yah ive been asking around. im not exactly new to looking out for a community as i have traveled all over the south for tekken and other fighting games, and met so much competition...MTG isnt any different. ill probably start with my knotvine mystic deck, land destruction with the mystic as my general. the infect deck is just too much to deal with if you gonna organize the format lol...lemme make the friends first or quietly play the role of psychologist and pick apart the right ppl who would be excited to get 10 counters in under 5 mins...haha the laid back ppl "holy *****! no way! that deck is awesome"
There was a brief time after Karn left that I thought the resistance had a chance. The praetors were squabbling among themselves for supremacy. But they all began to despise the interloper, Tezzeret. Although the resistance had limited access to information, we believed Elesh Norn had dominated Urabrask's and Sheoldreds' domains. So we focused our energies on destroying her. But for every life we saved, they slaughtered eight, ten, a hundred more. And soon there were precious few left to save. In the words of Elesh Norn, "We are a single entity. Dissenters must be sutured into the orthodoxy."
thanks man, i was all over wizards looking random links such as that to find tidbits of the storyline. yah its hopeless ima dip out and let it be someone elses' problem hahhahaha, you cant say that to a world like phyrexia, itll become everyone's problems...somebody better do something
if it werent for the magnificent yawgmoth, these praetors wouldnt here
looks like elesh will take it. looks can be deceiving. but karn/melira still have their role to be played out (that statement doesnt go further than the book 'quest for karn,' i think the title is.) and this red praetor......seems like not giving a damn has its advantage cause everyone is blowing the guy off or just writing him off good as done. all the while he's building and building and building and building....and building.
and building.
Uhh... two things.
One, Karn is splitsville. He's more concerned with planes that might not be as far gone.
Two, Elesh took over the red and green factions.
you have a link to this? ive been googling storylines to try and keep up with the phyrexians, nowhere have i found that elesh has taken over the red and green factions
edit: lol i just googled some variations of elesh norn taking over red and green, first link is here hahahahha
hairlessthoctar, yah i actually predicted to myself that sheoldred would lose based on the fact that she's surrounded by too many enemies. so elesh is smart about that one. plus somewhere along the storyline you will hear or read that the vampire thane(sorry forgot name) state that he will just chill and let them all off each other
i was using tezzeret as a joke, i guess misplaced as you are correct that he wasnt alive then...disregrad my mention of him if you will. i had just recently read about him...apparently he's just somebody's b****. seems like he is aware though and plans to act like he's a b**** to further his plans...cool story tezzeret, we're all happy for you.
looks like elesh will take it. looks can be deceiving. but karn/melira still have their role to be played out (that statement doesnt go further than the book 'quest for karn,' i think the title is.) and this red praetor......seems like not giving a damn has its advantage cause everyone is blowing the guy off or just writing him off good as done. all the while he's building and building and building and building....and building.
whether yawgmoth appeared or not, he orchestrated everything. these minions acted under complete obedience to yawgmoth's agenda. so in that, yawgmoth was the man, so great that he is, or was, he didnt even need to show himself. so great that even planeswalkers dare not utter his name. thats enough for me. 10 millenia to plan a defense?
"ill let my little homies ride on you" -tupac
yawgmoth, with a flick of his wrist, oh wait, if you read the book he didnt flick anything, just instantly made urza powerless. WTF?! if he can just roll up to a planeswalker, strip them of their powers just by doing...uh, im at a blank, yawgmoth did nothing, he just whisked away urza's power. who the hell is bolas? bolas would probably steer clear of it....ALAS! he sends tezzeret to new phyrexia....GO FIGURE...im sure someone is gonna come along with the pawn talk and how his little homies can do it...i think i see bolas and yawgmoth high fiving each other, "we dont gotta do jack, we send minions"
does bolas even have a storyline anywhere thats written about his presence among dominaria? surely he want to keep an eye on yawgmoth/urza/rathi overlay...after all, yawgmoth gaining a foothold of dominaria is a very bad thing. you cant just go "oh well if yawgmoth wins, i am bolas ill make yawgmoth my *****." well maybe minus rathi overlay since it was well hidden that not even a planeswalker could find it. but you get the general idea as this is a huge threat and bolas allegedly has his claws in everything, right? i read the books, i dont see his name mentioned anywhere. if he does get a mention its probably cause some random mage is reading a book about something that i cant remember... been awhile since i read the cycles.
