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  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from SpeedGrapher »
    So this new mill deck wins either by dredge style creature rush or turbo mill. That means pillow port will have a spot light or turbo fog. Ghostly Prison and singleton main deck Emrakul, the Aeons Torn. That's so much fun. For those of you who have never thought of that as an anti-mill card, it's amazing. I play it in one of my decks all of the time. O and you're welcome. I only give you all the best SB cards solutions ever. Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile Smile
    Gaea's Blessing is better for this, since it actually does something, if you draw it.

    Furthermore, Ghostly Prison is rather mediocre, when it comes down on turn 3 and the opp can attack with an 8/8 through it. It only gets relevant, if you follow up with a Sphere, but than again, needing to draw two specific cards to not just die on turn 4 sucks.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from The Fluff »
    Thanks for the information kathal.

    Which one should be pithing needle'd first. The feeder or the altar?
    If Needle is the only interaction to their engine, than Altar, otherwise he can win without ever attacking if he ever draws Altar.

    Feeder just generates big bodies or a wide board (depending on what exactly they have), which can be dealt with either sweeper (especially Terminus, Hallowed Burial or Anger of the Gods) or big dumb beaters from your self (+ have an out to an 8/8).

    Ideally watch some games on twitch/youtube to get a better understanding for what I meant (like to one of Kanisters streams: https://www.twitch.tv/videos/436193956). Within 4-5 games you should get the grasp of how to play against that deck (assuming you know how to play against Dredge already).

    Greetings,
    Kathal
    Posted in: Modern Archives
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from pierrebai »
    IIUC, the deck merely needs a 1-mana self-sac creature and a way to fill the GY (looting + dredge), as the deck functions off having two bridge from below and a hogaak in the GY? The deck seems to require to have turn 1 or 2 GY hate, which probably means a lot of first-game wins.

    The question is not if the deck can be countered, but how much metagame warping happens due to it forcing player to maindeck GY hate.
    The deck needs either:
    1) Altar of Dementia and a few creatures/set-up tools to start a chain mill (wins if unchecked)
    2) Carrion Feeder and re-curring sac outlets for the Vine kills (generates tons of pressure if unchecked)

    Most of the lists do not even run the Dredge package, since it is rather mediocre (+ you only have 2-3 slots available to begin with). A Needle on Altar shuts down close to all early wins and thus forces the deck to win via a Beatdown plan, which can be fast (in theory you can have 24+ power on turn 2 on the battle field, but the chance of this happening is basically 0 (god draw)) but generally needs a couple of turns to be able to clock you where it is basically an aggro deck, with a recurring creature package without reach (so basically Dredge without Flag or Chill).

    So basically: Either remove Hogaak, Arisen Necropolis via Surgical (hampers the Aggro plan also) or deal with Altar and you are facing basically dredge.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • 2

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    0-5, where as 0 and 5 are both extremes. On average you are at 2 cards.

    Currently I'm looking at the following cards:

    Will be played in high Tier level decks:
    Ranger-Captain of Eos (Humans)
    Force of Negation (UW Control)
    Force of Vigor (different U based decks)
    Lava Dart (Mono R Phoenix, but probably to prohibit in UR Phoenix)
    Seasoned Pyromancer (Mono R Phoenix, everything even remotely looking like Mardu Pyromancer (or Grixis version))
    Unearth
    Collector Ouphe (Gxx decks)
    Eladamri's call (Druid Combo)
    Horizon Lands


    Will see play, but only in specific decks:
    Giver of Runes (D&T)
    Wrenn and Six (Assault Loam)
    Scale Up (Infect)
    Force of Despair (BUG Teachings, SB card for other decks)
    Archmage's Charm (heavy U based decks not called Esper)
    Astral Drift (Astral Slide)
    On Thin Ice (UW Control as decent removal spell 5-6 instead of Oust/Condemn)
    Plague Engineer (Bxx decks, great vs Hardening Scale, Humans, Spirits and co)
    Pillage (Ponza, Rxx Midrange)
    Kaya's Guile (BWx.decks, card is great)
    Cycling Lands (Loam and Astral Drift decks)
    Prismatic Vista (decent fetch for 2c decks)


    Not totally sure, but will get tested:
    Snow Cards (Marit Lage's Slumber, Dead of Winter, Ice-Fang Coatl, Arcum's Astrolabe) - Own deck. Honestly doubt, that the payoff cards are enough though
    Goblin Cards (Pashalik Mons, Goblin Matron, Munition's Expert, Sling-Gang Lieutenant - BR Gobbo Aristocrats basically)
    Unbound Flourishing (Hardening Scales)
    Bazaar Trademage
    Fact or Fiction (BUG Teachings for sure, no idea what other deck would want to have that card)
    Echo of Eons (not that hyped about that card, since Time Twister in Modern is not that great tbh)
    Urza, Lord High Artificer (Tezzerator ft. Urza)
    Goblin Engineer (Tezzerator ft. Urza) - those two cards (Urza and Goblin Engineer) might push the deck a ton, easier access to silver bullets/lock pieces, interacts quite well with themself (especially with Sai), might result into a shift towards the Legacy The Antiquities War shell which saw a lot of success around the DRS ban.
    Aria of Flames (R/UR Phoenix)
    Ransack the Lab (Griseldaddy, but might be worse than Discovery though, especially in the Emmi versions)

    So I'm looking at roughly 20 cards where I'm quite confident, that they will make a splash, which is honestly way more than what I originally expected (expected roughly 10 high impact cards).

    Greetings,
    Kathal
    Posted in: Modern Archives
  • 1

    posted a message on [Primer] Assault Loam
    Anotha one.


