Has anyone tested the list with 4x K Command, 2x Tireless trackers and 8 discard? Very curious to hear about people's experiences.
I've liked 4 copies of those cards for a long time now.
Modern is/was a fast format with decks like Infect or Death Shadow Zoo that contain(ed) very few cards costing over one mana. I also like to start playing on turn one, so I went up to eight discard spells, thus twelve total plays including Bolt (this was pre-Fatal Push and I didn't think any other cards like Seal of Fire were particularly good).
Discard spells are also the best tools against unfair decks like Ad Nauseam and Lantern (I would even say I have a high win-rate against Tron and Valakut decks). Remember, discard into Goyf into follow-up can beat anyone (even Dredge on occasion), so it's nice to maximize that.
On four KCommands: whenever I play Magic, I try to think of what card I want in my next draw step--I noticed that that card was very often KCommand, so I just went up to four. I do believe this is the best grindy spell, mainly because it has the potential to affect the board; I would play four before I played the first Painful Truths, for example. Also, it can keep you from getting topdecked on.
Also, always play 4 Liliana of the Veil in your 75.
I picked up Death and Taxes in Legacy recently so I haven't been playing much Modern, but good luck to everyone out there.
If cards unknown to either player would be revealed, is the owner of said cards allowed to look at them and concede before the opponent can see them.
Here's a hypothetical example of when someone might want to do this:
I am at 1 life facing down three 1/1 goblin tokens, with no other non-land cards in either hand or the battlefield. For my turn I draw Satyr Wayfinder and the only way I will survive my opponent's next swing is to hit Radiant Fountain. I pick up the four cards from Wayfinder's ability and don't see the Fountain; rather than give the opponent the information of what these four cards are I concede.
I brought this up with a friend recently and they did not think the move is legal since the cards should be revealed to all players simultaneously. My counterpoint was that a player can concede anytime, even in the middle of the physical act of revealing a card (Certainly I could reveal a card from the top of my deck in such a manner that I physically see it first). What do you guys think?
I'm a Standard PPTQ playing Abzan in the last round against Esper Control.
At some point I am able to exile the opponent's Dragon (Ojutai using Abzan Charm, not that that matters); He inncorectly put the dragon into his graveyard but neither of us notice until several turns later when he targets the card with the ability of Haven of the Spirit Dragon. I tell him that the creature should have been in exile, to which he agrees, exiling the creature card then, and we move on.
Since we were in agreement no judge call was made. Thinking about it later on I became curious though. Since being in Exile vs Graveyard was not functional to any decisions/interaction/etc on the intervening turns our easy fix seemed the most logical. However, I know that in certain situations where players do not correctly maintain the game state and things subsequently happen that there is no rewinding. My question is what would the judge have ruled had they been called?
I've liked 4 copies of those cards for a long time now.
Modern is/was a fast format with decks like Infect or Death Shadow Zoo that contain(ed) very few cards costing over one mana. I also like to start playing on turn one, so I went up to eight discard spells, thus twelve total plays including Bolt (this was pre-Fatal Push and I didn't think any other cards like Seal of Fire were particularly good).
Discard spells are also the best tools against unfair decks like Ad Nauseam and Lantern (I would even say I have a high win-rate against Tron and Valakut decks). Remember, discard into Goyf into follow-up can beat anyone (even Dredge on occasion), so it's nice to maximize that.
On four KCommands: whenever I play Magic, I try to think of what card I want in my next draw step--I noticed that that card was very often KCommand, so I just went up to four. I do believe this is the best grindy spell, mainly because it has the potential to affect the board; I would play four before I played the first Painful Truths, for example. Also, it can keep you from getting topdecked on.
Also, always play 4 Liliana of the Veil in your 75.
I picked up Death and Taxes in Legacy recently so I haven't been playing much Modern, but good luck to everyone out there.
[Setting is competitive]
If cards unknown to either player would be revealed, is the owner of said cards allowed to look at them and concede before the opponent can see them.
Here's a hypothetical example of when someone might want to do this:
I am at 1 life facing down three 1/1 goblin tokens, with no other non-land cards in either hand or the battlefield. For my turn I draw Satyr Wayfinder and the only way I will survive my opponent's next swing is to hit Radiant Fountain. I pick up the four cards from Wayfinder's ability and don't see the Fountain; rather than give the opponent the information of what these four cards are I concede.
I brought this up with a friend recently and they did not think the move is legal since the cards should be revealed to all players simultaneously. My counterpoint was that a player can concede anytime, even in the middle of the physical act of revealing a card (Certainly I could reveal a card from the top of my deck in such a manner that I physically see it first). What do you guys think?
Thanks in advance for the feedback.
I'm a Standard PPTQ playing Abzan in the last round against Esper Control.
At some point I am able to exile the opponent's Dragon (Ojutai using Abzan Charm, not that that matters); He inncorectly put the dragon into his graveyard but neither of us notice until several turns later when he targets the card with the ability of Haven of the Spirit Dragon. I tell him that the creature should have been in exile, to which he agrees, exiling the creature card then, and we move on.
Since we were in agreement no judge call was made. Thinking about it later on I became curious though. Since being in Exile vs Graveyard was not functional to any decisions/interaction/etc on the intervening turns our easy fix seemed the most logical. However, I know that in certain situations where players do not correctly maintain the game state and things subsequently happen that there is no rewinding. My question is what would the judge have ruled had they been called?
Thank you.
Been playing on and off since Onslaught, thought the last 4 years have been pretty much on and I see no real signs of stopping.
Currently playing:
Mono Black (Standard)
Birthing Pod (Modern)
American Delver (Legacy)
Red Akroma (EDH)
Let me try out these card tag things . . .Lightning Bolt
4 Pack Rat
4 Underworld Connections
4 Bile Blight
4 Hero's Downfall
4 Desecration Demon
4 Nightveil Specter
4 Gray Merchant of Asphodel
WUBRG
All right I'll have to play around with this stuff.
Cheers.