Poke You :5mana::symr:
Instant
~ deals 1 damage to target player. Storm
Storm
Squirrelopotence :symg::symg::symg:
Enchantment
Skip your draw step.
Pay 1 life: At end of turn, put a 1/1 green Squirrel creature token into play. Whenever a squirrel is put into a graveyard from play, discard a card.
Affinity for permanents
Indestructible, Double Strike, Shroud, Haste, Trample
If a spell or effect would put Urg into play, remove Urg from the game.
Urg comes into play with 4X +1/+1 counters on it.
Field of Invinicibility :3mana::symw::symw:
Enchantment
Shroud
Prevent all damage that would be dealt to you. For each damage prevented, remove the top 2 cards of your library from the game instead.
You have shroud. (You can't be the target of spells or abilites)
Flying, First Strike
Three-Headed Dragon can't be blocked except by 3 or more creatures.
:2mana::symr:: Three-Headed Dragon deals 3 damage to target creature or player.
Stylus Pen
Artifact
Kicker
: Tap target creature if it is a Witch. When Stylus Pen comes into play, if you paid the kicker cost, you may put a card named Stylus Cauldron from your hand into play.
Super-Maro Brothers. :2mana::symg::symg:
Sorcery
For each player put a green */* Elemental creature token into play named Maro with "Maro has power and toughness are each equal to the number of cards in your hand." under each player's control.
Next:
Dracula, Lord of Night
Legendary creature - Vampire :1mana::symb::symb::symb:
:1mana:, sacrifice a land: You gain 1 life.
Whenever a land you control is put into a graveyard from play, choose one: Put a +1/+1 counter on Darkwoor Healer, you gain 2 life, or target creature gets -1/-1 until end of turn.
Whenever you would lose or gain life, you may pay :2mana:. If you do, target player discards a card.
:symtap:: Target player loses 1 life and you gain 1 life.
Lord of Omen:symb::symb::symu:
Legendary Creature- Human Wizzard
Haste, First strilke, and Vigliance
When Lord of Omen comes into play, any player may pay pay 2 life and discard 2 cards. If he does, sacrifice Lord of Omen.
: Destroy target creature.
3/3
Totalitarism
Enchantment :3mana::symu:
Whenever a permanent comes into play under an opponent's control, gain control of it.
Prevent the next 2 damage that would be dealt to target white creature you control. You gain 2 life.
If the damage prevented was from a black creature, Soul's Light deals 2 damage to that creature.
Sorcery :xmana::symw::symu::symb::symr::symg:
You win the game unless an opponent pays X.
Next:
Creature - Goblin :symr::symr::symr:
First strike
Sacrifice Hobgoblin Fanatic: Hobgoblin Fanatic deals 2 damage to target creature or player.
2/2
Next: :1mana::symw::symu:
Instant
~ deals 1 damage to target player.
Storm
Storm
Squirrelopotence :symg::symg::symg:
Enchantment
Skip your draw step.
Pay 1 life: At end of turn, put a 1/1 green Squirrel creature token into play.
Whenever a squirrel is put into a graveyard from play, discard a card.
Next:
No
Instant
Remove target spell from the game.
Legendary creature - Colossus 40:xmana:
Affinity for permanents
Indestructible, Double Strike, Shroud, Haste, Trample
If a spell or effect would put Urg into play, remove Urg from the game.
Urg comes into play with 4X +1/+1 counters on it.
11/11
Next: :symw::symw::symu::symu::symg::symg:
EDIT: MDenham's next instead.
Enchantment
Shroud
Prevent all damage that would be dealt to you.
For each damage prevented, remove the top 2 cards of your library from the game instead.
You have shroud. (You can't be the target of spells or abilites)
Next:
Three-Headed Dragon
Creature - Dragon :3mana::symr::symr::symr:
Flying, First Strike
Three-Headed Dragon can't be blocked except by 3 or more creatures.
:2mana::symr:: Three-Headed Dragon deals 3 damage to target creature or player.
3/3
Artifact
Vanishing X
At the beginning of your upkeep, draw a card, then discard a card.
Remove 2 vanishing counters on Influx Machine: Draw a card.
Next: :xmana::ymana:
Artifact
Kicker
: Tap target creature if it is a Witch.
When Stylus Pen comes into play, if you paid the kicker cost, you may put a card named Stylus Cauldron from your hand into play.
Next:
Krosan Gargantua
Creature - Beast
9/9
Instant :3mana::symur::symur:
Flip 3 coins. For each flips you won, draw 2 cards. For each flips you lost, Random deals 2 damage to you.
//
Certain
Sorcery :1mana::symwr::symwr::symwr:
Creatures you control gain +1/+0, first strike and provoke until end of turn.
Next: :symb::symg::symbg:
Sorcery
For each player put a green */* Elemental creature token into play named Maro with "Maro has power and toughness are each equal to the number of cards in your hand." under each player's control.
Next:
Dracula, Lord of Night
Legendary creature - Vampire :1mana::symb::symb::symb:
Flying, Shroud, Deathtouch
Pay 1 life: Regenerate Dracula
4/5
Creature - Cleric :1mana::symb::symg::symw:
:1mana:, sacrifice a land: You gain 1 life.
Whenever a land you control is put into a graveyard from play, choose one: Put a +1/+1 counter on Darkwoor Healer, you gain 2 life, or target creature gets -1/-1 until end of turn.
2/2
Next: :symb::symb::symb::symr::symr::symr:
Creature - Shaman Cleric :1mana::symw::symb::symr:
Whenever you would lose or gain life, you may pay :2mana:. If you do, target player discards a card.
:symtap:: Target player loses 1 life and you gain 1 life.
1/2
Next: :symw::symr::symg:
Legendary Creature- Human Wizzard
Haste, First strilke, and Vigliance
When Lord of Omen comes into play, any player may pay pay 2 life and discard 2 cards. If he does, sacrifice Lord of Omen.
: Destroy target creature.
3/3
Totalitarism
Enchantment :3mana::symu:
Whenever a permanent comes into play under an opponent's control, gain control of it.
Enchantment :1mana::symw::symg:
Non-land permanents lose all activated abilities.
Instant :symw::symw:
Prevent the next 2 damage that would be dealt to target white creature you control. You gain 2 life.
If the damage prevented was from a black creature, Soul's Light deals 2 damage to that creature.
Next: :5mana::symg::symg:
Creature - Giant
At the end of your turn, sacrifice Jolly Green Giant unless you pay :2mana::symg:
5/5
Next:
Good ol' Classic Knight
Creature - Knight :symw::symw:
First Strike
:symw:: Good ol' Classic Knight gains protection from red or black until end of turn.
2/2