/x Neo Wildfire
    Quote from Soultron
    It seems to me the versions of this that run white might want to main kor firewalker.

    Helps you live, doesn't die from you signature spell.


    Somebody's been reading the Worldwake cool combo's section in the players guide!
    Posted in: Standard Archives
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    posted a message on [SCD] Demon of Death's Gate
    Sounds equally as consistant as the T1: 4x Dark Ritual, Phage, Lightning Greaves Deck.
    Posted in: Standard Archives
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    posted a message on [M11] Primeval Titan
    The turn after you play titan, you have many for an eldrazi, most likely.
    Posted in: Rumor Mill Archive
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    posted a message on What Cards Will See More Play After The Debut Of Rise Of The Eldrazi?
    Quote from Free 7hinker
    You can't possibly say that with confidence.


    Yes, he can.
    Posted in: Standard Archives
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    posted a message on Wall of Omens is not going to be format defining like people think it will
    I'm not entirely sure what people mean by format defining, but WoO will, without any doubt, by a staple in any white control/ramp deck.

    It will bring UW control on par with Jund, imho. I would even go on to say it is as important for UW as BBE is for Jund.

    Not only that, but WoO vastly improves UW's piss poor game 1 against RDW. At the very worst, all it will do is prevent 4 damage for 0 cards.

    So is bumping the power level of UW up to the standard of Jund a format defining card? Like I said, I don't really know. Thats for the op to decide I guess. Personally, pre RoE, I would define the format as "Jund, then everything else". I suspect once RoE is legal it will be something like "Jund and UW".
    Posted in: Standard Archives
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    posted a message on Building w/ polymorph
    Quote from kayvee
    Hence it's a silly idea to even try to base a deck entirely around it. You're better off running 2 or 3 as a potential trick in something that's otherwise really stable, like R/u aggro.


    No need to be so arrow minded. At the very worst they are removing a token so you can't poly, not a huge deal. You can back you polys with countermagic and in most cases if you resolve Polymorph you win the game. Not to mention getting one off Heights.

    Playing Polymoprh is certainly a risk. That does not mean the deck isn't viable IMO.
    Posted in: Standard Archives
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    posted a message on Building w/ polymorph
    I would have thought that the obvious direction to go with a polymorph deck is to stock up on token generators and man lands(just mutavaults really) and play Windswept Heights as well Polymorph. This way you can polymoprh into a big guy, hideaway a big guy and attack with 3 tokens or hideaway a polymorph. The deck becomes allot less narrow with this concept.

    On top of this you can play a hole beef worth of permission/removal like Cyrptic and Mealstrom Pulse so nothing is really out of reach.

    Also, why play any other big guy than Progenitus? He is clearly the best polymorph target, and you don't want to play him because 1 card in the format stops him?

    Don't talk to me about the mana base a deck like this would have. A consistant mana base may not be possible with mutavaults and Heights. I dont know, some very clever person can probably figure it out.
    Posted in: Standard Archives
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    posted a message on M10 cards : The good, the bad and the not so good.
    Master of the Wild Hunt is terrible in a format with steller removal, like todays standerd.

    He hits the table, he gets killed before your next upkeep, you get swung at for 5-9. Great tempo, great 4 mana spent yea?

    Comparing him to BBE is just stupid. Honestly, stupid.
    Posted in: Standard Archives
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    posted a message on M10 cards : The good, the bad and the not so good.
    Here they are:

    Captain of the Watch- Better Cloudgoat Ranger. Will affect the meta.
    Harm's Way- Just as impactful as Lightning Bolt, if not more.
    White Knight- No Doom Blade, Terminate, Bituminous Blast. It will see play.
    Ball Lightning- I agree I like Hell's Thunder more, but no reason you can't run both with Ram-Gang and Bloodbraid Elf.
    Earthquake- Will become one of the top 3 sweepers played.
    Lightning Bolt- You don't think this will impact the meta? Are you nuts?
    Master of the Wild Hunt- Will definitely see play, probably more post-rotation though, admittedly.
    Gargoyle Castle- Solid in mono or two-color decks which will be coming back.


