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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
 
Word of Command: Un-believable
  • posted a message on Random Card of the Day - Onslaught
    I think it's more white in today's color pie. Would be a lot better as an ETB trigger rather than on cast and if the tapping wasn't mandatory.
    Posted in: Commander (EDH)
  • posted a message on November 2017 MCC Round 4 — The Presence

    Kovan, Ingenious Blacksmith 1UR
    Legendary Creature — Human Artificer (R)
    Haste
    Other Artificer creatures you control get +1/+1.
    Whenever Kovan, Ingenious Blacksmith deals combat damage to a player, you may tap or untap target artifact.
    “I’ve been a master blacksmith for most of my life. Now my work inspires a whole new generation of artificers.”
    2/3

    Kovan’s Mastery 2U
    Legendary Enchantment (M)
    When Kovan’s Mastery enters the battlefield, create a legendary artifact token named Kovan’s Tome with “Artifact spells you cast cost 1 less to cast.”
    Tap an untapped artifact you control: Add C to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
    “When I find myself stuck, I always turn to master Kovan’s books. They are the best source of inspiration.”
    —Neskan, young artificer



    Design -
    (2/3) Appeal: Timmy doesn't care. Spike is a little interested. Johnny can definitely do something with this.
    (1.5/3) Elegance: Wordy, and there's a lot of moving parts to this.

    Development -
    (3/3) Viability: Definitely blue, definitely mythic.
    (2/3) Balance: It's not broken on its own, but it reduces the cost of artifacts twice over and historically that's a one way ticket to ba-roken town. Balanced a bit by legendary.

    Creativity -
    (2.5/3) Uniqueness: The parts of this card have all been done sepearately, but they go together really well and make a whole that's something new.
    (3/3) Flavor: Full marks here.

    Polish -
    (3/3) Quality: No problems.
    (2/2) *Main Challenge: Check.
    (2/2) Subchallenges: And double check.

    Total: 21/25
    *An entry with 0 points here is subject to disqualification.
    Andari, Venerable Captain 1WW
    Legendary Creature — Human Soldier (R)
    First strike
    Whenever a Human you control attacks, create a 1/1 white Spirit creature token with flying that is tapped and attacking. Exile that token at end of combat.
    "Fear not my brothers, for we do not fight alone, but with generations of our forefathers by our sides."
    3/2[/quote]

    Memories of Andari WU
    Legendary Enchantment (M)
    3WU, Exile a creature card from your graveyard: Create a legendary white Spirit creature token that's a copy of the exiled card, except its name is Captain Andari, and it's legendary in addition to its other types.
    After his death, legends of Captain Andari grew until it seemed as though he were capable of almost any feat.


    Design -
    (2/3) Appeal: This isn't really Timmy's cup of tea, but Johnny and Spike are both interested.
    (3/3) Elegance: Pretty simple.

    Development -
    (2/3) Viability: That's a white rare all right. I'm not sure it needed to be blue or mythic, though.
    (2/3) Balance: Might actually be a little underpowered, but could be broken too. Looks like a card that needs extensive playtesting to be sure.

    Creativity -
    (1.5/3) Uniqueness: Very similar to Séance.
    (3/3) Flavor: I love the flavor on this one.

    Polish -
    (2/3) Quality: Don't need to specify twice that it's legendary (-1).
    (2/2) *Main Challenge: Yep.
    (2/2) Subchallenges: Yes to both.

    Total: 19.5/25
    *An entry with 0 points here is subject to disqualification.
    Raiments of Asha 2GWU
    Legendary Artifact - Equipment {M}
    Creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
    Equipped creature has flying and vigilance, and is an Angel in addition to its other types.
    As long as equipped creature is attacking alone, it has trample, indestructible, and can't be blocked by more than one creature.
    Equip 3

    Unifying Metasigil 3GW
    Legendary Enchantment {R}
    When Unifying Metasigil enters the battlefield, create a legendary 4/4 green and white Angel creature token with flying, vigilance, and exalted named Dailana, Asura of Unity.
    If you or a permanent you control would be dealt damage, instead you may divide that damage as you choose among you and any number of permanents with exalted you control.


