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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on [POLL] What cards do you want banned or unbanned in the January 15, 2018 announcement?
    Quote from spawnofhastur »
    The sheer number of people who want them to unban Deathrite Shaman (even if they understand that it would be a bad move for the format) astonishes me. DRS Jund was terrible to play against.


    In theory it would work, if the power level of the format would be different. Basically, stuff like Twin, Dig and Dark Depths would need to be unbanned, that DRS would be "kinda" okay.

    However, the question is than, if this would be something that the modern community would want (as a whole) and would enjoy.

    Greetings,
    Kathal

    PS: Same stuff as usual for me regarding bans/unbans ^^
    Posted in: Modern Archives
  • posted a message on SCG Article: Our format is too thicc for them to handle.
    Griseldaddy :p

    Greetings,
    Kathal

    PS: From the playerbase I have observed locally, I agree with ktkenshinx at least somewhat (there are smaller points I disagree, but w/e).
    Posted in: Modern
  • posted a message on Grishoalbrand / Griselbrand Reanimator

    I agree. He's the first Streamer I'd donate some money to. Grin


    As long as he has a Griseldaddy Icon, I will sub immediately Grin

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    There are no streamers of this deck (but Jeff Hoogland) sadly.

    I have neither the time nor an Modo account that I would be able to stream games with it.

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Cause it has a CMC > 4 (either 10 or 13), which Queller cannot "eat" and thus lets us beat Queller.

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Those are basically additional discard outlets which buys you more time to find the combo. For some (like myself) they are better than the additional Reunions.

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on No Banned List Modern
    UW Death and Taxes and Tezzerator are great decks in NBLM. Though, surprised that nobody played Dredge (though, only 8 guys, so there can be only that many decks).

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Yeah agree here, Whispers and pass looks like the best line, especially since you can cannot die next turn.

    @JeffHoogland, I had to quit watching cause of so many sequencing errors Frown (and I cannot stand his voice at all)

    Btw. here is another video from Griselbrand: https://www.youtube.com/watch?v=4MJQJi4-5o4 (it is that games, which were behind the paywall from SCG)

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Worst case scenario is the following:

    You attack with the Tokens, he goes the following blocks: Voice + Tracker on one Token, double Path the other two (using birds). The Voice and tracker dies and the Voice leaves a 5/5 Token behind, which is a two turn clock due to it + Courser. Furthermore, he has GQ up to gain a life, so you need two lands to win from here. However, this would in theory let him open to a Goyro's Borbo attack. Hence, he might only attack with the Courser and leave the Token behind, so that the Token + two Birds can soak the trample damage from Borbo. Attack with the Token would also work (especially if he draws any creature), since Courser + 3 dorks are enough to soak the Borbor attack.

    The board state would basically be:

    6 lands + Goryo's + land in hand vs Noble, 2 Birds, 1 Courser, Voice Token, 3 painless lands (including a GQ), 2 Canopies and 3 Clue Tokens.

    Furthermore, he draws a GQ next turn, which results into gain 3 life basically (1 for the land, 2 for the self GQ), if he needs too.


    If he wants to play it more "risky" (by playing around a TTB creature or Goryo's Grisel), he goes:

    - Tracker + Bird on one Token
    - Voice + Courser on the other Token
    - Path the third one

    Than, crack one Clue (and draw the GQ) using the Birds. Than, he GQ himself, which would leave an opening for Borbor into land. However, he has the second Path, with which he Paths the Noble (using the mana from Noble) to fetch up a land and thus gain 1 life.

    After everything ends, that is the board state:

    Bird + Voice + 4 Clue Tokens and on 2 life vs 5 lands and an empty hand

    Next turn, he can draw up to 4 cards (with the draw step), which should result into a death for you in 2 turns afterwards (cause drawing 5 cards over 2 turns without finding anything is very unlikely for this deck).


    The more I think about this, the more I get the feeling the best possible line would be no attacks and than go Hugs in your next turn. He can barely attack into you (with Tracker, which you can just take, cause it is not lethal, same is true for Voice). The only thing is, that playing around double Path + Courser will get more iffy the more time passes IF he is not greedy and goes Path the Tokens to get more damage in (which you will take either way).

