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  • posted a message on 'Mystery Booster' product
    Quote from Ryperior74 »

    Atleast plenty of card prices due to scarcity will drop immensely (crucible was mythic in M19 lost 2/3 of the price)


    Core sets are massively printed and the boosters low-priced. This set will probably have a print run not terribly different from a Masters set, and prices similarly premium. I would expect the net effect on the pricing of most reprinted cards to be ... comparable to the effect of Masters set reprints. Which tends to be modest and oftentimes temporary.

    The only real place I could see a price impact is that foil slot. There will be 121 cards that will now have a foil instance in circulation that is just as frequent in this set as any nonfoil mythic is in a 'normal' set. For cards that had a high-demand foil premium multiplier, this will represent a substantial boost in circulation of that card at the foil level.

    Any specific large-set mythic at foil is ordinarily, what, one per ~3000 packs? Any one reprinted here is 1 in 121 packs. Even if this is printed WAAAAAY less than a standard set, that's an enormous increase in foil circulation.
    Posted in: The Rumor Mill
  • posted a message on 'Mystery Booster' product
    As I understand it, the breakdown is:

    10 slots are 2-per-monocolor cards that are ‘uncommons’ or ‘commons’ (obv equally represented in this set, But cards that were uncommon or common in the set they’re being reprinted-from). Each slot is a unique print sheet, so you’ll get one card from White Sheet 1, one card from White Sheet 2, one from Blue Sheet 1, and so on.


    One sheet is just like above but for multicolored cards, and one sheet is just like above but for artifacts-or-lands.

    One slot is rares-and-mythics-from-M15-and-later, of any color(s) or lack thereof. Again the difference between rare and mythic here is purely ornamental, as each card is actually equally mythic (1 in 121) whether its set symbol is gold or red.


    One slot is specifically cards pre-M15. These could be cards showing any rarity, but I expect these will be basically another ‘notable cards’ slot, where when it isn’t an actual rare it’s a ‘good’ common or uncommon from long ago (demonic tutor, lotus petal, Rhystic study, etc). The non-noteworthy old sub-rares would have been on the first 12 sheets.

    And the last slot at retail is the foil that we don’t know anything about yet but I expect it to also be aimed at being a ‘good card’ (either some value or draft utility).


    I expect most of the value, and most of the draft bombs, to be in those last three slots. The first 12 slots will likely be draft deck decents but constructed collection bulk.
    Posted in: The Rumor Mill
  • posted a message on The Pioneer Format
    Or it’ll just make every Mana Confluence like card go through the roof. People will gravitate towards the cards that allow them to play all their cards. This is why mana confluence has doubled in price since pioneer announcement and probably not slowing down anytime soon. If it’s not one form of fixing it’ll be another.
    Posted in: The Rumor Mill
  • posted a message on The Pioneer Format
    Quote from Courier7 »
    We don't need fetchlands to maximize the utility of Fatal Push when we have Gilded Goose.


    So we have a solution, in the form of a card we can have no more than 4 of in deck, and is itself prone to removal in the turn before it becomes unsick, and probably wouldn't be played in many low-curve aggro builds, in specifically Black-Green decks. That ... really doesn't compare to the likelihood of an on-demand revolt trigger in a fetch-loaded modern deck. Like, not even close.
    Posted in: The Rumor Mill
  • posted a message on [THB] Theros: Beyond Death Leaks
    Quote from Pedro Rocha »
    I really hope they do at least one vanilla black cheap creature with an alternative escape cost.. something like CMC 1, 2/1, and the escape cost as "discard two cards, exile two other cards".


    They've never even printed a B 2/1 without a downside, and you expect they'll suddenly print one with an huge upside and no downside?
    Posted in: The Rumor Mill
  • posted a message on [THB] Theros: Beyond Death Leaks
    Quote from Flamebuster »

    Underworld Dreams as uncommon? It was originally uncommon in Legends so don't see why it can't here


    I mean, so were Mana Drain, Karakas, Land Tax, and Sylvan Library. "Uncommon in Legends means fine at uncommon now" isn't really a sound foundation.
    Posted in: The Rumor Mill
  • posted a message on Stompy
    Back on the subject of porting this deck to pioneer... one card I didn’t see mentioned as a loss is Savage Swipe - people may have it in mind as a ‘recent’ card and thus will come forward to pioneer, but as a card in Modern Horizons, it won’t. So we’re back to finding a playable removal spell with that gone.


    And in another direction - if we’re interested in finding a similar-utility replacement for Rancor, we might look at Rosethorn Halberd again. When it came out we dismissed it for this deck because it simply wasn’t as good as Rancor. But in rancorless Pioneer, we should look again. It gives the similar power boost, devotion, and eventual (albeit slower) reusability if its first host goes away. It loses trample of course (trading it for +1 toughness) but on the other hand, it’s ‘permanent’ devotion - even if the creature goes away it stays on board, and while Rancor can be sent to grave for-real if removal removes its target while it’s on the stack, this at least stays on the battlefield for devotion and possible eventual reattach.