    I think you are confusing "it will affect the meta" with "it will see play". Lightning bolt will be played instead of Incinerate. A bit more versatile, a mild improvement. A meta changing addition however? Nope.

    This is also true to a certain extent for Harm's Way, Captain of the Watch, white night et-cetera which is what eluent was trying to explain.
    Posted in: Standard Archives
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    posted a message on Divining Top Banned
    Quote from Kijin
    They knew I spent all of Sunday playtesting with post-rotation NLU, that's why they banned it.

    This does a lot of things to some pretty prominent decks in the format, so get ready for this shake up.
    I have to rewrite part of my article now, what wake of wizadry is this?


    Couldn't have been playtesting Affinity no? Jeezz....

    Top will be sorely missed by me anyway. I certainly didn't see that coming.
    Posted in: Extended (Type 1.X)
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    posted a message on Does Nettle Sentinel untap when you...
    If your sentinel is untaped, you can him to pay the conspire cost. Then, the uptap triggger will go on the stack, and he will untap.

    So it does work.

    Don't what top 2 posts are about.
    Posted in: Magic Rulings Archives
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    posted a message on snakeform - constructed worthy or just pre-release all-star
    Snakeform is a solid solution to Colossus. For that alone, it should warrant its slot in Faires IMO. On top of that, against lark it kills a lark with no nasty side effects or a WoR off the batt. All with the nice boost of +1 card advange(in terms of a bloking with a Bb token).

    Although, I can't see it doing much in the mirror, even though it can replace itself, the added clunkyness could give your opponent the edge. Plus, theres a good chance alot of the field will be faires.

    So its a meta call really, but Snakeform is defa the tech.
    Posted in: Standard Archives
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    posted a message on [MWS] Masterbase + Theme for Shadowmoor
    Rapidshare wont let me download anything thing beyond the first link at all o.o. Any other links where i can get this stuff?

    Edit: Got it, nvm.
    Posted in: Third Party Programs
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    posted a message on Swans of Bryn Argoll
    Swans will be one of the best decks in the format I think. With the help of Glittering Wish, a hybrid sideboard and Ideylic tutor, it can be incredibly versitile and consistant. I don't see any direct hate to the deck.
    Posted in: New Card Discussion
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    posted a message on [Official Thread] RG Mana-Ramp
    Quote from Jujuhawk
    If you play him as a 2 drop, he does. If you play him turn 8 when he's a 5/6 you might as well just play siege gang or colossus, or thresher.



    With expanses and Searches, its not odd to get him a 2/3 on turn ~3. Out of range of a lot of burn and bigger than your average 2 drop (or 3 drop if your lucky) he can be a pretty awesome wall. ON TOP of that he can be a significant threat mid to late game.

    If he soaks up a terror or a 'maw, fare enough, that’s one less removal for your generic 6CC+ costing guy who steps on faces and what not.

    Goyf in this case is just incredibly versatile, its nice when he can absorb the 6-7 damage, stabilise the early game(which this deck is very weak in IMO) and swing back for some more damage. And of course nothing blocks a goyf as well as a goyf does.
    Posted in: Standard Archives
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    posted a message on [Official Thread] RG Mana-Ramp
    ..a 2 drop that dies easily...


    .. which goyf is not.
    Posted in: Standard Archives
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    posted a message on Erayogoyf Affinity
    I agree with Jodo here. Unles you can consitantly get a flipped erayo early on, which from the looks of it you cant, then theres no point in playing it. Not only that, but playing less aggresive cards like erayo will hurt your consistancy on the aggro side of things.
    Posted in: Decks for Critique
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    posted a message on Mws card images
    I'm looking for a download where i can get all the card images. Anyone know any big download where i can get them all up to Lorwyn?
    Posted in: Third Party Programs
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    posted a message on Deathrender - Dublin City Champs
    Harmonize is all you want to draw when you have a deathrender on the table. It just means more instant speed uncounterible, 0 mana Hellkites.