play a game of what if...yawgmoth succeeds...what would bolas do? what would this guy do? that guy do? ive been reading more on bolas and he is indeed powerful... yawgmoth begins to cross over the multiverse....oh snap bolas, eventually all that you hold dear will be on the path of the ineffable. what would he do? send tezzeret to spy on it? haha. that guy is small potatoes.
as far as new phyrexia goes, the only thing im wondering is the storyline, again, another game of what if.... in war, the 5 praetors all get consumed the way urza, gerrard, legacy weapon all fused together, haha. maybe 4, seems the red praetor is not giving a damn as far as what i read.
the planeswalkers now are alot like today's NBA stars. when you compare them to the past and the rules they played under, it is just lackluster.
yes good point on those two cards, shows u have more experience than i.
ive went on deck building sites, copied a bunch of random decks or use other people's creations and put them under playtest and pit them against each other, only downside i get to see both hands which is fine as im just trying to get an idea...this deck wins wickedly fast for what it is and if you dont have removal/creatures who can withstand the trample...ouch. i found that turn 3 is a rare occasion however turn 5 and 6 are more common than no. 3.
invigorate and mutagenic growth are just brutal as you got mana to drop a spell to grant trample.
ill be checking out the local competition. think a newcomer like me gonna make friends when he walks into FNM and drop 10 poison counters in under 5 minutes? haha
nice, so far so good. thanks for the clarification, im rusty but im getting there....
lets replace wild growth with Abundant growth just based on the fact that its a wild growth that also lets you draw a card.
as far as edge of autumn goes, i personally want to replace it with harrow. thats just me. it also leaves you with 2 untapped forests. now i can see that edge of autumn offers a cycle and its one mana cheaper...i love my harrows. also during my search i came across gaea's touch..although not sure if i want to make room for it just yet
i agree with you on krosan wayfarer. i stumbled upon that card and was like oh snap! and if you have a mana elf in hand, well thats 4 mana turn 2.
i noticed time to feed & prey upon. ever consider provoke which is similar and allows for a card draw...so you have these 3 cards as option along with utopia vow and arachnus web...considering this deck is fast, this is more than enough to eliminate whatever weakling they put before the vaunted viridian corrupter
another card to consider is strength in numbers. battlegrowth or burst of strength can always be replaced....strength in numbers is basically a stat within vitality charm as it grants trample and +1/+1. now you may go well viridian corrupter is the only one attacking as it will only get +1/+1. consider that battlegrowth and burst of strength do the same but in the form of counters. as you have said about this deck being fast and eliminating opponent real fast. another bonus is using our elves to attack along with the general just to beef it up. also another example is dragon fangs
oh wow i thought i was the only one working on this idea.....for the last several weeks i have been getting back into MTG and EDH pauper is cheap when building decks. green has always been my favorite color. ive spent HOURS AND HOURS AND HOURS scouring the world of MTG cards, specifically green, using a website to save cards i discovered to use as a database....without further ado, my general is viridian corrupter...same as comicalflop...below is my current list and subject to change....keep in mind i havent played a game yet, just brainstorming, researching, scouring mtg cards for the time being...
well i dont have the time to post my list but i will later on...im gonna quickly post a few cards i have in mine that i havent seen in here...