    Design -
    (3/3) Appeal: All 3 psychographics are at least interested.
    (0/3) Elegance: First of all, every card with exalted to date includes the reminder text. Second this is wordy as all get out. Thirdly this has a ton of board complexity and makes combat math a nightmare. Fourthly, the wording implies that I can assign damage to noncreature permanents; as far as i know there's no way to give a planeswalker Exalted without also making it a creature.

    Development -
    (2/3) Viability: Doesn't need green, and probably should have been mythic.
    (3/3) Balance: Balance looks fine, but it could easily backfire if you don't have enough creatures with Exalted.

    Creativity -
    (2/3) Uniqueness: Pariah turned up to 11, but otherwise unique.
    (3/3) Flavor: Very Bant.

    Polish -
    (3/3) Quality: I see no problems.
    (2/2) *Main Challenge: Good.
    (2/2) Subchallenges: Both good.

    Total: 20/25
    *An entry with 0 points here is subject to disqualification.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Do Gnome tokens count as toys?
    Posted in: Custom Card Contests and Games
  • posted a message on December 2017 MCC Round 1 — Toyin' Around
    Shady Street Vendor 2R
    Creature - Goblin Artificer [U]
    3: Create a 1/1 colorless Gnome artifact creature token with haste. Sacrifice it at the beginning of the next end step. Any player may activate this ability.
    "No substitutions, exchanges or refunds."
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    That's fair. Your score's updated.
    Posted in: Custom Card Contests and Games
  • posted a message on November 2017 MCC Round 3 — Land of the Free
    The Gods' Wine
    Legendary Land - Inn
    T: Add C to your mana pool.
    T, Tap another Inn: Add R or G to your mana pool. If this mana is spent on a creature spell, it can't be countered by spells or abilities.
    All of the fables and legends you hear being sung are born here.

    Design -
    (1.5/3) Appeal: Timmy and Spike like both like uncounterable spells, but Spike doesn't like having to tap 2 lands for only 1 mana.
    (3/3) Elegance: Clean and simple.

    Development -
    (1.5/3) Viability: No rarity. This is a big one and it's gonna take a chunk out of Quality too. Red cares more about making spells uncounterable than creatures, but it's a bend that has precedence.
    (2/3) Balance: Parasitic. That's not always a bad thing, but in this case your card is a worse Wastes without another Inn and even then you need to tap both of them to make one mana with a situational upside.

    Creativity -
    (2/3) Uniqueness: Cavern of Souls and Boseiju, Who Shelters All come to mind, but this has its own identity and mechanics.
    (3/3) Flavor: Gotta admit I love the flavor here. An Inn where legendary heroes begin their adventures.

    Polish -
    (1.5/3) Quality: Rarity is mandatory for MCC(-1). Should be "that spell" instead of "it" (-0.5).
    (2/2) *Main Challenge:
    (2/2) Subchallenges:

    Total: 18.5/25
    *An entry with 0 points here is subject to disqualification.
    VS.
    Cathedral of Bliss
    Legendary Land - Plains {M}
    (T: Add W to your mana pool.)
    T: Add G or U to your mana pool. If you don't control an Angel, Cathedral of Bliss doesn't untap during your next untap step.
    3GWU: Until end of turn, Cathedral of Bliss becomes a 6/6 legendary green, white, and blue Angel creature with flying and lifelink named Asha the Blissful. It's still a land.

    Design -
    (3/3) Appeal: Timmy is 100% onboard with a 6/6 Angel with lifelink. Spike and Johnny are always interested in a multi-land with basic land types. The fact that it's a manland is just icing on the cake.
    (2.5/3) Elegance: 8 lines of text is acceptable for a mythic, but there's a lot going on here.

    Development -
    (2.5/3) Viability: This feels more like a mono-white card with blue and green tacked on for flavor. (Yes, I know Wizards does that all the time.) Definitely mythic.
    (2.5/3) Balance: This seems fine, if pushed, on its own, but the fact that it's a tri-land that's fetchable might just push this into the danger zone. This card (or the cycle if there is one) could easily be the chase rare of a set.

    Creativity -
    (2/3) Uniqueness: Manlands are nothing new, but Alaran shard manlands with basic land types are something else.
    (3/3) Flavor: Flavor seems great, even if I am picturing a cathedral transforming into a giant angel.

