Quote from bgannsWhat you guy's think of Bitter Ordeal i'have ben using and showed to be quiete a good win con.
Theres no real point to play a win con that isn't a Spellbomb.
Quote from ShinyFireflyAs long as troll/worship is in the format, ill play urchin.
Quote from Redirus91played 10 matches against RDW with my new list without sideboarding (I dont think I would SB anything anyway, RDW included) and the deck won 8-2!
The only games the deck was on the play were after the 2 loses.
Now take it for what its worth but I was impressed.
Also the old ramp package IS the real deal. Sorry fobos but I think its back to heart for you.
T2 heart with a T3 harrow with RG or explore on the end of it ramped us to avenger, titan or SGC T4. Thats too good!
I look forward to bashing and testing today for tomorrows main event.
Wish me the best.
Quote from Thought-About-Writing
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 2 Elspeth, Knight Errant
2 Ajani Vengeant
3 Garruk Wildspeaker
3 Destructive Force
2 Day of Judgment
3 Rampant Growth
3 Lightning Bolt
4 Knight of the Reliquary
4 Primeval Titan
1 Sun Titan
4 Stirring Wildwood
4 Raging Ravine
4 Arid Mesa
3 Tectonic Edge
4 Autumn's Veil
2 Ajani Vengeant
4 Obstinate Baloth
2 Pithing Needle
1 Lightning Bolt
Still need to cut 2 cards, but I really like the way this looks.
Quote from BurritomanHey, I have a few questions for this deck.
1) What is the best color combination for it? I really don't feel like sorting through 23 pages lol.
2) Aside from blowing up there lands what win-more or win-cons are best?
3) How well does it hold up against top tier decks like Jund and Super Friends?
Quote from Thought-About-WritingI am completely sold on Rolling Terrain now. That card is an absolute beating after Destructive Force and mops up any Planeswalkers that are still around.
Walking Atlas is my hero after tonight.
Quote from Free 7hinkerYou can't possibly say that with confidence.
Quote from kayveeHence it's a silly idea to even try to base a deck entirely around it. You're better off running 2 or 3 as a potential trick in something that's otherwise really stable, like R/u aggro.
Here they are:
Captain of the Watch- Better Cloudgoat Ranger. Will affect the meta.
Harm's Way- Just as impactful as Lightning Bolt, if not more.
White Knight- No Doom Blade, Terminate, Bituminous Blast. It will see play.
Ball Lightning- I agree I like Hell's Thunder more, but no reason you can't run both with Ram-Gang and Bloodbraid Elf.
Earthquake- Will become one of the top 3 sweepers played.
Lightning Bolt- You don't think this will impact the meta? Are you nuts?
Master of the Wild Hunt- Will definitely see play, probably more post-rotation though, admittedly.
Gargoyle Castle- Solid in mono or two-color decks which will be coming back.
Quote from KijinThey knew I spent all of Sunday playtesting with post-rotation NLU, that's why they banned it.
This does a lot of things to some pretty prominent decks in the format, so get ready for this shake up.
I have to rewrite part of my article now, what wake of wizadry is this?
Quote from JujuhawkIf you play him as a 2 drop, he does. If you play him turn 8 when he's a 5/6 you might as well just play siege gang or colossus, or thresher.
|DeckMagic OnlineOCTGN2ApprenticeBuy These Cards|
4 Karplusan Forest
4 Grove of the Burnwillows
4 Mosswort Bridge
4 Greater Gargadon
4 Bogardan Hellkite
4 Birds of Paradise
4 Wall of Roots
3 Troll Ascetic
4 Spectral Force
4 Eyes of the Wizent
3 Blood Knight
4 Avanlanche Riders
Llanowar Reborn, the land with graft, allows you to play it.
I'd still like to see a U/W version or a U/G version. So far, this one and U/R are all I've seen. U/R was a LOT faster, though a tad bit more fragile, but Grapeshot is a heckuva kill card in it as the Storm count could easily end up in the thousands...
Anyone else trying this deck?
This, I think, is one of those triggered things. You would stack those effects like the storm effects. EotS would remove it before Flashback would.
Basically, you can put spells played with Flashback on the Eye.
502.22a Flashback appears on some instants and sorceries. It represents two static abilities: one functions while the card is in a player’s graveyard and the other functions while the card is on the stack. “Flashback [cost]” means “You may play this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, remove this card from the game instead of putting it anywhere else any time it would leave the stack.” Playing a spell using its flashback ability follows the rules for paying alternative costs in rules 409.1b and 409.1f–h.
I also threw a Dralnu in the deck since he allows me to put cards onto the Eye from my graveyard.
On this topic, I've been messing around with guitar for about a year now. I have a ****ty Crestline guitar that I practice on. How important is a good guitar for learning the basics. Right now, I'm not so interested in sounding good as playing good, and I really don't want to spend money until I'm good enough and I would want to comit to a really solid guitar. Right now, I have a crappy guitar and a crappy amp. For mechanical purposes, does this matter?
Furthermore, besides learning random songs/solos, what are the best physical exercises to do to build speed? I would say thats my biggest flaw right now.
A lot of decks make this common mistake. They set up a really effective draw engine or draw theme, and then they forget two things; middle game, and win condition. Yeah you'll have a nice little draw cycle going, but think about it, what are you drawing into? More draw spells? How will you handle any sort of creature or damage threats in the midgame? Drift of Phantasms? Not likely. And what's your win condition? Jolrael? And how will you activate her effect? Jolrael plus early harvest? What happens when she gets removed. I like the theme but I think you're completely overdoing the draw engine, you need a strong set of spells that can hold the middle game, along with a definitive win condition (I'm looking at you SSS).
Just think if you draw a Last Gasp on turn 4 for a Solar Varient with recursion of any beasty that standard has to offer