    Didn't think I needed artifact removal for sideboard. Are artifacts a big problem in the meta? Maybe the Relic or coldsteal heart.
    Posted in: Standard Archives
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    posted a message on Deathrender - Dublin City Champs
    The hideaway land is god like. I couldn't beleive how well it performed in testing. With Sforce, its simple to get 10 power on the table, and u can then spit out an instant speed Hellkite, another force, Gargadon or even a Harmonise. A very underrated card i think.

    The reason deathrender is so power is it turns your early game goyf, assetic or birds in to a threat, one very difficult to deal with. And early to mid game it can have the same explosive quality that Blink touch had, thanks to uncounterible 0-mana hellkites.
    Posted in: Standard Archives
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    posted a message on Strange Toolbox
    Tarmogoyf isn't restricted yet? Play 4!
    Posted in: Standard Archives
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    posted a message on G/B elvin goodness
    I like the look of this deck. 2 Glorious Anthems with legs is always good. Though seize in an absolute must. Your playing black....

    Treetop villages wouldn't go a stray either.
    Posted in: Standard Archives
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    posted a message on UW Blinkvoke
    Only 2/2's? Don't really see any solid win condition. Maelstrom Djinn is pretty awesome with blink and can end the game pretty quick.

    Think I might prefer wipe away to boomerang as well.
    Posted in: Standard Archives
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    posted a message on Why Jace is so bad! Do read this...
    Jace is, by a reasonible margin, the best plainswalker. He's a Phyrexian area in blue! Whats not to love?! See play in some random mill deck? He is card advantage. I hear thats tech nowadays.
    Posted in: New Card Discussion
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    posted a message on [LOR] Printable Spoiler
    Any one have a spoiler for MWS?
    Posted in: The Rumor Mill
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    posted a message on Clashing: the pro & cons
    Quote from Darklightz
    Clash will end up exactly like Dark Confidant. Those who are lucky with it will say it's awesome, those who are not so lucky will say it sucks.


    No one says dark confident sucks, not even Antonio de Rosa.

    I though it would have been pretty blatant.

    Pro: You could win.
    Con: you could lose.
    Posted in: New Card Discussion
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    posted a message on NarcoBridge
    The above versioin is more of less the one I'm playing. Although, I play 1 Akroma as a silver bullet in case you just about can't combo off. Akroma pn turn 3 or 4 is aften a win anyway.
    Posted in: Standard Archives
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    posted a message on Blue (Negation) Pact - free counterspell
    As a combo player, I loving this card. It will effect the format in a big way IMO. The fact that the delayed mana cost is so steep barely deters the card at all. And what makes it most insane, its not color stamped. Awesome.
    Posted in: New Card Discussion
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    posted a message on [FS]What cards will be playable at the pre release?

    Llanowar Reborn, the land with graft, allows you to play it.


    Graft is a triggered ability, so your 8/0 trampler will die to SBE's before Graft resolves.
    Posted in: New Card Discussion
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    posted a message on Bridge from Below combo
    The deck looks good, but I think it needs Orims chant and Force spike to combo out smoother and Steelshaper's Gift for consitancy.
    Posted in: New Card Discussion
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    posted a message on nix + suspend
    Yup, it works.
    Posted in: New Card Discussion
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    posted a message on [FS]What cards will be playable at the pre release?
    Rift Elemental and any of the recurring Suspend cycle is awesome synergy for sealed play. Sprout swarm and Nacatl War band are complete bombs in sealed, as well as any of the spellshapers. There will be some ridicuols decks I think by the end of each tournment.
    Posted in: New Card Discussion
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    posted a message on [FS] Vedalken AEthermage, Narcomoeba, Riddle of Lightning (recovered)
    From the sounds of it, I think its some kind of Threaten effect
    Posted in: The Rumor Mill
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    posted a message on [FS] Vedalken AEthermage, Narcomoeba, Riddle of Lightning (recovered)
    Narcomoeba 3B

    When Narcomoeba is put into a graveyard from play, you may remove 3 cards in your graveyard from the game. If you do, put 2 duplcates of Narcomoeba into under your control.