    Polish -
    (3/3) Quality: I don't see any problems
    (2/2) *Main Challenge:
    (2/2) Subchallenges:

    Total: 22.5/25
    *An entry with 0 points here is subject to disqualification.
    ~~~~~~~~~~~~~
    Linzah's Museum
    Legendary Land — Structure (R)
    t: Add C to your mana pool.
    As long as Linzah's Museum is on the battlefield, it has all activated abilities of all land cards in all graveyards. (This includes mana abilities.)
    "Linzah's historical displays are so detailed and lifelike. It's almost as if you were there!"
    —Museum visitor


    Design -
    (2/3) Appeal: Timmy doesn't care. Spike is intrigued. Johnny is drooling.
    (3/3) Elegance: Clear as crystal.

    Development -
    (2.5/3) Viability: What's a structure and why should I care?
    (2/3) Balance: There's probably some combo that busts this wide open, but without a way to consistently put lands in the 'yard it's kinda underwhelming.

    Creativity -
    (3/3) Uniqueness: There's been cards like this with creatures, but never with lands.
    (3/3) Flavor: I really like this one.

    Polish -
    (3/3) Quality: Unless stated otherwise a card only has abilities while on the battlefield so you don't really have to specify that. (-0.5) I stand corrected by Necrotic Ooze.
    (1/2) *Main Challenge: Subtracting a point here because while it can potentially add colored mana, it won't without help.
    (2/2) Subchallenges:

    Total: 21.5/25
    *An entry with 0 points here is subject to disqualification.
    VS.
    The Ethernal Palace
    Legendery Land - Relic (Mythic)
    (Whenever a creature deals combat damage to you, its controller gains control of all your Relics and untaps them.)
    When The Ethernal Palace enters the battlefield, you become the monarch.
    T: Add W or B to your mana pool.[/quote]

    Design -
    (2/3) Appeal: Timmy likes the potential politics. Johnny is intrigued. Spike doesn't like sharing his things.
    (3/3) Elegance: Looks good to me.

    Development -
    (2.5/3) Viability: Power level says Mythic but it "feels" Rare.
    (1/3) Balance: Legendary and the possibility of your opponent stealing it isn't enough of a drawback for a dual land that enters untapped and has an upside. I'll admit it's a thin line to walk. Relic looks like it'll either be a blast to play with or a nightmare.

    Creativity -
    (3/3) Uniqueness: Only other land that deals with the monarchy is Throne of the High City and that Relic mechanic looks interesting.
    (3/3) Flavor: I like how you tied the Relic ability to the Monarch ability, it captures the feel of getting run out of your own palace by the latest coup.

    Polish -
    (1.5/3) Quality: I don't think ethernal is a word, at least in English (-0.5). Legendary is misspelled (0.5). Should be "gains control of each Relic you control." (-0.5)
    (2/2) *Main Challenge:
    (2/2) Subchallenges:

    Total: 20/25
    *An entry with 0 points here is subject to disqualification.


    picnic_bomber - 18.5
    vs.
    RaikouRider - 22.5

    Flatline - 21.5
    vs.
    netn10 - 20
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Who's a good rules guru to talk to about a submitted card?
    Never mind, I misread the card and confused myself.
    Posted in: Custom Card Contests and Games
  • posted a message on November 2017 MCC Round 2 — Chosen to Rule
    Vulcan Axe 2RG
    Legendary Artifact - Equipment (M)
    Giant spells you cast costs 2 less to cast.
    Equipped creature gets +2/+2 and gains trample.
    Whenever you attach Vulcan Axe to a creature, that creature fights another target creature.
    Equip 1RG

    Tjeldom, the Unconquerable Might 1RG
    Legendary Creature - Giant Warrior (R)
    Whenever Tjeldom, the Unconquerable Might attacks, each opponent puts a +1/+1 counter on each creature he or she control.
    Whenever a Giant creature you control attacks or fights another target creature, it gains indestructible until end of turn.
    "You've brought a thousand-strong army to face my one hundred warriors? That doesn't seem fair. You can take our weapons."
    5/5

    Design -
    (2/3) Appeal: Timmy and Johnny like it, Spike not so much.
    (2.5/3) Elegance: Looks pretty simple. The flavor text makes things a little crowded though.

