Yay, Blue removal that can kill even Indestructibles. How very within the colour pie. For as much as Wizards ever talks about Blue not getting every possible advantage, it never does actually happen, does it? XXUU would have been understandable. XUU is ridiculous.
My guess had been a Blue version of Empyrial Armor except perhaps with the drawback you mentioned, or also throwing on Flying or Hexproof or something. There's a fair amount of draw in the deck it's in.
Hey, over on Wizards' Duels of the Planeswalkers forum, we've been told that the Dimir deck will have a couple of copies of a card named Illusionary Armor (as well as some other M14 cards) but unlike every other M14 card we've been told are in spoiled decklists, IA hasn't been spoiled. Is there any chance someone could dig up some information on this card?
This got stuck up on Reddit. Warning: NSFW, has bad, evil, naughty words in it. Those are me, by the way. Heh. I'm pretty bad about moderating language when I don't need to.
Haste, ETB, Hexproof, Shroud, Indestructible, and sometimes a Regeneration, death trigger, or good revive-from-graveyard mechanic is what causes people to not complain about "dies to removal."
But yeah, Haste is on the list. If you'd gone for Trample (and made it Green), it would have been ten times funnier.
Someone requested a Maze's End deck over the Wizards forum for Duels of the Planeswalkers. So this would be at DotP power levels (that is to say, a bit stronger than draft/some casual tables, but not quite on block constructed levels even, since DotP very rarely does 4x of a card) but it gives you a basic idea of where to start. I do these because I have close tie-ins with the modding community for DotP, so I design decks and if a modder likes one, they'll ask me if they can mod it in.
Anyhow, like I said, this will give you a basic idea. Obviously if you were interested in making this work at even a casual table, you'd probably toss all the cruddy Gatekeepers and replace them with better cards. Basically there's two ways you can try winning with Maze's End; either you can go turbo combo where you try fishing them out of your deck and using every Asuza, Lost but Seeking, Explore, Oracle of Mul-Daya et cetera effect you can get your hands on.
The option I went with - which I think is the safer one, because I don't think you could reliably combo out before turn six or so anyhow - is to turtle up and make yourself difficult to attack or target, to give you time to set up your win. An alternative idea might be to exchange the Ghostly Prisons for Collective Restraints and -1 each Guildgate for either shocklands or 2x each basic, relying on your land search effects to find your Gates, and your Loam/Crucible/Gaea's Blessing antics to prevent a destroyed Gate/Maze's End from being game over (or including an alternate win of course; my version runs very few viable attackers because since someone requested an ME deck, I figured they'd want it to actually win.)
Of course, I didn't stick something as narrow as Riftsweeper or Pull from Eternity in there, so an exiled End is GG without altering the deck some.
I read the first part that said Alpha cards had squared corners, and stopped reading.
Well, it's good to know you can miss the point so quickly and that moderators here can be so disdainful of the posters for no valid reason. You, sir, are part of the reason people have trouble taking this site seriously. If you were truly interested in benefitting it, the best thing you could do is delete your account and return with a new name and different attitude.
Hello, just wanted to say great job! By the way, how long did it take for you to make this wonderful poem?
I only spent about twenty-five minutes on each version, maybe thirty on the second since I had to keep counting syllables. Like I said, I wasn't going for anything to be taken seriously.
Wait, what? Are we talking about the same thing here? The D14 spoiled deck has several Cipher cards.
http://imgur.com/r/gaming/EqPjz40
Had to have room for Emmara Tandris, you know.
Boros - Rubbish
Dimir - Tosh
Golgari - Pants
Gruul - Trash
Izzet - Junk
Orzhov - Waste
Rakdos - Garbage
Selesnya - Scrap
Simic - Refuse
Meh, someone was going to do it.
EDIT: I wanted bonus points for alphabetical order.
Research fail.
Haste, ETB, Hexproof, Shroud, Indestructible, and sometimes a Regeneration, death trigger, or good revive-from-graveyard mechanic is what causes people to not complain about "dies to removal."
But yeah, Haste is on the list. If you'd gone for Trample (and made it Green), it would have been ten times funnier.
As enjoyable and witty as this may be, it is hardly relevant to the discussion at hand.
-Memnarch
http://community.wizards.com/go/thread/view/75842/29874045/Magic_2014_DLCMagic_2015_deck_requests.?post_num=11#531451499
Anyhow, like I said, this will give you a basic idea. Obviously if you were interested in making this work at even a casual table, you'd probably toss all the cruddy Gatekeepers and replace them with better cards. Basically there's two ways you can try winning with Maze's End; either you can go turbo combo where you try fishing them out of your deck and using every Asuza, Lost but Seeking, Explore, Oracle of Mul-Daya et cetera effect you can get your hands on.
The option I went with - which I think is the safer one, because I don't think you could reliably combo out before turn six or so anyhow - is to turtle up and make yourself difficult to attack or target, to give you time to set up your win. An alternative idea might be to exchange the Ghostly Prisons for Collective Restraints and -1 each Guildgate for either shocklands or 2x each basic, relying on your land search effects to find your Gates, and your Loam/Crucible/Gaea's Blessing antics to prevent a destroyed Gate/Maze's End from being game over (or including an alternate win of course; my version runs very few viable attackers because since someone requested an ME deck, I figured they'd want it to actually win.)
Of course, I didn't stick something as narrow as Riftsweeper or Pull from Eternity in there, so an exiled End is GG without altering the deck some.
Well, it's good to know you can miss the point so quickly and that moderators here can be so disdainful of the posters for no valid reason. You, sir, are part of the reason people have trouble taking this site seriously. If you were truly interested in benefitting it, the best thing you could do is delete your account and return with a new name and different attitude.
I only spent about twenty-five minutes on each version, maybe thirty on the second since I had to keep counting syllables. Like I said, I wasn't going for anything to be taken seriously.