commune with the gods - almost like impulse however the 4 cards go into GY...deck's too big, 4 cards is nothing...you'll be grabbing an enchantment for a pump...not much creatures in the deck... krosan tusker - i have this in my deck for the time being, most likely will be changed out but the cycling is my main reason... shinen of life's roar - take all the attention away from anyone with infect emerald charm - untap target permanent, destroy global enchantment or creature loses flying evolution charm - search your library for a basic land card, return creature from GY to your hand, or creature gains flying lull - basically a fog however it has cycling so if i dont need it, im drawing a card seedling charm - return creature enchantment to hand, regenerate green creature, or creature gains trample reclaim - instant, at the end of opponent's turn, maybe i had already used an instant pump card on my general....get that back to my hand.... vitality charm - put a 1/1 creature into play, creature gets +1/+1 and trample, or regenerate target beast (this card may be changed out...) viridian longbow - end of turn poison counter generating or tapping dat ass for -1/-1 counters on creatuers...rot wolf loves this tawnos's wand - creature under power 2 is unblockable, then pump it up... executioner's hood - another option like tawnos's wand
as you have said in one of your post, you want to avoid artifacts as viridian corrupter destroys target artifact...take a look at darksteel pendant...corrupter comes into play to target an artifact to destroy, shouldnt it be legal to target the pendant only it just wont be destroyed and thus avoiding destroying any other artifact of your control...of course this is considered when opponents have no artifacts...
im thinking about adding some guys with deathtouch... death-hood cobra - this guy is pretty lovely, he can drop flyers out of the sky. you have plenty of pumps in your deck to keep it alive...(lightning bolts)..may take out blight mamba however that regenerate is lovely. ambush viper not sure on him, surprise attack however no reach.
among others, this im still working on....green isnt known for removal of creatures...however this deck is simply to overrun the hell out of your opponent...i may want to get ancestral mask in here...i may simply drop shinen of life's roar just based on the fact that a creature with infect should have trample going on when you decide to attack which then means so what if they all block life's roar when you have a 9/9 trample/infect
the only creatures i want in this deck is deathtouch/infects/hexproof
one of my favorite hands and this is rare...
turn 1: forest, krosan wayfarer, sac it, drop another land, drop mystic elve.
turn 2(4 mana now): forest, your general...now if you dont cast your general here and have a skyshroud claim, your 3rd turn will have 7 mana...although you may wanna think about casting that general on turn 2...
turn 3: didnt cast the general....is that a harrow in your hand? 8 mana..ulamog's crusher...OUCH...im still working on fitting him in my list
[quote from="IcecreamMan80" url="http://www.mtgsalvation.com/forums/outside-magic/debate/546033-what-makes-the-authority-of-the-police-legitimate?comment=18"]Batman often violates the 4th and 5th Amendments.
Superman as well.
X-Ray vision?
"The Fourth Amendment only protects against searches and seizures conducted by the government or pursuant to governmental direction. Surveillance and investigatory actions taken by strictly private persons, such as private investigators, suspicious spouses, or nosey neighbors, are not governed by the Fourth Amendment. However, Fourth Amendment concerns do arise when those same actions are taken by a law enforcement official or a private person working in conjunction with law enforcement."
supreme court rules the police do not need a warrant to raid
well i was playing magic as a kid then stopped for a long time...but hey no need to be sad, all these years later i see your name and instantly i remember a few things.
gimme 30 random cards and it should be no problem which is your artwork just based on the fact that i can pick out your style. same goes for mark tedin. rebecca guay is another...play this game long enough its easy...
wow props to chippy... chippy's vampire bats, this guy has come along way...as a kid i wondered how he got a job drawing for magic cards.