    Development -
    (3/3) Viability: Everything checks out for a G/R rare.
    (2.5/3) Balance: The fact that it gives itself and others indestructible kind of undermines the drawback of growing your opponents' creatures, but it doesn't seem too overpowered. I especially like how this works in a multiplayer setting. Hilarious with Kulrath Knight, if you're playing a Jund commander.

    Creativity -
    (2.5/3) Uniqueness: Somewhat reminiscent of Boldwyr Heavyweights, Sheltering Ancients, or Aku Djinn but brings more than enough of a new spin to feel fresh.
    (3/3) Flavor: A warrior who'll give their opponents an advantage just to make things interesting. I like it.

    Polish -
    (2/3) Quality: Should have an "s" at the end of control (-0.5). Don't need "target" between "another" and "creature" (-0.5).
    (2/2) *Main Challenge: Check.
    (2/2) Subchallenges: And double check.

    Total: 21.5/25
    *An entry with 0 points here is subject to disqualification.
    Round 1 Submission:
    http://www.mtgsalvation.com/forums/magic-fundamentals/custom-card-creation/custom-card-contests-and-games/785289-november-2017-mcc-round-1-made-from-meteor-iron?comment=11

    Shashara, Lady of the Dark Legions 1WB
    Legendary Creature - Human Wizard (M)
    Tap another untapped Human you control, put a Breath counter on Shashara, Lady of the Dark Legions.
    tap symbol Remove X Breath counters from Shashara: Exile target creature card with converted mana cost X from your Graveyard. Create a token that's a copy of that card, except it's a black Zombie, and it has no converted mana cost.
    Sacrifice a Zombie: Regenerate another target Human.
    2/3
    They gave her their souls, and she gave them an army to fight in their stead.

    Design -
    (2/3) Appeal: Both Spike and Jenny generally like recursion and extra value. Tammy's pretty lukewarm.
    (1/3) Elegance: There's a lot of moving parts here and both the name line and the text box are very crowded.

    Development -
    (2/3) Viability: Looks good as a B/W mythic, but as of Kaladesh, regenerate is a retired mechanic and is no longer printed on new cards.
    (3/3) Balance: Doesn't look either too weak or too strong.

    Creativity -
    (2/3) Uniqueness: Individually there's nothing here that we haven't seen before, but altogether the whole is pretty new and it's interesting to see the usual Zombie-Human relationship turned on its head.
    (2.5/3) Flavor: If she's powered by souls, then why can she get multiple breath counters from the same Human?

    Polish -
    (1.5/3) Quality: Colon after "untapped Human you control" instead of a comma (-0.5). Comma after the T (-0.5). Power/toughness goes under flavor text (-0.5).
    (2/2) *Main Challenge: All checks out.
    (1/2) Subchallenges: Not really a "lord" ability. Think Lord of Atlantis or Goblin Warchief.

    Total: 17/25
    *An entry with 0 points here is subject to disqualification.
    (P.S. My life to yours. My Breath become yours.)
    Ushera, Crown of Eternal Royality 4WB
    Legendary Artifact - Equipment (Mythic)
    When Ushera enters the battlefield, you become the monarch.
    You can't lose the monarchy.
    Equipped creature is legendary and has vigilance, indestructible, lifelink and it can block any number of creatures.
    Endless kingdom rise and fall at Ushera's whims.
    Equip 6

    Oramus, Ushera's First Crowned 1WB
    Legendary Creature - Avatar (Mythic)
    As Oramus, Ushera's First Crowned enters the battlefield, choose a creature type.
    Other creatures of the chosen type are indestructible.
    Other creatures without the chosen type lose all abilities and have base power and toughness 1/1.
    2/2

    Design -
    (3/3) Appeal: All 3 psychographics can find something about this to love.
    (2.5/3) Elegance: The name's too long for the line. Otherwise, looks pretty good. It took me a couple reads to realize that it's Humility effect doesn't hit itself, but that's on me, not you.

    Development -
    (2.5/3) Viability: This doesn't really need to be black, but mythic is a good spot for this.
    (3/3) Balance: Looks pushed, but not broken.

