- lajube
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Last active Sun, Jan, 28 2018 16:34:46
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Sep 14, 2017lajube posted a message on Changes to MTGSalvation User Accountsand what if Facebook gets breached? The hacker immediately gets access to 47 websites.Posted in: Articles
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Sep 12, 2017lajube posted a message on Changes to MTGSalvation User AccountsI have a twitch account. I don't like linking accounts because if twitch gets compromised (and every major account system eventually gets hacked), everything gets compromised. And then what? I might create an extra twitch account just for this, but I don't think that will really help.Posted in: Articles
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Feb 4, 2014lajube posted a message on Launch Giveaway!Gifts Ungiven. I was new to Magic when Frank Karsten's 2nd place World's deck blew my mind.Posted in: Announcements
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It runs the normal green cards from RG pummeler, and instead of the red cards has Glint-sleeve siphoner and Dreamstealer. The idea is besides making giant pummelers, you can also Larger Than Life on a Dreamstealer and destroy their hand. Then once people see you can threaten discard at any time with a dreamstealer they're going to play out their hand rather than hold back fake tricks. And *that* means you now have free reign to play out your Pummeler and go for the kill.
It's not a snake deck so it doesn't really fit the BG thread. No ballistas, no Rishkar, no Gearhulks.
2x Angel of Invention
2x Angel of Sanctions
3x Champion of Wits
2x Fairgrounds Warden
3x Minister of Inquiries
4x Sunscourge Champion
1x Thalia, Heretic Cathar
4x Thraben Inspector
Enchantment (2)
2x Stasis Snare
Land (23)
2x Hostile Desert
4x Ipnu Rivulet
2x Irrigated Farmland
4x Island
4x Plains
4x Port Town
3x Prairie Stream
2x Aethersphere Harvester
2x Gate to the Afterlife
3x God-Pharaoh's Gift
4x Perpetual Timepiece
Sorcery (3)
3x Refurbish
3x Authority of the Consuls
2x Crook of Condemnation
2x Declaration in Stone
2x Fragmentize
2x Fumigate
2x Metallic Rebuke
2x Selfless Spirit
All the 3x make the list feel unfocused, but I'm hedging against aggressive lists. This will slow down the Gift side of things on average, but I hope it works out. With Stasis Snare in the mix here, I want to try Restoration Specialist for when Snare gets milled, or with the extra artifact presence, Glint-Nest Crane could be made to work. Adding more artifacts (possibly Walking Ballista) would be desired to make that card more reliable.
Imagine running most of Sacred Cat, Glory-Bound Initiate, Lone Rider, Anointer Priest, Sunscourge Champion, Gisela, and Crested Sunmare, and how well that might trouble an aggro deck.
But somewhere the deck needs room for its old tools because you can't be great against everything. The traditional build was pretty good against BG and zombies.
Understand Perpetutal Timepiece replaces the more conventional Strategic Planning so I did not cut creatures. In my opinion, replacing this with a cycling creature means cutting your graveyard depth by a ton (like 2 creatures instead of 6, and often 0 GPG in the graveyard), and that makes Refurbish vastly less consistent and Gate to the Afterlife much slower, to the extent I would consider cutting Gate entirely and playing a more midrange game plan.
Never tried W/R myself. But looking at that list, Nahiri seems great. Combustible Gearhulk I'm not sure is worth the slot. Not having it makes Madcap Experiment 100% reliable. Get that guy who deals 3 damage to all creatures instead.
Also, have a try with Combat Celebrant. As 4/4s with haste those cards have a ridiculous effect.
// 10 Artifact
3 Gate to the Afterlife
3 God-Pharaoh's Gift
4 Perpetual Timepiece
// 23 Creature
1 Angel of Invention
4 Champion of Wits
4 Minister of Inquiries
4 Thraben Inspector
4 Sunscourge Champion
2 Angel of Sanctions
4 Fairgrounds Warden
4 Ipnu Rivulet
2 Irrigated Farmland
4 Island
5 Plains
4 Port Town
4 Prairie Stream
// 4 Sorcery
4 Refurbish
1 Selfless Spirit
2 Cast Out
4 Authority of the Consuls
2 Negate
2 Declaration in Stone
2 Fragmentize
2 Fumigate
Reallly liking this scheme over the Gearhulk plan. Through in some great ideas from Minniehajj, and then these changes:
AND no gearhulks to destroy one of them.
4 Thalia's Lieutenant
4 Thraben Inspector
2 Duskwatch Recruiter
4 Expedition Envoy
2 Trueheart Duelist
4 Bygone Bishop
4 Glory-Bound Initiate
4 Hanweir Militia Captain
3 Heron's Grace Champion
2 Stasis Snare
2 Gryff's Boon
2 Blossoming Defense
// 23 Land
4 Canopy Vista
4 Fortified Village
8 Plains
3 Westvale Abbey
2 Scattered Groves
2 Forest
2 Tireless Tracker
4 Selfless Spirit
1 Gryff's Boon
2 Blessed Alliance
2 Repel the Abominable
2 Declaration in Stone
2 Fragmentize
I'm thinking to rebuild this, play no gearhulks, but add 4 Fairgrounds Warden and some Angel of Sanctions, and maybe some highend cards like Angel of Deliverance, Nephalia Moondrakes. The thinking is just overtax them with plenty of targeted removal, to go along with all the 4/4s you're throwing at them.
As a completely different idea, I was thinking of melding Hidden Stockpile and Anointed Procession with this deck. So you use Stockpile to sacrifice your own creatures (Sacred Cat, Thraben Inspector, etc.) to fill the grave, then get your Gift out and eternalize Anointer Priest to get 2 4/4s, gain 4 life and etc. Early game, deck gets pretty hilarious when you have Stockpile and Gate out. You swing with your pile of creatures daring them to block, because you want stuff to die every way from Sunday, and then just generate more creatures anyway to survive the attackback. But... I think the list needs something to really work well.
// 7 Artifact
3 God-Pharaoh's Gift
4 Gate to the Afterlife
// 22 Creature
2 Yahenni, Undying Partisan
4 Anointer Priest
4 Sacred Cat
4 Relentless Dead
4 Cryptbreaker
4 Dread Wanderer
4 Hidden Stockpile
4 Anointed Procession
// 23 Land
4 Plains
4 Swamp
4 Evolving Wilds
4 Concealed Courtyard
3 Westvale Abbey
4 Shambling Vent
3 Aethersphere Harvester
2 Cast Out
2 Transgress the Mind
2 Declaration in Stone
2 Dusk // Dawn
2 Fumigate
2 Fragmentize
The zombies, just trying them here, could do with other cards instead. There's some wild synergy in a deck that can sac for value and bring stuff back over and over.
I think for Bant to be viable you must have extra mana fixing, either Spire of Industry or Aether Hub, and then Traverse or Attune, and/or mana dorks who can make the third color work.
No, Lantern Scout is absolutely not a replacement for Heron's Grace Champion. Lantern lets you attack and gain life. Champion lets you block and gain life, which is much prefered in a defensive game.
Now for a question: Angel of Invention does not exist around here. What would you replace her with?
Show us a list please! Also if you go GUW, maybe some cards from my Free Stuff Midrange deck would come in handy. Narnam Renegade and Blossoming Defense could help against RDW with cards like Kari Zev's expertise and "target creature can't block" effects. I'm not sure how to balance things as the UW build is all about draw/discard/reanimate, and adding ramp/defense might wreck the former plan.
P.s. the deck will survive rotation. all the important cards will stick around for another year.