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  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Taleran »


    Not a very constructed card however in a format full of mana rocks and a recent influx of planeswalkers


    This is busted in edh. Very remincent of mental mistep in constructed, where it is also the the answer to itself. I foree pretty much every deck that cares about planeswalkers and artifacts rocking this or rock getting shut out by it.
    Posted in: Commander (EDH)
  • posted a message on Baleful Strix and Worldgorger Dragon comb
    Quote from shinike »
    Of course, if you have something like Stroke of Genius in your deck, you can keep drawing until you find one, then keep looping without drawing until you have enough mana, and then play it for lethal. Is that what you meant?


    Hi yes, thats exactly what I meant. Being able to draw your library then continue the loop indefinitely for mana or whatever else. So it sounds like there's no forced draw option in this scenario but the loop works the way I think it does.


    Cheers,
    Posted in: Magic Rulings
  • posted a message on Baleful Strix and Worldgorger Dragon comb
    Not unless you have another creature card in your graveyard.

    When Animate Dead is not on the battlefield, it has "enchant creature card in a graveyard". When Worldgorger Dragon's third ability resolves and returns all the permanent cards exiled by the second ability to the battlefield, Animate Dead can only return to the battlefield if there is a creature card in your graveyard to attach it to. If there isn't, Animate Dead will have to return attached to Worldgorger Dragon, which starts the loop all over again. You'll eventually lose the game thanks to Baleful Strix's ability.

    If you do have another creature card in your graveyard, then you can draw as many cards as you want before having Animate Dead return attached to that creature card instead.

    6/8/2016 If Animate Dead is put onto the battlefield enchanting Worldgorger Dragon, Worldgorger Dragon’s enters-the-battlefield trigger will exile Animate Dead, which causes you to sacrifice Worldgorger Dragon, which causes Animate Dead to return to the battlefield attached to a creature card in a graveyard of your choice. If you can choose a creature card other than Worldgorger Dragon, you must do so after as many iterations of this loop as you’d like. If you can’t choose a different card, and no player chooses to break the loop, the game ends in a draw.


    Hey thanks for the clarification, please humor me because I want this to work the other way (cos I play the deck) lol.

    Wouldn't the animate dead trigger and the strix trigger happen at the same time? Therefore I should be able to choose which resolves first, allowing me to draw from the strix to resolve the animate dead to loop again?
    Posted in: Magic Rulings
  • posted a message on Baleful Strix and Worldgorger Dragon comb
    Say I have a Baleful Strix on the field and nothing else. I cast Animate Dead targeting my Worldgorger Dragon in the graveyard. When the loop happens, can I stack the triggers so that I only draw an amount of cards I wish from Baleful Strix's etb ability even if the loop goes on infinitely?
    Posted in: Magic Rulings
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Quote from Hume86 »
    I think the main problem of the current meta are the dumb turn 1/2 combo decks like reanimator.
    They are they main reason that other non-blue fair decks like Jund are not playable in an open field.
    If other non blue decks would be playable, the meta share of grixis delver would automatically go down.

    But besides that i would not be sad to see Gitaxian Probe go. There are far more powerful cards in legacy than DRS, it would be crazy to see it banned.


    You mean like Death and Taxes, Elves, Stompy, Post, Lands....


    There are many playable nonblue decks
    Posted in: Legacy (Type 1.5)
  • posted a message on Why is the Dual/Fetch combination untouchable?
    Quote from Vissah »
    Quote from ElectricEye16 »
    If you banned the fetchlands, players would have to play more duals. This increases the costs of manabases and makes blood moon / back to basics even better. It would certainly shake up the format quite a bit.

    If you banned the dual lands, that would greatly reduce the cost of manabases and it would be interesting. But people who own duals would be very upset. I can't see it happening because they have been around since the beginning and they are so iconic.


    I think banning Dual lands would be a great step into making Legacy big again.


    Well there are alot of decks that just don't care about duals. Tier 1 decks like DnT, Eldrazi, elves etc or 1.5/2 decks like Burn and Omnitell. I don't think there's a reason to punish greedy manabases even further when Dragon Stompy is a now considered a Teir 1 deck (another deck that doesn't care about duals). There are already many good options for legacy players who don't want to drop thousands in dual mana.
    If fact if duals gets banned dual reliant decks will get pushed out of the format (esp Storm variants) when you have to dome yourself with shocks and have a lopsided Burn matchup.
    Posted in: Legacy (Type 1.5)
  • posted a message on [SS1] .:. Signature Spellbook: Jace .:. Packaging and Contents
    Why is WOTC pushing Jace so much...? Everyone I talk to seem to hate him?
    Posted in: The Rumor Mill
  • posted a message on Brawl - the format
    Sad attempt to artificially inflate the price of otherwise unplayable standard cards.
    Posted in: The Rumor Mill
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Quote from MisterDizzy »
    Having a non garbage story
    Stop pandering to casuals. They've already moved onto DBZ battles.
    Put value in sets to sell packs.
    Take care of your most loyal fans...the ones that play eternal formats aka they people that has will always stick with the game and not go to DBZ on a whim.


    Games based on licensed properties are rarely more than a flash in the pan.


    That's fine except in my experience once casuals get lured away, they dont come back to Magic, there's a better chance they quit paper games in general and go to Hearthstone or boardgames. Thats why I think going all in to pander to casual player wont work out in the long run...they're very fickle.
    Posted in: Magic General
  • posted a message on Aid for planeswalkers
    Similar?

    The Chain Veil

    I think the new Teferi has something to do with PWs as well.
    Posted in: Magic General
  • posted a message on What does Wizards of the Coast need to do to improve magic the gathering?
    Having a non garbage story
    Stop pandering to casuals. They've already moved onto DBZ battles.
    Put value in sets to sell packs.
    Take care of your most loyal fans...the ones that play eternal formats aka they people that has will always stick with the game and not go to DBZ on a whim.
    Posted in: Magic General
  • posted a message on Legacy Humans
    Deck lacks a lot of consistency, you have alot of 1 or 2 ofs with no way to fix your draws. I would put in 4x Imperial Recruiter or the white variant minimum.
    Posted in: Developing (Legacy)
  • posted a message on What is it about RTR (to Kaladesh) that feels.. so different (not in a good way)?
    Every time MTG has tried to tie a setting to a real world location its been garbage. MTG needs to focus on its on identity and not grab some rl stuff and add "Magic" to it and sell it as a set.
    Posted in: Magic General
  • posted a message on Inalla, Archmage Ritualist
    Pretty dumb with Snappy, Venser etc.. double value all day
    Posted in: The Rumor Mill
  • posted a message on Playing Magic Tournaments lost Financial Appeal
    Magic had always been about the game and not the money. I can pretty much do anything else and make more money than playing magic.
    Posted in: Magic General
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