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  • posted a message on is set the worst to draft?
    Well I hated innistrad drafts and sealed, I just couldn't wrap my head around the cards well enough I guess. AVR was better imo but I always have fun with core sets because well they're basic, none of the innistrad bull****.
    Posted in: Limited Archives
  • posted a message on Treasure Troves
    When I got back into magic last September. I was going through my collection to see what had gained value and such. I opened an old deckbox and found some g/w deck from ravnica.

    3xdoubling seasons

    At the time the card was really difficult to find in my area so the 25$ became 30$+ in trades, helped me start back up.
    Posted in: Magic General
  • posted a message on Help me with corrupt local shop
    Quote from LMTRK
    What would have stopped the OP buying a pack of Innistrad, keeping the receipt, and then buying a pack of Dark Ascension the following week and taking a photo to make it look like the receipt was for the DKA pack?

    ~ Tim


    Pretty sure the packs would have different SKUs. And OP should do the receipt plan, it's worth a shot.
    Posted in: Magic General
  • posted a message on Help Recover Justin Parnell’s Stolen Cube
    Most of the people who steal magic cards from events are opportunists. They aren't career thieves but seeing a pro leave his bag unattended is a pretty awesome opportunity to make an easy 5000+. A lot of people become thieves when people start being stupid and not watching their stuff.
    Posted in: Magic General
  • posted a message on MANA ISSUES.........HELP
    If this was being shuffled by a computer or what not it could be truly randomized. But you are doing more than just randomizing as a human shuffler.

    There are things called "local patterns" some shuffles do not randomize those patterns. As such by pile shuffling and then randomizing you are at least making an attempt to break up these local patterns. If you want to call it cheating go ahead, but I want a truly random deck and that is the only way to ensure it.
    Posted in: Magic General
  • posted a message on Why is it mandatory to bring card sleeves to a Grandprix?
    The sleeves I tend to use only like to pick up black crud on them. So I just give them a wipe after every tourney and they look like new. Dragonshields (old ones) dont crease or rip very easily so they can last a whole tourney.

    I bought a pack of fantasy flight for a PTQ sealed and they were marked out of the package haha. Last time I buy cheap sleeves.
    Posted in: Magic General
  • posted a message on [Q+A] If I were to buy a box...
    If you do decide to buy a box at least draft it or mini master it with some friends. Otherwise you are probably just spending 120$ to open up 50$ worth of actual trade fodder.

    I have never been disappointed if I drafted a box, or bought singles. But nothing feels worse than cracking all those packs and not finding anything you want.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Chalice - All Builds
    The pride guardian idea is pretty solid, this deck was lacking a good 1 drop that still contributes to the strategy.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Chalice - All Builds
    This B/G suggestion just made me think of a B/G undying shell I was building, I found it lacking some major win cons outside of vorapede. Maybe undying and glissa would work well with this type of deck.

    We could still include the G/U land if tezz is a must, which I think he is. Now I'm not 100% sure about the ruling on this one, but I believe if you cast gnaw to the bone sometime at the end of combat but before it ends; you might be able to catch the undying creatures in the bin. If someone with more rule knowledge could comment on this.



    I still think the bant shell is the most powerful but someone could definitely do work with this.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Chalice - All Builds
    How about unwinding clock to really put the hurt on.

    I like this idea, I think the esper or bant decks would be the most powerful. Definitely need to play this as a control/fog style deck. The other decks in the meta are too fast to not have turn 1/2 responses to things like delvers. As such I don't think the inclusion of delvers to be a good idea.

    Running a slew of planeswalkers will help with the board control and lifegain in some cases. The Reaver or sphinx (or both if we're feeling frisky) will provide the late game rock we need to survive other big beat based decks. Every other slot should be dedicated to tutoring/life gain/counters/removal. Artifact recursion is important, so is saving your chalice from being nuked. Steel Sabotage and the ruins should be included.

    I'm going to build this deck as soon as release rolls around and see how it goes.
    Posted in: Standard Archives
  • posted a message on Stats dice- 1/1, 2/2 on each side etc?
    Umm, why not just use a d8 and have the 1,2,3 etc. represent the power/toughness.
    Posted in: Magic General
  • posted a message on MBTI in magic
    ESFP here, I always figured myself to be more introverted but I guess not.
    Posted in: Magic General
  • posted a message on Witchbane Orb renders Lilly useless?
    I played an orb on turn 4 against RDW and watched as his hand grew and grew with no legal targets to burn.
    Posted in: New Card Discussion
  • posted a message on [[Official]] [Developing] UR Tempo
    I've been moving the dissipates to the board against any faster R/G deck in favor of flashfreezes. They have come in handy many times, as I find wolf run to be a tough match up.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] UR Tempo
    If you are thinking about lavamancer as a board breaker, you should look into molten-tail masticore. Very hard to deal with and can be a game winner if its late enough in the game and you have plenty of mana.
    Posted in: Standard Archives
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