    No need to splash U anymore, Trade Routes in Red is here Grin

    Greetings,
    Kathal
    Posted in: Midrange
  • 1

    posted a message on Talisman Cycle (Brainstorm Brewery preview)
    Quote from RedGauntlet »
    Why are these cards in a Moderm focused product instead of a commander one?
    Read the dailymtg post from today, it explains it quite well. Tl;dr: While it is primarily a Modern product, they want to cater towards other player groups too.

    Greetings,
    Kathal
    Posted in: The Rumor Mill
  • 1

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from Bearscape »
    I had a reply but I'm not satisfied with how I worded it so I'm going to think about it a bit more.

    In short, mainboardable Surgical Extraction means the format is too unfair for my taste, and it is very easy to post a Simpson's clip and say "just adapt".

    When Mirrodin block became so inbred people mainboarded 4x Oxidize, they also adapted, but that does not mean the format wasn't warped.

    The difference is: In Mirrodin Block you could run 4x Oxidize, 4x Shatter and 4x Viridian Shaman MD and it would STILL be NOT enough to deal with the Artefact decks. That is beyond levels of a broken metagame. Heck, even after the bannings Kataki, War's Wage was basically a must play, since the Artefact decks were still that freaking good.

    However, does anybody run even close to 6+ graveyard hate pieces in the MD atm? No, the most you see is either the 2 off Surgical or Nihil Spellbomb which you can play the playset of, cause in the worst case it cycles for 2 mana, which is below Modern standards but it still does something. Ooze is a special case, since you profit from creatures in general in the graveyard, but it is more often than not to slow to stop things like Dredge or a fast Phoenix draw, hence, it is better in the slower, removal heavy match-ups. Kaya is similar, although better in the Phoenix match-up since the decks which play her have access to good removal and thus can even exile the Phoenixes after they hit you once/twice. That she has also other applications (e.g vs Hardening Scale, or as mini lifegain vs Burn) makes her a more all-arounder instead of being a very specific interaction card like Surgical.

    Don't get me wrong, I would love to be able to play pre RTR Modern again, since it was the by far most fun I ever had in Modern. Playing Gifts Storm with Seething Song (Increasing Vengeance is hella strong with Song), RUG Delver with Shackles and Cryptics or even Kiki Pod was so much fun. What makes it even better was, that of those decks where pretty darn good, but all either faded away due to an evolving metagame (Delver), or ate a ban (or two).

    Holistic speaking, it was probably the most balanced and exciting Modern format I ever had the fortune to both play and watch, but than again, time went on.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • 3

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from Bearscape »
    As long as skillful players deem it necessary to put Surgical Extraction in their mainboard I will not consider Modern to be "fine".
    Why? When everybody and their mom were playing Midrange (aka DRS times) people played things like Elspeth, Sun's Champion in their main, cause it was so darn good vs the metagame. Heck, there where time periods where playing counter spells was the dumbest thing you could have done, cause that form of interaction aligned really badly to the metagame.

    There are currently two decks, which see a lot of play where you would want some form of MD graveyard hate, namely Dredge and Phoenix, against most other decks that type of interaction (yes, it is interaction) just sucks. Humans, Spirits, Hardening Scales simply do not care about graveyard hate, and G Tron only cares about Surgical if combined with LD.

    It would be the same, if suddenly everybody plays Sweepers, cause there is so many go wide Aggro strategies. Would that also be suddenly a problem?

    Also, the format is fine, it just evolved over the years, currently we are at a point in Modern history, where the graveyard for the first time really matters. The deck which abused it the most previously was Squeeflagrate (a Zombie Infestation, Life from the Loam, Squee, Goblin Nabob, Bloodghast and Conflagrate deck #stomper of all Aggro decks) and that deck never took off, cause even while nobody played graveyard hate, nobody played it (cause no exposure but one GP).

    When I read something along that line it always remembers me of that clip: https://youtu.be/LV0wTtiJygY

    Modern changes, Legacy did too ('member when Goblins was a Tier 1 deck and not just a dumbster fire?), new cards allow new/old strategies to thrive, more cards always increase the power level, regardless of how supposed crappy the set was (every set, even Theoros and Cold Snap, has a wealth of cards contributing to Modern). While Modern is a behemoth, it slowly moves forward, one set after another.

    Greetings,
    Kathal
    Posted in: Modern Archives
  • 1

    posted a message on Grishoalbrand / Griselbrand Reanimator
    Here: https://twitter.com/finalnub/status/1121794331642187776

    Greetings,
    Kathal
    Posted in: Combo
  • 7

    posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from cfusionpm »
    Running bad, narrow cards to fight a horrible, high-variance deck that you might never even see is just asking to feel bad playing Modern.
    Quote from Mikefon »

    I think Kathal was referring to Conley Wood's narset control deck naming shoal an commandeer. That decks is such a blast and just wrecks neoform! It seems pretty good against the field too.

    About goldfished pre turn 4 wins: it's quite impressive so far. Curious to know the difference on the draw (should even increase thanks to the card drawn).

    I wanted to primarily point out, that there IS Turn 0 interaction in modern which can deal with that deck, should it rise in a metagame share. Furthermore, some of those cards saw a lot of play in different time periods, Snapback in the beginning (Blazing Shoal Infect hated that card so much), Disrupting Shoal also had several time periods, where it saw a lot of play, especially back in RUG Delver days (after the Shackles builds btw).

    Hence, there were and will be metagames where "trash cards, which are super narrow" are suddenly REALLY good. Just take a look at Surgical Extraction, back in 2015 it would have been idiotic to run that card at all, let alone in the main deck!

    Meta changes, decks evolve, those cards can come back (or not), same is true with other super narrow and "garbage" cards Wink

    Greetings,
    Kathal
    Posted in: Modern Archives
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