    Creativity -
    (1.5/3) Uniqueness: Adaptive Automaton meets Humility.
    (3/3) Flavor: Flavor looks good.

    Polish -
    (2.5/3) Quality: In Magic, creatures have indestructible. Yes, it's bad grammar, but that's keywords for you. (-0.5)
    (2/2) *Main Challenge: All good.
    (2/2) Subchallenges: Both good.

    Total: 22/25
    *An entry with 0 points here is subject to disqualification.
    The Black Mortar of Yig BB
    Legendary Artifact - Equipment (R)
    Equipped creature has flying, menace, and "B, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, T: Destroy target creature."
    Equip 3
    Yig the Hag Queen flies far and wide looking for the proper ingredients to her foul potions, and she brings the tools of her trade with her.

    Nana Yig 1UB
    Legendary Creature - Hag Shaman (MR)
    Deathtouch
    Tap an untapped Hag creature you control: Reveal the top three cards of your library. Put any Hag or Zombie creature cards revealed this way into your hand and the rest into your graveyard.
    Tap three untapped Hag creatures you control, X: Return target creature card in a graveyard to the battlefield under your control. It is a Zombie in addition to its other creature types.
    1/3

    Design -
    (2/3) Appeal: Seems great for Spike and Jenny. Tammy not so much.
    (2/3) Elegance: The render looks like an impenetrable wall of text. Also there's that X that does nothing, but that's more of a quality issue.

    Development -
    (3/3) Viability: Looks like a sweet U/B Mythic.
    (2/3) Balance: That reanimation ability is overpowered, but it's tempered by the fact there's currently only 9 Hags ever printed (not counting Mistform Ultimus or changeling).

    Creativity -
    (3/3) Uniqueness: I don't think we've ever seen something quite like this. The pieces are familiar, but it's put together in a new way with some sweet synergy and cool flavor.
    (3/3) Flavor: Speaking of, I love the flavor.

    Polish -
    (1.5/3) Quality: That X is both in the wrong spot (should be at the start of the cost) and does nothing. I'm guessing you meant to have to pay the reanimated card's CMC but forgot to write it in. (-1.5)
    (2/2) *Main Challenge: All good.
    (1/2) Subchallenges: While it does have a tribal ability, the challenge specified a "lord" ability.

    Total: 19.5/25
    *An entry with 0 points here is subject to disqualification.

    picnic_bomber - 21.5
    egoblinsw - 17
    netn10 - 22
    Jimmy Groove - 19.5
    As always, if you think I misjudged your card, please send me a message.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Hey don't look at me, man, I thought he was a little lenient in some areas. Yeah it sucks losing in the first round by half a point (been there, done that) but publicly calling out your judge and generally being confrontational isn't going to make you many friends. Please remember that judges and organizers are only human. If you have a problem with a judgement, you'll probably get a lot further sending a (polite!) private message about it. For now, maybe ease off the salt.
    Posted in: Custom Card Contests and Games
  • posted a message on Random Card of the Day - Onslaught
    Played against a deck that used it next to Dragonlord Ojutai when they were both in standard. It was... very annoying.
    Posted in: Commander (EDH)
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I can't remember whether microtext is more an elegance or quality issue.
    Posted in: Custom Card Contests and Games
  • posted a message on November 2017 MCC Round 1 — Made from Meteor Iron
    Judging finished. If you have questions, comments, think I judged your card unfairly or just think my face is stupid, send me a message.
    Ancient Slates (2/W)(2/U)(2/B)(2/R)(2/G)
    Legendary Artifact - Equipment (M)
    At the beginning of your end step, if Ancient Slates is equipped, create a token thats a copy of Ancient Slates.
    When Ancient Slates is put in a graveyard from the battlefield you may destroy target permanent.
    Equip CC

    Art by


    Design -
    (1.5/3) Appeal: Timmy doesn't want to jump through hoops to have his equipment actually do something, even if he thinks the self-replicating is really cool. Spike never wants to spend 7-12 mana on something that doesn't immediately affect the board state. Johnny has already designed 5 decks that breaks this in half.
    (3/3) Elegance: Clear enough.

