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  • posted a message on The Mana Cost Game
    Bring Fate
    Sorcery :xmana::symw::symu::symb::symr::symg:

    You win the game unless an opponent pays X.

    Next: white mana
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Hobgoblin Fanatic
    Creature - Goblin :symr::symr::symr:

    First strike
    Sacrifice Hobgoblin Fanatic: Hobgoblin Fanatic deals 2 damage to target creature or player.

    2/2

    Next: :1mana::symw::symu:
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Poke You :5mana::symr:
    Instant
    ~ deals 1 damage to target player.
    Storm
    Storm

    Squirrelopotence :symg::symg::symg:
    Enchantment
    Skip your draw step.
    Pay 1 life: At end of turn, put a 1/1 green Squirrel creature token into play.
    Whenever a squirrel is put into a graveyard from play, discard a card.

    Next:

    No
    Instant blue mana

    Remove target spell from the game.
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Urg, Colossus Champion
    Legendary creature - Colossus 40:xmana:

    Affinity for permanents
    Indestructible, Double Strike, Shroud, Haste, Trample
    If a spell or effect would put Urg into play, remove Urg from the game.
    Urg comes into play with 4X +1/+1 counters on it.

    11/11

    Next: :symw::symw::symu::symu::symg::symg:

    EDIT: MDenham's next instead.
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Field of Invinicibility :3mana::symw::symw:
    Enchantment
    Shroud
    Prevent all damage that would be dealt to you.
    For each damage prevented, remove the top 2 cards of your library from the game instead.
    You have shroud. (You can't be the target of spells or abilites)

    Next:

    Three-Headed Dragon
    Creature - Dragon :3mana::symr::symr::symr:

    Flying, First Strike
    Three-Headed Dragon can't be blocked except by 3 or more creatures.
    :2mana::symr:: Three-Headed Dragon deals 3 damage to target creature or player.

    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Influx Machine
    Artifact X mana

    Vanishing X
    At the beginning of your upkeep, draw a card, then discard a card.
    Remove 2 vanishing counters on Influx Machine: Draw a card.

    Next: :xmana::ymana:
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Stylus Pen 1 mana
    Artifact
    Kicker 3 mana
    : Tap target creature if it is a Witch.
    When Stylus Pen comes into play, if you paid the kicker cost, you may put a card named Stylus Cauldron from your hand into play.

    Next:

    Krosan Gargantua
    Creature - Beast green mana

    9/9
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Random
    Instant :3mana::symur::symur:

    Flip 3 coins. For each flips you won, draw 2 cards. For each flips you lost, Random deals 2 damage to you.

    //

    Certain
    Sorcery :1mana::symwr::symwr::symwr:

    Creatures you control gain +1/+0, first strike and provoke until end of turn.

    Next: :symb::symg::symbg:
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Super-Maro Brothers. :2mana::symg::symg:
    Sorcery
    For each player put a green */* Elemental creature token into play named Maro with "Maro has power and toughness are each equal to the number of cards in your hand." under each player's control.

    Next:

    Dracula, Lord of Night
    Legendary creature - Vampire :1mana::symb::symb::symb:

    Flying, Shroud, Deathtouch
    Pay 1 life: Regenerate Dracula

    4/5
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Darkwood Priest
    Creature - Cleric :1mana::symb::symg::symw:

    :1mana:, sacrifice a land: You gain 1 life.
    Whenever a land you control is put into a graveyard from play, choose one: Put a +1/+1 counter on Darkwoor Healer, you gain 2 life, or target creature gets -1/-1 until end of turn.

    2/2

    Next: :symb::symb::symb::symr::symr::symr:
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Spirit-Burst Shaman
    Creature - Shaman Cleric :1mana::symw::symb::symr:

    Whenever you would lose or gain life, you may pay :2mana:. If you do, target player discards a card.
    :symtap:: Target player loses 1 life and you gain 1 life.

    1/2

    Next: :symw::symr::symg:
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Lord of Omen:symb::symb::symu:
    Legendary Creature- Human Wizzard
    Haste, First strilke, and Vigliance
    When Lord of Omen comes into play, any player may pay pay 2 life and discard 2 cards. If he does, sacrifice Lord of Omen.
    tap symbol : Destroy target creature.
    3/3

    Totalitarism
    Enchantment :3mana::symu:

    Whenever a permanent comes into play under an opponent's control, gain control of it.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Aura of Simplicity
    Enchantment :1mana::symw::symg:

    Non-land permanents lose all activated abilities.
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Soul's Light
    Instant :symw::symw:

    Prevent the next 2 damage that would be dealt to target white creature you control. You gain 2 life.
    If the damage prevented was from a black creature, Soul's Light deals 2 damage to that creature.

    Next: :5mana::symg::symg:
    Posted in: Custom Card Contests and Games
  • posted a message on I have a 5/6 creature for 1 mana and no drawbacks. Can you balance this? [game]
    Jolly Green Giant green mana
    Creature - Giant

    At the end of your turn, sacrifice Jolly Green Giant unless you pay :2mana::symg:

    5/5

    Next:

    Good ol' Classic Knight
    Creature - Knight :symw::symw:

    First Strike
    :symw:: Good ol' Classic Knight gains protection from red or black until end of turn.

    2/2
    Posted in: Custom Card Contests and Games
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