    So, not as good as Rancor ... but is it good enough to replace Rancor in the new format where Rancor does not exist?
    Posted in: Aggro & Tempo
  • posted a message on Modern Soulflayer
    Is this one Modern deck that might best survive transition to Pioneer? Was just thinking that the bulk of this deck's staples in many of its variants... are RtR-and-later. The deck doesn't really hinge on any nonPioneer-legal cards. Soulflayer, Lotleth Troll, Courier, Zetalpa, Samut, Sylvan Caryatid, Spark Trooper, Commune with the Gods, Grisly Salvage, Collective Brutality, Nightveil Predator, Traverse the Ulvenwald, Stitcher's Supplier, Flamewake Phoenix, Chromanticore... sure it's true that losing fetches makes Delve and Delirium a little dicier, but still, as rogue Modern decks go, this seems to keep most of its core pieces intact.
    Posted in: Deck Creation (Modern)
  • posted a message on The Pioneer Format
    Quote from Timba »
    Quote from Qysas »
    Quote from Timba »
    Quote from Qysas »
    The Mirage fetch lands would be great for pioneer. I do have one question though If they reprint or print anything for Pioneer would it also be legal in modern and other formats?
    There would be no fetch lands for pioneer. I'm 99% sure they will ban mirage fetches in pioneer when they release them in return to zendikar in a year.

    The Mirage fetch lands are about the same speed as evolving wilds are they not?
    Oh sorry I googled Mirage fetch lands and the first pic was with Onslaught fetch lands so I mixed them up with modern legal fetches. My comment was about regular modern fetches - Onslaught/Zendikar. I dont know about Mirage fetches, looks like Wizards dont like fetches much and would like to keep them at minimum to minimize shuffling effects in new formats.


    People keep saying that, and have been saying that for years, but they keep on printing new land-search-and-shuffle stuff. Like really, if it was a significant consideration in design, Fabled Passage wouldn't exist. Evolvng Wilds wouldn't be reprinted every eyeblink. They wouldn't have added yet more fetching to Modern in the form of Prismatic Vista. They'd find/design other ways to ramp green than the usual "Search your library for a land". They'd stop printing cards with the Assassin's Trophy / Old-Growth Dryads / Path to Exile / Field of Ruin clause.

    There's no actual identifiable sign that they're designing to avoid land-search-and-shuffle as a time saving imperative. If they really wanted to minimize shuffling they'd find a way, and they repeatedly opt not to.
    Posted in: The Rumor Mill
  • posted a message on The Pioneer Format
    I think just like DRS being weaker in fetchless world, the lack of fetches is also going to make Fatal Push less of a staple than people are thinking. In Modern, so many of the biggest threats cost 2 or less anyway but when you need to hit a 3-4 cost you can often sync it with a fetch-crack turn to make 3-4 cost creatures targetable. I think in Pioneer, there will be a higher proportion of creatures costing 3-4, and not nearly as convenient a way of enabling Revolt as Modern/Frontier have.
    Posted in: The Rumor Mill
  • posted a message on Stompy
    No, I don’t think it’s viable in most fair decks (4 mana is a huge cost if that’s what it winds up costing, which is what it does in fair decks). I think a modern shell theoretically exists where you drop it t1 with only one land down (assisted by Chancellor of the Tangle), where the cost is mitigated somewhat. But that’s a discussion for a different deck.

    (I was sad when Elvish Spirit Guide was not printed in Modern Horizons - that in modern would provide some much needed redundancy for that sort of effect in green).
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I love Rhonas’ Last Stand and wish more decks made use of it. But in our deck I think we have to choose whether we are building for big-play Aspect of Hydra or not. And if we are (and I think we are) we don’t want to be spending effectively 4 green mana putting a permanent with zero devotion onto the board.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I like Mandrills in builds with fetches - because they get another card or two in the graveyard making delve happen sooner. But to me, Mandrills+Narnam+Fetches is an all-or-nothing package. Either you're playing the fetches to enable Narnam and Mandrills, or you're not in which case neither one is quite good enough (Narnam doesn't Revolt reliably enough, Mandrills doesn't accelerate off Delve to enter play early enough).
    Posted in: Aggro & Tempo
  • posted a message on Modern Hollow One discussion
    I don’t think so. If we’re going to 2-cost discarders less efficient than Goblin Lore, I’m inclined to think the answer is to splash blue and go Izzet Charm. It draws 2 then discards 2 at resolution time in its faithless mode (compare reunion which discards two at casting time to draw 3 at resolution - one more card, but sequencing hurts) and also has two other modes (small critter removal or noncreature countering) that can situationally help us in a pinch.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Quote from Marl Karx »
    Quote from tokaok »
    Any one had a chance of testing once upon a time yet. I'm still waiting for my foil copies to come in.


    Also, it seems like its primary use would be to let you use it as a land substitute that can also get a creature if you don't need another land. Considering this is not really a deck that is skimping on land (say <=16) I'm not even sure its principal function would work out that well.



    That is interesting. I know some old casual-legacy Lowland Stompy decks often ran Land Grant, for that reason - it’s a nonland that can be free cast to become a land (and put a card in grave for delving a Hooting Mandrills, and cast a green spell for Talara’s Battalion or Nettle Sentinel...) I wonder if it finds a place in that sort of deck, where it is another way that deck can fluff its grave and reduce its land count...

    But that’s not so sensible in the modern build.
    Posted in: Aggro & Tempo
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