    Development -
    (2/3) Viability: I don't really see why this is red or blue. Equipment can make copies of itself (Bloodforged Battle-Axe) and "destroy target permanent" is W/B, G/B, or colorless with a high enough price tag. Mythic is fine.
    (0/3) Balance: I don't want to be mean about this, but depending on the meta, this card is either completely useless or completely ba-roken. In draft, this is going to get passed a lot. I doubt it would see any constructed play in Standard. Older formats, I'm not so sure. Putting this in a commander deck seems like a fast way to lose friends. There'd probably be some casual decks built around abusing it that would lose 90% of the time and be really unfun to play against the other 10%.

    Creativity -
    (2/3) Uniqueness: Spine of Ish Sah is pretty similar, but there's enough difference to feel fresh.
    (3/3) Flavor: Good flavor. Very 10 Commandments.

    Polish -
    (1/3) Quality: The name of your card should be bolded. I won't sutract points because it's the first round and the fomatting guide leads to a 404, but keep it in mind. Should say "if Ancient Slates is attached to a creature" (-1). "When Ancient Slates is put into a graveyard" (-0.5). Comma after battlefield (-0.5).
    (2/2) *Main Challenge:
    (2/2) Subchallenges:

    Total: 16.5/25
    Ushera, Crown of Eternal Royality 4WB
    Legendary Artifact - Equipment (Mythic)
    When Ushera enters the battlefield, you become the monarch.
    You can't lose the monarchy.
    Equipped creature is legendary and has vigilance, indestructible, lifelink and it can block any number of creatures.
    Endless kingdom rise and fall at Ushera's whims.
    Equip 6


    Design -
    (2.5/3) Appeal: Tammy likes a lot. Spike and Jenny are more lukewarm, but aren't turned off. Everyone loves card advantage.
    (3/3) Elegance: Clear enough.

    Development -
    (3/3) Viability: Mythic is the best place for this, I think, and there's nothing here out of color. I'm not convinced that a player's status as the monarch is called the monarchy in rules text, but since there isn't a precedent, I'll let it slide.
    (2.5/3) Balance: 6 mana to become monarch and hold it. 6 more to give a creature a whole bunch of powerful abilities. I don't think that's too powerful, but it's something your opponents would have to answer pretty quickly.

    Creativity -
    (3/3) Uniqueness: Fairly unique.
    (2.5/3) Flavor: If "endless kingdoms rise and fall," then why does Ushera stop your kingdom from falling?

    Polish -
    (0/3) Quality: Much to my surprise, royality is a real word. Archaic, but that's fine. You probably should have given the full name of the card in line 1; MSE mockup says there was room(-0.5). Indestructible should come after lifelink in a list of abilities (see Ormendahl, Profane Prince)(-1). You don't need "it" between "and" and "can block" (-0.5) Kingdom should be plural (-0.5). Equip cost goes in rules text, not under flavor text (-1).
    (2/2) *Main Challenge:
    (2/2) Subchallenges:

    Total: 20.5/25
    Bartag's Siege Hammer 4RR
    Legendary Artifact - Equipment Vehicle (Mythic)
    Equipped creature gets +5/+6.
    Whenever Bartag's Siege Hammer or equipped creature attacks, destroy target artifact or creature defending player controls. Bartag's Siege Hammer deals damage equal to that permanent's converted mana cost.
    Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
    Equip 4
    5/6


    Design -
    (2/3) Appeal: Timmy thinks it's pretty darn cool. Spike thinks it's expensive, but might be worth the investment. Johnny doesn't have a lot to work with.
    (1.5/3) Elegance: The first ability doesn't work (more about that in quality) but if it did,it would be straightforward and very powerful. The real problem is microtext. The type line is about 4 letters too crowded, and as written this card has a whopping 10 lines of text! Without the reminder text for crew it goes down to a more manageable 8.

    Development -
    (2/3) Viability: Mono-red should never, ever get "destroy target creature." Yes, I know it has in the past but it really shouldn't have.
    (2/3) Balance: Doesn't look too bad on the surface, but I'm worried about red having access to repeatable unrestricted creature removal. Chaos Warp is bad enough.

