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    posted a message on [MH1] Modern Horizons Discussion Thread
    Quote from The Fluff »
    Do you mean the wish cycle from Judgment? I remember Kibler created Red Zone 2k2 that used living wish many years ago. Would be nostalgia to see such things again.
    ____________________________

    As for hoping to be reprinted. Once again, come on wotc reprint the Terravore.. we need it in ponza. Frown
    Jup.

    I would love to play Cunning Wish in Bug Teachings or Burning Wish/Living Wish in Eternal Command. UB would also kinda like Death Wish, since it can grab anything (for the low low cost of half your life Grin ).

    Furthermore, all but Cunning Wish also interact nicely with the new Teferi, being able to cast them with instant speed (and in case of Burning Wish the card you grab too) could spawn some new techs.

    Greetings,
    Kathal
    Posted in: Modern
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    posted a message on [MH1] Modern Horizons Discussion Thread
    Can we have the Wish cycle pretty pls? The white one sucks (cause it is way to expensive), but all the others could see serious play in Modern.

    Greetings,
    Kathal
    Posted in: Modern
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    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from Mtgthewary »
    because we are not in communism where you can be unfair versus some less people to be fair versus rest. What I mean? I allways buy decks which are tier 3. The reason is I will never get a deck which maybe banned in future. I own red prison, green stompy, 8 rack and I bought 2 years ago my eldrazi stompy... The only 1 all in foil, even Gemstone caverns Noone needed 1 year ago... My pet deck I love. Is it fair when people ban my deck now? After changing surprising rules? Is it my mistake? Could I new this like people buying 5 months ago whir prison? Is this OK?

    As a theoretical standpoint, Communism is equally fair to everyone, since it (should) treats everybody the same. Compared to every other system, alone from the theoretical standpoint it is impossible. Sure, in practise we all (should) know, that this is not the case.

    Even than, the point you are making is basically irrelevant. There is not a single deck, which is even remotely competitive, in Modern which is absolutely ban proof. New printings happen, unbans happen, meta shifts happen. Eye of Ugin was for the most parts in its existent in Modern borderline garbage and only saw play in Tron cause it was capable to find Wurmcoil Engines and sometimes Emmi. Than Battle of Zendrika happened, it got banned 6 months later. Totally innocent card at first, busted in the end.

    Second Sunrise as another example, KCI too, heck, even something as garbage as Summer Bloom got banned, cause of one deck and the interaction it provided. For example, you are playing Red Prison, what happens if Chalice/Blood Moon suddenly gets to an oppressive status due to different printings/unbans? What happens if SSG suddenly enables broken things and thus warps the whole format? Nah, rather hold of a manual fix of an format and watch it burn (different Standard formats e.g. (Faeries e.g.)) and hope for the best instead of doing something.

    Sure, many things are quite easy to judge after a longer time period, that is history. But the question at the moment, when you need to pull the trigger or not, that is always a lose-lose scenario.

    Given this, there will always be bans, it is the fundamental flaw of the game.

    To get to the initial point: What is better:
    a) Have a fix for one of the fundamental flaws of the games (amount of none games due to RNG) while running into the risk of maybe (!) needing to correct the meta of one (!) format?
    b) Do nothing and accept, that the best fix for your issue (which this is) may not work, cause you need to do corrections to some formats.

    Wizards want to promote Arena, Wizards wants to promote MTG as the premier TCG Esport (instead of Heartstone). Making the formats, which see solely play on THE premier platform (Arena), overall more enjoyable for everyone is the biggest reason for this change (besides fixing a long standing issue of the game). While Modern has a massive player base, people play Modern cause they enjoy Modern AND want to play with an extended card pool without the financial investment of Legacy. Sure, a portion of players might get pissed when somebody gets banned, some others will celebrate, others will not care, but keep in mind, that those cards, which would get banned with that Mulligan Rule (if at all) would slow the format down, which is something many people wish, if you take a look at the best 2+ years.

    Will I be sad/mad when I see MY pet deck get banned into oblivion (Griselbanned)? Sure, but that is a sacrifice at least I would be willing to take to bring Magic forward on a fundamental problem.

    Greetings,
    Kathal

    PS: And just as a note: I honestly do not think, that the overall changes to the powerlevel of different decks will be that influential, the sum of the changes is the important aspect and nobody is capable to judge those.
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from Joban8 »
    I'm still indifferent, however, I've watched a variety of matches thus far and have seen some dirty ***** done using Gemstone Caverns, Serum Powder, & Pull From Eternity. Opening hands for Dredge and Tron are just filthy. I just hope WotC will take some time to scour over the data from MTGO before pulling the trigger officially; I hate seeing bans and banning a card/nerfing a deck b/c it becomes too consistent after WotC changing the rules would cause a proverbial *****storm.
    A stupid as it may sound: If they would need to ban 1-2 cards in Modern to make the game overall enjoyable for everybody else, why shouldn't they do it? That ruling is massive for limited (especially for limited) and also very impactful in Standard. Sure, from all formats Modern gets affected the hardest by this (dunno about Vintage) relative to it's powerlevel, so, if it is borderline okay in Modern (in a hypothetical standpoint), why not pull the trigger and in worst case ban 1-2 cards in Modern to increase the overall health of the game?