    3/3

    Am I warm?
    Posted in: The Rumor Mill
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    posted a message on Stormshift
    I'd still like to see a U/W version or a U/G version. So far, this one and U/R are all I've seen. U/R was a LOT faster, though a tad bit more fragile, but Grapeshot is a heckuva kill card in it as the Storm count could easily end up in the thousands...


    Spalsh white for condemns. Thats about it. Maybe branching out into black aswell for Mortify. Not really worth it IMO. I'm not seeing anything worth splashing green, mana Accel?

    As far as the red splash goes, all its adding is a different win condition, which the deck doesnt need. Spellshift + spell = win. Regardless if you haave careful Considerations in the deck or grapeshots.
    Posted in: Standard Archives
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    posted a message on Haakonspiracy U/R/b combo/control
    The combo doesnt look very viable. Its a 4 card combo, one of which cost 5 to play. Not to mention double black in conspiiracy and Haakon When testing, how consistantly does it go off?
    Posted in: Standard Archives
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    posted a message on Stormshift
    This deck isn't completely bad against aggro, its just an unfavoeible match up. Condemn does wonders for the unfavoriblity though. It takes care of that pesky 3/3 on turn 2 which provides the biggest treat. Whats a node?
    Posted in: Standard Archives
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    posted a message on Stormshift

    Quote:
    Originally Posted by Julius
    Glimpse the Unthinkable as a win condition, perhaps?

    If you went with more black, you could also run Extirpate, Damnation, and other black goodies.


    Yes, thinking of adding that and/or Traumatize.


    Surely, once you get the combo out , you've won? Traumitive and Glimpse see like win-more cards to me. Very conditional and if put in the deck only dilute its heavy control aspect. I have even recently reduced down to one Spellshift as it is tutorible by Mysitcal Teachings.

    Personally I've never gotten out the combo and not won. Not playing spells has got to suck for your opponent. Then Spellshift a spell and thats it.
    Posted in: Standard Archives
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    posted a message on Stormshift
    I must have gotten a doogy call at FNM then.
    Posted in: Standard Archives
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    posted a message on Jedit?!? Is he as amazing as I think he is?

    (No competative Rock Deck)


    There is a competive rock deck. It plays effiecent creatures. I'm told there pretty good.

    Jedit, as it's been said, is a limited bomb, otherwise, a junk rare.
    Posted in: Standard Archives
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    posted a message on Decklists from City Champs Event in KY
    Seems like Dredge.deck is storming the format, thx claytor.
    Posted in: Standard Archives
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    posted a message on Stormshift
    Anyone else trying this deck?


    Since planarchoas came out I've been playing a versoin of this deck that splashes white for Wall of Shards, Mortifies and Condems. Have done very little testing but in thoery its match-ups are good across the board. Heavy control deck with a good win-con. And Teferai.

    I've been really liking the deck. Its my kind of jankiness and I've been playing Eots since Rav block constructed.

    This, I think, is one of those triggered things. You would stack those effects like the storm effects. EotS would remove it before Flashback would.

    Basically, you can put spells played with Flashback on the Eye.


    Flashback works in a really weird way. Ive gotten the rulling cheaked a couple of times. Remand a flashbacked spell, Flashback with Eots out and at the Unhinged prerelease my opponant tried to Flashback with Buyback a Blast from the past.

    502.22a Flashback appears on some instants and sorceries. It represents two static abilities: one functions while the card is in a player’s graveyard and the other functions while the card is on the stack. “Flashback [cost]” means “You may play this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, remove this card from the game instead of putting it anywhere else any time it would leave the stack.” Playing a spell using its flashback ability follows the rules for paying alternative costs in rules 409.1b and 409.1f–h.


    So yeah, flashback is weird.
    Posted in: Standard Archives
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    posted a message on Stormshift
    I don't think it really matters exactly how many copies of grapeshot you can get. If you have eots out and you get Stormshift or Grapeshot, you win.

