How would the art description for heroes reunion ask for a pair that is Ajani and Elspeth? It just doesn't add up except in the similar pose to the previous versions.
I have to agree here. Plus the acronym given to the file name for the picture is SOH.
"_____ of heroes" maybe???
EDIT to add full filename and source.
xlz3ht2cck_joupwg_cardart_soh.jpg
Obtained from the source code for the site.
Forgive me if I missed this in an earlier post but I may have found some discrepancies.
Below are the file names for the pics shown in the guide, in the order they appear.
I think the cardart_doh and dok are Disciple of Heliod and Kruphix.
kgos.jpg (Keranos, God of Storms is not preceded by cardart_
and pharika's is cardart_pgoS.jpg not pgoa.jpg maybe a last minute name change?
Just as a note, This has gotten me into Top 8 at FNM on several occasions, consistently gets me into payouts, and has even won an FNM for me.
I just want to say thanks for help, @Nev especially. You helped me to think like a deckbuilder correctly and as a result we have a very satisfying deck.
First things first,
The deck list that will follow is NOT a block constructed deck! But it could very well be a shell for what you are trying to achieve.
This deck runs with solid consistency at FNM and has even won for me. You cannot incorporate all the strategies from this deck but you can run several of them.
I only list my deck here to illustrate how I approached the heroic mechanic and offer up some ideas.
You are correct sir.
So to keep in the spirit of which the deck was constructed I shall remove the tutors.
I still like having the threat of the slivers on the board. I understand it isn't optimal, but I really like the misdirection. When you see slivers no one expects to be hit with a combo deck. Plus, it serves as my backup plan in case my combo falls. My initial thought when constructing this was ramp as fast as I can via cheap CC slivers and drop the combo turn 5ish. Control via threat... But all of you are bringing up some very interesting ideas.
I was building with what I had on hand...
The only reason white is in the deck is for the amount of cheap slivers it can run. Hive Stirrings was originally an element. 2 1/1s for 2W didn't seems like a bad deal.I make no excuses for the mana base. This not being a serious deck, I have not messed with the types or amounts of land as of yet. I would like to cut white all together. Since originally posting this I have already dropped the codexs (codices?). They seemed like a good idea at first but they were not. I want to change the Diabolic Tutors to Demonic Tutors. Brainspoil would make a great addition. Originally, I had intended to run Basal Slivers but ultimately decided the same that turn 4 acceleration just was not gonna cut it. Darkheart Sliver is a card I hadn't thought of, but now seems like a no brainer. I'm not looking to make this deck stand up to legacy competition but I do want it to be competitive against my casual group. I really do appreciate the help and I will be utilizing some of these suggestions. Darkheart will definitely be going in.
When I get the Ajanis I will probably go to 9 plains and drop the spears and run 3 Ajanis.
Also having a hard time deciding on the sideboard... I was kinda thinking Silence might be good here too...
That was probably the best question so far. WW was where this all began. Then i tried bloodrush. Seemed like a fast way to create lots of damage. Ultimately I think I'm headed more toward the alpha strike stratagem. My main concern is that doesn't work, I may not have a backup.
I have to agree here. Plus the acronym given to the file name for the picture is SOH.
"_____ of heroes" maybe???
EDIT to add full filename and source.
xlz3ht2cck_joupwg_cardart_soh.jpg
Obtained from the source code for the site.
Below are the file names for the pics shown in the guide, in the order they appear.
joupwg_cardart_xenegosgodofrevels.jpg
joupwg_cardart_doh.jpg
joupwg_cardart_soh.jpg
joupwg_cardart_dok.jpg
joupwg_cardart_gs.jpg
joupwg_nykthos.jpg
joupwg_cardart_agop.jpg
joupwg_kgos.jpg
joupwg_cardart_pgos.jpg
joupwg_cardart_igov.jpg
joupwg_cardart_kgoh.jpg
I think the cardart_doh and dok are Disciple of Heliod and Kruphix.
kgos.jpg (Keranos, God of Storms is not preceded by cardart_
and pharika's is cardart_pgoS.jpg not pgoa.jpg maybe a last minute name change?
Anyways, what are your thoughts?
4x Favored Hoplite
4x Hero of Iroas
4x Akroan Skyguard
4x Fabled Hero
Spells
4x Gods Willing
4x Titan's Strength
4x Boros Charm
4x Madcap Skills
3x Armed // Dangerous
2x Ajani, Caller of the Pride
2x Chandra, Pyromaster
Land
4x Sacred Foundry
4x Temple of Triumph
7x Plains
6x Mountains
3x Spirit of the Labyrinth
3x Silence
3x Martial Glory
3x Brave the Elements
1x Armed // Dangerous
1x Ajani, Caller of the Pride
1x Chandra, Pyromaster
Just as a note, This has gotten me into Top 8 at FNM on several occasions, consistently gets me into payouts, and has even won an FNM for me.