    Greetings,
    Kathal
    Posted in: Modern Archives
  • 1

    posted a message on [WAR] War of the Spark Previews: Modern Discussion
    Cause it is a dead card in the early game (where U Tron struggles the most) and afterwards it is just another random high CMC card. Does it really matter, if you cast this card for 12 mana (which requires on average 7 lands (Tron +1, 3 Islands)) or just drop the Mindslaver Lock? If you want a massive card draw, Pull from Tomorrow does this better, cause it is an instant, which is crucial for U Tron.

    Greetings,
    Kathal
    Posted in: Modern
  • 1

    posted a message on Grishoalbrand / Griselbrand Reanimator


    I honestly never thought, that we could get an upgrade on the creature/enabler side, but here we are. Putting the problem with Path aside (which can be handled via different cards), that card is just bonkers. Why?
    - It is a recurring cheat engine, since there is no way to remove it permanently (it will return sooner than later)
    - It is cheap enough to get hard casted
    - It doges most played removal, Lightning Axe, Dismember, Bolt and Push does nothing against Mr. Boar
    - It is a three card combo with any other creature with only a single cheat spell, which is insane

    The only con is: You want that guy in the classic none Shoal version, which is honestly not that big of an problem, since nobody plays control atm and GDS is either way a piss-poor match-up.

    I was already starting to brew with Neheb, Dreadhorde Champion cause of how good his ability is in the Necrotic Ooze version (after brewing around with a Powder + Gemstone Cavern + Pull of Eternity Build), but now I put a stop on it and will go back to the classic version. Dunno if I want to go Powder route or not, has it's pro and cons.

    Greetings,
    Kathal
    Posted in: Combo
  • 1

    posted a message on BUG Wilderness Teachings Turns
    It is, but the opportunity cost to land it early is really harsh. You usually need your first 4-5 turns to stabilise the game and Search doesn't help to do it. So you would want to land it at a time period, where Mystical Teachings is already up and running which is usually better than Search (cause you find exactly what you need). It is only better in the late game where we run low on Teachings to find us stuff, so that we have any form of mana sink.

    That is at least what I found out about Search, when I tested it.

    Greetings,
    Kathal
    Posted in: Deck Creation (Modern)
  • 1

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    GDS makes a lot of decks feel absolutely helpless, it makes not the question of "how good can I play/draw" into "how bad can GDS draw so that I can win".

    That are non-games for a whole bunch of decks. That those decks are mostly combo decks, is a different topic.

    It is basically the same as the Zombie Loam deck, which had a 60-40 Eldrazie match-up during Eldrazie winter and even better afterwards (yeah, I know, it was absurd...), especially post banning of Eye playing Eldrazie vs that deck you just felt absolutely helpless. Nothing what you did mattered, just what the opp did. Those are the worst kind of games, cause mana flood or screw at least there is something you can blame on (to say it this way) instead of the "welp, you just got an auto loss paring". Ponza vs Tron is another prime example on those kind of match-ups.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • 2

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Wow. This is the first time ever I have seen something like this, even back in the days you only got the day 2 stuff.

    Very interesting read btw.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • 2

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    I agree with your post, but I personally feel that most, if not all design mistakes have been already banned or preemptively banned. The ones I'm looking at are Eye of Ugin with later prints, Mental Misstep, Umezawa's Jitte, Skullclamp, possibly split cards with suspend cards, probably missing some... I don't see fast mana or many of the Phyrexian spells as "mistakes." They all served their purpose in other formats. For example, Seething Song was fine in AIR in Extended. Likewise for Jitte in Zoo in Extended.

    Tron lands were and ARE fine. I played Tron in Extended quite a bit. I looooved Tron so much; most versions were Blue based, toolbox versions. Nowadays, Tron has such a negative connotation because of how much it changed, getting more consistent. People hate that in their opponents' decks - consistency.

    AIR had no good Storm cards (grabbing 4 Hellkites via Dragonstorm was the best you could have done back then) so they needed to relay on different things (prison elements and fatties and the occasional Dragonstorm build). So Song/Rite of Flames is fine in that deck. However, those two in a deck with PiF, Mancers/Ascension is a completely different animal. If you would ban Grapeshot, Empty and Dragonstorm there is little to no reason to not unban Song (still little bit wary about Rites, cause of Chalice).

