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  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    Thanks for all the insight you have provided. Let us know what you end up playing.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    Izor,
    I hear ya about making plays that can’t be done in other formats. I’m lucky, I just play edh so it’s not hard for me to use interactions in my deck. One reason why I gravitated towards bomberman in Sivvi is how well it fits into a rebel build & enhances the cards own power level individually. Logic:
    1. Sivvi needs guy removal. Opens up a slot for Tormomds crypt. Single player gy removal
    2. Allowed me to play multiple non basics (23) which only 16 have access to white. It did so by allowing the inclusion of chromatic sphere/star.
    3. Lions eye has always been decent. Whether used as an overrun, extra mana to dig using artifact interactions, etc...
    That’s the main package.

    It’s funny, I first put the helm + Rest In Peace combo in as I would time out on Mtgo before I could win (despite being in control).

    My deck is not designed competitive. As seen in the no fast mana. I tend to play for feelings, experiences in my game play.

    I’m really enjoying the different takes on Sivvi. It shows how what may appear to a “focused/one dimensional” commander can be built differently and strong.

    I enjoyed your phrase rebel toolbox. I would say I have one also but seems to serve a moderately different use. My focus is not to frequently recruir rebels. Sivvi’s second ability is often “do I have the mana.” I’ll rarely use a bringer more then once in a game. Typically children or falcon are my main repeat targets. Despite only having 8 other rebel cards my deck is a Sivvi build. She makes it work.

    It would be fun if we could play a multiplayer game online.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    michaelvlevine

    Your deck is more competitive in build. It shows in your mana acceleration.

    What is a typical competitive/winning hand for you. I did some of the play testing on tapped out. Went through about 20 hands. There were a few that looked like it could win. But most seemed to slow.

    I don't get metal worker. You want your artifacts in play. What happens when you draw metal worker.

    White's option for infinite mana is mediocre at best. How consistent is yours.

    How does cloaker protect Sivvi. It just returns it to your hand. Then you still have to play it. It's still a few turns before you can use Sivvi again.

    Card's like blind obedience seem good. Also darksteel on thrasios.

    I like palace jailer. Seems better in competitive with less creature's running around.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    Thanks for the lists. They operate quite different than mine in all the mana ramp.

    How do you navigate your tragic arrogance, hour of revelation, Austere command with your artifacts? I've found artifacts to be one of the strongest points of my deck. Hence why I run multiple ways to get them back.

    How has dusk to dawn been? It seems underwhelming. Most of your creatures you can bring back with Sivvi.

    I dislike the infinite life combo. It takes three cards to get the life, then you need a payoff card. Has always been way to fragile for me. I'd suggest something like rest in peace/helm of obedience or bomberman (auriok, lion's eye, ballista/chromatic). They have been more reliant and resilient for me. With bomberman you could add in an additional package (tormond crypt, chromatic sphere/star, sensei top, skullclamp, sol ring, mana crypt, mana vault).

    I'd suggest try cutting distorting lens. In a multiplayer game someone always has red or black. If not, they are dead cards. Distorting lens is such a narrow card. I've always found it cute. If you want to pick off creatures you could try helm of possession.

    Speaking of cute, zealot il-vec and basilisk collar. Cut collar. Add in a sword or jitte. They will do more work on a shadow creature.

    It is always nice to discuss variants on Lin Sivvi.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    i'd love your list Izor. This is my list. I run it online. So I get the gambit of decks from casual to competitive I hold my own against each quite well. I am with you on the land count. I run 37 myself. Sivvi just wants to hit her land drops.

    This is what I run:
    http://tappedout.net/mtg-decks/lin-bomberlady-sivvi/
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    Thanks. I was asking micheal. ISP do you have an updated list?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    what kind of competitive decks do you play against?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    can you send at list? Also, interesting note. lin Sivvi spiked 30 decks on edhrec withing the past couple of months.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    My meta is typically varied from online play. One card that has constantly over performed has been hour of revelation and the black lotus reprint in lion's eye diamond.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    teferi's protection is great. For being an on board type deck, the ability to protect is very useful. But one issue to keep in mind is having it at the right time. Being mono white our card draw/selection can be limited. It kind of fits into my "rebuild after a wrath slot." Cards like trading post, aetherworks marvel, argivian find. It's replacing my marvel.

    Kindred Boon underwhelms me. I play tragic arrogance, terminus, hallowed burial. Being indestructible is not that important for my deck.

    Alms collector is very situation. They need to draw two cards at once. cards like phyrexian arena, hallowing mine, etc... don't trigger it. If I want to mess up someones extra draws play spirit of the labyrinth. For drawing cards Mind's eye seems strictly better.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    there is better. Staff of domination. Works well because you often just want to hold up mana. Alms collector is very situational. They need to draw 2 or more. It's not really a common effect in commander.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    True be told, drawing any rebel in the opening hand feels bad. Sometimes it's just a keep. I find the worts rebels to draw are the bringers. Takes away the surprise option. Look forward to seeing your list.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    Parallax wave is only meant to be temporary. It's such a unique effect. The last thing you want is to keep it in play long term (atraxa). If creatures are under wave and then it gets removed. That's a big sad face. Wave opens up many options:
    1. Can remove blockers to give direct attack to a planeswalker
    2. Can be used defensively to slow down someone from attacking you.
    3. Great for political aspect
    4. Can stack the triggers then remove wave to exile up to 5 specific creatures
    5. See #4 but add in oblation. remove 5 creatures and draw two cards.
    6. Give it a try.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    I like the foundation.
    You have 10 token generators in your deck + goats. Anointed procession seems like a narrow win more card.

    Remove:
    Distorting lens- someone's always playing a black or red deck. Lens is only good with those two rebels. Any creature removal spell is better than lens.
    Kemba (not enough equipment to justify)
    Comeuppance- I don't often get alpha attack where this card would be relevant. Personal experience.
    Remove captain

    Add considerations:
    Puzzle box- lets you get through your deck to your relevant cards (default to anther's experience on the card).
    oblation- catch all removal. Also can be used on your stuff to draw two cards
    Hangerback- Give's outlit to mana. Creates tokens.
    forsake the worldly -Better then return to dust. I often found myself never casting it on my main phase.
    Warping wail/Mana tithe- Recall counter rebels.
    Parralax wave- Solid removal.
    Copter- Draw
    Tormond's Crypt/rest in peace- Better catch all GY removal to work with cloaker.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    Give tomb longer. It is strictly better then a plains (even more so if you run a lot of four mana cards or two mana ramp)

    RE: Sun Titan. What kind of hate is it drawing? Targeted, mass, etc... Otherwise, would that hate be directed at one of your other permanents or someone else. If that removal was used to kill sun titan, but left another players say "oracle of mull dya" on the table, you may want to play less powerful cards to have opponents use removal on other's cards instead of your own.

    I find that either you want to play cards in the range where people don't use removal on them, or overload on a certain type of permanents to stretch their removal thin. Hence why I run a lot of artifacts.

    Get used to misplays. Deck has to many options not to have a lot.

    Welcome back to paper. I hope you continue to enjoy Sivvi.

    What is whippin post?
    Posted in: Multiplayer Commander Decklists
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