Your friend is correct.
The Snapcaster Mage is put into the graveyard due to State Based Actions straight after first strike damage is dealt. State Based Actions are checked any time a player would receive priority.
Both players will then receive priority between the First Strike step and the Regular damage step. So your friend will have the chance to cast Fatal Push with revolt active to kill your Courageous Outrider.
Hope that helps.
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Jan 18, 2018silentstormraider posted a message on Fatal push revolted between double strike damage phasesPosted in: Magic Rulings
Jan 8, 2018When an object refers to itself by name, such as the case of Profane Procession, it really means "this permanent".Posted in: Magic Rulings
So the second Profane Procession will not transform until it has exiled three creatures, it doesn't care about how many might have been exiled by other versions of the Profane Procession.
Also for your second question, note the wording on Tomb of the Dusk Rose, it says "Put a creature card exiled with this permanent onto the battlefield." So each one only cares about what it exiled.
Hope that helps.
Jan 8, 2018Posted in: The Rumor Mill
Just luck of the draw, I guess?
I haven't seen Gishath in any of the pools I've generated. While I have been seeing the red, blue or green elder dinosaurs several times in different pools. And also Zacama a fair bit too.
Jan 7, 2018silentstormraider posted a message on "Golden Guardian" // "Gold-Forge Garrison" .:. BigMagic SpoilerPosted in: The Rumor MillQuote from xaltair »The key is that the land is not legendary, so if you have two of these guys out, you can block something then fight each other and they both die and you get two lands that make golem. If I were to play these in standard I'd play a full 4 in the deck.
Except that doesn't work. The Golem will only transform if you resolve that golem's ability, and then that golem dies that turn. So if you had two, activated one of their abilities to have one fight the other, both would die but only the one that you activated would return transformed. If you tried to activate the second in response to the first, then only one of the fight abilities would resolve, and you still only get the one land.
Jan 6, 2018Nope. After a spell resolves, the activate player (in this case you, since it is your turn) will get priority first. So you can play your land, Tireless Tracker will trigger, only then will your opponent get priority to kill it.Posted in: Magic Rulings
Note - They might need more than just Fatal Push to kill it... well without Revolt at least.
Hope that helps.
Jan 4, 2018silentstormraider posted a message on Path of Mettle // Metzali, Tower of Triumph .:. WizardsEU Intagram Mobile SpoilerThe front side wouldn't be too bad in a R/W or Naya enrage dino deck. Would be a way of triggering all your enrage abilities.Posted in: The Rumor Mill
I love the abilities on the flip side. Since this rewards you for having first strike creatures, you could quite easily block your opponents small creatures with your first strikers to kill them. Then before damage when they might only have the one big attacker left, us the last ability to "randomly" kill it."
Jan 3, 2018Posted in: The Rumor MillQuote from Courier7 »I got 8 Polyraptors. Does the third iteration of the loop, causing 2 Forerunner triggers, allow both triggers to resolve and deal damage or does the last trigger fail because the Forerunner is already dead from having done lethal damage to itself? If the last trigger fails the first raptor remains alive with only 4 damage marked on it but it if succeeds the first raptor dies from the delayed damage.
Either way, 7 or 8 5/5 creatures should be more than enough.
Let us not consider what would happen if we had played Anointed Procession in between the Forerunner and the Polyraptor.
The last trigger from the Forerunner will resolve no problem.
But how do you get the original dying? It is a 5/5 that should end up with four damage marked on it? 1 damage from Original entering, 1 damage from first token entering, 2 damage from the next two tokens entering. But by this point the Forerunner, who is just a 1/3 is dead, so won't be triggering anymore.
Jan 3, 2018Posted in: The Rumor MillQuote from 13055 »Not 8 in total? You should double your number of raptors for each point of toughness the Forerunner has.
You should actually end up with 16 dinosaurs.
Original enters, triggers Forerunner, Original is enraged makes a token.
Token enters, triggers Forerunner. Original and Copy 1 both enrage, to make 2 copies.
Both copies trigger Forerunner. First Forerunner ability resolves, Forerunner dies, Original and 3 copies and enraged, so make four tokens.
Second Forerunner ability resolves, Original and 7 copies and enraged, so makes 8 more tokens.
There we go. One original Polyraptor and 15 copies, unless I'm missing anything.
Edit - My maths is off. I mistakenly had the two tokens entering at the same time, which of course they don't.
Jan 3, 2018Posted in: The Rumor MillQuote from SaprazZANY »rules question: can you resolve the ability, chose not to cast some of the exiled cards, resolve it again next turn, and cast the cards that were exiled "this way" on the previous turn's trigger?
Nope, you can only cast the cards you exiled that turn, not any that were exiled and not cast on any previous turns.
Jan 3, 2018silentstormraider posted a message on "Golden Guardian" // "Gold-Forge Garrison" .:. BigMagic Spoilerthought this was removal on a stick for a moment, until I read that it has to fight target creature YOU control... makes it rather stranger.Posted in: The Rumor Mill
And it will only transform with its fight ability. So to transform it you need something that is bigger or you will be two-for-one yourself. But that land does seem really good. Tap for two mana or to spit out rather big tokens.
Jan 3, 2018silentstormraider posted a message on LR Cast spoilers: Forerunners (a.k.a. Harbingers 2.0)Posted in: The Rumor Mill
Well it still can create an "infinite" amount of ETB triggers and death triggers, so you would just need something else that triggers when something enters the battlefield or dies.
Maybe throw in Ashes of the Abhorrent to gain "infinite" life?
Jan 3, 2018silentstormraider posted a message on another Journey to Nowhere variant .:. starting with A or B .:. not fully translated .:. who reads Japanese?That last translation certainly does make it a lot better. And also fits the art better as well.Posted in: The Rumor Mill
The first creature goes poof forever, which draws in a curious dinosaur to see what happened to the little guy.
Jan 2, 2018Posted in: The Rumor MillQuote from Ava »
But thats half the point with Possibility Storm as with Etali you actually have a modicum of control over what you cast while your opponents do not. Lets say you your Etali is equipped with Darksteel Plate and when he attacks, you exile a just Jokulhaups. Since you have Possibility Storm out, your opponents may not have the answer to this while you can still cast Jokulhaups normally since its not from the hand.Quote from silentstormraider »Quote from Ava »
Mindmoil? Possibility Storm? Sunbird's Invocation?
Well Possibility Storm and Sunbird's Invocation only trigger when something is cast from hand. So you don't get any shenanigans with them from Etali's trigger.
I love this dino. I can't way to cast tonnes of goodies from my opponent's deck(s).
Controlled Chaos if you will.
Ooo good point. Hadn't thought of it that deep.
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