    And yeah, I totally agree with your statement with Tron. However, this mainly stems from the bonkers payoff cards you can nowadays grab. If the best thing you could have done with the mana is playing Keiga, the Tide Star or Tooth and Nail for Kiki-jiki + Sky Hussar (or something as filthy as Plow Under in the Mirror...) it is something completely different than if you slam a Karn, Wurmcoil or Ulamog with it. The payoff cards just are so far and beyond better, it is not even funny.

    That is also the reason, that only the most dedicated old school Tron players are playing those Tron style decks. Why should I try to Mindslaver somebody out of the game (although quite funny to do so) when I can just Karn reliable on Turn 3? Why should I play UW Tron with the Gifts package, when I can play Ugin the same turn they usually reanimate a fatty?

    That is the reason, why people are hating Tron. Not because of the mana that it generates, but what spells you can cast with it.


    To get back to your initial point. A lot of "design mistakes" are always contextual. Is Eye of Ugin a problem? Only when you are printing pushed Eldrazie cards with CMC not a billion. Is Dark Depths a problem? Only if you print Hexmage/Thespian Stage. Is Grapeshot/Empty a problem? Only if you have the necessary tools to abuse it. Is DRS a mistake? As Standard would have suggested, no. As we know, yes.

    You can reprint so many broken cards in different environments, which would be absolutely atrocious (DRS in standard as a prime example). However, in a format as Modern, which is a huge pond, a small ripple can result into some huge waves. So while in hindsight you can always say: "XYZ was a design mistake", the context matters a ton. And that is why Modern cannot and will not become Standard++ nor Pauper (Pauper, at least till a few years ago, was more treniding towards a Vintage style than anything else). You would need a huge banlist to do so, which would kill the format outright.

    Quote from CrashCapt »
    I hate how often I get here and see this sweet new brew and realize they just lose to tron. Hate how often I go to the estabilished and someone asks about tron and people say its a lost match. I just think tron is harmfull to the format and kills creativity.


    Titan I put as a maybe because they get lumped together often. But honestly its tron I hate

    There will always be big mana decks which will do a similar job to what Tron is doing. Should we now ban all big mana pay off cards too? So Titan, Scapeshift, Valakut,...?

    Those decks struggle against big mana decks, cause they are weak to that archtype in general. If I play a Tempo deck (like Delver or Bug Shadow) I always moan when I need to play against Midrange decks, cause those are just the natural enemies of the deck. However, I am super happy when I can play against any form of Combo, which is usually a pretty darn good match-up.

    That is the normal Rock-Paper-Scissor thematic of the Archetypes. If something has no bad match-ups it usually indicates that the deck is way to strong.

    Quote from Mortal Coil »


    In Modern, the most infamous example is probably Pod. It took a giant dump on Delver, the UR Xerox deck of the time period, and it got banned. Was the deck actually OP? At the time, it was a surprisingly borderline case despite ballooning to over 20% of the meta due to how soundly it beat Delver, which was pushing 15% itself, IIRC. It was one of the early examples of when people began to cotton onto how the Meta might become imbalanced by indirect means.

    IMO Wizard had two paths back in the day, two decision which would been shaping the whole format. One was the Path they took, ban Pod, TC, DTT. That was the more conservative Path, since it was still done with the "what-a-mole" mentality of trying to keep the ever increasing powerlevel of non rotating formats down (especially Modern). The rest is history.

    The other one would not to go that route and instead go the unban route of unleashing more cards into the format, things like Stoneforge and BBE would have been great cards back than, but it would have been the more risky path, since no one could say, where this would have lead too.

    So, to get back to your initial question, yes, Pod needed to be banned, cause they decided to continue "whack-a-mole". Pod in summer already had peak performances (and that was with a more harmful environment), although in the Kiki Pod version. When TC and DTT entered the format, Rhino.Pod (or rather Angel Pod) became the (in my opinion) second best deck in the format, only DTT Scapeshift (which nobody played for w/e reason, echo champer syndrome I assume) was better. Pod had a decent to great match-up against all the Tier 1 meta decks, either they outvalued any value deck (BGx and UWR) or could keep on par with the card advantage of TC Delver. That combo decks (as in pure combo decks like Storm, Ad Nauseam, Griselbanned or something like Amulet Titan) where either non existent (cause they either didn't "exist" yet (Amulet Titan or Dredge), got no attention at all (Griselbanned, Ad Nauseam) or were considered bad decks (Storm)) helped Pod a lot. Combo and somewhat big mana (depends on which Pod version you played) were the worst match-ups for Pod. Only Infect with the freshly printed Become Immense (in conjunction with Probe) and Affinity were the only top tier decks (which saw play) could have been labeled as a combo deck back than. Sure, there was still Burn with the freshly printed Eidolon (just one set old), but even against that deck Angle.Pod had little to no trouble (Kitchen Finks into Resto into Rhino is gg).

    So, tl;dr: Given the path they have chosen back then, it absolutely needed to get banned.

    Greetings,
    Kathal
    Posted in: Modern Archives
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