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The Magic Market Index for Oct 13, 2017
 
The World of Kamigawa
 
Treasure Cruisin' - Manaless Dredge
  • posted a message on Duel Decks: Merfolk Vs Goblin
    If they want these cards getting into the hands of newer players (they do), they want said players getting the cards that are templated like newer cards. Lords-that-don't-care-about-control aren't cards they want newer players learning from. Given the choice, they'll print the one that they want players learning is 'normal templating' - the one that only affects "(creatures of subtype) you control".


    Posted in: The Rumor Mill
  • posted a message on Duel Decks: Merfolk Vs Goblin
    At first I thought it was cute to have the Blighted Gorges in to be able to ping the Master of Waves (along with Ghostfire and Brittle Effigy).

    But then I saw the Goblin Charbelcher. And to me, that's reason enough to have kept the landbase entirely Mountains. The Blighted Gorges (and - dear god - the Forgotten Caves) aren't good enough to run the risk of having Belcher not-double its damage, when in a deck wherer the only lands are mountains, it would *always* double.
    Posted in: The Rumor Mill
  • posted a message on Stompy
    Not worth the impact its negatives make on your deck. For the overall success of the deck, the benefits of it (being able to cash it in for one card once it's no longer needed) outweigh the costs of using it (being nonforest/nonbasic, always costing you a life for mana), if you don't benefit from the white fixing (if you're running Dromoka's Commands and Path to Exiles it's clearly great).

    Not a money evaluation; even if you owned a playset already and were looking for a deck to put them in, I wouldn't use them in monogreen stompy over Hashep Oasis (costs you life for green but can provide colorless at no lifeloss), which itself I debate whether it is preferable to Forest.

    They both provide green mana for lifeloss and both can 'cash themselves out' once you reach the point in the game that you have the mana and tempo to cash them in., at which point the near-sure-thing of 3 damage (pop Oasis on your trampler) is more likely to be the last bit of reach you need than hoping one additional draw gets you what you need and you have the mana to realize it.
    Posted in: Developing Competitive (Modern)
  • posted a message on Stompy
    My view on the lands:
    Any nonforests (except fetches) is trouble if running Dungrove Elder
    I still don't think Horizon Canopy is worth it in monogreen. Great fixing if you're in whitesplash though.
    I do love Hashep Oasis in the role of 'a land that gets you value once you don't need lands anymore'.
    Posted in: Developing Competitive (Modern)
  • posted a message on Stompy
    It costs 4 - which we really don't like in this deck.
    It has less devotion than Leatherback.
    Unless we're playing Fight cards its trigger is unlikely to be terribly relevant. (He is more viable in Dromoka's Command decks than most builds we've run).
    We've already rejected 5/5s (Polukranos, World Eater, Deadbridge Goliath) and 5/4s (Surrak, the Hunt Caller) at that exact mana cost. I don't see how this would be any better than any of those.
    IF we are to play a 4-drop, I think Thrun, The Last Troll is still the king. Though I do keep trying to find Surrak a home (in a deck like this he usually grants haste to himself the turn he lands and haste to every fatty that comes after him too), it never works out.

    (I do agree with the ideal of trying to talk about anything else and steer this trainwreck back towards deck construction. I just don't think Ripjaw is it unless we're going a full fight+dino package. On its own, if we're not building to exploit its trigger, it's worse than other options at that cost, most of which are rejected for being that cost anyway. If Rivals brings more low-cost Dino enablers I could see Ripjaw and Imperiosaur being the top end of a Dino midrange stompy approach - but the pieces aren't there yet).
    Posted in: Developing Competitive (Modern)
  • posted a message on [[Official]] Modern Prices Discussion
    Yeah, I bought one early... and that may be my only one for a while. For my deck concept I’m not even sure I want 4 anyway. Being legendary means that even though the second one still makes its vampire, the enchantment itself doesn’t stick on the field which means it doesn’t contribute to Ethereal Armor. Or White devotion (haven’t yet nailed down if Heliod will be in the final build).
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    It’s always a gamble. I gambled on waiting to see if Legion’s Landing would come down (working on a modern casual enchantress/tokens deck). Of course, it went up. I’m quite bad at this.
    Posted in: Modern
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    Quote from maniospas »
    I think the more feasible thing would be Planeswalkers can be targeted and dealt damage as if they were players. and it covers everything I can think of (it also needs a clarification about how they want protection to work and some better wording to make mass damage more intuitive, but that's it). Essentially, it would be a change similar to how the attack rule was changed.