If your commander would go to the graveyard or the exile zone from anywhere, you may put it into the command zone instead. source: wizards.com
as you noticed ive put a quote in italic. and keep the pauper format in mind. its been years since ive played and i gotta dust off my collection sooner or later and dig up cards that i used to flick around cause they were cheap as hell($$$ haha)...pauper is probably the only thing ill play since i can make a deck with 20 bucks or whatever
my reasoning is the card i posted...igneous pouncer. on this card it says swampcycling/mountaincycling...now as you can see i have the words above in italic. so if i just cycle for a swamp or mountain...the pouncer goes to the graveyard, right? but instead it will head right back to the command zone...do i get to this again? if so, do i have to pay an additional 2 to make this happen? or do i just pay the 2 that is required to cycle it? having him as a commander is solely for that reason...i aint wasting my time in a red/black deck using that much mana to cast a useless thing such as him when i can just play a deck with green splashed on it. i dont have the confidence in red/black mana production...desperate ritual/seething song/dark ritual/songs of the damn/culling the weak/artifacts/and whatever else i missed/ aint gonna satisfy me nor will it just fix my mana instantly in a 100 card deck. what better way to just cycle all day errrrrrday
and dont mind me as to why would i use a commander like that...im the kind of guy that will use a uncommon that houses all 5 colors just so i can use 3 colors while the commander just sits on his ass indicating to opponent i can use all 5 colors...and i say this because, while i have yet to discover all the new cards i missed out on, there may not be a suitable commander housing 3 colors i want that will satisfy me....but alas, no need to worry, i spend hours a night reviewing sets and using my notepad to type things down...and just saw a forum that apparently did all the work for me...BOOKMARKED. good work mtgsalvation (edit, props to between walls, dayum! but i still gotta go through every set
yah ive been asking around. im not exactly new to looking out for a community as i have traveled all over the south for tekken and other fighting games, and met so much competition...MTG isnt any different. ill probably start with my knotvine mystic deck, land destruction with the mystic as my general. the infect deck is just too much to deal with if you gonna organize the format lol...lemme make the friends first or quietly play the role of psychologist and pick apart the right ppl who would be excited to get 10 counters in under 5 mins...haha the laid back ppl "holy *****! no way! that deck is awesome"
thanks man, i was all over wizards looking random links such as that to find tidbits of the storyline. yah its hopeless ima dip out and let it be someone elses' problem hahhahaha, you cant say that to a world like phyrexia, itll become everyone's problems...somebody better do something
if it werent for the magnificent yawgmoth, these praetors wouldnt here
you have a link to this? ive been googling storylines to try and keep up with the phyrexians, nowhere have i found that elesh has taken over the red and green factions
edit: lol i just googled some variations of elesh norn taking over red and green, first link is here hahahahha
hairlessthoctar, yah i actually predicted to myself that sheoldred would lose based on the fact that she's surrounded by too many enemies. so elesh is smart about that one. plus somewhere along the storyline you will hear or read that the vampire thane(sorry forgot name) state that he will just chill and let them all off each other
looks like elesh will take it. looks can be deceiving. but karn/melira still have their role to be played out (that statement doesnt go further than the book 'quest for karn,' i think the title is.) and this red praetor......seems like not giving a damn has its advantage cause everyone is blowing the guy off or just writing him off good as done. all the while he's building and building and building and building....and building.
and building.
"ill let my little homies ride on you" -tupac
yawgmoth, with a flick of his wrist, oh wait, if you read the book he didnt flick anything, just instantly made urza powerless. WTF?! if he can just roll up to a planeswalker, strip them of their powers just by doing...uh, im at a blank, yawgmoth did nothing, he just whisked away urza's power. who the hell is bolas? bolas would probably steer clear of it....ALAS! he sends tezzeret to new phyrexia....GO FIGURE...im sure someone is gonna come along with the pawn talk and how his little homies can do it...i think i see bolas and yawgmoth high fiving each other, "we dont gotta do jack, we send minions"
does bolas even have a storyline anywhere thats written about his presence among dominaria? surely he want to keep an eye on yawgmoth/urza/rathi overlay...after all, yawgmoth gaining a foothold of dominaria is a very bad thing. you cant just go "oh well if yawgmoth wins, i am bolas ill make yawgmoth my *****." well maybe minus rathi overlay since it was well hidden that not even a planeswalker could find it. but you get the general idea as this is a huge threat and bolas allegedly has his claws in everything, right? i read the books, i dont see his name mentioned anywhere. if he does get a mention its probably cause some random mage is reading a book about something that i cant remember... been awhile since i read the cycles.
play a game of what if...yawgmoth succeeds...what would bolas do? what would this guy do? that guy do? ive been reading more on bolas and he is indeed powerful... yawgmoth begins to cross over the multiverse....oh snap bolas, eventually all that you hold dear will be on the path of the ineffable. what would he do? send tezzeret to spy on it? haha. that guy is small potatoes.