    Btw. @finalnub, what did you draw off the Looting? Would be interesting to know, if you still know it. Cause depending on the top card (if it would be a Night's Whisper e.g.) some very interesting lines would be possible, which might result into an easier win.
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    So lets assume you hit land from the Looting and than reanimate Borbor and go to the attack step (and attack):

    - You have now 22 damage and he has 12 for Blockers (inkluding the Borbor)
    - He will Path the Borbor now (or post blocks, depends on his hand)
    - In response you will use the land
    - In HIS response, he will GQ a Canopy, getting 1 life and thus surviving the Bolt AND he has an additional untapped painless mana source (which is relevant against a possible second Path)
    - Now it purely depends on his hand/top of the bib. If there is a Path on it, you are screwed either way, if not there is hope, that he has a blank in hand. If he has no blank, you are dead either way
    - If blank on top + in hand, you win either way (cause of the 1 damage which will get through (he has 12 defensive vs 15 power and can double pump). If he has no blank on top or in hand, you are dead (Path one token, trade Tracker + Bird vs one Token and Course + Voice for the last token. You are pretty lucky, that one of the Tokens survive and that Courser is dead, but he has 4 defensive power still on board, a fresh card on top (cause he drew the random card) AND still has 5 painless mana sources, which gives him a redraw thanks to the Clue Tokens.

    If he blanks again from there, he is dead


    The only difference between this line and mine is, that either you clean up his complete board and have a great shot at winning, or you can just wait another turn and attack with Borbor and depending on what he did last turn, he either has no Path in hand (when he double Paths) OR has one unknown card. I just think, that in the long run (he loses his beaters this turn as long as he doesn't double Path the Tokens and doesn't leave himself completely open to Borbor + land) you win since you are still rather healthy.

    So at least I think, the best play would be Looting, see what I get and depending on that information, proceed. Heck, even just attack (don't play Looting), see what he is doing and than go for Hug next turn would also be a somewhat decent line.

    Greetings,
    Kathal



    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    You need "a" land to win. How deep can you look? Theoretically 5 deep (Looting + Hug). Problem: Looting is card neutral and Hug ends up discarding your Goryo's, which is even worse.

    Since you are expecting two Paths in his hand, what would happen if you attack with the Wurm tokens? Most likely, he goes pump Tracker, block the second Wurm Token with Courser + Voice. Now he only takes one damage (if he goes double pump or double Path he takes theoretical 0 damage).

    However, both have a problem, the Courser. GQ on one of his lands nets a life, same can be said, if he would Path his own creature. Hence, suddenly instead of needing one land, it increases to two.

    So, to maximise my winning chance, attack with the Wurm Tokens, see what he is doing, hope he stays at three life with no way to gain life (aka the Courser dies) and than go Looting and try to hit a land.

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Cards that should be reprinted to enter the Modern card pool
    Wish Cycle, cause of reasons.

    Greetings,
    Kathal
    Posted in: Modern
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    Though Morphose is better with L.Axe MD, since you have an Instant speed Discard outlet, which sets this line up.

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    For a turn one kill you need:

    1 Looting (or discard outlet)
    1 Goryo's vengeance
    2 fast mana sources (one of them being able to cast the Looting/1 mana discard outlet)
    1 Griselbrand
    1 Black producing land

    The chance on a turn 2 kill is roughly 20% and this requires even more stuff, so nope, not really feasible. Furthermore, it would make the deck overall way worse, cause you are playing more garbage (Chancellor is crappy, same is true for Manamorphose).

    Hence, the "dream" of a turn 1 kill is not worth it.

    Greetings,
    Kathal
    Posted in: Developing Competitive (Modern)
  • posted a message on Grand Prix Oklahoma City discussion
    I think the problem (regarding the coverage) was that the same couple of decks got shown over and over again. This made everything very repetitive and frankly said boring. It would have been way better if they would have shown a wider range of decks and/or didn't show the same match-up for several rounds.

    However, speaking out of experience, this is rather hard to do properly.

    Greetings,
    Kathal
    Posted in: Modern
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