It is unknown whether a planeswalking Theros god would still have godlike powers on other planes. Obviously we are not likely to find out too soon as Xenagos died before testing this (no such trip has been mentioned in the e-books or Uncharted Realms).
I doubt Bolas would bother becoming a god on Theros if he thought he couldn't bring those powers outside that plane.
I believe you would get two cat tokens, each blocking one creature. Since the tokens were produced by a trigger, the time at which you could have declared the tokens as blockers is past and you can't assign them to block additional creatures.
I'm not 100% sure it works out like this but it seems reasonable.
There is obviously no precedent for this. The archetypes in Born of the Gods used a templating that might be useful here but protection is always defined by some object it protects form.
"Players and permanents lose protection and can't have or gain protection."
There's a Minotaur deck at my FNM which does quite well for itself. From watching it get played and playing against it I have a few suggestions:
- All the lords are good. Ragemonger allows you to quickly dump your hand, particularly in multiples. The combination of Rageblood Shaman and Felhide Petrifier is also quite potent
- Twinflame can kill the opponent seemingly out of nowhere, copying Kragma Warcaller is absurd
- Boros Reckoner is a Minotaur and if you play him, consider playing Fall of the Hammer
- By not playing Minotaurs with less than 3 toughness you can avoid getting hit by Drown is Sorrow and you block aggro-decks better
That deck also plays Oracle of Bones which allows for some interesting things, not sure how good it is though.
Player A has first priority before any of the draw triggers resolve. If A passes priority, B gets priority next, followed by C if B passes. If C wants to cast Swords before any of the draw triggers resolve, this is when he should cast it. He cannot cast it in the middle of card draw triggers (even though the "draw 2" events are resolved one card at a time, players don't get priority between those 2 cards as they are part of the same ability resolving).
Priority is not a difficult thing in general: the active player (the one whose turn it is) always has first priority, followed by his opponents in turn order. Once all players have passed priority the topmost object on the stack resolves, possibly triggering abilities. Triggers get put on the stack according to turn order. No player gets priority while a spell or ability is resolving.
Marchesa, the Black Rose specifically says to return the creature to the battlefield under your control. To me, that seems very unambiguous.
If you sacrifice the creature in the End Step, that creature will be returned at the beginning of the next End Step, because that's what Marchesa's rules text says. It doesn't really matter when you sacrifice the stolen creature, because you can't sacrifice what you don't control and when that creature is put into a graveyard and then returned by Marchesa, the creature is now a new object with no memory of being marked with Mutiny.
Sorry to burst your bubble like this, but Polymorphist's Jest doesn't change the creatures name - So Izzet Staticaster won't wipe their board unless their creatures are alreadcy the same name.
A better card to combo with Jest would be Circle of Flame, it also slows down early aggro and multiples of them do stack.
I can remember a really fun combo I used to use with Izzet staticaster was to give it deathtouch with Gorgon's head and shoot down all of my opponent's threats.
Are you sure, Jest says capitalized 'Frog' so that would enable staticaster target all 'frogs'
Cards don't change names unless a copy ability is involved: the Frog in Polymorphist's Jest refers to creature type. Another example would be Lignify.
Do you realise that Bow of Nylea only grants deathtouch to attacking creatures? Your deck doesn't look to be good at attacking.
Dakra Mystic Doesn't seem a very good card for a control deck unless you're always milling with it. Giving your opponent cards is not what a control deck wants to do. It does interact favorably with the Courser but Im not sure it's good enough.
You said fliers were a problem: how about creatures with reach? There are several in green, but Arbor Colossus is probably the most powerful one.
3-mana counterspells are not very good against aggro decks: I'd recommend moving Essence Scatter to the main.
Did you watch the Block Pro Tour coverage? Basically every green deck played 4 Courser and 4 Sylvan Caryatid. Allows you to play Courser on turn three before making a land drop. Also on that Pro Tour: Prognostic Sphinx. That seems like a decent finisher.
For the second question, Stalking Vengeance sees the tokens die even when Stalking Vengeance is itself headed to the graveyard, assuming they all die at the same time. Mycoid Shepherd acts the same way: if it and a bunch of other 5 power creatures all die at the same time, you gain 5 life for each of these creatures, including the Shepherd.
MAybe they should just ban the cards they consider mistakes in modern. Cards like Tarmogoyf or Snapcaster would be at home in legacy and maybe vintage (where the format is already defined by former "mistakes"), while it would allow more deversity in modern, as well as taking some strain of the prices.
The "mistake" cards that get played in Legacy are far more powerful than Tarmogoyf or Snapcaster. Modern is already a diverse format so powerful Modern staples are not getting banned just to shake up the secondary market.
It is unknown whether a planeswalking Theros god would still have godlike powers on other planes. Obviously we are not likely to find out too soon as Xenagos died before testing this (no such trip has been mentioned in the e-books or Uncharted Realms).
I doubt Bolas would bother becoming a god on Theros if he thought he couldn't bring those powers outside that plane.
I'm not 100% sure it works out like this but it seems reasonable.
"Players and permanents lose protection and can't have or gain protection."
I'm not sure this would do.
- All the lords are good. Ragemonger allows you to quickly dump your hand, particularly in multiples. The combination of Rageblood Shaman and Felhide Petrifier is also quite potent
- Twinflame can kill the opponent seemingly out of nowhere, copying Kragma Warcaller is absurd
- Boros Reckoner is a Minotaur and if you play him, consider playing Fall of the Hammer
- By not playing Minotaurs with less than 3 toughness you can avoid getting hit by Drown is Sorrow and you block aggro-decks better
That deck also plays Oracle of Bones which allows for some interesting things, not sure how good it is though.
I would consider cutting Kragma Butcher and Minotaur Skullcleaverdue to the high number of better 3-drops.
Priority is not a difficult thing in general: the active player (the one whose turn it is) always has first priority, followed by his opponents in turn order. Once all players have passed priority the topmost object on the stack resolves, possibly triggering abilities. Triggers get put on the stack according to turn order. No player gets priority while a spell or ability is resolving.
If you sacrifice the creature in the End Step, that creature will be returned at the beginning of the next End Step, because that's what Marchesa's rules text says. It doesn't really matter when you sacrifice the stolen creature, because you can't sacrifice what you don't control and when that creature is put into a graveyard and then returned by Marchesa, the creature is now a new object with no memory of being marked with Mutiny.
Cards don't change names unless a copy ability is involved: the Frog in Polymorphist's Jest refers to creature type. Another example would be Lignify.
To clarify, any damage from a source with deathtouch will cause the recipient creature to be destroyed. It doesn't have to be combat damage.
Dakra Mystic Doesn't seem a very good card for a control deck unless you're always milling with it. Giving your opponent cards is not what a control deck wants to do. It does interact favorably with the Courser but Im not sure it's good enough.
You said fliers were a problem: how about creatures with reach? There are several in green, but Arbor Colossus is probably the most powerful one.
3-mana counterspells are not very good against aggro decks: I'd recommend moving Essence Scatter to the main.
Did you watch the Block Pro Tour coverage? Basically every green deck played 4 Courser and 4 Sylvan Caryatid. Allows you to play Courser on turn three before making a land drop. Also on that Pro Tour: Prognostic Sphinx. That seems like a decent finisher.
The "mistake" cards that get played in Legacy are far more powerful than Tarmogoyf or Snapcaster. Modern is already a diverse format so powerful Modern staples are not getting banned just to shake up the secondary market.