    Creativity -
    (3/3) Uniqueness: It's a vehicle that turns into equipment. You don't see that every day.
    (1.5/3) Flavor: I don't know what's going on flavorfully with that attack trigger. Is the targeted permanent getting knocked into the defender or something? I should point out as well that a card is supposed to stand on its own merits without added commentary, and without your commentary there's not really an explanation for how one would pilot a hammer. Flavor text would have been nice, if there'd been room for it.

    Polish -
    (1.5/3) Quality: That attack trigger just plain doesn't work. What does it deal damage to? (-1) Reminder text for crew but not equip. (-0.5)
    (2/2) *Main Challenge:
    (2/2) Subchallenges:

    Total: 17.5/25
    Golbahar, the Prophets' Blade 3U
    Legendary Artifact — Equipment (M)
    Equipped creature gets +2/+2.
    At the beginning of the end step, exile any permanent damaged by equipped creature, then return it to the battlefield under its owner's control.
    At the beginning of your end step, if equipped creature attacked this turn, draw a card.
    Equip 2


    Design -
    (2.5/3) Appeal: There's no way a card that has both flickering and card draw wouldn't appeal to Johnny. It's a little slow for Timmy but Spike appreciates that it takes some skill to use well.
    (2.5/3) Elegance: Having 2 separate end step triggers makes it a little messy, but not too bad.

    Development -
    (3/3) Viability: Definitely a blue mythic.
    (3/3) Balance: I like the interaction this has with planeswalkers and pingers. You also need to be careful about swinging this into beefy creatures with strong ETB abilities (Siege Rhino comes to mind.) On the whole, it looks like a strong, but not broken mythic.

    Creativity -
    (3/3) Uniqueness: It almost feels a little like the blue equivalent of Godsend, but it definitely has its own identity and fresh mechanics.
    (2/3) Flavor: Card draw makes sense, but I'm not sure what temporary nonexistence has to do with prophets.

    Polish -
    (3/3) Quality: Everything looks good.
    (2/2) *Main Challenge:
    (2/2) Subchallenges:

    Total: 23/25
    Raiments of Asha 2GWU
    Legendary Artifact - Equipment {M}
    Creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
    Equipped creature has flying and vigilance, and is an Angel in addition to its other types.
    As long as equipped creature is attacking alone, it has trample, indestructible, and can't be blocked by more than one creature.
    Equip 3


    Design -
    (2/3) Appeal: Tammy's all over this. Spike and Jenny aren't as excited, but they still like it.
    (1.5/3) Elegance: There's a lot going on here and you have to squint a little to read it because it's all crammed into 9 lines of text.

    Development -
    (3/3) Viability: Just fine as a Bant mythic.
    (3/3) Balance: Extremely powerful, but requires a specific deck to work and only overwhelming if you already have a huge board state. I think it's fine.

    Creativity -
    (1/3) Uniqueness: Sublime Archangel stapled to Angelic Destiny with some added abilities.
    (3/3) Flavor: Full marks. Definitely worthy of Asha.

    Polish -
    (3/3) Quality: Looks good.
    (2/2) *Main Challenge:
    (2/2) Subchallenges:

    Total: 20.5/25
    Andari's Banner 1WW
    Legendary Artifact — Equipment (R)
    Creatures you control get +1/+1.
    As long as equipped creature has flying, each other creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
    Equip 3


    Design -
    (2/3) Appeal: TImmy loves anthems. Spike likes aggressively costed cards that affect the board state. Johnny is pretty lukewarm.
    (2/3) Elegance: These keyword soup cards are inherently pretty complicated, doubly so because they never seem to have the same list of keywords twice. It's pretty simple in concept, but you're gonna find yourself rereading the text a lot.

    Development -
    (3/3) Viability: Yep, that' a white rare alright.
    (3/3) Balance: Do you hear that sound? It's the sound of Kemba, Kha Regent's price spiking. But even there in its ideal deck, I don't think this would be too strong.

    Creativity -
    (3/3) Uniqueness: We've seen the pieces of this card plenty of times before, but the way they're put together makes it completely new. It explores more of the design space that Emblem of the Warmind and Dragon Throne of Tarkir do.
    (3/3) Flavor: It's a banner a commander carries to inspire their troops. Seems pretty clear.