as far as new phyrexia goes, the only thing im wondering is the storyline, again, another game of what if.... in war, the 5 praetors all get consumed the way urza, gerrard, legacy weapon all fused together, haha. maybe 4, seems the red praetor is not giving a damn as far as what i read.
the planeswalkers now are alot like today's NBA stars. when you compare them to the past and the rules they played under, it is just lackluster.
ive went on deck building sites, copied a bunch of random decks or use other people's creations and put them under playtest and pit them against each other, only downside i get to see both hands which is fine as im just trying to get an idea...this deck wins wickedly fast for what it is and if you dont have removal/creatures who can withstand the trample...ouch. i found that turn 3 is a rare occasion however turn 5 and 6 are more common than no. 3.
invigorate and mutagenic growth are just brutal as you got mana to drop a spell to grant trample.
ill be checking out the local competition. think a newcomer like me gonna make friends when he walks into FNM and drop 10 poison counters in under 5 minutes? haha
edit:
question...rune of protection: green since viridian corrupter does his damage in the form of poison counters, rune of protection: green is helpless, right?
lets replace wild growth with Abundant growth just based on the fact that its a wild growth that also lets you draw a card.
as far as edge of autumn goes, i personally want to replace it with harrow. thats just me. it also leaves you with 2 untapped forests. now i can see that edge of autumn offers a cycle and its one mana cheaper...i love my harrows. also during my search i came across gaea's touch..although not sure if i want to make room for it just yet
i agree with you on krosan wayfarer. i stumbled upon that card and was like oh snap! and if you have a mana elf in hand, well thats 4 mana turn 2.
i noticed time to feed & prey upon. ever consider provoke which is similar and allows for a card draw...so you have these 3 cards as option along with utopia vow and arachnus web...considering this deck is fast, this is more than enough to eliminate whatever weakling they put before the vaunted viridian corrupter
another card to consider is strength in numbers. battlegrowth or burst of strength can always be replaced....strength in numbers is basically a stat within vitality charm as it grants trample and +1/+1. now you may go well viridian corrupter is the only one attacking as it will only get +1/+1. consider that battlegrowth and burst of strength do the same but in the form of counters. as you have said about this deck being fast and eliminating opponent real fast. another bonus is using our elves to attack along with the general just to beef it up. also another example is dragon fangs
gather courage can be with the family of mutagenic growth and invigorate as practically manaless spells.
im still in the process of scouring all of MTG cards...the night's still young..ill start green now and ill swing by when i find whatever...
well i dont have the time to post my list but i will later on...im gonna quickly post a few cards i have in mine that i havent seen in here...
commune with the gods - almost like impulse however the 4 cards go into GY...deck's too big, 4 cards is nothing...you'll be grabbing an enchantment for a pump...not much creatures in the deck...
krosan tusker - i have this in my deck for the time being, most likely will be changed out but the cycling is my main reason...
shinen of life's roar - take all the attention away from anyone with infect
emerald charm - untap target permanent, destroy global enchantment or creature loses flying
evolution charm - search your library for a basic land card, return creature from GY to your hand, or creature gains flying
lull - basically a fog however it has cycling so if i dont need it, im drawing a card
seedling charm - return creature enchantment to hand, regenerate green creature, or creature gains trample
reclaim - instant, at the end of opponent's turn, maybe i had already used an instant pump card on my general....get that back to my hand....
vitality charm - put a 1/1 creature into play, creature gets +1/+1 and trample, or regenerate target beast (this card may be changed out...)
viridian longbow - end of turn poison counter generating or tapping dat ass for -1/-1 counters on creatuers...rot wolf loves this
tawnos's wand - creature under power 2 is unblockable, then pump it up...
executioner's hood - another option like tawnos's wand
as you have said in one of your post, you want to avoid artifacts as viridian corrupter destroys target artifact...take a look at darksteel pendant...corrupter comes into play to target an artifact to destroy, shouldnt it be legal to target the pendant only it just wont be destroyed and thus avoiding destroying any other artifact of your control...of course this is considered when opponents have no artifacts...