    As I said before:
    Quote from thatmarkguy »
    In large part because planeswalkers don’t have hands or libraries or graveyards or life total, don’t have a next turn, can’t control permanents... all these things have been safe to assume in design for all cards that could target players to date. It’s why I asked the question above about Blightning. Same for Anathemancer, Flames of the Blood Hand, Hit // Run, Friendly Fire...


    There are so many ways that this answer raises more questions that it would result in just as much errata to clarify these things.

    More fun:
    Quenchable Fire (a planeswalker can't pay mana!)
    Skullscorch

    Would you intend life loss to translate to loyalty loss, or just have life loss be something a planeswalker-target could not do/pay? Remorseless Punishment?
    Posted in: The Rumor Mill
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    In large part because planeswalkers don’t have hands or libraries or graveyards or life total, don’t have a next turn, can’t control permanents... all these things have been safe to assume in design for all cards that could target players to date. It’s why I asked the question above about Blightning. Same for Anathemancer, Flames of the Blood Hand, Hit // Run, Friendly Fire...

    There’s also the concept of ‘Opponent’ that needs to be defined if pw are termed as players. Something that could target an opponent before... is that now any player other than you or any planeswalker controller by another player?
    Posted in: The Rumor Mill
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    Interested to see whether cards like Blightning stop being able to hurt planeswalkers or if they add clunky text about ‘if the target was a planeswalker, its controller discards...’ or if they make it able to hurt planeswalkers but if it does so the discard doesn’t happen.
    Posted in: The Rumor Mill
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    Quote from cyberium_neo »

    Or is my suspicion true that non-legendary PW is coming in Dominaria expansion? Frack, I hope not.


    Maro was specifically asked "Now that we will have legendary planeswalkers, I'm sure the question everybody is asking is "will we also have non-legendary planeswalkers?"". His answer was "No. All planeswalkers will be legendary." (later clarified in the face of Jace's selfcopies, "Planeswalker cards. Sorry.")
    Posted in: The Rumor Mill
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    Quote from jskura »
    Quote from leslak »
    thx it is just a templete change, but this will make walkers way more powerfull, no more killing a planeswalker from a "deal 3 damage to each creature and player" effect


    Unless the spell is errataed to say 3 dmg to each target which will include players, creatures and planeswalkers


    Which will make it unfortunate that this would take down yourn own planeswalkers now, too.

    One nice thing about the old rule was that nobody could redirect your 'friendly fire' to your planeswalkers. Your Hurricane/Earthquake/Pestilence/Pyrohemia/Crypt Rats could have its player-damage redirected to opponents' planeswalkers but your planeswalkers were immune. It seems likely that whatever changes they make will override the previous state of your own PWs being safe from your own sources of damage.
    Posted in: The Rumor Mill
  • posted a message on Stompy
    That’s approaching the counters-matter BG flavour I talked about in and leading up to #5949.
    Posted in: Developing Competitive (Modern)
  • posted a message on [[Official]] Modern Prices Discussion
    They’re modern legal cards. They’re cards I would like to get an include in modern brews i’m working on. They’re seemingly not only not used in any modern decks, but not in any decks in any format. For being modern legal cards I’d like to use in modern decks but have unusually high prices for cards unused in competitive decks in any format, I thought I might ask here why they’re holding the prices they are. Am I not allowed to ask? Have I breached unspoken rules?
    Posted in: Modern
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    Because as usual they want something halfway in between. They will want most relevant things that used to be able to hit PWs to still be able to. But that don’t want to change *everything* - that prefer most cards work as printed.

    We went through the same thing with ‘tapped artifacts turn off’, with ‘things that worked just like lifelink become lifelink’... with changes to etb triggers that resemble costs. Some got errated. Some didn’t. Some guy errated a second time because the first wave didn’t quite do what they wanted.
    Posted in: The Rumor Mill
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