    Polish -
    (3/3) Quality: No problems.
    (2/2) *Main Challenge:
    (1/2) Subchallenges: 3<4.

    Total: 22/25
    Cursed Blade of F’rrath 3BB
    Legendary Artifact — Equipment (R)
    When Cursed Blade of F’rrath enters the battlefield, you may attach it to target creature. When equipped creature dies, you may attach Cursed Blade of F’rrath to another target creature. Equipped Creature attacks each turn if able.
    BBRR: Equipped creature gets +5/+0 and haste until end of turn. Its controller sacrifices it at end of turn.
    Equip 3B
    “With extraordinary power, comes extraordinary pain.”
    —Handle Inscription



    Design -
    (2/3) Appeal: Timmy is the most excited for this. Johnny is intrigued. Spike doesn't care.
    (1/3) Elegance: Very crowded to read at 10 lines of text. The first paragraph is actually 3 separate abilities all smushed together (and that's a Quality issue too). Luckily the abilities themselves are pretty easy to undertand.

    Development -
    (3/3) Viability: Black does curses and cursed items the most. Black and red both do suicidal rampages. Rare fits.
    (2/3) Balance: This feels like it's more to the "fun" end of the rare spectrum than the "pushed" end. It'll probably be a decent bomb in limited and then go to an early retirement in the bargain rare box.

    Creativity -
    (3/3) Uniqueness: It's not often that you want to put your equipment on an opponent's creature. Usually cards like this are auras.
    (3/3) Flavor: A cursed weapon that get its wielder killed before getting passed to a new victim. I'm kind of surprised Magic hasn't done this trope yet. (Artificer's Hex doesn't count.)

    Polish -
    (1.5/3) Quality: The first 3 abilities should be on separate lines (-1). "And gains haste" (-0.5).
    (2/2) *Main Challenge:
    (2/2) Subchallenges:

    Total: 19.5/25


    mirrodin71 - 16.5
    netn10 - 20.5
    Subject16 - 17.5
    willows - 23
    RaikouRider - 20.5
    Flatline - 22
    DaAwesomeCheeto - 19.5
    Posted in: Custom Card Contests and Games
  • posted a message on Random Card of the Day - Onslaught
    Massive Raid is almost strictly better, and still not really that great.
    Posted in: Commander (EDH)
  • posted a message on November MCC Judge Signup Thread
    Design -
    (2/3) Appeal: Timmy sees a potential 4/1 aggressive flier for 1. He's on board all the way. Johnny and Spike only see a Nightshade Stinger with less relevant typing and only sometimes an upside and are a little more lukewarm.
    (2.5/3) Elegance: Clean and simple. Half a point for saying Demon twice, even though that's more of a Quality issue.

    Development -
    (2/3) Viability: I already mentioned Nightshade Stinger, so the body's fine and any color can get a situational boost. However, this has absolutely no business being a common. Even uncommon would be pushing it.
    (1.5/3) Balance: Way too strong for limited. If it was a rare or even an uncommon that would be a different story, but it's way too easy to get a bunch of them and make them huge. Compare to something like Foundry Screecher. Whether this is strong enough to impact constructed largely depends on the power level/CMC of any Demons it runs with. God forbid there's something as cheap as Rakshasa Deathdealer.

    Creativity -
    (1/3) Uniqueness: There's a couple of Ogres from Kamigawa that care about Demons and Scroll of Griselbrand, but that's about it, so you get a little credit there. Other than that, it's basically just a sometimes better Nightshade Stinger
    (0.5/3) Flavor: I really don't know what the flavor for this is supposed to be. What does The Hollow have to do with getting stronger around Demons? Or if it's supposed to be cowering, why does it get stronger when a Demon shows up instead of running away? A line or two of flavor text could have helped a lot and there was room for it. As is, there's almost nothing.

    Polish -
    (1/3) Quality: Has a different name in the text box (-1). Should Just say +3/+0 as long as you control a Demon (-1). Was one of those was supposed to be a different creature type? Proofreading is your friend.
    (2/2) *Main Challenge:
    (2/2) Subchallenges:

    Total: 14.5/25
    Posted in: Custom Card Contests and Games
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