What's the groups thoughts on the new Nissa, Steward of Elements ? A slot or 2 in SB came to mind when I saw it.
Nissa, Steward of Elements
XGU
Planeswalker - Nissa
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
No idea on the flavor article for keywords, but will attempt to explain my own head cannon as a player of 4+ years. As always this is only my thoughts and others may have differing views. (YMMV)
first what the keyword do for the cards: Haste allows the creature to attack/activate abilities that require tapping on the turn its played. While Flash allows the creature to ignore the timing requirement for casting(Only when the stack is clear, first and second main phase on your turn)
Head cannon for Haste: The creature that you summoned is either thickheaded, naturally violent, or strong-willed enough to overcome the effects of suddenly appearing somewhere different.
Head cannon for Flash: The summoning spell is formatted is a way that allows the summoning occur with less preparation. Like if summoning a creature normally requires 15 seconds of "creation" time, a flash creature only requires 5-7 seconds of "creation" time, minimizing the thought-prep need to cast it, however the power needed to "summon" the creature is greater(requires greater amounts of mana-bonds to lands) than a similar creature without flash.
As stated before this is just my ideas and the above keywords can suit MANY different view about itself.
This toy line with 6 planeswalkers lends to the thinking that the extra 20 cards within M15 and the returning mechanic will be Double Faced Cards(as in Innistrad). with Garruk Relentless being the mythic DFC.
I'm also happy because if Nissa is the green walker for M15 increases the likelihood of a Zendikar re-visit.
XGU
Planeswalker - Nissa
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Personal I've acquired this parts for this deck and am looking to take it my LSC for Wed modern event. Was quite a thrill to play in testing on friday.
first what the keyword do for the cards: Haste allows the creature to attack/activate abilities that require tapping on the turn its played. While Flash allows the creature to ignore the timing requirement for casting(Only when the stack is clear, first and second main phase on your turn)
Head cannon for Haste: The creature that you summoned is either thickheaded, naturally violent, or strong-willed enough to overcome the effects of suddenly appearing somewhere different.
Head cannon for Flash: The summoning spell is formatted is a way that allows the summoning occur with less preparation. Like if summoning a creature normally requires 15 seconds of "creation" time, a flash creature only requires 5-7 seconds of "creation" time, minimizing the thought-prep need to cast it, however the power needed to "summon" the creature is greater(requires greater amounts of mana-bonds to lands) than a similar creature without flash.
As stated before this is just my ideas and the above keywords can suit MANY different view about itself.
I'm also happy because if Nissa is the green walker for M15 increases the likelihood of a Zendikar re-visit.