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Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from finalnub »
    jeskai tempo has been on the rise lately and I'm certain it's not a good matchup. thoughts?


    Should be an even match-up. It purely depends on the draws on how it pans out. If he has a fast clock + interaction (so a turn 6 kill), than it is really rough. Otherwise you will most likely than not just steamroll him.

    Btw. Queller looks really sad vs TTB and Splice action Wink

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    I hate MTGS Slant

    a tl,dr; summery of the first case:

    Go off if he fetches eot (no mana available) or in his upkeep if he doesn't fetch (the fetch mana available). The one mana interaction spells are rarer in UW Control than the two mana spells. If he has Path, it doesn't really matter cause you just draw 14+ cards and go off next turn again with Pact backup (most likely due to the amount of drawn cards).

    Pic 2)

    Let it resolve. The chance is higher that you whiff and than die of Snappy than to draw the Shoal + pitch outlet in seven cards. Even than, this situation sucks big time.

    Pic 3)

    Pitch Wurm and a land, kill Baral with Borbor, play the scry land and pass. This allows you to have a Brutality for a Mancer (or use it as a Discard) and/or allows you to flashback the Lootings to find a Goryo's/TTB.

    I know, that you can ditch three lands and cast Brutality next turn, but imo it is a trap. In his hand he has six spells, so pure gas. The chance, that he kills you is way to high for my liking (he needs 2 Rits and a Gifts and it is gg).

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Quote from finalnub »
    any thoughts on Search for Azcanta in a grixis shell? I may be overevaluating this and I know Blood Moon is great but I think this does exactly what we need to do (granted, we are sacrificing a bit of speed for consistency). With the way our deck is set up it wouldn't be absurd to think we can flip this on turn 4 if we need a business spell, or keep it as an enchantment if we need to entomb.

    Have been pondering about this card too. However, it basically boiled down to the question, if JVP isn't the better card in this slot?

    Looking at the PT version of the deck (with JVP, Izzet Charm, Lightning Axe + Bolt, 10 cantrips and co), JVP reaps more profit, cause even if he dies to a Bolt/Push you can return him with a Goryo's for the value train. Furthermore, he is a looter, which is more important than "milling" yourself for 1 each turn. On the other hand, when Search flips it is better at finding what we need, as long as it isn't a creature (main problem).

    The only version I would consider Search better than JVP is the UR Breach Moon list, where it both acts as a value enabler (4 Snappies) and reliable cantrip.

    Quote from Ruffys »
    Yo I had never thought about that in that way thanks for the new insight!


    Please keep in mind, that there ARE versions out there with a controlly MD (Lilli, Blood Moon, Bolt/Push/Terminate, and co). You can check the primer for more infos.

    Greetings,
    Kathal

    PS: And I really need to update the primer sometime >,>
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Which is nigh impossible to actually do, since we have so many combo pieces we need to relay on, that it gets wonky really fast.

    The only thing I have seen success with was, to trim the whole Shoal package (including Borbo) and than board in 10 "control" cards (Chalice, Moon, discard, removal and co). However, at that point I dedicated so many SB cards for this, that I do not have the necessary flexibility for the current meta to cover the remaining bad or rather iffy match-ups.

    What makes it worse is, that this slows us down a lot, essentially a full turn or two, depending on what we exactly cut. When then we lose the only "lock" piece we have against an opponent like DS or Storm, we will die before we can actually win with the trimmed down combo.

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    I have been pondering about this the last couple of days and I have to say, those on hit wonders against Strom do not really exist in our colours (which we can afford to run).

    Hence, the best shot will probably be Collective Brutality (out vs Electromancer + taking a spell) and Spellbomb/Surgical. Everything else is either to slow, to clunky or needs to many slots.

    Btw. went 2-2 at a small tournament last week. Was pretty rusty, but basically I only won two times with the Griselbrand combo over the whole tournament, everything else was Wurm or Borbor action...

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on {XLN} Ixalan spoiler discussion for Modern
    Desolated Lighthouse does something different than Search. It is primarily a land with a looting effect slapped on it while search is an enchantment, which scries for one each turn, till it flips, where it ramps you and is a "tutor" tool.

    You can play Lighthouse in a land slot but you cannot play Search in that said slot, cause they do different things.

    Either way, I think, that that card will see play, maybe not that much as several people predict, but at least somewhat. The little testing I made with that card in Eternal Command was positive, it was both acting as a draw fix, helped "digging" for stuff and when flipped, allowed a better set-up from Cryptic + Witness (or Ruse), since it gave you more mana to play with.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Eternal Command
    Just a brainstorm idea:



    Not sure at all regarding the Counter set-up + the mana base is just a rough draft :/

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on {XLN} Ixalan spoiler discussion for Modern
    But paying 4 mana first AND need to get an attack through is more than iffy imo.