    I also threw a Dralnu in the deck since he allows me to put cards onto the Eye from my graveyard.


    This doesn't work. When you flashback something, it will get removed from the game due to flashback, and not Eots. So its effectivly automaticly countered. It does count as you playing a spell though and will activate Eots, playing all the spells on Eots.
    Posted in: Standard Archives
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    posted a message on Dragonstorm without Dragons
    I figure this has happened to me before. Turn 4 Dragonstorm followed by "Do i win?". I'd ask to see the dragons and all I'd get would be a <System> Player Lost. Its happened to me twice, it mightened be a case of Dragonless Dragonstorm but I'm pretty sure it is. I'm surprised that a guy actully admitted it though. Goog on him.
    Posted in: Standard Archives
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    posted a message on What Should I Play (w/ metagame info)
    Why havent you considered Dragonstorm? Apart from Mono Black Rack it should have absolutely no problem with that meta.
    Posted in: Standard Archives
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    posted a message on [PC] PC spoiler for MWS?
    Yea, the patch is rather slow this time around, PC full spoiler has been out for a whole couple of hours.
    Posted in: Third Party Programs
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    posted a message on Guitar?

    On this topic, I've been messing around with guitar for about a year now. I have a ****ty Crestline guitar that I practice on. How important is a good guitar for learning the basics. Right now, I'm not so interested in sounding good as playing good, and I really don't want to spend money until I'm good enough and I would want to comit to a really solid guitar. Right now, I have a crappy guitar and a crappy amp. For mechanical purposes, does this matter?

    Furthermore, besides learning random songs/solos, what are the best physical exercises to do to build speed? I would say thats my biggest flaw right now.


    I think people really underestimate how much a good instrument can help a beginner progress. If you want to become good at guitar, you should commit to it.

    The best way to become a leet shredder is using a metranome. Most modern digital tuners have a built in metranome, it will most likely set you back about 20, well worth it though. Basiclly play something( a riff, or a scale) to the beat of the metranome, then increase the speed and try to play it to the beat again, ectera ectera. This is a really good way of improving finger work, the greats used it.
    Posted in: Water Cooler Talk
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    posted a message on Shuffling strats
    Personally, I ripple shuffle, then pile shuffle into piles of 5, then 6, then ripple a few more times. I'm a pro at ripple shuffling which is just awesome, intimidation at its best.
    Posted in: Standard Archives
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    posted a message on Anyone seen this list?
    Just played this deck on MWS, was playing zoo, so I killed it.

    I don't know this german guy at all but fom what I can remember the decklist looks pretty identical, great minds think alike I guess
    Posted in: Standard Archives
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    posted a message on Groundskeeper/traderoutes engine
    A lot of decks make this common mistake. They set up a really effective draw engine or draw theme, and then they forget two things; middle game, and win condition. Yeah you'll have a nice little draw cycle going, but think about it, what are you drawing into? More draw spells? How will you handle any sort of creature or damage threats in the midgame? Drift of Phantasms? Not likely. And what's your win condition? Jolrael? And how will you activate her effect? Jolrael plus early harvest? What happens when she gets removed. I like the theme but I think you're completely overdoing the draw engine, you need a strong set of spells that can hold the middle game, along with a definitive win condition (I'm looking at you SSS).


    What I did.
    Posted in: Standard Archives
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    posted a message on [Sideboard Card] Death Mark or Last Gasp?
    Just think if you draw a Last Gasp on turn 4 for a Solar Varient with recursion of any beasty that standard has to offer


    I dont think we have to worry about Solar anything after it's preformance at worlds.

    Deathmark is the better than last grasp, but I prefere sudden death myself, cannot be countered instant.
    Posted in: Standard Archives
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    posted a message on Groundskeeper/traderoutes engine
    This thread imspired me to do make a Simc control deckusing the Groundskeeper/Trades Route engine. Trade Routes, Life from the Loam and Summer bloom have amazing synergy together, and can vamp you up to SSS mana very early in the game.
    Posted in: Standard Archives
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