I just want to say thanks for help, @Nev especially. You helped me to think like a deckbuilder correctly and as a result we have a very satisfying deck.
The deck list that will follow is NOT a block constructed deck! But it could very well be a shell for what you are trying to achieve.
This deck runs with solid consistency at FNM and has even won for me. You cannot incorporate all the strategies from this deck but you can run several of them.
I only list my deck here to illustrate how I approached the heroic mechanic and offer up some ideas.
4x Favored Hoplite
4x Hero of Iroas
4x Akroan Skyguard
4x Fabled Hero
Spells
4x Gods Willing
4x Titan's Strength
4x Boros Charm
4x Madcap Skills
3x Armed // Dangerous
2x Ajani, Caller of the Pride
2x Chandra, Pyromaster
Land
4x Sacred Foundry
4x Temple of Triumph
7x Plains
6x Mountains
3x Spirit of the Labyrinth
3x Silence
3x Martial Glory
3x Brave the Elements
1x Armed // Dangerous
1x Ajani, Caller of the Pride
1x Chandra, Pyromaster
So to keep in the spirit of which the deck was constructed I shall remove the tutors.
I still like having the threat of the slivers on the board. I understand it isn't optimal, but I really like the misdirection. When you see slivers no one expects to be hit with a combo deck. Plus, it serves as my backup plan in case my combo falls. My initial thought when constructing this was ramp as fast as I can via cheap CC slivers and drop the combo turn 5ish. Control via threat... But all of you are bringing up some very interesting ideas.
I was building with what I had on hand...
The only reason white is in the deck is for the amount of cheap slivers it can run.
Hive Stirrings was originally an element. 2 1/1s for 2W didn't seems like a bad deal.I make no excuses for the mana base. This not being a serious deck, I have not messed with the types or amounts of land as of yet. I would like to cut white all together. Since originally posting this I have already dropped the codexs (codices?). They seemed like a good idea at first but they were not. I want to change the Diabolic Tutors to Demonic Tutors. Brainspoil would make a great addition. Originally, I had intended to run Basal Slivers but ultimately decided the same that turn 4 acceleration just was not gonna cut it. Darkheart Sliver is a card I hadn't thought of, but now seems like a no brainer. I'm not looking to make this deck stand up to legacy competition but I do want it to be competitive against my casual group. I really do appreciate the help and I will be utilizing some of these suggestions. Darkheart will definitely be going in.
Round 1 BUG combo deck
Game 1 - loss sylvan primordial / progenitor mimic combo
Game 2 - win turn 3
Game 3 - loss master of waves / progenitor mimic combo Result 0-1
Round 2 Simic something
Game 1 - turn 3 win
Game 2 - turn 5 win
Result 1-1
Round 3 WW red splashed for B charm
Game 1 - land flooded loss
Game 2 - no protection loss
Diagnoses - bad shuffling
Result 1-2
Round 4 Golgari something
Game 1 - loss land flooded
Game 2 - 4 turn win
Game 3 - 5 turn win
Result 2-2
Round 5 Bant Xenagod
Game 1 - loss Xenagos, God of Revels / Aurelia, the Warleader combo
Game 2 - turn 3 win
Game 3 - turn 5 win
Result 3-2
Round 6 Mirror match
Game 1 - loss turn 4
Game 2 - win turn 3
Game 3 - win turn 5
Result 4-2
Final result - place 13 out of 40 made payout.
Tuning - removed 2 plains & 2 mountains
Added 4 armed // dangerous
Added 3 Martial Glory to SB
21 land
16 creatures
3 planeswalkers
20 instant/enchantment (heroic enablers)
Comments?
I will run it this weekend at FNM and then I will post the results this weekend or on Monday.
4x Favored Hoplite
4x Hero of Iroas
4x Akroan Skyguard
4x Fabled Hero
Spells
4x Gods Willing
4x Titan's Strength
4x Boros Charm
4x Madcap Skills
3x Ajani, Caller of the Pride
Land
4x Sacred Foundry
4x Temple of Triumph
9x Plains
8x Mountains
3x Spirit of the Labyrinth
3x Silence
3x Renounce the Guilds
3x Armed // Dangerous
3x Brave the Elements
When I get the Ajanis I will probably go to 9 plains and drop the spears and run 3 Ajanis.
Also having a hard time deciding on the sideboard... I was kinda thinking Silence might be good here too...
Thanks again for all the help!
Edited to drop Spear, and adjust Sideboard...