    However, IF you can flip it, it is bonkers.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Counter-Cat (Nacatl Delver)
    Note: I have not played this deck in a long time, this is just my train of thoughts

    When I previously played the deck, I always wanted a card draw of some form (there is a reason, why Cruise was so good). When I toyed around with Grixis Delver (post Cruise ban) I played two Night's Whisper. While the life loss hurts in a deck with little to no life gain, I liked them a lot. They allowed you to refuel after the early game and you had a third value chain besides K-Command + Snappy or Tasigur.

    However, whenever I played with Counter-Cat, due to the version I played (17 lands, more burn, a little bit lower to the ground than Ashtions version) a card like Night's Whisper was simply not possible to add to the list. Why? Even if there wouldn't be off colour, I needed 3 lands to get the full value out of a draw 2 for 2. Otherwise, I never had protection up, which is rather harsh for a deck with not many beaters.

    This is why I'm a little bit sceptical but optimistic at the same time regarding Chart. Sceptical, cause I think it will lead to awkward situations more often than not (needing to wait till turn 4 or longer to be able to cast it and than have the possible problem with sacrificing a creature to get the value), however, the effect is very strong in such a deck.

    So if I would pick up the deck again (currently slamming Griselbrand and Eternal Command) I would start with 2 of them in the maindeck and than work from there.

    Greetings,
    Kathal

    PS: Though, that card is bonkers with Pyro
    Posted in: Deck Creation (Modern)
  • posted a message on Serum Visions vs Opt? You Choose
    It solely depends on the Control deck. For example, UW Control would rather play Visions, cause of the rather awkward mana curve the deck has and thus wants to hit its silver bullets more reliant. On the other hand, Esper Control might want Opt more, cause the deck is a classic draw and go one.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Serum Visions vs Opt? You Choose
    It purely depends on the deck you want to play them. In some decks, digging deeper and being a Sorcery spell is more important than the (worse) Instant speed Opt.

    However, I in general I see Vision > Opt and Opt = Sleight of Hands.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on {XLN} Ixalan spoiler discussion for Modern
    But Opt wouldn't be legal in Modern than Wink

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Eternal Command
    There are several different direction this deck can take form with Opt in the format. The most obvious one is integrate it in the current stock lists (be it RUG, BUG or Bant) as a 1-4 off (depending on the exact shell.

    However, there are several factors you have to keep in mind, when adding more Cantrips.

    First (and most obvious) you have more air in the deck. It will happen, that you cantrip into cantrip into nothing more, since the raw number of "air" cards increases while you decrease the targets.

    Furthermore, for each 2 added cantrips you can usually cut a land. This means, if you go full in for the 8 Cantrips (4 SV and 4 Opt + maybe a Looting) you can go down to 20 lands without a problem, if you want to kick a utility land you can even go down to 19.

    As an side effect (as already mentioned) Young Pyromancer gets a boost (same is true for Mentor btw for a possible Bant build). If you want to play Pyro (and than the full 4 Opt) + cut at least one land, the high end cards (4 Cryptics) are not that feasible anymore, since while you will hit your lands or can dig for them, hitting 4 on turn 4 will not be as given as currently.

    However, Pyro has an amazing synergy with Familar's Ruse, where the "drawback" becomes non-existent, since you can just bounce a token and go along. This basically means, that a dedicated Vial Tempo build with 4 Pyro, 4 Goyf, 3 Snappies, 2 Witness, 2 Clique + Ruse instead of the full 4 high end Cryptics get better. Furthermore, since you are more on the lower side of the mana side (cause of more Cantrips, less lands and more stuff to do at instant speed), the cheaper counter-spells like Spell Pierce, Snare (not good in the current meta btw), Remand and Leak gets better. However, what specific counter set-up you want to run depends on the finial list and how much removal you are jamming. Since you can execute the tempo plan now better, Send to Sleep also gets more interesting since it taps down blockers for two whole turns.

    However, the question is now, if would be even worth to add the Vial + Witness + Cryptic/Ruse package into the deck. From playing the deck in the past with Probe in a similar set-up (so with the above mentioned Creature set-up) I would say yes, since the draws with Vial are still bonkers.


    Btw. Opt also makes the Bant Mentor version I tested a while ago better, however, I think, that Spellsqueller is still the better card overall (cause the inbuild "counter").

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    In my opinion, the deck either needs a proper tutor for Instants in red or black colours (blue would work too, but changes the MD pretty hard), a third good cantrip (to replace those "crappy" Hugs), a better green cheat creature (better Wurm basically) or a graveyard tutor (Entomb says hi).

    Anything else is already covered imo (hard to get a better mana base, hard to get a better Borbor, hard to get a better Griselbrand, hard to get a better Shoal, hard to get in general better Splice mechanic).

    However, a splice reprint would also help a lot, if there are good Splices cards in there.

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Since you do not get the trigger (you do not cast if from your hand), it is garbage. Even IF you would get the trigger, Emrakul is strictly better cause of Annihilate AND 15 damage AND Flying AND can also be returned via Vengeance.

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
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