my creatures in the deck is minimal...
blight mamba - infect
blightwidow - infect
rot wolf - infect
Elvish mystic, fyndhorn elves, llanowar elves
llanowar augur - trample pump
krosan wayfarer - two lands in hand? cast this guy drop another land, nothing else
slaughterhorn - a creature who can be a giant growth
shinen of life's roar - a lure card
yavimaya elder - land and draw
krosan tusker - same idea as slaughterhorn, only draw/land search, cycling it
im thinking about adding some guys with deathtouch...
death-hood cobra - this guy is pretty lovely, he can drop flyers out of the sky. you have plenty of pumps in your deck to keep it alive...(lightning bolts)..may take out blight mamba however that regenerate is lovely.
ambush viper not sure on him, surprise attack however no reach.
among others, this im still working on....green isnt known for removal of creatures...however this deck is simply to overrun the hell out of your opponent...i may want to get ancestral mask in here...i may simply drop shinen of life's roar just based on the fact that a creature with infect should have trample going on when you decide to attack which then means so what if they all block life's roar when you have a 9/9 trample/infect
the only creatures i want in this deck is deathtouch/infects/hexproof
one of my favorite hands and this is rare...
turn 1: forest, krosan wayfarer, sac it, drop another land, drop mystic elve.
turn 2(4 mana now): forest, your general...now if you dont cast your general here and have a skyshroud claim, your 3rd turn will have 7 mana...although you may wanna think about casting that general on turn 2...
turn 3: didnt cast the general....is that a harrow in your hand? 8 mana..ulamog's crusher...OUCH...im still working on fitting him in my list
its been years but the worse off the top of my head was ice age first coming out, underground river for 5 cents......
supreme court rules the police do not need a warrant to raid
http://thefreethoughtproject.com/supreme-court-rules-cops-warrant-search-home/
well i was playing magic as a kid then stopped for a long time...but hey no need to be sad, all these years later i see your name and instantly i remember a few things.
gimme 30 random cards and it should be no problem which is your artwork just based on the fact that i can pick out your style. same goes for mark tedin. rebecca guay is another...play this game long enough its easy...
wow props to chippy... chippy's vampire bats, this guy has come along way...as a kid i wondered how he got a job drawing for magic cards.
If your commander would go to the graveyard or the exile zone from anywhere, you may put it into the command zone instead. source: wizards.com
as you noticed ive put a quote in italic. and keep the pauper format in mind. its been years since ive played and i gotta dust off my collection sooner or later and dig up cards that i used to flick around cause they were cheap as hell($$$ haha)...pauper is probably the only thing ill play since i can make a deck with 20 bucks or whatever
my reasoning is the card i posted...igneous pouncer. on this card it says swampcycling/mountaincycling...now as you can see i have the words above in italic. so if i just cycle for a swamp or mountain...the pouncer goes to the graveyard, right? but instead it will head right back to the command zone...do i get to this again? if so, do i have to pay an additional 2 to make this happen? or do i just pay the 2 that is required to cycle it? having him as a commander is solely for that reason...i aint wasting my time in a red/black deck using that much mana to cast a useless thing such as him when i can just play a deck with green splashed on it. i dont have the confidence in red/black mana production...desperate ritual/seething song/dark ritual/songs of the damn/culling the weak/artifacts/and whatever else i missed/ aint gonna satisfy me nor will it just fix my mana instantly in a 100 card deck. what better way to just cycle all day errrrrrday
and dont mind me as to why would i use a commander like that...im the kind of guy that will use a uncommon that houses all 5 colors just so i can use 3 colors while the commander just sits on his ass indicating to opponent i can use all 5 colors...and i say this because, while i have yet to discover all the new cards i missed out on, there may not be a suitable commander housing 3 colors i want that will satisfy me....but alas, no need to worry, i spend hours a night reviewing sets and using my notepad to type things down...and just saw a forum that apparently did all the work for me...BOOKMARKED. good work mtgsalvation (edit, props to between walls, dayum! but i still gotta go through every set